Inspiration

We found inspiration in playing fun video games and wanted to apply it to an educational setting relevant to these times.

What it does

Players explore the world of their own house. They can play minigames to learn the proper hand washing steps, eat food, play videos, or do homework. By playing minigames, players earn Quarantine Coins. Try to get as many Quarantine Coins as possible. (The game never ends. Will this ever end?...)

How we built it

We used the Greenfoot game engine in Java to build the game, using the built-in classes. We also created many of our own graphics.

Challenges we ran into

We ran into challenges on how to use the methods available in the game engine and how to design the code to perform the functions we wanted. The biggest challenge was creating a coin system that kept track of the Quarantine Coins throughout the game.

Accomplishments that we're proud of

We're proud of the end result. We're proud of the Quarantine Coin system, the ability to switch between scenes in the game, and, of course, the individual minigames themselves.

What we learned

We learned how classes communicate with each other and how to use the given functions in the game engine. As a team of siblings, this also strengthened our brotherhood.

What's next for Quarantine Simulator

There is a lot of potential for more minigames and features. We are planning on expanding the minigames, making them polished into games themselves. We also have ideas for a health system and a clock system, where the player needs to go grocery shopping and must complete certain tasks at certain times.

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Updates

posted an update

Note that the Space Invaders minigame was made separately before the hackathon and is not meant to be representative of the entire Quarantine Simulator game. We just thought it would put a game inside a game.

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