Inspiration

The game was inspired by Scanner Sombre by Introversion Software. We wanted to extend it into a multiplayer game and FPS.

What it does

It's a first person shooter, where you can't see except through Lidar, allowing you to also explore the map. You can also play with your friends on a local network.

How we built it

We built it with Godot. This was our first day using Godot.

Challenges we ran into

  • Godot is a bit awkward to solve merge conflicts with (much better than Unity though!)

Accomplishments that we're proud of

  • We built an actual working multiplayer game :D
  • Actually learned Godot
  • We did a little 2-hour trip to durham cathedral, ending up on a narrow mud path between a deep river and sheer cliff, without any casualties (cue LOTR theme song). 11/10 side quest

What we learned

  • Godot is actually like really awesome, 10/10.

What's next for Radil Ranger

  • Getting a bigger computer
  • Particle-based lidar scan points instead of a million spheres
  • More fluid movement/shooting mechanics

Table Number

Moon 22

Built With

  • c#
  • gdscript
  • godot
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