Target Sponsor Tracks

Track / Company How DashBlox aligns
ElevenLabs - Best Use of ElevenLabs Core production feature. We generate all game SFX through ElevenLabs and also support TTS + voice cloning workflows.
Google Gemini - Best Use of Gemini API We use Gemini (via OpenRouter) to enhance model/audio prompts into production-ready generations before hitting 3D/audio providers.
MongoDB Atlas - Best Use of MongoDB Atlas DashBlox persists project metadata, generated asset records, board state, and workflow history using MongoDB models.
Vultr - Best Use of Vultr Deployment target for hosting the dashboard API/frontend as a production-ready cloud service.
Reach Capital - Best Use of AI powered by Reach Capital DashBlox applies AI to upskill creators by reducing technical overhead in asset creation, planning, and iteration workflows.

Inspiration

Game development is slow because teams constantly jump between disconnected tools for 3D assets, audio, planning, docs, and implementation. We built DashBlox to eliminate that fragmentation and prove that a single AI-native pipeline can help teams ship complete, polished games faster.

What it does

DashBlox is an AI game production system designed as a one-stop shop for game development. It lets teams generate custom meshes, create game-ready SFX and voices, run production in a built-in Trello-style board, and manage living project docs in one place.

We validated the platform by building a full wave-based zombie game where:

  • all game assets were custom meshes created through our mesh workflow
  • all planning was done in our dashboard Board
  • all game SFX were generated with ElevenLabs
  • voice generation and voice cloning are supported for dialogue and character content

How we built it

We built a fullstack web platform (Node.js + Express + vanilla frontend + MongoDB models) with five core modules:

  • Models: prompt enhancement (Gemini via OpenRouter), multi-provider generation (Meshy/Tripo/Rodin/Replicate), preview, conversion, and export workflows
  • Converter: format conversion pipeline for game-engine-ready assets
  • Audio: ElevenLabs SFX generation, TTS, voice library, and voice cloning
  • Docs: editable project knowledge base for PLAN.md and PROGRESS.md files
  • Board: kanban workflow (our internal Trello equivalent) for sprint execution

Then we connected the pipeline directly to our build loop: generate assets and sounds, prioritize on the board, integrate in-game, playtest, and iterate.

Challenges we ran into

  • Normalizing very different AI provider APIs into one reliable generation UX
  • Handling async generation and polling while keeping the dashboard responsive

Accomplishments that we're proud of

  • Shipped both the platform and a complete polished game using it
  • Created a true end-to-end workflow from prompt to in-game asset/SFX integration

What's next for DashBlox

  • One-click publish pipeline from generated asset to engine/package-ready delivery
  • Shared asset history with versioning and rollback
  • Team collaboration upgrades (activity timeline, live board sync enhancements)

Team

  • Matheus Kunzler Maldaner
  • Luana Kunzler Maldaner
  • Andrew Vu

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