Inspiration

Movies about space and classic space exploration games

What it does

Explore a large space station map with obstacles and an inventory system to find artifacts. Design for scale and return play

How we built it

With a lot of coffee, Typescript, Blender

Challenges we ran into

Very large map and a lot to set up, I've introduced some last moment lagging while working on what happens when a player wins ( frame-by-frame animation of a skybox and celebratory CUI animation). Most likely a memory leak from my spinning animation in CUI

Accomplishments that we're proud of

  • Large optimized map
  • Inventory System
  • Collectible Items
  • XP system
  • Level system
  • Health System
  • Cut scenes
  • Pop Up messages system
  • Checkpoints
  • Customizable wearables

What we learned

So many things! From further understanding of bindings to cut scenes!

What's next for Space Mission

I want to introduce NPCs and just polish everything.

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