Inspiration
Movies about space and classic space exploration games
What it does
Explore a large space station map with obstacles and an inventory system to find artifacts. Design for scale and return play
How we built it
With a lot of coffee, Typescript, Blender
Challenges we ran into
Very large map and a lot to set up, I've introduced some last moment lagging while working on what happens when a player wins ( frame-by-frame animation of a skybox and celebratory CUI animation). Most likely a memory leak from my spinning animation in CUI
Accomplishments that we're proud of
- Large optimized map
- Inventory System
- Collectible Items
- XP system
- Level system
- Health System
- Cut scenes
- Pop Up messages system
- Checkpoints
- Customizable wearables
What we learned
So many things! From further understanding of bindings to cut scenes!
What's next for Space Mission
I want to introduce NPCs and just polish everything.
Built With
- blender
- cmi
- cui
- typescript








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