Inspiration

We were inspired by childhood treasure hunts and the joy of discovering small secrets in familiar places. Mixed reality gave us the perfect medium to re-enchant everyday spaces. We wanted to create a game that feels magical without needing heavy UI, where your living room itself becomes the stage.

What it does

Tiny Quests is a playful mixed reality game for Meta Quest 3. Players follow acoustic cues to locate tiny hidden creatures and complete tiny missions. At the start, passthrough is greyscale; each quest unlocks a new color. By the end, the player’s room is transformed into a vibrant, colorful world.

How we built it

  • Unity + Meta XR SDK v77 for passthrough and interaction logic.
  • Custom LUT textures to progressively unlock colors from greyscale → full rainbow.
  • Spatial audio cues to guide players intuitively without on-screen arrows.
  • Poly Pizza low-poly avatars as our tiny creatures, providing a whimsical and consistent visual style.

Challenges we ran into

  • Getting LUTs to render consistently between Unity editor and device builds.
  • Balancing creature placement so quests felt hidden but not frustrating.
  • Handling real-world object detections to place our tiny quests.
  • Designing feedback loops that felt magical but stayed technically feasible within the hackathon timeframe.

Accomplishments that we're proud of

  • Building a fully playable MR experience in a short time.
  • Creating a progression mechanic (color unlocks) that is both simple and emotionally powerful.
  • Blending audio, passthrough visuals, and playful assets into one cohesive experience.
  • Designing something that makes players look at their own room with fresh eyes.

What we learned

  • How to integrate LUT-driven passthrough changes dynamically in Unity.
  • That small, well-designed interactions often feel more magical than complex systems in XR.
  • The importance of spatial audio design in guiding players naturally.
  • That low-poly assets with bold shapes/colors read best against passthrough.

What's next for Tiny Quests

  • Multiplayer / shared reality: players unlocking colors together.
  • Procedural quest generation to keep rooms feeling fresh.
  • Expanded creature sets and collectible diaries to build progression.
  • Accessibility features like color-blind modes and haptic feedback.
  • Polishing the game into a lightweight release for broader testing.
  • Automating generation of best locations and quests with AI.

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