Inspiration

We wanted to make a fun rhythm game so we decided on taking reference from the hit game, Geometry Dash. We especially wanted to make it better.

What it does

After clicking start to play the game, the user is loaded into a level. This level is called "Crawler" and consists of many difficult jumps and interesting game mechanics. Some of these game mechanics include changing gravity when going through specific portals and being able to have a spaceship at certain locations.

How we built it

We used Unity to program the entire game with C#.

Challenges we ran into

We ran into many challenges, but our greatest challenge was that we had created specific components that interfered with how we wanted our cube to interact with them. For example, a "block" has different behaviors than a "spike" in our game, but we had made it so they had the same behaviors. Our fix was to add tags to the "spikes" to differentiate them from the "blocks".

Accomplishments that we're proud of

The game was fully-functional and had a very fun environment while being played.

What we learned

We learned that there could be many roadblocks along the way in programming, where we need to put all our creative minds together in order to solve them.

What's next for Trigonometry dash

New levels, being able to customize the cube, and being able to create new levels in-game.

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