Inspiration
Caffein bars.
What it does
It's a simple object hunting game
How we built it
Using Xcode, GCP (GKE), Node.JS, and MongoDB
Challenges we ran into
Solace API documentation was hard to get around Weird GCP GKE container deployment issues Training our own models resulted in some weird results when classifying objects
Accomplishments that we're proud of
Performant live image recognition of day to day items UI/UX of our iOS apps
What we learned
Developing distributed systems that with many Microservices has its own challenges Solace was a very difficult service to use, and we encountered many difficulties with it How to properly train ML models
What's next for Trova
We were unable to add event subscriptions and publishing to our mobile app. In the future Trova should perhaps pursue other messaging services such as Kafka for developing its event driven capabilities.
We trained our own models for recognizing specific objects for our game. This is not a very maintainable workflow and Trova should try and pursue pre-trained ML models
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