What inspired us

Music has limitless potential to inspire, transform, and resonate with people’s lives. For artists, it’s a medium to express their inner worlds — emotions, stories, and imagination. Yet today, most music experiences are one-way: artists release audio and flat-screen videos, and listeners passively consume them.

We asked ourselves: what if listeners could step inside an artist’s imagination instead? What if music wasn’t just heard or seen, but lived? That question led us to create Wavspace — a platform where artists can turn their vision into an immersive, interactive world.

How we built our project

Wavspace is built in Unity using C#, targeting Meta Quest 3 for full 360° immersion. We integrated Meta’s SDK features including hand tracking, passthrough, and spatial audio to create intuitive, embodied interactions.

We also collaborated closely with renowned music producer Nova Wav, gaining valuable insight into how artists think about storytelling, emotion, and what they want audiences to feel — not just hear.

What we learned

Designing for spatial, immersive media requires a completely different mindset than traditional screens. Early planning and sketches helped, but true progress only happened once we started testing directly inside the headset.

We learned that XR experiences must be felt, not just designed. Rapid prototyping, hands-on experimentation, and constant iteration were essential to shaping interactions that felt natural and emotionally impactful.

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