divinewisdom: (Default)
Beep.
You've reached the voicemail of Annabeth Chase.
I can't come to the....bracelet...right now, but leave a message, I'll get back to you.
Or you can text me, that works too.
Beeeeeep.



Voice. Text. Video.
divinewisdom: (Default)
These notes were left on Annabeth's drafting table, with the addressees on the front:

For Citrine )

For Jason Grace, Hazel, Piper and Nico )

For Tim )

Skill 11

Oct. 22nd, 2013 10:07 pm
divinewisdom: (oh noooo | I forgot to clean again!)
Skill 11 / Other
Eternal Enmity of Cows and Spiders.

Butterfly, Day 291. Nasturtium flower, eat to receive.

This is a really funny skill because it is basically "every curse Annabeth has received from a higher power from infancy until the age of 17." This skill basically means that cows and spiders will be inspired to do different things to make her life miserable! Right now it's useless in Aather because there are no spiders (the mods say, "no spiders....yet") and I doubt anyone is keeping a cow in their backyard, but it's a skill nonetheless and may one day be relevant.

And/or if you keep a pet spider?? I feel like someone had one at one point.

ANYWAY:
Explanation under here. )
divinewisdom: (pic#6451401)
Memory 40 / Significant Negative
You're the only one who could have saved him. (LO ch. 9)

Lancelot, Day 281. Leather tankard of wine; drink a glass to use. [1/3]

Maybe if I'd gone with him, I could've changed his mind. )

Memory 41 / Trivial Positive
Percy saves us with Poop. (BoL ch. 8-9)

Odile, Day 282. Cloth mask; put it on to receive.

How can you walk from New York to California in a day? )
---

Memory 42 / Significant Neutral
We borrow a pair of wings. (BoL ch. 14-15)

Guinevere, Day 284. Pair of handkerchiefs, give one to someone, both receive memory.

You should have died two thousand years ago. )


Memory 43 / Significant Negative
Annabeth breaks the rules. (BoL ch. 4)

Pandora, Day 287. Candle in your team color. Light it to view. [1/9]

I’m breaking the rules. But I don’t know what else to do. )

Memory 44 / Trivial Negative
Clarisse blows up everything. (SM ch. 11)

Maleficent, Day 288. A feather in your team color. Think about receiving to view. [unlimited]

Basically this is the Scylla and Charybdis memory I'm pretty sure. The ship explodes, Tyson goes missing, everyone is mad at Clarisse for attempting to do this, she's been buttheaded and disappears. Also there are creepy confederate soldiers who stare at you as you pass. Annabeth doesn't like Tyson holding her hand. Etc.

Memory 45 / Significant Negative
Ares and the Tunnel of Love. (LT 224-241)

Old Joe, Day 289. Funky-smelling bone disk. Scratch to view. [1/2]
divinewisdom: (Default)
38 / Significant Neutral
Keep it simple. (MoA 17)

Kitsune, Day 279. Dog's tooth on a thong; prick self to view. [1/3]

It’s hard to talk about. But thanks, Annabeth. )
---

39 / Significant Neutral
Wandering through Rome with Percy, Gregory Peck, and Audrey Hepburn. (MoA 32)

Hatter, Day 281. Trading card - give it away to let them view it, then take it back to finally view for yourself. One use.

Annabeth must face the guardian of the shrine by herself. )
divinewisdom: (working | what an idea!)
Memory 34 / Significant Positive
Capture the Flag. (LT 116-124)

Cassandra, Day 270. Glass lotus candle holder made of mirror shards. Light to view. [unlimited]

At last, it was time for capture the flag. )
---

Memory 35 / Significant Neutral
We Get a Surprise on Miami Beach. (SM ch. 17)

Unicorn, Day 271. Memory-sharing stones. You+another person hold part of the stone to see the memory.

You call it guts? Betraying your friends? )
---

Memory 36 / Trivial Neutral
We shop for Water Beds. (LT 266-282)

Eliza's Brother Nick, Day 272. Sticky candy wrapper. Lick it. [1/3 that's gross]

No money down! No interest for six months! )
---

Skill 10 / Mundane
Basic Architecture Skills.

Dorian, Day 274. Full shot glasses of water, drink to receive.

One of Annabeth's favorite pastimes (and one that she is supremely gifted in) is architecture! These are the basics of drafting and simple knowledge of the craft -- what tools to use to create blueprints, how to draw to scale, how to read drafts and give definitions of architectural terms.

Basically this skill is the stepping stone to a lot more complex drawings, but for now think of her skill level as "baby's first blueprint in Vectorworks" type deal. (Or, How I Fumbled Around in a User Unfriendly Program Until I Made a House, if we're getting PJO chapter-titled about it.)

---
Memory 37 / Trivial Neutral
A fight in central park. (LO ch. 14)

The Child Personae, Day 276. Citrine candies, eat to receive. [1/5]

The Clazmonian Sow. It terrorized Greek towns back in the day. )
divinewisdom: (Default)
Once upon a time, Percy painted beads for every member of Citrine who left! Now that Percy is gone, Annabeth is doing the same thing. This is a reference of everyone that's dropped since Annabeth has been here, previous members can be found in Percy's journal (but I don't think they're really relevant since Fire and Annabeth arrived on the same day).

Souji - Book and sword
Ichiru - Heart
Toph - Crowned rock melon
Strawberry - Strawberry
Riku - Keyblade
Percy - Trident (now with a citrine-colored streak through it)
Sixes - Fire dragon
Asahina - Chocolate-covered donut
Taisuke - Flaming spatula
Jake - A pistachio with a mustache
Neku - A solitary person standing far back from the frame
divinewisdom: (biting lip | caught!)
Memory 32 / Significant Positive
We say Goodbye, Sort of. (LO ch. 23)

Dream, Day 265. Tin statues of horses that can fit in your palm. Turn key to receive. [1/4]

For once, I didn't look back. )
---

Memory 33 / Significant Positive
She doesn't normally judo-flip people. (MoA ch. 1-2)

Butterfly, Day 260. Broken wooden handle, turn in circle to receive. [1/3]

This is Annabeth. She doesn't uh, normally judo-flip people. )

Skill 09 / Special
Increased Agility for Knife Fighters.

Mother, Day 261. Single long strip of worn paper with a line drawn down its center in red ink.

HARDER BETTER FASTER -- not stronger just faster! Annabeth is much faster. Probably one of the fastest people without super speed (which she doesn't have, she's just naturally agile and quick, and she's trained that over several years).

Memory 31

Jun. 22nd, 2013 12:23 pm
divinewisdom: (determined | we will win.)
Memory 31 / Trivial Neutral
The Group Descends into the Labyrinth (BoL ch. 5)

Gerda, Day 259. Giftbox wrapped in stick figure wrapping paper. Eat cookie inside to receive.

LITERALLY IT IS JUST. GOING INTO THE LABYRINTH. That's it that's the memory.

Memory 30

Jun. 19th, 2013 02:37 am
divinewisdom: (Default)
Memory 30 / Significant Negative
Follow the Mark of Athena. Avenge me. (MoA Backstory)

Old Joe, Day 258. Horn of mead, drink to receive. [1/2]

Avenge me or leave me. You are no child of mine. )
divinewisdom: (mollified | i'm sorry.)
Memory 29 / Significant Negative
Annabeth tries to swim home. [ the sirens ]

Mira, Day 254. Mini apples [1/3.

Don't you ever feel that way? Like you could do a better job if you ran the world? )
---

Skill 08 / Mundane
How to read Ancient Greek.

Cecily/Masked Lady, Day 256. Key-shaped cookie.

Annabeth is naturally hardwired to read/write/speak Greek as if it was a language she grew up knowing in her home! This is the skill that allows her to read a rudimentary level of Greek: nothing too fancy, but something like you might learn after three years of it in high school/five years of living in a Greek home. Anything higher is in another skill!

Effects:
Annabeth is never leaving the library againnnnnnnn!!

28

Jun. 1st, 2013 10:38 am
divinewisdom: (affronted | we won't lose!)
Memory 28 / Significant Neutral
Why can't you just talk the talk, half-blood?

Hatter, Day 251. Popping cracker, pull with another person, both see the memory.

To fight the Minotaur! What do you think we train for? )
divinewisdom: (whoa! | we are not doing that)
Skill 07 / Other
Cursing in Ancient Greek

Hansel and Gretel, Day 244. Stale slice of bread.

It does exactly what you think it does. :|
---

Memory 25 / Significant Negative
Losing Percy -- disappearance, the hero with one shoe.

Columbine, Day 241. Six pieces of popcorn. [1/6]

BASICALLY Percy goes missing and finally Hera tells Annabeth to go to the Grand Canyon and look for the hero with one shoe and that hero will have news of where Percy is!

Annabeth is distraught for six whole months and it's awful and why would you want to hang out with her? Because she's awful. She spends six whole months panicking and worrying.

Effects:
+ 100000 Percy Worrying
- 100 Hera feelings 8|
---

Memory 26 / Significant Positive
We play the Game Show of Death.

Odile, Day 239. Ruby-colored crystal heart.

I'm a child of Athena, and this is an insult to my intelligence. )


Memory 27 / Significant Positive
Taking a death blow for Seaweed Brain.

Dog and Cheshire, Day 249. Condiments. [1/3]

Annabeth had intercepted the knife with her own body. )
divinewisdom: (curious | like what?)
Memory 22 / Trivial Positive
Annabeth does Obedience School. (LT 283-299)

Jabberwock, Day 233(ish). Hand mirror, look in to receive. [1/7]

Memory 22 / Significant Neutral
Percy reads the final Prophecy. (LO ch. 3)

Dream, Day 237. Sugar holly berries/leaves, eat to receive. [1/5]

The hero's soul, cursed blade shall reap. )
---

Memory 24 / Trivial Negative
We Meet the God with Two Faces and a Mothering Goddess (BoL ch. 6)

Eliza's Brother, Day 238. Flax, tie around finger. [1/3]
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