System Requirements
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System requirements for TouchDesigner and TouchPlayer.
Basic Requirements[edit]
Older than hereafter specified configurations might work but some features will not be available.
Windows[edit]
Operating System
- Microsoft Windows 10 / Windows 11
Hardware
- A minimum of 4GB GPU memory, 8GB+ is recommended.
- The most recent Nvidia drivers, AMD drivers or Intel drivers are recommended.
TouchDesigner requires a GPU and drivers that support Vulkan 1.1.
Nvidia GPUs
- Nvidia Geforce 1000-series or better.
- Nvidia Quadro/RTX Pascal series or better.
- Requires Driver 530.00 or newer. Driver 581.00 or later recommended.
AMD GPUs
- AMD Radeon 5000 series or better (RDNA architecture GPUs).
Intel GPUs NOTE: Not all features are supported on integrated video chipsets and there is a lower expectation on overall performance.
- Intel 500 and newer GPUs (not the 5000, 6000 series). You can look for your GPU here.
Apple Mac[edit]
Operating System
- Apple macOS 13 (Ventura) and up (See also macOS)
Hardware
- Mac Pro / iMac / Mac Mini / MacBook Pro / MacBook Air 2020+
- We require macOS 13 or higher, but we recommend running the latest macOS version your Mac supports.
- We highly recommend a Mac with Apple Silicon for TouchDesigner. For Intel-based Macs we require a model with a discrete AMD GPU.
Input Devices[edit]
- A three-button mouse with scroll-wheel is required.
Feature Specific Requirements[edit]
- Movie File In TOP - H.264 and H.265 hardware accelerated decoding
- On Windows Nvidia GPU only, or macOS for codecs the hardware supports.
- Movie File Out TOP - H.264 and H.265 encoding
- On Windows OS requires Nvidia GPU, also works on macOS.
- Video Stream Out TOP - Uses H.264 encoding
- Windows OS & Nvidia GPU only
- Syphon Spout In TOP / Syphon Spout Out TOP
- For Spout on Windows, Nvidia or AMD GPUs are required, Intel does not work.
- Face Track CHOP and Face Track SOP
- Windows OS & Nvidia RTX GPU only.
- Mesh fitting using the Face Track SOP requires a compatible mesh file that can be downloaded from external sources.
- Nvidia Background TOP
- Windows OS & Nvidia RTX GPU only.
- Nvidia Denoise TOP
- Windows OS & Nvidia RTX GPU only.
- Nvidia Flex
- Windows OS & Nvidia GPU only
- Nvidia Flow TOP
- Windows OS & Nvidia GPU only
- Notch TOP - Playback Notch blocks
- Windows OS
- Optical Flow TOP - detects patterns of motion in its input.
- Windows OS & Nvidia 3000 GPU or higher
- Scalable Display TOP
- Windows OS
- CUDA in C++ TOP
- Windows OS & Nvidia GPU only
- DirectX In TOP and DirectX Out TOP
- Windows OS & DirectX 9.0 and higher
- Photoshop In TOP
- Adobe Photoshop CS6 and up
- SVG TOP
- Windows OS & Nvidia GPU only
- Geometry COMP Texture Instancing
- Windows OS & Nvidia GPU only
- Window COMP Hardware Frame Lock
- Windows OS & Nvidia Quadro Sync or AMD S400 only
- Pangolin CHOP - Drive Pangolin lasers through their Beyond software.
- Windows OS
- RealSense CHOP - Skeleton and face tracking with old legacy RealSense devices.
- Windows OS
- Kinect 2 Support
- Windows OS - 8 or 10
- dedicated USB 3.0 Controller
- Kinect Azure TOP / Kinect Azure CHOP - Body tracking and Player Index support
- Windows OS
- Nvidia GPU is recommended, but AMD and Intel graphics cards are now supported. CPU-based option is too slow for most use cases.
- NatNet In CHOP - Receives tracking data from OptiTrack systems.
- Windows OS
- Oculus Rift
- Windows OS
- Oculus Rift DK2 or CV1
- OpenVR - HTC Vive or other OpenVR supported HMDs.
- Windows OS
- ZED - TOP, CHOP, POP and SOP that access ZED devices.
- Windows OS