23. marts 2011

Session 37

Mansday 13th Aphryyl
Moving on, the Godsends headed north, through the dark and desolate lands of the Shadowfell. At night, right before they were about to camp, they narrowly avoided a band of 12 death giants. 
  
Tirsday 14th Aphryyl
 Continuing their progress northward, led by Master Lava, the Godsends realized that there was more to the Shadowfell than just darkness. It was also slowly sucking out their energy. 


At night, as they were camping, they were attacked by a horde of ghouls, led by someone calling himself King of Ghouls. The fight was long and furious, but in the end, the undead were no match for the Godsends.


Onsday 15th Aphryyl
More traveling, and the Godsends could now spot the Wrath of the Gods mountain range out far, far away. 


At night, while resting, the Godsends were attacked by a ghost of one of the many Shadar-Kai who had died in the marsh, many years ago. It tried to possess them, but was quickly killed off.


Torsday 16th Aphryyl
Eager to stop the bad guys, the Godsends arrived at the mountains, and found 4 small forts, formerly inhabited by Shadar-Kais. Everyone was dead, killed by magic and big swords/axes. 


They continued up the mountain-road, ending on a platform, where they found a huge castle, with an even bigger tower (600 feet tall) and a tunnel leading into the mountain/volcano. Checking out the tunnel, they found that a magical barrier had been erected to prevent lava from exiting the tunnel and affecting the castle. 


At the end of the tunnel was a small platform high above the lava, where an empty metal construction suggested that the last piece of the Divine Engine had once been here, but no longer. Tracks of giants were found. Rolen through his BFF ring into the lava, ending the link to GrobKu, now a ghoul under the control of Orcus. 


As they exited the volcano, resigned to have failed, their attention was drawn to the tower. Something was happening at the top, maybe a ritual of some sort. Magical energies were certainly flying around up there.


Quickly they climbed the 100 foot tall walls, and entered the courtyard, which was full of dead Shadar-kai, all drained of energy, most likely by a big bad ritual of summoning or awakening. What could it be??? ;)


As they traversed the courtyard, a monk-looking fellow (bald, dressed in simple robes) with the symbol of Tharizdun tattooed all over the left side of his face exited what looked like a small temple, flanked by some death giants.


Ah, the Godsends, or rather what is left of them. You have crossed me and my brothers for the last time. Oh I shall relish to feast on your will tonight..
 Som skrevet rundt tidligere, så holder vi en lille pause. Næste gang vi mødes er den 5. april. Ja, jeg ved godt at det er Real der spiller den dag mod Spurs, meeeen, vi spiller alligevel. Så må jeg se den, når jeg kommer hjem. 

Håber at alle har det godt, og har modtaget mailen om Sucker Punch. Svar venligst asap, så jeg kan få bestilt de bedste billetter.



 

2. marts 2011

Session 36

Tirsday 7th Aphryyl

Talking to Hannibal the Sage, the Godsends learn some more:

The Shadowfell, while a mirror of the mortal world just like the Feywild, is nothing like it. It's dark, evil and the dead go there before the lucky ones of them pass on to the Dominions of the Gods. In the Shadowfell, only one rule, the enigmatic Raven Queen. Which is why there are no permanent portals. They were destroyed many years ago, in order to preserve your world. What you need to do is find someone powerful, yet dark. Someone who lives on the fringe of goodness, a shade, a warlock, a witch. And the negotiate terms.

As it is, you are in luck. I know of a ... guy that knows a lot about the Shadowfell, and afaik, he happens to be in Hestavar. His name is Master Lava, and he normally hangs out over by the Golden Dragon. 


Heading over to the Golden Dragon, they meet with Master Lava, a human wizard who is very skinny and pale. He doesn't get much out, according to himself. He agrees to help them get to their destination in Shadowfell, against an equal share of the spoils. He warns them that it will be very dangerous.

Onsday 8th Aphryyl
 The next morning, the Godsends, Hwygar and Master Lava meet up at the Golden Dragon, and then head down to the docks and jump aboard the recently renamed Black Zug; then sail towards the Mortal World.

Mansday 13th Aphryyl
Arriving to the Mortal World near Drahar, it quickly becomes apparent that either the Emperor changed his mind and didn't (willingly) hand over the piece of the Divine Engine, or Orcus decided to wreck a little havoc anyway. Drahar is a smoking ruin, and so is just about every other village or town nearby.

A couple of hours heading east towards the Swamp of Death as directed by Master Lava, the ship is following by a big winged demon. They set down ship and fight the demon, who summons a small horde of carnage demons.

With the demons dead, the Godsends & co. continue towards the Swamp, where Master Lava introduces them to Mara, a young(?), beautiful tiefling. She tells them to go kill a shadowhydra that has crossed over nearby, if they wish to gain passage to the Shadowfell.

Easy said and done, and a a couple of hours later, they are back at her cabin, with a couple of hydra heads.

She then lead them back to the mound and opened a rift to the Shadowfell. Before parting ways, she did offer to "read the bones" of one of the Godsends. Hwygar and Calos both volunteered, so she did Calos. The message was about as clear as usual:

You will die within this year. You have already met your killer.

Once in the darkness of the 'fell, Lava led them out of the mound, only to run in an old friend of theirs...

I thought you were coming this way. You really ought to understand by now that you are meddling with forces beyond what you can imagine. Leave now, and I will let you live. For now.

Yes, it was the lich they last saw when he ported out of the Draharian palace with One-eyed Draco's beating heart in his hand. A long and hard battle followed, until the lich once again ported away, with a parting comment:

I must admit I may have underestimated you slightly. I am sure we will meet again soon.. really soon.




27. februar 2011

Travel Times

Bare lige en hurtig oversigt, in case nogen var interesseret

Fra Drahar area til Feywild portal: 4 hours (riding)
Fra Drahar area til Shadowfell crossing: ??
Fra Drahar area til Hestavar: 4-5 days (Only by Astral Skiff)
Fra Hestavar til Sigil: 4-6 days (Only by Astral Skiff)
Fra Hestavar/Sigil til Elemental Chaos: 6-8 days (Only by Astral Skiff)
Fra Hestavar/Sigil til the Abyss: 10-12 days (Only by Astral Skiff)

Man kan kun komme til Feywild/Shadowfell via "the mortal world"
Man kan kun komme til Feywild/Shadowfell via portals of såkaldte "crossings"
Man kan kun komme til Hestavar/Sigil via Astral Skiff og permanente portaler. Lige pt lader alle permanente portaler til Sigil dog til at være lukket af Orcus.

23. februar 2011

Rituals (SU)

Hej drenge

Som vi snakkede om forleden, så er rituals problematiske (for mig), især på højere levels. Det er ganske enkelt ret svært at overskue alle de muligheder at der, til at komme rundt og få info, men også til mange andre ting.

Man kunne sidde og gennemgå alle 314 rituals, men hvis jeg kan blive fri, så generer det mig da ikke.

Så derfor ville jeg høre hvad folk ville sige hvis jeg helt droppede rituals, lige pånær magic potion og magic item creation samt disenchant? De classes der har ritual casting ville få en feat som kompensation.

Lad mig høre jeres mening, og/eller eventuelle spørgsmål.

Session 35

Onsday 24th Mahrs, year 1457

After a some days of flying back, the Godsends exit the Elemental Chaos and enter the Astral Sea once again, heading towards the mortal world. No sooner are they out of the Elemental Chaos, before they are  followed by an Astral Galleon manned by 30 githyanki and a fomorian witch.

Instead of letting the galleon catch up and shoot them to pieces from afar, the Godsends suggest that Zug-Zug ram the galleon, giving them the element of surprise.

The Godsends win the fight, and are left with a prisoner. He informs them that drow and the fomorian made a hostile takeover of the ship, replacing their captain with the fomorian and ordering them to find the Godsends and kill them.

Tirsday 30th Mahrs, year 1457Arriving back at Drahar, the Godsends find their promised mansion ready to move in. Zug'Zug parks the galleon just about the mansion, and the Godsends can move in. They meet with Hubert, their chamberlain.

Later the same day, they are summoned to the castle, invited to present themselves in front of the Emperor.

As they arrive at his throne room, they can see the piece of the Divine Engine.

As they eat and talk about all that has happened, suddenly Rolen can hear some noise outside. Looking out over the city from the balcony, he can spot several places with fires. He quickly sends a pages down to investigate, and then sits down again to eat - which they kept doing until a guard returned:

My Lords, Demons... Drahar is overrun by demons.

Almost cackling with glee, Grum and several others jumped up from their seats: Demons!

I AM ORCUS! GIVE. ME. THE. DIVINE. ENGINE.

The roar almost made them all sit down again, but they quickly regained their composure.

After some debating, The Godsends decided to go and confront Orcus, (since surely it must be an avatar or aspect, and that they should be able to handle), otherwise the Emperor would turn over the piece of the Divine Engine.

Along with a bataljon of the Emperor's Guards, The Godsends made their way through the city rapidly approaching its complete destruction.

And then they faced Orcus. The battle was short and deadly. Rolen, Hwygar, Eric and Calos survived by running - Grum and GrubKo were not so lucky... They became undead minions raised by Orcus, as the others fled, running the gauntlet through the burning city, towards their mansion and Zug-Zug.

RIP GrobKu
RIP Grum

Tirsday 7th Aphryyl
The Godsends arrive at Hestavar yet again, where they learn that there was no bounty by the gods on their heads, they had been tricked.

They decide that they will head to the Shadowdell, find Mount Doom and the last(?) piece of the Divine Engine and stop Piranoth from being summoned.

16. februar 2011

Session 34

Freeday 19th Mahrs, year 1457
After fighting with the drow and the giants, the Godsends quickly searched the nearby ruins. There they found a portal circle, and decided that whoever was gone to get the divine engine would surely come back through here. Why else camp in some ruins in the middle of nowhere?

The Godsends decided to set up an ambush, laying and waiting for the portal to activate. However, hours passed, and noone arrived. They set up camp, and went to sleep.

Lordday 20th Mahrs, year 1457
 Next morning, after having been awake for a while, the magical detection system they had set up went off, warning of intruders.

They were attacked by 3 giants and a white dragon. The battle was long and somewhat hard, mostly because most of the Godsends were holding somewhat back, expecting to face something bigger. However, with the giants and the dragon dead, they began to wonder if they were perhaps barking up the wrong tree... or rather ruin.

They decided to follow the tracks - for a while, but after an hour or so, they once again changed their mind and hurried back to camp. There they were ambushed by Lord Ice, the frost titan, and a dracolich, claiming they had something which belonged to him.. it.

The fight was long, but in the end, the Godsends managed to kill the two foes. Grum got a new axe (that the titan had been wielding in one hand), and the Godsends got another piece of the Divine Engine - along with a big bag of holding.

Status
Piece #1: Stolen by the Bad Guys(tm) in Argent
Piece #2: Currently buried under a mountain in Drahar
Piece #3: Found by the Godsends in the Astral Sea, now protected by the Armies of Good in Hestavar.
Piece #4: Just acquired by the Godsends in the Abyss
Piece #5: Somewhere in the Shadowfell.

As it stands now, the Bad Guys(tm) can not start, nor complete any ritual.

Så, hvad er planen næste gang, ud over at komme ud af the Abyss ;) ??? (man må meget gerne stille spørgsmål, gerne så alle kan se dem, og gerne ASAP, så jeg har lidt tid til at forberede inden næste gang - ligegyldigt om det er om en eller to uger.


MHT næste uge, så er der jo Chelsea-FCK. Hvad gør vi mht det. Jeg ser følgende muligheder, sig endelig til, hvis I kan komme på andre, relevante.


1) Ignorer kampen, det er bare FCK, der spiller
2) Spille som normalt med kampen i baggrunden og acceptere at nogle er mindre fokuseret.
3) Mødes, spise sammen, spille indtil kampen, se kampen
4) Mødes, chille, se kampen
5) Se kampen hver for sig

Jensen, mind mig lige om at jeg skylder Puyol penge.

15. februar 2011

*The* axe

The Arcanite Reaper  
Forged at the dawn of time by Moradin, The Arcanite Reaper is a weapon that surfaces whenever the mortal realms are threatened to be annihilated. Many famous heroes have wielded this axe, most notably Gnoguh of the Swords of Drahar, who wielded it while killing the avatars of the 3 most powerful demonlords. He also used it when trying to stop the horde of demons invading Drahar in the year 27, when he fell like the rest of his allies.

The axe Arcanite Reaper is a +4 Executioner's Axe  with the following properties and powers.
Enhancement: + Attack rolls and damage rolls
Critical: +4d8 damage, +4d12 against demons
Property: A creature struck by the Reaper loses any resist fire and resist cold until the end of your next turn
Property: You gain resist 10 fire and resist 10 cold
Property: Critical on a 19-20
Property: You can speak Abyssal and read its script.
Power (Encounter): If you suffer an effect from a demon that a save can end, you can make a saving throw against it immediately upon gaining the effect.
Power (Encounter) • Healing: Devourer of Souls. No action. When you reduce a demon to 0 or fewer hit points with the Reaper, you heal as if you had spent one healing surge.
Power (Daily) • Weapon, free action - push 6 and knock any creature you hit prone, last until the end of your next turn