Last updated on December 31, 2025

Temporal Trespass | Illustration by Clint Cearley
Every time WotC decides to make a mechanic that cheats on mana or resources the results are problematic. First affinity, then Phyrexian mana, and now delve. Whenever you read the delve mechanic in MTG, subtract three or four from the mana value and evaluate the card again. Is it good now? Usually yes, and maybe a bit too good.
Today we take a deep dive into delve, why it’s so popular, and look at the best delve cards in Magic. I’ll also go through a deck example that uses the delve mechanic as well.
Ready? Let’s delve right in.
What Is Delve in MTG?

Murderous Cut | Illustration by Yohann Schepacz
Delve is a mechanic that lets you exile a card in your graveyard to pay for of that spell’s cost.
Cards that have only one colored pip in their mana cost, like Gurmag Angler, are generally better than cards that have two or more colored pips, like Tombstalker. One of them could be cast for while the other requires at least .
The first set this mechanic appeared in was Future Sight in 2007, on Tombstalker, Logic Knot, and Death Rattle. After that Khans of Tarkir and Fate Reforged printed the bulk of the delve cards. It has since appeared on one-off cards from various sets, but never used as a main set mechanic again.
Since delve cards consume one resource (cards in your graveyard), they don’t work well together. A deck usually has one set of cards with delve and that’s it, like four Gurmag Anglers or Murktide Regents.
Delve has been printed on creatures, instants, and sorceries so far, and we could see it on other permanent types in the future, but Teval, Arbiter of Virtue gives it to all your spells.
#28. Tasigur's Cruelty
Every set has the “discard two cards” effect in black, and Tasigur's Cruelty is overcosted by 3. In the rare cases that this costs 1-2, it's fine.
#27. Shambling Attendants
A 3/5 deathtouch is a big blocker, but Shambling Attendants isn’t the delve card you want to play in your Limited decks.
#26. Rite of Undoing
Rite of Undoing is a bounce effect with the upside of also returning your good ETB permanents.
#25. Will of the Naga
Will of the Naga is a fine tempo play that usually costs 3-4 mana in Limited.
#24. Sibsig Muckdraggers
Gravedigger effects are always playable in Limited, and Sibsig Muckdraggers delivers. Just avoid exiling what you want to bring back.
#23. Dead Drop
Dead Drop can be a blowout in Limited if your opponent has two or three medium-sized creatures.
#22. Set Adrift
Set Adrift is a nice tempo/removal spell in blue for Limited.
#21. Death Rattle
Death Rattle is somewhat playable in low power Constructed formats. The fact that you can kill any non-green creature for cheap makes a good Doom Blade impression. But Murderous Cut is strictly better.
#20. Magmatic Sinkhole
Magmatic Sinkhole was a nice removal spell in Draft and Pauper, but that’s it.
#19. Murderous Cut
Destroying a creature for potentially 1 mana is very nice, but the fact that Murderous Cut competes with other delve cards for the same resource and is narrow in its effect reduces its playability. The problem with these cards is when it costs 4-5 mana, so it’s unreliable.
#18. Sultai Scavenger
A 3/3 flier for 3-4 mana in Limited usually makes the cut of most decks.
#17. Hooting Mandrills
A 4/4 trample for 3 is usually the norm as a Constructed playable, and Hooting Mandrills can be at least a 4/4 for 4. Unfortunately this is the ceiling for it and beaters need to have more than stats these days.
#16. Empty the Pits
There were Dimir () Constructed decks built in Standard that took advantage of Empty the Pits as a control finisher, but it never left tier 2. The prospect of making a lot of zombies on someone's end step is frightening and there are probably EDH decks out there that play this card.
#15. Soulflayer
Soulflayer has a cool ability as one of the first cards to have this text. It asks you to play with cards with different keyword abilities and a 4/4 creature with a lot of abilities has potential. And players always try to brew decks capable of producing a double strike, hexproof, lifelink flier for 2-3 mana.
#14. Sorcerous Squall
means you're never delving Sorcerous Squall past 3 mana, and it's entirely dependent on what's going on in graveyard. It's got a high ceiling, but might also whiff completely if you have to fire it off in the dark.
#13. Necropolis Fiend
Necropolis Fiend is usually a bomb in Limited but there are better cards for Constructed. Fiend is the typical power for an intro deck rare.
#12. Tombstalker
A 5/5 flier for 8 mana was probably good in MTG’s early days, but Tombstalker becomes interesting when you can reduce the mana cost by a lot. It was played in some brews as the first cheap delve beater.
#11. Gurmag Angler
Tarmogoyf is usually a 3/4 or 4/5 for 2 mana, right? Well, Gurmag Angler can be a 5/5 for or even . It’s a good sign when you compare favorably to one of the most playable creatures of all time. Besides, the more cards you exile with delve cards the weaker your opponent’s Tarmogoyf will be. This common creature is very playable in a lot of formats including Pauper, Pioneer, and Modern.
#10. Afterlife from the Loam
Afterlife from the Loam is much like a creature version of Sorcerous Squall. The unfortunate truth is that some opposing decks have little to no good instants or sorceries worth getting, but great creatures are much more likely. This is a massive play that can easily cost you as little as .
#9. Teval, Arbiter of Virtue
Teval, Arbiter of Virtue carries with it a significant drawback in costing you life equal to your spell's mana value whether or not you use delve. It can burn you faster than Dark Confidant, so it is huge that it has lifelink printed right on it.
Sultai commanders know that giving any card delve is a dangerous game.
#8. Tasigur, the Golden Fang
Tasigur, the Golden Fang’s size as a 4/5 for potentially 1 mana is already good, but the fact that it has built-in card advantage is what seals the deal. For 4 mana you fill your own graveyard and draw the card your opponent chooses, but they don’t usually have a good choice either way. Plus it's a legendary creature and among the best Sultai commanders, which fits in EDH perfectly.
#7. Become Immense
Become Immense is played alongside infect creatures as a cheap buff. +6/+6 is huge and can kill out of nowhere in an infect deck. You could also play it with cards that give double strike for the combo kill.
#6. Temporal Trespass
A Time Warp effect for cheap could be playable in the right decks, but Temporal Trespass never found a home in Standard. There are better versions of the effect in other formats.
#5. Logic Knot
As more and more decks were built to take advantage of self-milling and delve it became easier to slot in one or two Logic Knots. At worst it’s a Syncopate for 1 mana more. But if you have a full graveyard it's a straight counterspell.
#4. Murktide Regent
One of the best decks in Modern these days is Izzet Murktide, and its namesake card delivers. Murktide Regent, one the best dragons in Magic, wants lots of cheap spells to be delved and even works well in multiples. It’s not rare for it to be a 7/7 flier for 2 mana. And it works well with flashback.
#3. Hogaak, Arisen Necropolis
Modern (and Legacy to an extent) was dominated by Hogaak, Arisen Necropolis for a while. It has convoke and delve, which means that the cost needs to be paid by at least two green/black creatures and five cards from your graveyard. This is a downside since you can’t pay with mana and other resources.
But past that the card is all upside. Self-mill and dredge decks usually mill a good part of their library and win with cards like Vengevine, Bloodghast, and Prized Amalgam. These cards help to cast Hogaak while in play, and it doesn’t even need to be in your hand!
Hogaak had to be banned for its dominance, and it added consistency to already-great dredge decks. Still legal in Legacy, and it can be your commander too.
#2. Dig Through Time
How good is Dig Through Time? It provides card advantage and card selection, letting you choose two among seven options, all while costing 2-4 mana most of the time.
Whenever you pay 7 mana to flashback Memory Deluge, remember that Dig costs less and offers the same effect. It searches for your combo pieces, win conditions, or the answers you need to stabilize. The only format that you can play Dig in these days is as a one-of in Vintage or Commander.
#1. Treasure Cruise
How much does it cost to draw three cards? Usually 5 mana on a sorcery spell, or6 on an instant. Treasure Cruise usually costs 1-2 mana, matching Ancestral Recall. This much card advantage for such little cost deserves a ban in a lot of 60-card formats, though it's still fine for 100-card formats.
Best Delve Payoffs
In order to make the most of the delve mechanic you need a graveyard full of cards, but that doesn’t mean that you need to play a dedicated self-mill strategy. Instead you can play a normal game of Magic, cast spells, and naturally fuel your graveyard.
That said, there are some cards that excel at doing this.
Cheap Cantrips
Cantrips like Ponder, Preordain, Brainstorm, Sleight of Hand, Opt, and Serum Visions are very good. They give you card selection, replace themselves, and naturally fill your graveyard.
Cards like Otherworldly Gaze, Thought Scour and Consider are better because you can fill your graveyard with the added mill and surveil effects.
Faithless Looting does this job almost too well.
Fetch Lands
Every deck in Magic plays some amount of fetch lands for deck thinning and mana fixing. These are perfect in a deck with delve cards because they fill your graveyard.
Turn 1 Misty Rainforest and Thought Scour gives you a land, a card in hand, and four cards in your graveyard. This is effectively 4 mana for a delve spell.
Cheap Spells
Cards like Lightning Bolt, Daze, and Spell Pierce are already staples in Izzet () Tempo and Delver of Secrets decks. They have a lot of synergy with delve cards. Not to mention that playing multiple spells a turn is a good way to fill your graveyard.
Free Spells
Cards that go into your graveyard like Mishra's Bauble and Once Upon a Time count as a different type of card for effects like delirium and replace themselves.
Dredge Cards
The dredge mechanic is one way to quickly fill the graveyard. Cards with dredge 4 or greater like Golgari Thug, Stinkweed Imp and Golgari Grave-Troll are always worth considering.
Decklist: Izzet Murktide in Modern

Murktide Regent | Illustration by Lucas Graciano
Creature (12)
Ragavan, Nimble Pilferer x4
Dragon's Rage Channeler x4
Murktide Regent x4
Instant (22)
Spell Pierce x2
Archmage's Charm x4
Counterspell x4
Unholy Heat x4
Lightning Bolt x4
Consider x4
Sorcery (4)
Artifact (4)
Land (18)
Steam Vents x4
Flooded Strand x2
Island x3
Misty Rainforest x2
Polluted Delta x2
Spirebluff Canal x4
Scalding Tarn
Izzet Murktide aims to play cheap spells from the start, attack with Ragavan, Nimble Pilferer and Dragon's Rage Channeler. You then use counterspells to protect what you do.
The finishing blow is to cast a huge Murktide Regent for cheap and have counterspells to protect it for the win.
Can You Respond to Delve?
Once cards are exiled with the delve ability the cost reduction is already applied to the delve spell being cast, so there’s nothing to be responded to. But you can respond to the spell being cast with the delve ability.
Is Delve an Activated Ability?
No, delve is a static ability.
Does Delve Affect the Mana Value of the Spell?
The mana value of a delve spell is the printed mana value in the upper right corner. So even if you delve cards to lower the mana needed to cast it, delve doesn’t affect the mana value. If you cast Treasure Cruise for just , the mana value is still 8.
Can You Delve an Additional Cost?
Yes, delve can be used to pay for the generic mana on additional costs. Let’s say an ability from your opponent (like Thalia, Guardian of Thraben’s static ability) makes your Murderous Cut more expensive to cast. Murderous usually costs , but it now costs because of Thalia’s ability. That’s the new total cost of the card, and you can delve up to five cards to pay this additional cost since it now costs 5 generic mana instead of 4.
Does Delve Happen All at Once?
Yes, the cards exiled from your graveyard for delve leave in the same instance.
Can I Delve Additional Cards in my Graveyard in Response to a Mana Leak-Type Counterspell?
Delve only counts for cost reduction of the spell as it’s being cast. Additional costs that go to the stack because of counterspells like Mana Leak have to be paid with mana.
Can You Delve More Than the Mana Cost?
No, you can only delve a number of cards equal to the maximum amount of generic mana needed to cast a spell. Delve is only applied to the generic mana requirement of a card. Let’s say you want to cast Treasure Cruise and its mana cost is . The most cards you can exile from your graveyard to pay the cost is seven.
Can You Delve for Colored Mana?
No, delve only applies to generic mana in a delve card’s cost. Any colored pips have to be paid with a mana from a mana source.
Can Delve Pay for Colorless Mana?
No, delve cannot pay for colorless mana. So if you somehow gave delve to Kozilek, the Great Distortion you could exile eight cards but still need Sol Ring or Palladium Myr to provide the colorless mana.
Does Flashback Work with Delve?
Delve works from all zones. If you can cast a spell with delve from your graveyard using flashback like the ability from Snapcaster Mage, you can apply all the rules from the mechanic.
Wrap Up

Will of the Naga | Illustration by Wayne Reynolds
Cards that exchange one resource for another have a lot of potential to be broken, and delve is one of the clearest and most obvious cases. (If you're interested, you can learn more about resource exchange in this course).
Delve decks need redundancy like cheap cantrips and self-mill. It was balanced for Standard and Draft where it was always a good but clearly not broken mechanic. There are recently reprinted delve cards that are banned in multiple formats and restricted in Vintage.
The fact that delve cards are very powerful and cause all kinds of development problems mean that they not won't return anytime soon. And the design space for this mechanic is slim. As a forecast, I only see delve in Commander supplements and Modern Masters/Horizons-type sets.
What’s your favorite experience with delve cards? Do you have a pet delve card? Let me know in the comments or in the Draftsim Discord.
Stay healthy, stay safe, and I’ll see you in the next one!
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