Last updated on June 26, 2025

Sheoldred, the Apocalypse - Illustration by Joe Esposito

Sheoldred, the Apocalypse | Illustration by Joe Esposito

Lifegain strategies are rarely among the strongest archetypes in the game, but they're one of its most popular. Some people always try and make Ajani's Pridemate work, no matter how hostile the format is.

The main drawback to these strategies is that gaining life doesn’t impact the board, which can lead to a bunch of dead draws. The solution is to use the best lifegain cards, ones that provide more than just life—or at least enough life to offset the card disadvantage.

Let’s figure out what the best ones are together!

What Are Lifegain Cards in Magic?

Captured Sunlight - Illustration by Nils Hamm

Captured Sunlight | Illustration by Nils Hamm

Lifegain cards are cards that gain life, either as their entire effect or incidentally while you take game actions. I chose not to rank lifelink on this list; when I think about adding lifegain cards to my decks, I’m looking for this kind of incidental or burst lifegain, not lifelink creatures. We’ll only discuss cards that have the text “gain life.”

Lifegain is an effect primarily seen on white cards, with black cards and green cards coming in a close second and third. Red has practically no lifegain, instead focusing on preventing lifegain. This heavily biases this list towards white and multicolor cards that include white, while red doesn’t feature on the list at all (sorry, goblin players).

Lifegain effects fall into two categories: single-effect, big bursts of lifegain from cards like Feed the Clan, and incidental lifegain from cards like Soul Warden and Kambal, Consul of Allocation. Incidental effects carry more value because they impact the board. The issue with burst spells is that you effectively discard a card to gain some life, which doesn’t progress your board state. I also value the incidental lifegain because many payoffs just care about you gaining life; Heliod, Sun-Crowned triggers the same off 1 life or 20.

This list is geared towards Commander, though some of these cards have been prominent parts of Constructed decks.

#47. Blossoming Wreath

Blossoming Wreath

Bursty lifegain needs to gain a bunch of life, and Blossoming Wreath has potential. Paired with Hermit Druid and similar self-mill cards, I can see this green instant gaining 8 or more life.

#46. Planewide Celebration

Planewide Celebration

Planewide Celebration gives you the option to gain life, even if you won’t choose it often. But the option is always nice!

#45. Crypt Incursion

Crypt Incursion

Crypt Incursion can be dicey since it relies on your opponents having creatures in the graveyard, but you only need to hit three or four creatures for this black instant to be a worthwhile investment, plus you get some incidental graveyard hate.

#44. Restoration Magic

Restoration Magic

Restoration Magic is a modal protection card that can also give you some lifegain. A 1-mana protection instant is valuable against the hordes of removal out there, but for simply 1 more mana, you also get a bit of lifegain. Paying 5 mana protects all your creatures, with even more lifegain. This tiered spell can instantly enter some white lifegain decks.

#43. Treacherous Greed

Treacherous Greed

You need to be interested in attacking and sacrificing creatures for Treacherous Greed to be worthwhile, but I’ll jump through a troubling number of hoops to draw three cards with this Orzhov instant.

#42. Faithful Mending

Faithful Mending

Faithless Looting has long been a staple of graveyard-based strategies and Faithful Mending extends that value further into the color pie. I’d only put this instant in decks that utilize the discard element.

#41. Captured Sunlight

Captured Sunlight

Captured Sunlight synergizes with the wealth of “cast from exile” cards we’ve seen lately like Rocco, Street Chef and The War Doctor. You’ll never play this sorcery outside that archetype or perhaps a hyper-focused lifegain deck, but cascade is an inherently broken ability, so this warrants consideration.

#40. Feed the Clan

Feed the Clan

I’d never play Feed the Clan in a deck that can’t reliably enable ferocious. If you can, then this green instant has an incredible ratio of life gained to mana spent.

#39. Inevitable Defeat

Inevitable Defeat

Four mana for a single-target removal spell hardly seems worth it, but Inevitable Defeat provides the upsides you need. It can’t be countered, which is good for the investment. It exiles instead of destroys, and the siphoning of life is the cherry on top.

#38. Glorious Sunrise

Glorious Sunrise

I love this green enchantment, maybe more than it deserves. Glorious Sunrise works beautifully in a lifegain deck because you have a load of other options to choose from if you lack lifegain synergies to trigger.

#37. Herald of the Pantheon

Herald of the Pantheon

You need to play an enchantress deck for Herald of the Pantheon to work, but there’s a heavy overlap between enchantments and lifegain thanks to cards like Sigarda's Splendor and Trudge Garden, plus this green creature offers great ramp via cost reduction.

#36. Shadowgrange Archfiend

Shadowgrange Archfiend

You’ll rarely play Shadowgrange Archfiend explicitly for the lifegain but this black demon is a fantastic grindy tool. The biggest creatures tend to be the scariest, so killing off two or three threats while gaining a chunk of life can swing games in your favor.

#35. Bloomvine Regent

Bloomvine Regent

Lifegain and dragons? Yes, please! Bloomvine Regent has become a must-add to any dragon deck that touches green. The omen part of this card provides land support if needed, but the lifegain trigger is the star here. With a mana value of 5, Bloomvine Regent fits well into dragon curves alongside cards like Miirym, Sentinel Wyrm.

#34. Brutal Hordechief

Brutal Hordechief

Brutal Hordechief makes lifegain aggressive thanks to a powerful attack trigger that encourages flooding the board with tokens. If you like this effect, you can find similar ones in Campaign of Vengeance and Mishra, Claimed by Gix.

#33. Disciple of Bolas

Disciple of Bolas

I enjoy Disciple of Bolas because it plays differently than other sacrifice cards. Most sacrifice outlets want you to sacrifice cheap tokens, but this black human wizard encourages getting rid of the biggest boys for cards and life, and I enjoy the dynamic.

#32. Sigarda’s Splendor

Sigarda's Splendor

Sigarda's Splendor is exactly what I want out of my incidental lifegain cards: a steady stream of life plus additional effects. You need to be heavy into white/lifegain to leverage this white enchantment properly, but it’s a bundle of fun.

#31. Approach of the Second Sun

Approach of the Second Sun

The lifegain on Approach of the Second Sun provides essential time to reach the second cast of the card. This white sorcery is one of my favorite alternate win conditions, even if it gets trickier in Commander with a single copy.

#30. Ezzaroot Channeler

Ezzaroot Channeler

Ezzaroot Channeler provides lifegain decks stellar ramp and even a bit of self-enabling. I wouldn’t run this treefolk druid in every green deck, but I’d almost consider running green lifegain just to have a reason to use this card.

#29. Shamanic Revelation

Shamanic Revelation

Rather like Feed the Clan, I’d want a plethora of ways to enable ferocious to play Shamanic Revelation, but it’s not as necessary this time around. Any deck that floods the board with creatures can cash in this green sorcery for a couple cards, but gaining 8 life while you do it adds a lot of value here.

#28. Twilight Prophet

Twilight Prophet

Twilight Prophet requires you to ascend and gain the city’s blessing to partake in the lifegain, but it’s far easier than it sounds, especially if your deck creates tokens or puts extra lands into play. The reward of damage, lifegain, and card advantage makes this a surprisingly impactful black creature.

#27. Kitchen Finks

Kitchen Finks

Let’s be honest: People play Kitchen Finks as a combo piece. Pair it with something that removes -1/-1 counters or adds +1/+1 counters when it comes into play and a free sacrifice outlet like Ashnod's Altar and this creature goes infinite in so many ways.

#26. Obzedat, Ghost Council

Obzedat, Ghost Council

Obzedat, Ghost Council has lost much luster with the passage of time and rise of power creep, but I still love this Orzhov card dearly. It has a narrow window to interact with and puts a clock on your opponents, especially when paired with effects like Sanguine Bond and Bloodletter of Aclazotz.

#25. Fumigate

Fumigate

I have fond memories of Fumigate in Standard. This works best in controlling strategies; board wipes are meant to catch you up from behind; tacking on a burst of lifegain doubles down on the catch up mechanics.

#24. Cosmos Elixir

Cosmos Elixir

Cosmos Elixir is exactly what lifegain decks want, at least in the slower Commander format: a reliable source of life triggers or card draw. Not needing to choose would be even better but you can only have so much.

#23. Zuran Orb

Zuran Orb

You need to game Zuran Orb to get the most use from it, which often looks like The Gitrog Monster or Titania, Protector of Argoth. It also works alongside Urza, Lord High Artificer and other cards that want loads of cheap artifacts.

#22. Queza, Augur of Agonies

Queza, Augur of Agonies

The wheels in the Commander deck go round and round…. Queza, Augur of Agonies often sees at least some wheels in its lists, but you could run it like a group hug commander with Howling Mine effects. Of course, this octopus advisor doesn’t need to be the commander; all flavors of control decks can use this to gain a little life and pressure their opponents.

#21. Unholy Annex // Ritual Chamber

Unholy Annex // Ritual Chamber

The Unholy Annex side of this room card is a wonderful card draw and lifegain enchantment that only needs you to satisfy a little requirement. All you need is a demon in play to draw cards and siphon life each turn, and you can even create one when you unlock Ritual Chamber.

#20. Omnath, Locus of Creation

Omnath, Locus of Creation

One could argue that gaining life is the least of what Omnath, Locus of Creation can do, and that would be fair. But you shouldn’t overlook that element of this busted elemental. Most cards that look for a certain threshold of life gained check for 3 or 4 life, so this is right on the money.

#19. Kambal, Consul of Allocation

Kambal, Consul of Allocation

I have played against Kambal, Consul of Allocation multiple times and the lifegain is incredible! The pod blinks and the Kambal player has 60 life. Two life doesn’t seem like much but that only encourages players to jam all their spells.

#18. Exquisite Blood

Exquisite Blood

You rarely see Exquisite Blood without Sanguine Bond for the insta-kill combo, but it’s perfectly respectable on its own. A little costly, perhaps, but it takes little effort to gain a ton of life each turn.

#17. Bloodthirsty Conqueror

Bloodthirsty Conqueror

Now for the creature version of Exquisite Blood. Bloodthirsty Conqueror is your lifegain cheat code to an infinite combo. This card siphons life whenever an opponent is dealt damage. Play this card with something like a Starscape Cleric and enjoy that victory.

#16. Courser of Kruphix

Courser of Kruphix

Landfall: Gain a life” approaches the pinnacle of incidental lifegain. Throw in the potential for “card draw” by playing lands off the top and you’ll see how Courser of Kruphix earned staple status in multiple formats.

#15. Deathrite Shaman

Deathrite Shaman

It turns out one of the best mana dorks in the game is also one of the best lifegain cards! The combination of mana production, pressure, lifegain, and graveyard hate makes this elf shaman wildly versatile. It’s weaker in Commander than 60-card formats, and I’d want some sort of self-mill or other ways to fuel Deathrite Shaman.

#14. Case of the Uneaten Feast

Case of the Uneaten Feast

There’s a handful of “gain a life when a creature you control enters” effects that broadly fall under this ranking, but I want to give the spotlight to Case of the Uneaten Feast. Solving this case takes work, but the solved ability offers absurd card advantage, especially since lifegain decks tend to focus heavily on permanents.

#13. Blossoming Bogbeast

Blossoming Bogbeast

Blossoming Bogbeast offers a powerful payoff for lifegain strategies. Not to call it Craterhoof Behemoth but… this green beast does a pretty good impression if you partake in lifegain payoffs that create tokens.

#12. Blood Artist Effects

We all know Blood Artist and its many imitators like Vengeful Bloodwitch and Bastion of Remembrance. All of them are great ways for creature-based decks to gain life.

#11. Authority of the Consuls

Authority of the Consuls

Authority of the Consuls rivals Rhystic Study for its annoyance, but I can’t deny the value. This white enchantment gains tons of life in Commander unless your opponents are all on combo or control, and tapping creatures gives aggressive decks a window to attack.

#10. Creeping Bloodsucker

Creeping Bloodsucker

I was unimpressed when I first saw Creeping Bloodsucker but this black vampire quickly exceeded expectations. This card has you covered whether you need the incidental lifegain for cards like Drogskol Reaver and Dawn of Hope or to chip in for damage for Rakdos, Lord of Riots or Belbe, Corrupted Observer.

#9. The Darkness Crystal

The Darkness Crystal

The Darkness Crystal is an awesome black utility artifact. It lowers the casting cost of black spells, tacks lifegain onto removal, and allows you to cast your opponents' exiled creatures. Giving lifegain to a removal deck is killer alongside cards like Sanguine Bond, and the lifegain should keep you afloat until you can cast your opponents’ creatures.

#8. Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

Isn’t eminence fun? Isn’t it great how Oloro, Ageless Ascetic triggers Heliod, Sun-Crowned and Vito, Thorn of the Dusk Rose and Karlov of the Ghost Council with 0 mana invested or ways to interact with this giant soldier short of killing the player?

#7. The Great Henge

The Great Henge

The Great Henge is kinda crazy. Actually, really crazy. Possibly Magic's best creaturefall card, in fact. It’s a mana rock that gains life, draws cards, and puts counters on creatures. You’d think that this green artifact would cost like 9 mana, but it usually costs 3 or 4. One of the very best green cards in Magic, it’s amazingly strong and shockingly scarce; it really needs a proper reprint.

#6. Soul Sisters

The classic soul sisters are Soul Warden and Soul's Attendant, but Essence Warden works as well as a colorshifted version. These are vastly superior to the Case of the Uneaten Feast effects because they count your opponents’ creatures as well. These often gain 5 or more life apiece, especially when played early.

#5. Weather the Storm

Weather the Storm

Cards that just gain life are weaker than cards that impact the board, but Weather the Storm gains enough life to overcome that weakness. It’s kind of crazy what it’ll do in the late game once Commander players have tons of mana to spend and cast multiple spells a turn.

#4. Gray Merchant of Asphodel

Gray Merchant of Asphodel

Gray Merchant of Asphodel is just silly. Each opponent loses 6 life, you gain 18 life? That’s a pretty good exchange but your devotion‘s never just six. It’s like 20. Pair this black zombie with Saw in Half for the best results.

#3. Ugin, Eye of the Storms

Ugin, Eye of the Storms

There’s nothing calm about the eye of this storm. Ugin, Eye of the Storms creates absolute havoc for colored decks. This colorless planeswalker exiles a card on cast and can keep up this incredible removal with all the colorless spells you cast. The plus loyalty ability brings card draw and lifegain, which is a killer combination to build momentum. And the final loyalty ability is an absolute game-ender if you can reach it.

#2. Aetherflux Reservoir

Aetherflux Reservoir

Aetherflux Reservoir doesn’t need to be in a combo deck to be useful. It’s a fantastic win condition for lifegain decks and gains tons of life with little effort to enable other win conditions.

#1. Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

The queen of incidental lifegain was in Phyrexia all along. Sheoldred, the Apocalypse demonstrates that cards don’t need a complex wall of text to be powerful. A few choice lines are all it takes. Punishing your opponents' card draw makes this a lovely addition to black lifegain decks.

Best Lifegain Payoffs

Lifegain decks have a ton of support, with token generation being a notable payoff. Cards like Valkyrie Harbinger, Griffin Aerie, and Crested Sunmare flood the board with tokens.

Once you have all these tokens in play, you can buff them! +1/+1 counters are another common reward. Cards like Ajani's Pridemate only buff themselves, but others like Nykthos Paragon and Lathiel, the Bounteous Dawn spread counters around the team. And then there are cards like Aerith Gainsborough that do a little of both.

Black payoffs trend towards damage. Cards like Sanguine Bond and Cliffhaven Vampire go right for the jugular without worrying about combat. Card draw is another reward, often connected to paying mana, like with Shanna, Purifying Blade, Well of Lost Dreams, or Dawn of Hope.

A slightly more roundabout way to leverage lifegain is by paying life. Cards like K'rrik, Son of Yawgmoth and G'raha Tia, Scion Reborn offer powerful abilities that cost life to activate; bumping your life total lets you use them over and over.

How Do Lifegain Decks Win?

Lifegain decks win with any of the above payoffs. Focusing on tokens and counters tend to be the most effective routes to victory, though a more controlling deck using them to reach the late game has its own appeal.

If your lifegain deck struggles to close things out, you probably need more payoffs. I also advise steering clear of most cards that only gain life, like Feed the Clan and Natural Spring. They can be fine in small doses, especially if they gain a lot of life, but they don’t meaningfully impact the board or advance you game plan. They might buy you an extra turn but that's often meaningless without a way to turn it into a win.

Wrap Up

Soul Warden - Illustration by Randy Gallegos

Soul Warden | Illustration by Randy Gallegos

Lifegain strategies have plenty of support and enablers, even if it isn’t the most competitive archetype in the game. Commander, home of all manner of casual brews, has plenty of options for players looking to gain life and explore the rich depths of support the archetype boasts.

What’s your favorite lifegain card? Who would you run as a lifegain commander? Let me know in the comments below or on the Draftsim Discord!

Stay safe and keep padding that life total!

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8 Comments

  • Image
    Lucy July 18, 2022 1:33 am

    I would have added Trelasarra moon dancer in the payoff section instead / in addition to ajani’s pridemate as it is as vulnerable to removal but gives card selection in addition to getting bigger.

    • Image
      Dan Troha July 18, 2022 8:49 am

      Good suggestion! Definitely a strong payoff.

      • Image
        Zachary McClifty June 9, 2024 8:12 am

        Treebeard the Gracious Host works so well as a, ‘lifegain style of play’, Commander

  • Image
    toddksi October 27, 2023 7:10 am

    These are always strong well thought out lists, thank you.

    • Jake Henderson
      Jake Henderson November 2, 2023 1:41 pm

      Hey Toddski! Thanks for reading and the kind feedback 🙂

  • Image
    J June 8, 2024 3:33 pm

    A few comments as cards have been power crept:
    Voice of the Blessed and Trelasarra, Moon Dancer seem like higher picks over Ajani’s Pridemate.

    I think of broken things with lifegain+lifeloss triggers in black. Fair payoffs might be Scurry Oak. Maybe there are other ways to trigger Scurry Oak; yet each new token screams that you should gain life to repeat the cycle.

    Are we wanting to consider Wildgrowth Walker + Amalia Benavides Aguirre as life gain combo? Unlike Scurry Oak, its two cards that combo off and legal in slower formats like Pioneer.

    Cheers

    • Jake Henderson
      Jake Henderson June 12, 2024 9:09 am

      Hi J, thanks for the comment, we were in the process of updating the article as you commented. What do you think now?

  • Image
    Rob August 7, 2024 9:51 am

    I agree with the Treebeard comment can be very quickly overwhelming run an article on treebeard

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