Excited to see this! Will there be the option to change our existing characters portrait/actor graphic when retraining then or should I hold off on playing while I wait for the update since I'll want to make new characters?
dragyndance
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You can kind of do this by custom ordering an item from an NPC. Aldric works well for this since he's the merchant, but I've also had Rosalyn sew me clothes and Darian give me weapons with it before. Just ask for the base item, and then tell them you want it to be named X, and then emphasis the kind of description you want it to have. Darian will usually want you to prove yourself or do a task/job for him, and Aldric will ask for money, but Rosalyn tends to just give stuff away.
I don't understand why a local LLM would struggle with the player being able to post first? I have ollama on my computer that I use with a local LLM to have the bots on my private wow client/server that I compiled be able to talk and control their actions, and I haven't noticed any sort of weird, struggling behaviour whether it';s them talking first or me talking first.
IT actually seems like I can't get the NPC's to generate any clothing except a leather chest armor. IF I ask for a scarf, I also get a leather chest armor for some reason. No matter how I try to describe it, no matter if I tell them specifically it should be the scarf base item. But it's weird because they'll generate items correctly on their own on the spot, like once when I mentioned being cold I was given a Scarf item that was named "gareths old hunting cloak" with an appropriate description, but if I try to ask an NPC to replicate this, I just keep getting leather chest armors.
Yeah, I always have whenever trying to get an item. I can usually get any item I want, except anything for the legs slot. The NPC's just don't understand the concept of clothing that goes on your legs. I always get chest armor every time. Sometimes if I yell at them for a long time and try to describe specifically, they give me a towel instead. But I have never managed to successfully get legs from them in this game ever in any release except for a very, very old one.
Is anyone else having a HUGE amount of trouble getting NPC's to generate a leg armor item? This has been an issue for many versions and I was hoping it'd be fixed with how much better their ability to figure out commands is, but they still can't see to do any item that equips to the legs slot at all, whatsoever. Whenever I get the money, one of the main things I like to do is commission a custom set of armor with a custom name and description text, because the NPC's will actually acknowledge that and reference it when interacting with you, which makes it some cool flavor. But I just can't get them to generate a legs armor, ever. No matter how I word it, they just generate me a leather chest armor named "Leather leggings" or "leather greaves" or whatever. Has anyone gotten this to work with any sort of wording?
Well, they get the anatomy right, believe it or not. What they tend to struggle with is... demeanor? Like if you were chilling at home and a big fuck off dragon entered your house, you probably just wouldn't casually look up from your book or whatever, grunt at them and go "Whut." They really fail at treating your character correctly, which makes it hard to roleplay characters who have a suspicious/mysterious background, or an unusual/terrifying appearance, because the only things the NPC's do is "you need to build trust because you're a stranger" not "we need to build trust because this is our first time ever seeing your species" or "we need to build trust because there are wanted posters with your face on them all over the capitol" none of the NPC's care about any of those things. I just think being able to have the option to "post first" so to speak as maybe like an activateable ability, or a one time thing upon talking to an NPC the first time ever, however you'd want to do it, would be nice in setting up a bit of background, because once it's been discussed they DO tend to then remember it, it's just awkward having to tell someone they're supposed to be scared of you, or whatever.
I think I figured out what causes you to no longer be able to gain classes. If you go to the fortuneteller and retrain to change your class too many times? You just lose the ability to unlock classes on your other classes or something like that? IT's very confusing, it works sometimes and sometimes it doesn't work.On my new game I created a new character, got them to priest level 10, they unlocked their classes like normal, then went to the fortuneteller, retrained them to ranger and then retrained them to solider, then re-equipped the ranger class to them and grinded to level 10 without unlocking any classes. Im not sure if this is exactly what causes, there's no way for me to tell without knowing what levels classes are supposed to unlock, and it also takes a long time to test stuff because I have to roll new characters and then grind levels. I did create MORE new characxters and didn't retrain them at all, and ranger unlocked Samurai at 7 and Tech ranger at 9.
That makes sense, it had a placeholder description! Speaking of descriptions, there's a class called "Furry" that is unlocked around... level 8 I think? Priest, and it has the same description as "Sage", which is also unlocked from priest.
Oh, until the max class issue is resolved, would you be willing to share some sort of class flowchart or the like, or a list of what classes unlock what other classes? Just so I can make sure my party unlocks the class I want each member to "main" before they hit the cap.
I started a new game to try out this patch and three things so far. I still can't seem to find any coal, I am not sure if I'm just not looking in the right place or what, I have plenty of every other kind of ore, just no coal and also don't seem to have the recipe for charcoal displaying. Second, the starting character no longer starts with the swordsman class unlocked, but all created characters do. Third, if you go to the bestiary and then try to close it out, the game gives the error "failed to load img/sv_actors/Anton%20Mealy.png"
Hey, long time player, love the game! I used to give feedback a long time ago, you might remember me! Anyway, I have a request for a potential feature I'd find really helpful. Normally when you interact with an NPC/engage with them in a conversation, they get the first post. I was wondering if perhaps we might get the option (perhaps accessed through the action menu or something?) to make an "approach post" to an NPC that lets you post first. I would find this especially useful for describing myself/my demeanor when I talk to an NPC for the first time on a new character--the AI tends to have a LOT of trouble understanding the concept of characters with unusual body configurations, IE ferals/nagas/taurs/etc. I feel like having a proper approach post would alleviate this issue so that every NPC when I'm playing as, for example my feral dragon character, isn't just casually like "Yeah, so who the fuck are you?" to something that should be rather unusual and alarming to see.
Cool! Also what I meant as in I stopped unlocking classes for a while, I mean as in the game stoped giving me classes even though I know there are some I still haven't unlocked. You can get every base class on a character by retraining at the fortuneteller, but it seems like after ~15 or so classes, it stops giving you classes. Like there's a limit on how many you can get or something. Like I trained both characters to mage level 10, but because one already had too many classes, it didn't get like mage, battlemage, sage, or spellsword.
oh, another request. Is it possible you might be willing/able to add the regen blessings you can get from the fortuneteller to work when travelling? There are blessings that regen health or mana, but they only work in combat per turn, perhaps you'd be willing to also have them regen health or mana for every step taken on the world map too?
I also have a question concerning class unlocks, what causes them to appear? I thought it was levels in certain classes, but I leveled up mage and swordsman on two different characters, and they got different classes! One got holy knight and dark knight, and the other got spellblade, magic swordsman, and paladin! Also, do they stop unlocking classes after a certain amount or something? It seemed like after a bit, I can no longer get more classes.
I also found another bug. Entering the ladder in the upper right corner of the big city (I assume that would be the sewer dungeon?) puts you at an error screen that says "Failed to load img/parallaxes/pipes.png" and softlocks your game requiring and alt-f4.
Few questions.
1. I couldn't figure out how or where to get coal. I mined tons of ore, but never had any coal, effectively locking me out of crafting. Where do you get coal?
2. How compatible will save games be with new versions/updates? I actually really dig this game, hits that itch that the old Dragon Warrior and Final Fantasy games hit. I could sit there and grind for hours to max out every class on every character. But I don't want to do that if I lose my save file every patch, haha.
3. Any hints to where other life cubes are? Or are there only the one available atm? I've sailed the boat around and explored as much as I could personally find, but I wouldn't be surprised if I missed something.
4. When creating a character, you have the option to choose your element and variant.However, once created, there doesn't seem to be any way to change these later once you have money. You can always grind the money before creating party members to make good party members, but your main hero will always have 0 money, meaning they will always be the weakest character. Is there a way to change your element and variant later for existing characters?
Found bug: If you talk to the fortuneteller with a life cube in your inventory, go to the party member creation menu, then close out of it, you lose the cube forever.
Second bug: Turning battle from active to wait does not save, it will revert to active on any reload.
Balance suggestion: Inns are way too expensive, I can never afford to stay at any of them.
Tanks seem completely and absolutely useless because they don't generate any sort of threat. So taking a tank makes your party significantly weaker due to a full team of dps being able to just kill enemies before they attack, whereas a tank stands there and lets their allies get the crap beat out of them while being personally and selfishly safe with fat hp pools.
TP skills are all pretty universally awful, TP is a kind of useless resource. A fully physical built character with a 100 attack using a TP skill still hits less damage then if they had cast a spell using 10 magic attack, which is wild.
From the start, traps are useless because invaders always dodge them. I even made this ten room long hallway of traps, and they just dodge every single one.When they get to a servant or the keeper, they always one shot in a single turn and I struggle to deal even 10-20 damage to them. Even after a dozen hours of trying on the same file, losing every fight, I still can't figure out what the fuck. When I finally do manage to kill someone, it's by using tons of consumables/bombs to just kill them outright without combat, and their body costs millions of blue points to ressurect, or I can sell it for millions of gold? Why am I only getting attacked by legendary super heroes basically?
Yeah, this is an issue that has existed since the games inception. I kind of wish the dev would disable NPC's going into follow mode on their own, and instead just make it sort of work like the "gives you permission to sleep here for the night" thing. Where when it triggers that they'll follow you, the game will just remember that, and then you have to go into the menu and select to ask them to follow you instead.
When the game is completed, will you be doing a full, all content release of the entire game and all of the exclusive content for a one time purchase? I don't like patreon because of the company behind it and because games there end up costing hundreds of dollars which I can't actually afford, but I don't mind dropping 20-40 dollars all at once on a full game purchase one time.
For reference, if you haven't already discovered, getting Oriana or Celandine to ~70% affection or so makes all your future visits to the bathhouse free forever. Also something you can try if one of them does offer you a free visit in, just ask them to give you the 5 gold to pay the entry fee, they probably will.
Aww, okay. Will be getting better armor, like metal armor anytime soon, or other weapon types? I was also wondering if custom item descriptions would be returning again? I remember in older versions when an NPC crafted/gave an item to you, it would have a description about how they or you made it and what it looks like generated from the conversation that created it, and that was really cool, but that doesn't happen anymore (except with food.)
The new update mentions that NPC's can give you quality and superior items now, but I am have trouble figuring out how to get them to do so? No matter how I word it, they just give me a normal quality item and name it "Green Item" or "Quality Item" but it will still be normal quality.
Also, I was wondering, do regeneration enchantments stack?
I also have a request. Can we get something that lets us detect traps? An enchantment or special lantern or something? I find that I just don't enjoy dungeons because it has never been worth going into them. Going into a dungeon only rusts away all my armor, goos up all my consumables, and burns me to death with fire traps without ever providing anything but garbage in return.
I just remembered a suggestion I've been meaning to ask for a long time and kept forgetting. When you ask an NPC for an item, they are only able to give you one at a time. This can be tedious for some things, for example I wanted to buy bulk lumber and nails from Aldric at a premium, but had to ask for them one at a time. And it seems like even an LLM can get annoyed, because Aldric gets quite frustrated handing out many of an item one at a time. Plus it's tedious! I don't suppose you might be able to add the option for NPC's to give you multiples of an item?
Another thing I was wondering is if you might add an option to disable parrying? The parrying minigame is actually just impossible, so every time I roll a parry, it just means enemies get a free crit on me and it's frustrating.
Blair was my favorite character until I started making my own too, I love snakes. If you like Blair only because they are a snake, you can also just generate your own, I like to use this website:
https://yodayo.com/text-to-image
It has a model called "Nova Furyy XL Illustrious" and it is great for making furry characters, I use it to generate portraits and such for this game regularly, though you'll only get a few tries daily without paying, but it's generation capabilities was good enough for me to throw ten bucks at them, and you get a LOT of generations out of just that. It'll even do nudity, if you want to make some nude versions of your portrait.
Hmm, perhaps instead of generating a new schedule,, you coulld have some manual edge case for specific NPC(s)? Perhaps design a villager (or use Mirel since she's usually only around half the time anyway otherwise) with their whole purpose being that at high relationship instead of giving the player house keys, they ask to move in and live with the player? Then you can just have a manually made 'lives with player' schedule for them, though it might have to generate some sort of pathing for navigating whatever players may have done to the shed.
Is it possibly within the scope of your game to eventually add the ability for you to ask NPC's to move in with you rather then the vice versa? I stumbled upon Mirel for the first time, and this playthrough I was playing a quadrupedal dragon, and she actually was the one who suggested it first, so I asked her to move in with me. She did folow me and go to sleep in my bed, where she remained for about 36 hours or so, only waking up if I talked to her, until she poofed from existence. Then later showed up walking back to town from the capitol,, and when I tried to bring her back, she poofed out of existence again. I just want to keep my kobold. D:
On a secondary note, there's a bug that's been present for the last two versions or so I keep forgetting to report, Celandine and Oriana seem to get lost a lot when navigating their own home. Celadine walks off into the woods, and Oriana goes to sleep outside of her room, as in llike outside of the house entirely against the wall of her room. This has happened on fresh download + installs and fresh save files for the past couple of versions.