Engine… ering

E♥E isn’t the first game I’ve ever written, but it came with the first engine I’ve ever written. I’m not a professional programmer but I wanted to see how that would go down.

Initially, it was supposed to just be a text-only engine, running in the console or maybe some sort of fake console wrapped up in a window.

Over time though my vision of it changed and I ended up using some pre-defined elements. Despite that initially, I wanted to do everything on my own. But then the scope of ideas outgrew my capabilities and I ended up with something a bit bigger than initially anticipated.

Herding hoomins

And so I find myself running a multi-person project where I can’t pay anyone. And I have to question… how exactly do I manage this?

It’s not like I can expect people to work regular hours or set deadlines for anything, right? I mean I could, but that sounds like a good way to lose cooperators more than anything.

So I’ve been thinking… what management scheme can I use to try enforcing some order in all of this chaos that won’t leave me feeling like a douche-bag.