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Thursday, June 24th, 2010

11:17 pm - Anyone looking for a job?
My team at work is hiring for a 6-month contract position. This is a work-at-home, work-whatever-schedule-you-want, and (as far as I know) potentially part-time role. The job involves building an Excel-based model for market forecasting in telecommunications services.

Requirements:

  • Telephony/networking/communications services background.
  • Strong statistics background.
  • Outstanding data-management, and data presentation skills.
  • Advanced Excel and database skills.

Drop me a line if you're interested or know someone who might be.

(1 comment |comment on this)


Monday, April 19th, 2010

1:02 am - South Park of Amber
Okay, this is kind of awesome:
South Park of Amber


current mood: Image amused

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Monday, December 14th, 2009

2:31 pm - Webinar tomorrow
For those of you who might be interested in hearing me speak, I'm giving a free webinar tomorrow, 11 am Eastern. Pre-registration is required.
Cloud Computing: Reshaping the IT Landscape
Edit: There's now an archived replay.

current mood: Image sleepy

(3 comments |comment on this)


Wednesday, November 18th, 2009

12:01 pm - Respecting character
Thinking about doing character generation for a campaign of Imagerob_donoghue's this past weekend, has collided with some musings I've been having about MUSH play, in order to produce a little bit of a random thought this morning, that I wanted to capture while it's still fresh in my head:

Satisfying roleplay requires mutual respect of character concepts.

In tabletop games, the expression of character is usually explicit. Everyone knows what everyone else intends for their character. Failures to portray those things convincingly often get given a pass, both by other players and by the GM. Indeed, this is where dice often end up coming out; if you totally fail to impress the NPC with your lack of witty charm, you might still get a chance to roll, albeit without a bonus or even at a penalty. Great character actors often make for better games, but it's not, strictly speaking, a necessity.

In LARPs, this becomes more of a challenge. Long-running, recurring games end up having the same sort of atmosphere of collaboration as tabletop games do, as the players get to know one another and get to know each other's characters. They'll also get to know quirks like "Joe loves to play witty charmers, even though he can't do wit or charm worth a damn", and the regulars will probably give him a bit of a pass, respecting his character concept. Newcomers may be a little puzzled, but as people are absorbed into the group, they learn to respect the underlying basis of the character, even when the expression is a bit clumsy.

In one-time pick-up LARPs, people who know each other and their typical quirks tend to respect those quirks. Characters in this kind of game tend to be at least somewhat stereotypical, though, so that everyone sort of knows how to immediately react. "He's a Ventrue" means that he's going to get treated a certain way right off the bat, and even if the player proves inept at playing it, there's still usually a bit of forgiveness, because people are holding in their heads "this character is supposed to be X way".

When you get to MUSHing, a lot of this goes out the window. Again, players who know each other or possess a lot of information OOC about other people's character concepts (or are dealing with Feature Characters drawn from the original book/comics/movie/etc.), will tend to play in accordance with intent, at least if they're on good terms with one another OOC. But everyone else will almost certainly react based purely on the character as portrayed.

This tends to be where everything really goes off the rails. The cunning guy isn't. The supposedly menacing evil villain is really kinda cuddly. The charming fellow is offensive and doesn't seem to know it. The innocent virgin keeps giving off "take me now" vibes. And instead of respect for concept, what usually happens is IC reaction to exactly what's been portrayed, and behind-the-scenes OOC mockery. And the player ends up being pretty frustrated.

Imagerob_donoghue has said before about MUSHing, "You can never create the kind of play you want for yourself. You can only create the kind of play you want for other people, and hope that they do the same for you."

This is one of those situations in which it applies, I think. By behaving strictly IC, you miss the opportunity to create the kind of play that someone else wants, and if it's a game-wide culture, you end up not having the likelihood that other people will in turn create the play that you're hoping for, unless you're one of the really skilled players for whom IC portrayal reliably matches OOC intent. Generosity has real mutual benefits here, and is applicable one-on-one, but I suspect the model needs real system and cultural support in order to scale game-wide.

current mood: random

(4 comments |comment on this)


Saturday, October 10th, 2009

1:41 pm - 10 Lessons Learned from Road to Amber
Imagerob_donoghue, my co-conspirator on The Road to Amber (players of the MUSH will know him as Zakalwe), recently wrote an interesting four-part series on his gaming blog about the lessons he learned from the game.

10 Lessons Learned from Road to Amber
Worth a read by anyone interested in the game, RPGs, or MUSHing.

(comment on this)


Sunday, September 6th, 2009

1:48 am - The Madness of King Brand
My new project, The Madness of King Brand, is an entirely different type of MUSH. It's a game of personal horror, and its engine is based loosely upon Imagedrivingblind's Don't Rest Your Head.

It begins with the premise that Brand successfully took the Jewel from Corwin, and drew his own Pattern; the original Amber and its shadows were destroyed, and Brand's universe came into being. For all who survive, they know nothing of the original Amber; for them, the history of Brand's universe and their lives therein are all they have ever known... except for these twinges of memories that keep intruding upon their grim existences, memories that belong to their once-selves, memories that allow them no peace in this world twisted by the insanity of its creator.

Yeah, I keep doing Amber things. I suppose it continues to be an easy theme to riff on.

Game design nattering.Collapse )

current mood: Image creative

(17 comments |comment on this)


Wednesday, August 12th, 2009

8:47 am - Looking for tracking software
I'm looking for software that does a bit more than just a basic logbook sheet. I'd like it to be either cross-platform (since I use both a Mac and a PC), or have an online component that would allow me to upload data from any of my computers.

I need it to track:

  • Blood pressure
  • Heart rate
  • Glucometer results
  • Food, preferably tied to a database that populates nutrition info
  • Exercise, if possible
  • General notes field for events, etc.

If I can't get all that in a single application, separate programs with export features would be useful, so I can combine things on my own.

Any suggestions?

current mood: Image awake

(5 comments |comment on this)


Monday, July 27th, 2009

6:53 pm - BBC book meme
Via Imagewaterowl, apparently out of this list of 100, the BBC believes most people have only read 6 of them.

Copy the list, mark the ones you've read. My answers are below.

snipCollapse )

I've read 52 of these in total. I think with the few exceptions of more recently published stuff, I've read nearly all of those books before the age of eighteen or so, when I mostly stopped reading non-genre fiction.

current mood: weary

(4 comments |comment on this)


Saturday, July 4th, 2009

12:11 am - Pick-up virtual tabletop D&D: more info
People interested in playing my pick-up D&D4e virtual tabletop game, whether on a semi-regular basis or every once in a while, please check out the Campaign Wiki, and join the Imagehat_campaign community. Character concept ideas should go there, along with other discussions, and I'll post game notices and whatnot there rather than in my regular LiveJournal, so as to not create clutter in my personal LJ.

(comment on this)


Monday, June 29th, 2009

7:17 pm - Pick-up virtual-tabletop D&D4e for the busy
  1. My life is ridiculously busy, thanks to work and work travel.
  2. You, my friend, are Far Away, and/or your life has been eaten by your children.
  3. I nevertheless want to play D&D.
  4. Solution: Pick-up game, played via virtual tabletop and voice chat.

Thus, I propose the following:

  1. I will run a pick-up D&D4e campaign.
  2. My friends are welcome to create characters to be played whenever they have time to join.
  3. Games will happen when I have time to GM, and some people have time to play.
  4. Games will be short -- probably just a single encounter.
  5. The party will be small -- two to five people, max.

Homebrew setting: Post-apocalyptic high fantasy. Ark, the City at the Edge of Oblivion, founded as part of the desperate last stand against a planar incursion. The city was created to house at least a breeding pair of as many lifeforms as possible, and sorcerously sealed off from the rest of the world, leaving everyone who wasn't lucky enough to take refuge in Ark to an unknown and probably cruel fate. Now, generations later, the magical barriers have finally gone down, and the denizens of Ark can venture out into the world again. Think "consequences of forcible urbanization upon normally-wild sentient races", "monster menagerie, deliberate breeding, and release into the wild", "unknown outside world and apocalypse survivors of dubious disposition", and, of course, "shift of powers as the city enters a new age".

If interested, leave a comment. Post character concepts and random setting ideas as comments.

Edit: Use Imagehat_campaign for discussion. See Campaign Wiki for details.

current mood: Image nerdy

(25 comments |comment on this)


Sunday, June 14th, 2009

7:51 am - The "New Crobuzon" D&D Challenge
Imagejudd_sonofbert posed a challenge: Make your own New Crobuzon (of China Mieville's Perdido Street Station) by taking three humanoid monsters and three bizarre monsters from the D&D Monster Manual, explaining how they fit into the city. This has spawned many interesting ideas, and I'm taking up the challenge with an entry of my own.

Banshrae, Rakshasa, Satyr; Battlebriar, Harpy, Swordwing.Collapse )

(comment on this)


Friday, April 17th, 2009

11:52 pm - My five seconds of pop culture
Imagebastille felt compelled to watch the YouTube video of Susan Boyle on the TV. Since I do actually live under a pop culture rock, I had been totally oblivious to the British equivalent of American Idol.

I was actually impressed. It was certainly startling to hear that voice come out of that body -- the voice reminds me strongly of Lea Salonga, and young waif-like women. More Eponine than Fantine. (Salonga has done both roles.)

Startling... but worthy of individual album-quality, if one strips away all the rabble-rousing? Boyle does not have the sheer vocal power of your typical Broadway (or West End) singer, but she might hold the ear well enough on record. It was certainly an emotional live performance, although that song is practically designed to cause people to reach for handkerchiefs.

Previous winner Paul Potts certainly wouldn't have been an operatic voice of any note without the show. I'm not even sure why one would listen to him sing opera on record, either. Yet that's clearly not stopped his recording career or popularity on tour.

Still, Susan Boyle makes for a good listen, and I suspect, a good reason to tune in to the show.

current mood: Image impressed

(10 comments |comment on this)


Wednesday, April 1st, 2009

6:14 pm - CoH I14 - Mission Architect
Issue 14, the "mission architect" build-your-own-missions update for City of Heroes, goes live with the next server update (this upcoming Tuesday, I believe). It's currently on the Training Room test server in open beta.

I've been waiting for this forever. I re-installed CoH on my computers, including doing a Mac install for the first time. It is giant and immersive on my 24-inch iMac screen, although unfortunately sufficiently so that I get motion sick unless I move well back from the screen.

I played some with the mission builder, and it is fantastic. If you played CoH and enjoyed it, I think it will be well worth re-activating for it, at least for a little while.

Happy burbling follows.Collapse )

current mood: Image pleased

(9 comments |comment on this)


Saturday, March 7th, 2009

6:12 pm - Stretched VLANs
Any of you folks know the tradeoffs for using stretched VLANs (across multiple data centers), especially in the context of failover for disaster recovery purposes?

I haven't the slightest clue, and Google searching is not yielding anything useful.

(8 comments |comment on this)


Saturday, February 21st, 2009

10:40 pm - Casual games roundup
Casual games I've played recently...

Vast quantities of Big Fish Games commentary.Collapse )

(2 comments |comment on this)


Monday, February 9th, 2009

1:36 am - Coraline
We went to see Coraline in 3-D, and it was subtly wrong and creepy in a suitably Gaiman-esque way. The 3-D is beautifully done -- blended in such a seamless way that you almost don't notice that you're watching a movie in 3-D, but it brings real additional life and depth to the visuals -- so definitely go see it in 3-D if you can.

I think the first segment of the movie, which is devoted to world-building, is far better than the second segment, which is action-oriented. The pacing of the introduction of Coraline's real world and the alternative button world is slow and delicious, which makes the remainder of the movie feel rushed, but overall, this is an outstanding film.

Definitely go see it in a theater, in 3-D. It's worth it, and you'll really miss the visual impact if you wait to see it on DVD.

current mood: Image tired

(3 comments |comment on this)


Saturday, January 17th, 2009

11:24 am - Friending
Just a small note to those of you who have friended me from a character journal:

I don't friend IC journals. Please friend me from a normal LJ account instead, if you want me to friend you back.

(1 comment |comment on this)


Friday, January 16th, 2009

9:48 am - New userpic
Created via the Minifig Generator. I haven't quite decided what type of posts it will mark, yet, but it's my new icon for instant messaging.

(1 comment |comment on this)


Wednesday, January 14th, 2009

12:12 pm - MUSHcode data factory
MUSHcode geeks might be interested in taking a look at a recent blog post I've written over on PennMUSH's community (which is a nice general MUSH community site). It covers my data factory concept, and is pretty much the key to how I crank out code very quickly. (On Road to Amber, I use a previous generation of this; the stuff on the blog post is the next, much better, iteration.)

Here's a taste:

If I wanted to create a new ship, owned by me (the enactor), and give it initial coordinations of (4201, 6250) and a home port of Mars, and be able to readily refer to it as 'newship' in the remainder of this block of code, I'd do this sequence of functions (the setq calls can be combined if desired):
[u(NEW_FN, %#, newship, ship)]
[setq(newship.xpos, 4201)]
[setq(newship.ypos, 6250)]
[setq(newship.homeport, Mars)]
[u(SAVE_FN, newship)]
Read it in its entirety: The Data Factory: How to handle MUSH data really easily.

current mood: Image geeky

(comment on this)


Thursday, January 1st, 2009

11:31 pm - Bourbon Steak
We had dinner at Bourbon Steak, which just opened up in the Four Seasons Hotel in Georgetown. (This, they said, was their eleventh night.)

It was really, really good. Good enough to win hands-down over my favorite steakhouse (Acme Chophouse in San Francisco), good enough to be one of the best meals we've had since moving to DC, and good enough for me to declare that this is where we are eating for my next birthday dinner.

Drooling follows.Collapse )

Every year should begin with meals this good.

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