Image

Imagejdavyd wrote in Imageflashdev

is there something i'm missing about onSoundComplete?

Never used this function before. would like to advance to a differnet scene upon completion of a particular sound. any reason why this wouldn't work?

soundname.onSoundComplete = function() {
stopAllSounds();
gotoAndPlay("Scene 3", 1);

}

...because it doesn't work. sound finishes up, and it just sits. i fell like i'm probably missing something small. thanks for reading!