is there something i'm missing about onSoundComplete?
Never used this function before. would like to advance to a differnet scene upon completion of a particular sound. any reason why this wouldn't work?
soundname.onSoundComplete = function() {
stopAllSounds();
gotoAndPlay("Scene 3", 1);
}
...because it doesn't work. sound finishes up, and it just sits. i fell like i'm probably missing something small. thanks for reading!
soundname.onSoundComplete = function() {
stopAllSounds();
gotoAndPlay("Scene 3", 1);
}
...because it doesn't work. sound finishes up, and it just sits. i fell like i'm probably missing something small. thanks for reading!
