Not really a problem... just curious
When you're writing class definitions, and they happen to use dispatchEvent() to broadcast events, do you always have to create a local variable to point back to the class from within the event handler?
I mean:
class thing {
var someProperty
function someFunction () {
handler.onEvent = function () {
trace(someProperty); // Will trace as undefined, it is looking for handler.someProperty
}
}
}
will not work. But:
class thing {
var someProperty
function someFunction () {
var ClassPointer:Object = this;
handler.onEvent = function () {
trace(ClassPointer.someProperty);
}
}
}
Will work.
I understand that in the case above, someProperty does not exist inside the 'handler' object. But, is there a cleaner way to do this other than creating a function-level variable to be able to point back to the class from inside an event handler?
Has anyone ever run into this?
Thanks,
Girts
I mean:
class thing {
var someProperty
function someFunction () {
handler.onEvent = function () {
trace(someProperty); // Will trace as undefined, it is looking for handler.someProperty
}
}
}
will not work. But:
class thing {
var someProperty
function someFunction () {
var ClassPointer:Object = this;
handler.onEvent = function () {
trace(ClassPointer.someProperty);
}
}
}
Will work.
I understand that in the case above, someProperty does not exist inside the 'handler' object. But, is there a cleaner way to do this other than creating a function-level variable to be able to point back to the class from inside an event handler?
Has anyone ever run into this?
Thanks,
Girts
