Pre_Loader and Jpgs are having a fight.
I'm going to explain this the best I can, but I am not entirely sure what the problem is.
I have an interactive movie (It's going to be a website) with a loading screen at the beginning that uses "waiting=true" and some dynamic text counting percent loaded. When fully loaded, the movie plays.
Now, as part of my movie I have three jpg's. And for some reason, as soon as I put in the third jpg the movie refuses to load past around 81% in the .swf. It just sits there.
Also, the same thing happened when I replaced this particular jpg with a new movie clip (which I have since deleted) from the library, and again when I tried a fourth jpg. This at first made me think that it might be a size issue. Yet the movie works fine while the symbols are sitting in the library. It just does not want to work while they are on stage.
The other two jpgs are exactly the same as the third and fourth. Taken with the same camera (I took them so I should know). All three edited in fireworks. So there should not be a difference.
The movie works fine if I remove all of the frames related to the preloader. It is only once the preloader code (Which I have included below) is in place that the problem starts. So that seems to be where my situation is.
I haven't explained that very well at all, have I.
Anyway. Anyone got any ideas of what I might be missing ^_^ Cheers
stop ();
waiting=true;
percent=int(_framesloaded/_totalframes*1 00);
if (waiting&percent==100) {
play();
waiting=false;
}
I have an interactive movie (It's going to be a website) with a loading screen at the beginning that uses "waiting=true" and some dynamic text counting percent loaded. When fully loaded, the movie plays.
Now, as part of my movie I have three jpg's. And for some reason, as soon as I put in the third jpg the movie refuses to load past around 81% in the .swf. It just sits there.
Also, the same thing happened when I replaced this particular jpg with a new movie clip (which I have since deleted) from the library, and again when I tried a fourth jpg. This at first made me think that it might be a size issue. Yet the movie works fine while the symbols are sitting in the library. It just does not want to work while they are on stage.
The other two jpgs are exactly the same as the third and fourth. Taken with the same camera (I took them so I should know). All three edited in fireworks. So there should not be a difference.
The movie works fine if I remove all of the frames related to the preloader. It is only once the preloader code (Which I have included below) is in place that the problem starts. So that seems to be where my situation is.
I haven't explained that very well at all, have I.
Anyway. Anyone got any ideas of what I might be missing ^_^ Cheers
stop ();
waiting=true;
percent=int(_framesloaded/_totalframes*1
if (waiting&percent==100) {
play();
waiting=false;
}
