Then they did a good job at relaying that
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Honestly I wish I hadn't found this... Or better yet, I wish there were a timeskip so I could discover this VN once it is completed.
The colourful atmosphere and characters, with their lively personalities and expressive sprites, make this game feel incredibly welcoming and comfortable.
I can easily see this becoming a comfort game for many people, because it is certainly becoming one for me.
The characters feel very well designed, each one with their own personality, mysteries, and strong visual identity. These traits make them interesting to watch and gets us invested in their stories.
Unfortunately, it's still too early fully judge them, but so far, they are looking great.
While I don't have much to say about the characters, I simply can't avoid praising you for your artwork.
The art style is really cute and fits the atmosphere perfectly. When the sprites, cgs, and backgrounds share the same artistic direction and blend so well together, it makes easy to immerse ourselves and enjoy the world as if we were truly there. Great job!
And don't get me started on the sprites. They have so many expressions and animations, they are so lively and feel so alive! You tell stories through them without having to write. They make the characters feel real, add depth and reinforce their personalities.
Truly astounding work.
I hope you manage to keep this project up and see it to its end, because I'll be waiting eagerly for that.
Even with people disliking your comment, I get what you mean. MC was hard to connect to and root for halfway through the story. And the fact that he somewhat does not develop much to actually become a decent person, makes him quite hard to like.
But I disagree that it was not in line with the character. Everything was laid out to us, and his reasons and drives were clear. But just like he became cruel and out of control, he could have learned from it to become a good person by the end of the story. But he was left power hungry, ambitiour and who's to say he is not cruel still.
Yeah, good story, "bad" MC, feels like he is setup like this to be a villain in some sequel.
Same to be honest. It feels exactly like that, a sequel-bait.
Honestly the prologue could have been written differently, idk. Maybe give a prologue to the prologue [spoilers ahead].
I just could not feel happy at all seeing the prologue (what happens after the time skip), it is supposed to be bittersweet I guess, but it is not since well, everyone gets back together. The problem is that we were stripped from having a happy "ending" over absolutely nothing.
When we get back from the final fight, there is a huge time skip where all the happiness happens and we are left out of it. And after the time skip all we get is to see, well, that everyone (left) is alright, but that they are all separating from each other (only for a long time, but still), and the last thing we know of them is that, they are not together anymore.
You know, reading it just felt like we were stripped out of our reward for reading until the end. After all that we went through with Alex... The frustration over his uncontrolled rage, discomfort while we watched powerless as he became something cruel and distorted, the hope we held for him to heal and get better... We went through all of that with and for him, and at the end he gets to be happy (somewhat, for a while), but we do not get to see that.
Its just not fair, nor a good prologue Id say.
I see, thank you!
Do you know if there are any other routes available?
I know of the three main romantic interests, and the neutral route.
The one I thought was supposed to be Chris' route, was actually the neutral route. So I'm not sure there is actually any other routes available, and if they plan on making any more of them.
I think I read somewhere (Dev logs iirc) about a route for Zach being planned as the last route given story reasons.
Are any of the routes finished yet? How far is each one of them into the story?
Im indecisive on which route to follow. Id pick Russell's on a heartbeat, but I know he doesnt have one yet, so Im kinda torn between Chris and Carlos.
I think I would go with Chris first i think, but last time I played his route wasnt a thing yet, so it might not have much content. In that case I guess Ill go with Carlos, altho if any of the two are finished Ill go with whichever that is.
So Im new to the game and got a few questions about the game mechanics.
First: I'd like to know what does each stat affect. I know the basics, like STR affect physical damage, MAG affect magic damage VIT affect heal match, TEC affect shield match and apparently the turn order. But theres got to be more right? Freeze gems reduces the opponent TEC by a lot but it doesnt seem to affect their shield match and the turn order is already decided mid battle. Also there is a huge gap where TEC and VIT dont affect their respective matchs and without anymore info on what those stats do it feels a waste to use equipments with them.
Second: do Critical and Weakness stack? This is for a build Im planning on using, but it is also good to have this info out there for everyone.
And then finally I would like to ask and request about plans to add help windows to the game. Like a window pop up with information about a mechanic when you hover your mouse (or hold your finger in case of android) over it. Like what we have on the gems in battle but outside battle. It is kinda a hassle to brainstorm builds when you need to learn (or buy) a skill, equip it, go into a dungeon find a battle, charge your skill to use it just so you can actually know what the enchantment does and which base gem it goes into.
This game has some BRILLIANT writing, congratulations Raus!!
At first I was hesitant to give it a try because of the characters sprites, the resemblance to real dogs made they uncanny and uncomfortable to look at. Despite this, after some more time looking for VNs I decided to give it a try, and I was blown right away. The introduction to this game is SO good, it will get you hooked and excited.
The writing has so much charisma that I completely got over the characters sprites and started to actually like them. The way the pieces are laid through the story is perfect, each piece comes at their own time, naturally setting a comfortable pace in the writing and making the important bits pass unannounced, making big reveals more impactful, because the signals were there but you just didn't notice. It makes the game always entertaining to read, it makes you curious to understand some actions and statements, excited over interactions that are happening or may happen ahead, it makes you connect to the main characters sharing his feelings.
There so much more praise Id like to give and even more that this game deserves, but Im not that good with words yet, still I'd like to appreciate all the effort that went into this piece and thank Raus for giving us this fantastic novel.
Feedback:
Make the level up stats increase screen not disappear until the player clicks anywhere. Leveling up is a really fun part of any rpg and it is supposed to feel rewarding for the player, but as of now we dont have time to look at the screen because it disappears way too fast.
The readability of the equipment durability is also a problem. We can't see the durability of the equipment very well, the number is really small and hard to see in the equipment screen, and outside that we can only see the durability when we are already in battle.
There are also some balance and qol improvments I would like to see being made. Before the first battle we are not told to equip anything and it is not a rehearsed battle (like those tutorial first battles most rpg have) either, so the results end up being a lot of misses and 1/2 points of damage on the players side, making it an incredibly difficult and frustrating fight. I suggest making a "tutorial", to show the player where and how can they equip their items, and making this first fight a rehearsed one.
Durability is also a problem, specially for Toka, who is already relatively weaker than Natsume. Having nothing to make up for his lack of damage (specially early on), Toka ends up suffering even harder from a problem the game has, not being able to equip items mid battle. His skills consume a lot of durability, supposedly to make up for the amount of hits and damage it is supposed to dish out, but that ends up being a much harsher drawback than it is supposed to because he can't equip another bow once his' ends up inevitably breaking mid combat.
Now, there is a (probably) bug in the game, where if you save immediately after a battle where a character has leveled up, you can keep loading this save to reroll the characters' stats growth.
I have been loving the game so far, it is really well made, ui, backgrounds and music were all well made and used.
I would really like to see some refined english translation and other aspects of the game being improved in the future. Keep up the great work!
All right, it didn't work.
The game opens normally, the bgm and the initial warnings, alongside the game menu, runs perfectly, no lags or crashes, but once I press start, on the second line, "Do you know who I am?", the game crashes and returns me to my homescreen.
Im using a Samsung Galaxy A12, running on Android 12.
Yee, none of the main choices interest me, Russell on the other hand... like, I have never fallen for a set of pixels as hard as I did for Russell when we were hanging out, it is just so fun to be around him, I love his personality, hes so cool... dammit, Im simping, anyway, I really cant wait for his route. I wonder how will it be applied, will it fit in the story or are Chris' and Russell's routes side/extra content?
SPOILER...
....This small adventure made me depressed.
The fox's situation is so sad. Knowing that he's already spent 9 years alone on that island doing the same things every day and having no one to talk to is sad enough, but then he convinces himself (and me) that there might be something (someone) on the other island and decides to risk himself to get there, getting to the brink of death, only to realize that it was hopeless, that he knew there was no one there, and that is heartbreaking.
Then we end up going back to point 0, where he goes back to his island to continue spending his days alone 😭🥺
The worst part of all this is that we see it in third person, only being able to watch him take risks alone from far away, without being able to do anything, not even be close to him, to give him (or our own mind) the comfort of knowing that he is not going through all of that alone.
The ending left me empty and anguished (my heart is heavy), but it was beautiful in a poetic way. I loved this demo, it speaks volumes about the quality I can expect from the main project, and I can say for sure that I'm looking forward to playing The White Tigers.
PS: I hope our protagonist get to meet lots of people and make lots of friends and get lots of love and care... (copium cause I know thats not how VNs work) Cause he deserves it.
PPS: Also, I hope Im not making the writer uncomfortable by using "him" for the protagonist, Im just used to talking like this, and I am more comfortable than using they
Criticism is welcome, but you dont need to be rude and ignorant to give your OPINION, just like its absolutely unnecessary to disregard something to praise something else.
Do not take your opinion on something as the absolute truth. Its fine if you do not like those VNs, but insulting them (and everyone involved) is pretty stupid and childish of you, specially when they are between the top furry VNs and are used as the high quality standard and influence so many others.
Being an ass while doing a "hot take" is not cOol, get off your high horse and grow up.
Thank you for the update, loved this eight day. I really missed this game, I love this story so much!!
I got a few things to point out tho. [SPOILER]
Brym's day 2 shouldn't be available before day8, it kinda feels completely out of place.
The scene in the bathroom with the sudden exhaustion, the dirt, the steps and the whatever was in the mirror was really confusing, if that was the intention ok, but its just completely brushed off it seems, nothing about it comes up. It feels like it might be intended with all the more frequent hallucinations happening, but still, that whole sequence of events were really off.
This aside, the story is really well written and delivered so far. I loved the part with the demon training, it was so well done, really sold how terrifying those things are and also made the pieces fall in place, explaining why the blackrunners doesn't talk about them to the people and the people don't want to know about them, this is amazing world building!
I really like the story so far, Im looking foward for more of this VN.
why do the sex scene happens when I defeat the Goat Huntsman by attacking him? Shouldn't that only happen if I get his lust to the max? If thats not the case at least give an option asking if the player wants to do it or not
I dont really want to go around fucking my opponents, :/ specially every single time I defeat them.
Also on mobile (at least in my phone model, a Samsung Galaxy A12), the date and hour gets cut off on the top of the screen