2025 Year End Roundup

AI Is Everywhere

Gaming in 2025 started slow with the usual Wednesday night on Roll 20 that I’ve been in since March of 2014. We’re on campaign 3.5, which may become 4.0. We found out that our AD&D/OSE characters were minor AIs from an artificial world used to contain a powerful AI to keep it from getting loose into the “real world.” That was kind of odd with the way AI has become everywhere at work and at home.

My YouTube Channel was “de-monetized” for AI content. (I’ve never gotten paid from YouTube.) That is really odd as I have barely posted on YouTube since AI became a thing the public can use. I am anti-AI because it is implemented in the most unethical way by stealing art and literature through copyright violations and it ramping up utility prices wherever they get a new AI center.

It’s caused division in the TTRPG space and those who use it must declare it. I don’t use AI for Follow Me, And Die! I did write an article a couple of years ago about using it in my AD&D campaign to generate some riddles about turnips, but that was before I knew of all the reasons not to use AI.

None of my products on DriveThruRPG [Affiliate Link] use AI, and I certainly have not taken the time to figure out how to generate videos using AI. No way am I paying for AI.

My day job is all gung ho about using AI, but any application of it for what I do is limited. The hallucinations of AI and the lack of security for PID (Personally Identifiable Information) limits what my team can do. I’ve mentioned my concerns to management, but I don’t think they get it.

Trying to disable AI on browsers, other programs, and operating systems is ridiculous. That crap should be Opt-In only, not nearly impossible to Opt-Out.

Conventions

I attended Gary Con in March and as I wrote on my return home, I had a graphic designer play my card game and hired her to make a layout template since I’m not very good at making a layout look good.

I continued running my own creation of scenarios in Delving Deeper with several regulars and more new people.

In November I attended UCon with a sequel to the scenario from March at Gary Con and the prior year’s UCon.

The Card Game

In October I launched a Kickstarter to try to get the game funded. Or more accurately, get the money covered that I’ve already put into the game. I have paid for layout, art, and editing of the Rules PDF out of pocket.

The Kickstarter did not fund, but I am still working to get the game out.

A couple of weeks ago I got the test print back. It looks cool, but the icons for the card values on nearly every card that has them is cut off. I figured out the issue was my own fault and am working to fix it. Also text on some cards is hard to read.

I also need to finish responding to the suggested edits on the Rules PDF from my editor.

This is my busy time at work and it’s just sapping my creative energy and enthusiasm. This is making it really tough to wrap up what I need to so I can order a new test print to ensure all is lined up and legible.

My goal was to release the game on DriveThruCards before January, but until I get a good test print, I can’t do that.

Those who backed my Kickstarter will get a coupon to get the game at the Kickstarter price.

Sadly, DriveThruCards only ships to U.S. addresses. So I will either need to order them to have on hand to ship myself (not ideal), or find another option to get the game to other countries. In the midst of the tariff situation, I’m not sure what that might do to the final cost for non U.S. persons.

Worldbuilding

In August, I resumed streaming on Twitch with Friday Night Worldbuilding.

I have had a desire to build a campaign world setting for all of the fantasy RPG convention scenarios I’ve run over the years. The plan is to build an ocean based world filled with islands and archipelagos instead of continent sized landmasses.

I’ve been creating tables and got them to the point of using them on the last stream to create an island.

The goal is to take the campaign world and random tables to make one combined product to help GMs with a pre-built world with tables to add to it. I will then work to edit each of my convention scenarios and put them on DriveThruRPG.

I created a crude map of an Earth sized planet with lines of latitude and a world map on a layer to make sense of how things relate. I decided the largest islands would be the size of Greenland, the largest island on Earth. I dropped dice on the floor to determine rough placement of each large island. For dice of the same color that landed close together, I determined that meant that the islands were somehow related. That relation could be part of the same archipelago or same geological process, or political structure, etc.

I then decided which of the fantasy RPG scenarios I have created for conventions went with which island. I spread them about the world map.

Some worldbuilding was done on stream for the scenario that I ran at UCon 2025 and will run at Gary Con 2026.

I’ve done worldbuilding research and brainstorming off stream

Plus my Worldbuilding Cheat Sheet has over 27,000 views!

Updating DriveThruRPG Publications

Now that I have a good artist and editor that I used for the card game, my plan for after the card game is published is to review what is already on DriveThruRPG and update each PDF.

Once all that is done, I will add new PDFs of my convention scenarios.

This alone will keep me busy for a long time – 2026 and beyond.

Retirement?

I turned 61 a few months ago. I’m really ready to be done working. I looked into retirement at the end of 2026, since in the U.S. we can claim Social Security at age 62. I might have been able to do it, but I found out that in the U.S. we are responsible for our own insurance until age 65. No way I can afford insurance AND pay my bills, plus I have my mortgage. So no going full time on the side job that is Follow Me, And Die!

So there are at least four more years of this being a side job that I can do when the day job doesn’t zap all my energy and creativity.

I have to see how things look with finances for whether I can continue to afford to attend Gary Con. I’m thinking 2026 may be my last Gary Con, which will be 10 years of Gary Con.

Inflation and having to get serious about making working a job optional in retirement will reduce my ability to do conventions. I’ve had to stop supporting some on Patreon, which I may have to stop all Patreon support. I’ll be dropping online services since they just eat up finances. It’s fine when there’s a good income, but retirement will mandate limitations.

If there’s any rich women into gaming that want to get together and support my gaming habit, applications are open!

Final Art Complete, Paid For, and Received!

Follow Me, And Die! The Card Game now on Kickstarter!

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Griswald, the namesake of “Follow Me, And Die!”

Final Art Received!

I just finished reviewing the export from our Artist Michael of the final update for each piece exported to both PNG and SVG.

Michael has confirmed receipt of the final payment, so the artwork is complete!

What’s Next?

I will put the final art pieces into the layout template, upload it to DriveThruCards and order a test print of the deck.

If it looks good, then we’re just waiting on the editing of the rules PDF.

If there’s an issue, I will fix it and order a test deck. Hopefully, I get it right the first time….

Editing Update

The edit is still delayed on my end. 

So What About the Kickstarter?

There are a few days left, until Monday, November 10th….

We have yet to hit 10% of the goal.

It doesn’t matter how good the thing is, if no one knows about it, it won’t take off.

My strength is not in generating enthusiasm or promoting myself effectively, that’s a lifelong struggle.

However, I am still a winner because those who have played the game like it and want their own copy.

What I have decided to do if we don’t fund is that for everyone who pledges at the $20 level will get a coupon for the Kickstarter price when the game is released on DriveThruCards.

So, even if the Kickstarter doesn’t fund, those who have supported me will get a coupon for the Kickstarter price. I just need to work out how to get your email, since the backer information is only released if funding is successful.

So while my personal copy of the game will be the most expensive game I ever purchased, you can get it much cheaper!

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The Control Card – Controls the flow of the game. It determines the mid game and end game conditions.

The Pre-Launch Page Is Now Live!

It’s finally here!

The card game nearly 8 years in the making has made it to the stage of pre-launch on Kickstarter!

Check out the pre-launch page here and spread the word!

Follow Me, And Die! the card game is so close I can taste it!

I got the email from Kickstarter this morning that they approved my Kickstarter. So I figured out how to launch the pre-launch page while I wait for feedback from those I have asked to take a look at the preview of the Kickstarter.

I want to just go live with it, but I’d rather wait a couple of days to ensure nothing important needs to change.

This will also give me time to get the word out across all my socials and across the online game groups I’m a part of.

I haven’t been this excited about something in a long time. I actually had butterflies in my stomach. The enormity of finally being so close I can touch it, just a click of a button away is nearly overwhelming.

Almost Ready to Begin The Final Lap

Sooo close to submitting to Kickstarter for approval….

[x] Professional Layout

[x] Professional Art Final Pieces In Process.

[x] Contracted an Editor for the PDF of the Rules.

[x] Almost ready to submit the Kickstarter for my Card Game for Kickstarter Approval.

All that remains is some pictures and a short video, then I can submit it.

Yesterday was my birthday and it was a joy to spend it getting all of my last minute tweaks to the rules document to be sure everything is in there with a few notes so that the editor has everything.

My initial goal was to launch October 1st. That may still happen, depending on how long it takes me to get the pictures and video ready. I should get those wrapped up tomorrow so I can click submit for Kickstarter review. That could take a few days.

I just about have things ready to order a new test deck with the new layout template with the initial/development art to see how it all looks. My plan is to get that back during the run of the Kickstarter, so I can share it.

As soon as I get the approval from Kickstarter, I will share the initial link so people can be ready for it. I will send an email to all those on DriveThruRPG who have gotten any of my PDFs so they know about it before I launch it.

So close to the time when I can ask you all to shout it from the rooftops.

Here’s the template with all of the initial/design art pieces: (I have to make a change to one card in this version and the final version needs the same thing.)

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Here’s the template with the final art replacing the initial art: (I will update it with each final art piece as it comes in so I am all set to order the proof deck leading up to funding and fulfillment.)

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Building A New World For My Convention Scenarios

For the last few weeks I have been streaming on Friday night from 8:00 pm – 10:00 pm on Twitch.

I had an idea a year or so ago to make a campaign world setting to hold all of my convention scenarios – the game ideas I come up with and run at conventions. All of my fantasy genre settings will be here that I made and ran in AD&D (2), DCC (1), and Delving Deeper (5 with one nearly written for UCon in November and another idea for next year), ten total. I’ve run various games across five conventions (UCon, Gary Con, Marmalade Dog, and Gamehole Con). It’s five if you count virtual Gary Con during Covid as a separate convention.

The plan is to convert the AD&D and DCC scenarios to Delving Deeper so that my campaign world is homogenous. I also plan to locate my old Delving Deeper Roll20 campaign in this world, and a campaign idea with some notes.

What Is This New World?

My inspired idea is to make a world composed of islands and archipelagos spread across an ocean world. No continents, no island larger than Greenland (1,600 miles x 800 miles).

I have been researching and gathering information about islands, archipelagos, and the kinds of things I will need tables to help generate the details of each island.

Between each Friday’s stream, I do a bit more on different aspects.

Tonight, during my stream, I had an idea that made it come together, and I finally feel like I have a solid outline/framework with which to proceed.

Steps To Insight

I started gathering some distance information on different islands and archipelagos before my stream. I got the length and width of Greenland and compared it to the distance from New York, New York to Kansas City, Missouri, and Greenland is longer than that.

Greenland is disputed in its widest point, but most claim it is 650 miles wide which is a bit further than the distance from Kalamazoo, Michigan to Kansas City, Missouri. From were I live now to where I grew up and my brothers still live.

The Indonesian archipelago is longer than the continental U.S. is wide.

I then got a map of the world and placed lines for the equator, tropics, and the Arctic and Antarctic circles.

Then I figured how many Greenlands laid lengthways would go around the Earth, and the same with the Indonesian archipelago.

Greenland is about 1,660 miles from North to South
It is disputed whether it is 650 to 800 miles
East to West, but 650 miles is the most often cited.

The Indonesian archipelago is about 3,181 miles
east to west and about 1,094 miles north to south.
New York, New York to Kansas City, Missouri is
about 1,190 miles.

This is less than half of twice the width of Greenland,
and about 470 shorter than the length of Greenland.

New York to Los Angeles, California is about 2,790 miles,
about 1,100 miles longer than Greenland.

This makes the span of Indonesia east to west about
390 miles wider than the U.S.

Circumference of Earth is about 25,000.

North Pole to Equator & Equator to South Pole approx.
12,500

12,500/3,181 (E to W length of Indonesian Arch.) = c. 4 (3.93)

4 Indonesian archipelagos would span half the Earth, so
8 needed to go all the way around.

12,500 / 1,094 (N. to S. of Ind. Arch.) = 11.43
11 widths of Indonesia half the Earth, 22 for all the way.

Greenland length 12,500 / 1,660 = 7.5
15 to go all the way around.

One could easily have 10 or 12 Greenland sized islands spread over a planet and none would see each other or be within a “quick” trip or “short” journey across the seas.

The method and technology of navigation would limit the likelihood of one discovering another.

However, a world with so little land might encourage more exploration rising up like it did with the Polynesian navigators that used memorized star charts, ocean currents, and paying attention to changes in currents and wind and weather.

I then drew a rectangle about the rough dimensions of Greenland and made a line from North to South for eight such rectangles.

I then placed ten of them around my global map and it made it clear that ten or twelve such islands would have plenty of space to never see another big island without travelling within sight of it.

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Next I brainstormed some ideas to generate islands and archipelagos for their relative placement on a map.

Methods to generate relative placement of each island or archipelago.

1.) Grab 12-15 d6s and do the die drop on a hex map method.
2.) Use rice, beans, etc. covering a hex map and move them aside for the oceans, the rice or beans piled up for the elevation of the islands.
3.) Use an online generator or downloadable mapping tool that has a utility for generating islands and archipelagos.
4.) Use a world map of Earth and randomly make land into islands, or pick interesting coastlines to mash together into an island.
4a.) Usa a topographic map of Earth and use a random topographic elevation point as the coast.
5.) Use maps of Mars, etc.
6.) Use other fictional maps/rpg maps to get the idea. (Avoid Trademark & Copyright infringement.)

20d6 – Die Drop on Floor for Relative Placement.

As with most gamers, I have a lot of d6s. I have about 40d6 of various colors in a sandwich bag. I counted out 20 and figured I could drop them on my carpet so they wouldn’t bounce and roll too far and not under furniture.

Some of them were the same color. I had roughly equal handfuls so they wouldn’t all be in the middle and dropped them. Naturally, some were outliers around the edge and others tended to be nearer. If dice of the same color were near (about 6 inches apart) I considered them somehow related. Whether that is by geology, politics, trade, or something else is to be determined.

I then took a picture of the dice on the floor with my cell and emailed it to myself to get it on my PC. I opened the image in Paint.Net and put a red circle around the location of each die, and drew a red rectangle around the coincidental pairs of same colored dice. Finally, I added this as a layer to my world map in Paint.net.

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Then I numbered each circle, then I added a screenshot from my Obsidian Vault for this project listing the names of all of my convention scenarios (some might say modules).

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I created a new spreadsheet and made four columns: The number of the island(s) on the map, the zone (Arctic, Temperate, Tropical, or Antarctic), Paired Dice, and Notes listing the names of convention scenario(s) on that island.

Finally, I added a text insert with a To Do List.

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So What’s Next?

The rough world map and the spreadsheet with notes tying it together is the framework I needed to guide this whole thing.

One part is preparing scenarios to publish on DriveThru RPG, or revising the ones already published. I will take the minimal worldbuilding elements presented in the scenarios and both flesh them out and tie them to a location in this world.

The other part is continuing to collect information to build tables to help inspire me or move me past anything that might block me from making an interesting and well put together setting.

It will be both a campaign world and a supplement to aid others with world building with a specific emphasis on sea based settings for generating islands, archipelagos, and ocean encounters and adventures.

One idea was for a “Sea Marches” campaign inspired by the West Marches style of campaign. I’m not sure how well that would work for a pure West Marches style campaign, but it would definitely work for an ocean based island hopping hexcrawl.

What About The Card Game?

Preliminary art is still coming in from the artist I contracted and it looks awesome! I’m limited on what I can do until the art is ready to place in the layout and order a test print from DriveThru Cards.

I’ll be working on the Kickstarter soon enough to get it ready for launch in October.

Until then, I’m getting a jump on this idea while I have the energy and motivation to do it.

But What About The Scenario For UCon in November?

I submitted my game last week and have the outline of the adventure done. I just need to fill in the details and add the descriptions to make this adventure ready to run. I don’t need that much to be able to run a game. I’ve run games with surprisingly little prep in the past. But I have a mind to publish my adventures, so I put a lot more effort in.

I’m getting a lot of things done now that I’m sticking to my guns and not working past quitting time at the day job. They are no longer getting the bulk of my energy, creativity, and enthusiasm since it was made clear to me that my efforts don’t really matter. Rather than be miserable, I’m having fun creating and getting in the right mindset to start running games again.

I’ve got a lot of projects around the house to wrap up before that happens, but those are also coming along nicely.

I’d love to run something on a weekly or bi-weekly basis at the FLGS, but want to be realistic. I’m also toying with a new campaign idea on Roll20 for a West Marches style game. It’s the same idea that I’d do at the FLGS. I haven’t been in there but once since they moved across the street. I haven’t run a game there since a year or two pre-Covid.

The ideas are just flowing faster than I can write them down or make sense of how to implement them. I love that state of creativity. It is energizing and renewing and fun! We all need more fun in our lives, especially with the state of the world.

Designing Tables

In my Friday Twitch stream where I share my work in progress for building a campaign world that is an ocean world with archipelagos instead of continental landmasses. I’ve created a list of different kinds of RPG related tables in my research notes.

I decided to chare the lists of types of tables here.

I know I have other posts on tables and will try to gather them in links from this post.

Types of Tables

The AnyDice web site is used to see distribution and odds of different numbers and combinations of dice. Depends on type of table desired and type of results one is after and if certain weights/commonality of occurrence is needed. AnyDice is great for seeing what different types, number, and combinations of dice generate. The different curves and weights help you determine what things on the table should be more frequent and those more rare. For example, a random encounter for a dragon should be one of the rare possibilities unless the world is filled with dragons flying about.

One cool thing about AnyDice is that you can create links to the rolls you give it so you don’t have to type them next time.

Example showing 3d4, 3d6, and 3d8.

Example showing 3d6 vs. 3d8.

The great thing about building your own tables is not only setting the degree of how often a certain result may occur, but actually populating the table with the items and categories that make the most sense for your vision of the world, nation, or dungeon your are building or populating. They can be used for creation, exploration, and interaction with the world or setting you make.

Telecanter has a post on different types of tables.

Applied Phantasticality has a table of random tables and a random table generator using all the dice.

xDn Tables

Where x is number of dice, D or d indicates die, and n is the number of sides on a die. So 2d6 is 2 six-sided dice, which generates a range of 2-12.

In OD&D, Basic D&D and many retro clones, 2d6 is used for reaction roles.

These types of tables use one or more of the standard dice:
d4, d6, d8, d10, d12, d20, d100/d%

Or any of the various other die types out there, like the odd numbered dice from DCC, d30, d1000, etc.

A common role in many RPGs is 3d6 for abilities.

Mixed Die Tables

These tables use different type of dice in a way similar to xDn tables. Such as 1d6 & 1d8 for 2-14. or 1d4, 1d6, & 1d8 together generates 3-18 just like 3d6.

All the Dice Tables

A set of tables where 1 of each type of die is rolled, such as 1d4, 1d6, 1d8, 1d10, 1d12, 1d20. One roll of all these dice could be used on a set of tables on one page for generating an NPC, or random creature, or a dragon, etc.

I have a category: All The Dice Tables/Generators

And an article All The Dice Tables/Generators.

Nested Tables

Tables that “drill down” into sub tables to get their result.

Welsh Piper has some good examples of Nested Encounter Tables.

Dynamic Tables

Welsh Piper has some good examples of Dynamic Encounter Tables.

Dice Drop Tables

Table on a printed sheet designed for dropping dice on it to generate results. Examples?

Category: Dice Drop Generators

Article Dice Drop Generators.

They have been used most commonly for generating maps of worlds, cities, or dungeons (Dellorfano Protocols).

Dyson Logo’s blog has examples of Die Drop Tables for generating loot and wandering monsters.

Hexflowers

For navigation or generation of maps, islands, archipelagos, dragons, ships, cargo, wagon trains, camel(beast) trains, caravans, encounters, etc.

The idea of hexflowers is simple, yet powerful in their versatility. Goblinshenchman has done a lot to make them more popular and even collected some interesting hexflowers he found across the web.

What Did I Miss?

There are probably many different types of tables or ways to build tables for RPGs that I either forgot to include or I am not aware of. Please respond with a link to examples on blogs, etc. So I and other readers can add them to our toolbox.

Categories: Generator & Generators Tables

Island Monster Island Monster Placement OPDC OSR Converters OSR Rosetta Stone PKM ?? Point Crawl Simplification Solo RPG Tools

Ramblings of an Old Gamer