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Formal Warning Issued - BigChungus560 BigChungus560 has received a formal warning for violating our community rules. Reason Aggressively belittling other members' contents Provoking angry responses Offensive language directed at another member 14 Feb 2026, 5:16PM - reply to Post 165518284, related to user's OP Post 165491611: Come on, it wouldn have the same quality as if it was done by you. Show male v some love. 16 Feb 2026, 12:52AM - reply to Post 165588424, related to user's OP Post 165491611: Goat? for what? He only makes generic fapping mods. No offense. 17 Feb 2026, 2:45PM - reply to Post 165629758, related to user's OP Post 165491611: @*Username* Oh stop bitching. Nobody asked you for opinion either *Username*' sycophant, actually i was talking to *Username* i didnt ask for yall opinion. @*Username*, matter of fact i wish i knew how to mod because would not do shitty mods like yours From the Forum and Commenting Guidelines https://help.nexusmods.com/article/22-forum-and-commenting-guidelines We do not tolerate 'trolling' or harassment of any kind. Do not belittle, discredit, or aggressively criticise another member or their content. If you do not like something or have nothing constructive to add, it's best to simply move along. Do not post with the intent of provoking an angry response or argument over a topic (“flame baiting”). Do not post personally or generally insulting remarks towards someone else, or a group of people. Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://next.nexusmods.com/admin/moderation/cases/202828 https://next.nexusmods.com/admin/moderation/cases/202827 https://www.nexusmods.com/posts/165525739 https://www.nexusmods.com/posts/165590614 https://www.nexusmods.com/posts/165658420 Account Restrictions As part of the warning, BigChungus560 has been restricted from using the following features: Restrictions: [ This user cannot post comments on the sites or forums for 7 days]. Moderation History Warning issued by zcul. This user has now received a total of 1 formal warning(s).
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Hello, I'd like to ask the Skyrim modding community to create shamsir swords in each forging style from the base game. These swords were specialized for cavalry and were very efficient at cutting. My idea is that these swords would have a +50% bonus when attacking from horseback, inflict significant bleeding naturally, and benefit from the Hack and Slash perk. The shamsirs would look like the image below. Thank you for your time and for reading my request. I hope you have a great year.
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Opening racemenu breaks my character's appearance
AaronOfMpls replied to jsasfdaas123's topic in Skyrim's Skyrim SE
Are you using the ShowRaceMenu console command, or the ShowRaceMenu Alternative mod's spell to open RaceMenu? If I remember right, the mod tends to be better at preserving your character's info than the console command. And is your character a Nord, or a modded race? That said, I haven't ever used RaceMenu's face sculpting, so I don't know if this will make a difference or not. -
Hello everybody, Im asking for help,If there are some people who knows well and how to do chants in fc26 I asking you for help I cant really find any good chants mode for club brøndby And i have problems to make mods by myself So i ask for help, hope community Reads my message I have all chants files in wav So you dont need to find sounds and then convert them I hope somebody could help me and i wish you all great day
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This. ↑ Plus I think I've seen the mod that sword is from, but I don't remember the name. (I don't think it's one I've ever had in my game.) I'll get back to you if I find it.
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Hello, good morning, afternoon, or evening. I'm Templario66616. I'd like to ask the talented Fallout 4 modding community to create weapon, armor, and power armor skins themed around the flags of other Old World countries. To avoid overloading the menu with too many paintings, I would like to make two suggestions. The first suggestion is to have each painting installed individually. As a second suggestion and alternative, I think they could be separated by continental areas. That's all, thank you for your time, thank you for reading my request, and I hope you have a good year.
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AI on the internet keeps fooling me, not seeing much 6 fingers anymore. But I was wondering if anyone is trying to make a A.I. NPC re-placer mod. It seems that it could make the characters really look human. I see a lot of A.I. conversation mods lately and someone just released a AI mod for NPC's main menu. So I'm just wondering out loud. What do you think?
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Forcing NPC's to sit down and stay seated
Thespian24 replied to Thespian24's topic in Skyrim's Creation Kit and Modders
Thank you so much! I was able to partially solve the problem by making my own scene. The issue with that is if this bard scene is already in progress when I try to start my own quest, the NPC's will take their seats only after the bard completes his performance. Knowing about this exclusion faction should eliminate this delay. -
I can confirm, after 1.16.3 update this bug still exists. And none of regular ways of dealing with mods load order rules work.
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Questions regarding an armor replacer mod
FenasiKerim3100 replied to FenasiKerim3100's topic in Skyrim's Skyrim SE
Oh okay then, I get it, thank you very much for answering mate. -
Miss The next person has modified a lot of the mods they use.
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saw another guys say it but Vortex seems to think there are file conflicts despite having already having sorted them all out, clearing the rules and then resorting them.
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Unfortunately not. We're hoping to get this information out there in case Bethesda is unaware (not surprising) of this issue. There is an update for the game coming out soon and we're hoping that Bethesda can incorporate these fixes with that update. Pickysaurus (Nexus Community Manager) is now aware of this issue and may issue an official statement on the Nexus describing the issue. Hopefully this will get Bethesda's attention. This is a ticking time bomb - especially when the rumored new DLC drops and causes these limits to be even easier to reach.
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Opening racemenu breaks my character's appearance
jsasfdaas123 replied to jsasfdaas123's topic in Skyrim's Skyrim SE
it looks like it tries to load FemaleHeadNord but cant find it instead its loading 00KLH_FemaleHeadNord, and whenever i load my preset it doesnt change the head sculpt at all due to it, is there anyway i can get the sculpt preset to recognize the sculpt again? -
Hello, I am developing a multiplayer-enabled version of the single-player campaign in Mount & Blade II: Bannerlord. Current status: Campaign world state is synced via host server Troops, markets, town/castle ownership, economy, etc. are synchronized Players can see and attack each other on the campaign map Host-server architecture is already implemented The remaining issue: During player-vs-player battles, battlefield control is not properly synchronized. Each client effectively fights AI-controlled versions of the opponent’s hero/army, which results in both sides “winning” locally. What I need: Proper authoritative control of heroes and troop commands during battle Host-server-based synchronization of battlefield actions A single consistent battle result applied to campaign state Prevention of desync and duplicated outcomes Important: This is not a full project from scratch. All campaign syncing is already implemented. I specifically need help with battlefield control & result consistency. Requirements: Strong C# knowledge Experience with Bannerlord campaign & battle systems Understanding of multiplayer synchronization This is a paid task. Before proceeding, I would need a rough cost estimate based on the described scope. If interested, please reply here or message me privately. Thank you.
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Aha, there it is. Thanking you.
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Tracking/Notifications "Tracked Mods" sorting/filtering/search
Ishraq replied to nexusdude365's topic in Suggestion Board
afaik "download history" has the feature to sort by category (simply clicking category column to sort ascend/descend) and it's really helpful. Same code/feature would benefit "tracking center" greatly. Hopefully the code shouldn't be hard to reproduce for tracking center. Really hope they give this a look. -
This play through i was able to open and close racemenu without fail but for some reason this just started happening whenever i opened racemenu, loading the preset(that worked before) I use doesn't fix it either
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Forcing NPC's to sit down and stay seated
scorrp10 replied to Thespian24's topic in Skyrim's Creation Kit and Modders
Say, "BardAudienceQuest" has 5 optional aliases "Bystander1 - 5", and this quest plays a scene where these bystanders take actions during the performance. Looking at conditions for selecting these aliases: Must be 'ActorTypeNPC" Must be in same location as the Bard Alias Must be less distance from Bard that "WISpectatorDistance" Global, Must not be in "JobInnServer" faction. Must not be in "JobInnkeeperFaction" faction Must not be in "BardAudienceExcludedFaction" faction. So, that last condition is the one you want. You can either make an NPC a permanent member of this faction, or you can add NPC to this function via a script (AddToFaction function), and then, if needed, use RemoveFromFaction. -
It absolutely is, yeah. I never stepped foot into a steam game forum. I knew these places existed, but I did not realize, they were alive and that people actually use them to communicate about games/socialize (apart from rating them, ofc). I do not even browse the shop. I usually know what I want to buy ^^
