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Found 21 results

  1. So while I'm writing for this while testing out some mods that can break the mission "Horse Flesh for Dinner" where the part where Arthur tries to get out the white horse to tethered on John's horse, but from footage and playing the mission without modding.. Right now the only mods thats enabled is Cut Dialogue Restoration and Enhancement No Black Bars And Rampage Trainer With ScriptHookRDR2 V2 and without Lenny Mod Loader by the way So right now I'm testing it out, I'll be following this in the topic
  2. Im having an issue with custom cells not showing the Grenade Arc properly. Why? I have no idea. My guess is either its becaues of FIrst, Non-PreCombined and PreVis cells, since im designing interior (new) cells there is no need to use either PC and/or PV. Second, because of a user post i stumbled across speaking about Room Bounds and Portals. Any idea? Thanks in advance.
  3. Any ideas or have someone encountered the same problem? the things i have in mind is, does the SMIM or Texture Meshes mod that cause it? or the npcs/followers can't find the pathfinding to the benches? Navmesh? already downloaded patches for em ,still nothing fixed. when i ordered my follower (Serana) she said "i can't do that" same goes for other follower. The npcs are just standing if there are no empty chairs to sit on ,but benches always empty(They only sits on Chairs) please do give me ur thoughts on this... it's been 5 months on god i've been playing with this problem and frustating , and no answers from other (Reddit r/Skyrim and r/SkyrimMods).. and this forum might be my last resort...
  4. I had only just started Operation: Anchorage when Defender Sibley approached and said "C'mon I'll show you the command room" but I had too much loot on me so I went home to Megaton and somehow forgot all about the DLC. As I completed the base game quests something odd began to happen, Sibley would start to appear all over the wasteland, no matter where I was just to repeat his dialogue with me before walking away. Vaults, Rivet City, Enclave HQ, you name it, he was like some kind of reoccuring character. Slowly walking up to me somehow dodging all combat. Just wanted to share incase you ever felt lonely in the wasteland, you can have Sibley following you around!
  5. Anyone having a problem with this gig? Everytime I try to steal the data in the terminal it does the animation but it ain't stealing the data. The character is just locked in animation not loading up a "stealing data" download quote or something like that.
  6. I have an unfixable/fixable bug issue that I need help with. I updated every or not all mods but since files have random and unspecific names to the point I couldn't figure out which mods were causing the bug I labeled, "Black Screen of Death." The only time I fixed the issue was when I reinstalled the game and copy and pasted some mods as a back up. E3 Lighting mod was making every very dark and stuff, I exited the game removed it to see if the problem will occur. And turns out it did. The bug went like this: Launcher start up, Play, "Cyberpunk has flatlined," but it launches the game anyway. I could still move my mouse along with reshade finished tuning or loading up the shaders, but it was all just black screen. Nothing else. If anyone has faced this issue and said how to fix it, it would really be appreciated. (Side note: This was after 2.1 update finished installing. I really wish I could've stopped it if I realized it was releasing sooner or later.) Edit Update: I will now remove my mods and reinstall them. Like restarting from scratch. Continue giving me suggestions on how to fix this so I can avoid this issue in the future.
  7. I wrote this on the general forums, but decided to move it to the Skyrim AE community forum, which is more specific to my somewhat pressing question because I think the community is more active here regarding my question. If there is something in English that is not quite correct, my apologies. I don't know English, I translate it so that the entire English-speaking community can read it. Hello guys, good afternoon. I will introduce myself correctly. My name is Abraham, I am 26 years old and I live in Spain. I started with this mod thing maybe 4 or 5 days ago, I have learned and achieved several things in a short time, I have felt great in the process, but I am not an expert in this, there are mistakes and obstacles that I have started to face that I cannot handle alone and in the end I have to seek the right help here. I use the Mod Organize 2, SKSE, LOOT, and SSEEDIT programs, I don't use them expertly, but I think I do the basics. I already know how to download the mods and add the translations made by the community, it's very easy and I've found that it works well for me, voices and text alike. I don't quite understand the loading priority order that each mod should have when opening the game with MO2 and SKSE so I can't defend myself with that issue when downloading and entering Skyrim mods with MO2, I'm trying. ok, so the fact is that I have put several mods and the game works and my computer does not break, great, the first step is a success XD. -But there are huge bugs that have made the game not playable and not being able to do normal test matches, being a combat game, the bugs have appeared after modifying skyrim with mods, the combat system and difficulty modes have been totally unbalanced and the survival mode when it asks me in the new game if I want to use it or not in the game the decision I chose is permanent, it cannot be modified later. When fighting I tried to modify the difficulty, when saving, continuing and reopening the settings, the difficulty mode returns to the "very easy" level still you cannot defeat even the initial enemies of the game because the combat in the game has been totally unbalanced, you do not deal damage or receive it the same as in the base mode of Skyrim nor can you modify the difficulty of the combat. I leave you a picture of my installed mods open in mod organize 2, I had more stuff on and removed them, but still the same thing persists.
  8. I have come across a bug (sort of) where I built Jezebel (from Automatron DLC) into a robobrain bot with left hand hammer saw and right hand missile launcher. What I witnessed was when she is at the shooting range (from Settlement Ambush Creation Kit), she fires a pistol shot but she is invisible. And when I try to put her into the robot workbench, it bugs out and she turns invisible but it acts like she is there (Refer to pictures). Please help me fix this.
  9. Help I need to find what the cause of this, its usually happen at night but not always. is it cause by some ENB or any other mod i'm not pretty sure. just wondering if someone have gotten this issue and got some solution.
  10. yes i did download this https://www.nexusmods.com/skyrimspecialedition/mods/14464 it fixed it for a while until it didn't again my modlist: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl 254 FE 1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 254 FE 2 _ResourcePack.esl 7 7 unofficial skyrim special edition patch.esp 254 FE 3 Skyrim Project Optimization - Full Version.esm 8 8 RSkyrimChildren.esm 254 FE 4 Landscape and Water Fixes.esp 9 9 Occ_Skyrim_Tamriel.esp 10 a RealisticWaterTwo - Resources.esm 11 b KhajiitWillFollow.esp 254 FE 5 KittySpellPack01.esl 254 FE 6 1NDArmor.esl 254 FE 7 1Dwemer.esl 254 FE 8 Armors of the Velothi Pt2.esl 254 FE 9 1Markynaz.esl 254 FE a 1YsmirArmorSE.esl 254 FE b 1AncArgArm.esl 254 FE c 1FS.esl 254 FE d Vibrant weapons.esl 254 FE e 1FlutedArmor.esl 254 FE f 1NamelessSaber.esl 254 FE 10 TrueHUD.esl 254 FE 11 Astral.esl 254 FE 12 StormCalling.esl 254 FE 13 Supernova.esl 254 FE 14 Icebloom.esl 254 FE 15 Aero.esl 254 FE 16 Ghostlight.esl 254 FE 17 IceBloomNightmare.esl 254 FE 18 Lightpower.esl 254 FE 19 MagicDuelReborn.esm 254 FE 1a Aqua.esl 254 FE 1b WizardingTraversal.esl 254 FE 1c WildwakerMagic.esl 254 FE 1d Shockwave.esl 254 FE 1e Hearthfires Houses Building Fix.esp 12 c SkyUI_SE.esp 13 d Audio Overhaul Skyrim.esp 14 e Mortal Enemies.esp 15 f Reverb and Ambiance Overhaul - Skyrim.esp 16 10 EnhancedLightsandFX.esp 17 11 ELFX - Exteriors.esp 18 12 Realistic Treeline.esp 254 FE 1f ELFX Fixes.esp 19 13 Relationship Dialogue Overhaul.esp 20 14 castle volkihar rebuilt.esp 21 15 JKs Skyrim.esp 22 16 Landscape Fixes For Grass Mods.esp 254 FE 20 Landscape and Water Fixes - Patch - LFfGM.esp 23 17 cutting room floor.esp 24 18 AI Overhaul.esp 25 19 Guard Dialogue Overhaul.esp 26 1a Weapons Armor Clothing & Clutter Fixes.esp 27 1b Embers XD.esp JKs Skyrim_Arthmoor All_Patch.esp 254 FE 21 YOT - Your Own Thoughts.esp 28 1c Invisibility Eyes Fix.esp 29 1d EyesFix.esp 254 FE 22 True Eyes SE desaturated.esp 254 FE 23 FSMPM - The FSMP MCM.esp 30 1e RaceMenu.esp 31 1f XPMSE.esp 32 20 Eye Adaptation and Bloom Removed.esp 33 21 OBIS SE.esp 34 22 SeranaDialogAddon.esp 35 23 SkyTEST-RealisticAnimals&Predators.esp 36 24 ELFX - Weathers.esp 254 FE 24 AI Overhaul - Relationship Dialogue Overhaul Patch.esp 37 25 Guards_Armor_Replacer.esp 38 26 man_DaedricShrines.esp 254 FE 25 JKs Skyrim - AI Overhaul Patch.esp 39 27 ZIA_Complete Pack.esp 40 28 ImprovedCompanionsBoogaloo.esp 254 FE 26 Reverb Interior Sounds Expansion.esp 254 FE 27 AcousticTemplateFixes.esp 254 FE 28 Castle Volkihar Rebuilt - ELFX Patch.esp 254 FE 29 Castle Volkihar Rebuilt - RDO Patch.esp 254 FE 2a Dlizzio's Mesh Fixes.esp 254 FE 2b Landscape For Grass Mods JK'S Skyrim.esp 254 FE 2c WACCF_Survival Mode_Patch.esp 41 29 Skyrim Flora Overhaul.esp 254 FE 2d CWRepairs.esp 42 2a notice board.esp 254 FE 2e YOT - Survival Mode.esp 43 2b Convenient Horses.esp 254 FE 2f JKs Skyrim_Cutting Room Floor_Patch.esp 254 FE 30 RSC CRF Patch.esp 44 2c RSChildren.esp 254 FE 31 RSChildren + AI Overhaul Patch.esp 45 2d PAN_NPCs.esp 46 2e the paarthurnax dilemma.esp 254 FE 32 AI Overhaul - Cutting Room Floor Patch.esp 254 FE 33 NPCs_Wear_Amulets_Of_Mara.esp 254 FE 34 NPCs_Wear_Amulets_Of_Mara - SDA Patch.esp 254 FE 35 SDA Castle Volkihar Rebuilt Patch.esp 47 2f SDA Convenient Horses Patch.esp 48 30 ImGladYoureHere.esp 254 FE 36 SDA GYH Patch.esp 254 FE 37 HouseOfHorrorsQuestExpansion.esp 254 FE 38 SDA House of Horrors Expansion Patch.esp 49 31 SDA IFD Lydia Patch.esp 254 FE 39 SDA RDO Patch.esp 254 FE 3a SDA Serana Cure Quest Plus Patch.esp 254 FE 3b CC-Fishing_WACCF_Patch.esp 254 FE 3c OBIS WACCF Patch.esp 254 FE 3d RSChildren_WACCF_Patch.esp 50 32 DIS_Armor_Fractions.esp 51 33 Unique Uniques.esp 254 FE 3e Unique Uniques_WACCF_Patch.esp 52 34 Draconic_Legion_Merge.esp 53 35 imp_helm_legend.esp 254 FE 3f imp_helm_legend_WACCF_Patch.esp 254 FE 40 ZimsImmersiveArtifacts_WACCF_Patch.esp 254 FE 41 ZIA_ICH_WACCF_Patch.esp 54 36 aMidianborn_Skyforge_Weapons.esp 254 FE 42 aMidianbornSkyforgeWeapons_WACCF_Patch.esp 254 FE 43 cuttingroomfloor_waccf_patch.esp 254 FE 44 Banish those Yellow Green Dungeon Leaves.esp 55 37 LessIntenseGodrays.esp 56 38 NoCameraFilters.esp 254 FE 45 RumbleCrumble.esp 57 39 Underwater Visibility Fix.esp 58 3a PAN_NPCs_Males2.esp 59 3b PAN_NPCs_DG.esp 60 3c PAN_NPCs_Males.esp 61 3d Cataphract - Armored Footsteps Rework -.esp 254 FE 46 BetterArgonianHorns.esp 254 FE 47 Children of the Hist.esp 62 3e AMB Glass Variants Lore.esp 63 3f Differently Ebony.esp 254 FE 48 NitesAncientArgonian.esp 64 40 OBIS SE - NoticeBoard - Addon.esp 254 FE 49 NPCs React To Invisibility.esp 65 41 PaladinArtifactsAndArmor.esp 254 FE 4a Kad_MoonMonkRobes.esp 66 42 Apocalypse - Magic of Skyrim.esp 67 43 Kynreeve Armor.esp 68 44 StrangeRunes.esp 254 FE 4b 1FS.esp 254 FE 4c The Legends-Breton Knight.esp 254 FE 4d HagravenSkinShaders.esp 69 45 Growl - Werebeasts of Skyrim.esp 254 FE 4e Brawl Lines Expansion.esp 70 46 dD-No Spinning Death Animation Merged.esp 71 47 BarenziahQuestMarkers.esp 72 48 DeadlyDragons.esp 254 FE 4f RMB SPID - Core Imperial Outfits.esp 254 FE 50 RMB SPID - Core.esp 73 49 Bijin AIO.esp 74 4a KSWigsSMP.esp 254 FE 51 Bijin AIO - Hair Physics.esp Bijin Warmaidens.esp 254 FE 52 Armors of the Velothi.esp 254 FE 53 Armors of the Velothi - Ashlander Seer And Indoril Wayfarer Crafting.esp 254 FE 54 Armors of the Velothi - WACCF Patch.esp 254 FE 55 Landscape and Water Fixes - Patch - ELFX.esp 254 FE 56 MCMHelper.esp 75 4b Cathedral Weathers.esp 254 FE 57 Precision.esp 76 4c DeadlySpellImpacts.esp 77 4d UltimateCombat.esp 78 4e DSerArcheryGameplayOverhaul.esp 79 4f Refined Volkihars.esp 80 50 Footprints.esp Bijin NPCs.esp 254 FE 58 Bijin AIO - Hair Physics - AI Overhaul Patch.esp 254 FE 59 KSHairdosSMP.esp 81 51 dD - Enhanced Blood Main.esp 254 FE 5a AOS_EBT Patch.esp 254 FE 5b AcousticTemplateFixes_CC_Seducers_EC.esp 254 FE 5c AcousticTemplateFixes_ReverbInteriorSounds.esp 254 FE 5d CBBE.esp 82 52 RaceMenuPlugin.esp 83 53 RaceMenuMorphsCBBE.esp 84 54 50 More Perk Points.esp 85 55 FNIS.esp 254 FE 5e Embers XD - Fire Magick Add-On.esp 254 FE 5f Embers XD - Patch - Survival Mode.esp 254 FE 60 Common Clothing Expanded.esp 254 FE 61 Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp 254 FE 62 Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp Bijin Wives.esp 86 56 BlendedRoads.esp 254 FE 63 IDFL_BijinAIO_Patch.esp 254 FE 64 TrueDirectionalMovement.esp 87 57 VioLens SE.esp 88 58 run for your lives.esp 89 59 Beards.esp 254 FE 65 RMB SPID - Armors of the Velothi.esp 254 FE 66 RMB SPID - Armors of the Velothi II.esp 90 5a dD - Realistic Ragdoll Force - Reduced.esp 254 FE 67 FEC.esp 254 FE 68 Bears of the North.esp 91 5b PAN_NPCs_DB.esp 254 FE 69 1NDArmor.esp 92 5c WadeInWater.esp 254 FE 6a WadeInWaterRedone.esp 254 FE 6b LunarGuardArmor.esp 254 FE 6c Growl-MortalEnemies Patch.esp 254 FE 6d SkyTest Bears of the North Patch.esp 93 5d RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 254 FE 6e YOT - Saints & Seducers.esp 94 5e Imperial Guard Centurion Armor SE - Johnskyrim.esp 95 5f KS Hairdos SMP for Men.esp 254 FE 6f Titus Mede I's Armor - My version by Xtudo.esp 254 FE 70 Titus Mede I's Armor.esp 96 60 KS Hairdo's.esp 254 FE 71 YOT - Fishing.esp 254 FE 72 YOT - Convenient Horses.esp 254 FE 73 YOT - Growl.esp 254 FE 74 _Fuse00HairPack01.esp 97 61 SekiroCombat_II.esp 254 FE 75 Project ja-Kha'jay- Khajiit Diversity.esp 254 FE 76 JKJ - AI Overhaul Patch.esp 254 FE 77 JKJ - USSEP Patch.esp 254 FE 78 JKJ-KWF.esp 254 FE 79 JKJ-RDO.esp 254 FE 7a RMB SPID - Moon Monk Robes - Nerfed Enchantments.esp 254 FE 7b RMB SPID - Moon Monk Robes.esp 254 FE 7c RMB SPID - Moon Monk Robes - No Enchanted Gloves.esp 254 FE 7d Bandit Lines Expansion.esp 254 FE 7e YOT - CWRepairs.esp 254 FE 7f YOT - Cutting Room Floor.esp 254 FE 80 Civil War Lines Expansion.esp 254 FE 81 Disable Turn Animation.esp 98 62 Ordinator - Perks of Skyrim.esp 99 63 Invisibility Eye Fix - Ordinator.esp 254 FE 82 YOT - Ordinator.esp 254 FE 83 Ordinator_WACCF_Patch.esp 100 64 Apocalypse - Ordinator Compatibility Patch.esp 254 FE 84 YOT - Apocalypse.esp 101 65 Better Vampires.esp 102 66 alternate start - live another life.esp 103 67 nwsFollowerFramework.esp 254 FE 85 SDA NFF Patch.esp 254 FE 86 nwsFF_NTMD_Apocalypse.esp 254 FE 87 nwsFF_NoTeamMagicDamage.esp 104 68 RealisticWaterTwo.esp 254 FE 88 JKs Skyrim_RWT_Patch.esp 254 FE 89 RealisticWaterTwo - Alt Volcanic Watercolor.esp 105 69 ELFXEnhancer.esp 254 FE 8a ELFX Fixes Ragged Flagon Fix.esp 106 6a NoGrassINCities.esp Help
  11. The main problem is that after installing the mods, the tiefling NPC's skin tone became bright orange and glowing. I will be glad if you help me with this.
  12. Hey, I'm relatively new to modding FO4 and mostly followed The Midnight Ride for my modlist, went and added a few weapon mods and seem to be getting a weird bug with weapon names aftwerwards. Saw in some forums that this issue could be caused by either item sorting mods or mods like fall ui, although I don't think that I'm using any mods that should be messing with that. Only first started noticing this bug after adding West-tek optics, service rifle. Here is a screenshot of the bug I am referring to. Anyone who might have some idea as to what might be causing this and can give me some insight I would greatly appreciate, at first I thought this was pretty funny but its starting to get annoying Here is a copy of my modlist, although it seems like it is inversed. # This file was automatically generated by Mod Organizer. -Service Rifle - Unofficial Update +Service Rifle West-Tek Optics Patch +No More Green Dot for Deadpool2099's Service Rifle +More Legendary Effects +Power Armor to the People +INSTITUTE TECHNOLOGY OVERHAUL - Weapons +Cut Weapon Mods Restored +Dak's Assault Rifle Replacer Patch +Dak's Assault Rifle Replacer REDUX (remesh) +Service Rifle+Assault Rifle Reanimated - (Fixed)+Assault Rifle Reanimated +The Humble Hunting Rifle+Makeshift Textures - Far Harbor Patch+Makeshift Textures - 2K+Right-Handed Hunting Rifle +VWR - Minigun +VWR - 44 Magnum +VWR - Deliverer +Laser Reanimation Update 1.2 +Laser Rifle Reanimation +10mm HD retexture +10mm Anims +ScratchMade - New Combat Shotgun and Rifle textures +Reanimation Pack for Combat Shotgun and Rifle +Better Locational Damage - Robot Edition +Armor-Upgrade Overhaul +Capital Wasteland Robot Pack +Better Aim Models +BLD - AI Tweaks +See-Through-Scopes +Better Locational Damage +Weapons of Fate (Ballistics Overhaul) +Better Casing Ejection +Bullet Casing Redone +Munitions - An Ammo Expansion +West-Tek Optics Pack +Tactical Reload DLC Weapons +Tactical Reload Vanilla Weapons +Tactical Reload Framework-Weapons & Armor_separator +Terrain Undersides - 2 Million Sunblock +Remove Ironsight Blur +Goodneighbor View +Diamond City Billboards +Sniper Scope Overlay And Reticles Replacement +First-Person Running with Hands Animations +First-Person Swimming Animations Tweak +Hair Specular Map Removal Thingy +Enhanced Vanilla Armor and Clothing - EVAC +WAVE - Wave Animation Vanilla Enhanced +WET +Fallout 4 Particle Patch - No More Glowing Object s+Targeted Textures - Vanilla textures upscaled fixed and sized +Gloomy Glass - All transparent materials revised +Lightweight Lighting - A weather and interior lighting overhaul +Visuals_separator +You And What Army 2 +Legendary Mutation Messages Fix - Cut Content Restored +Attachment Pack - Description Tweaks and Fixes +The Attachment Pack +Content_separator +Salvage Beacons +No Sneaking in Power Armor +Legendaries They Can Use +Molotov Cocktail Nerf +Who's The General - Minutemen Quest Cleanup +Encounter Zone Recalculation (Continuous Level Scaling) +Keep Radiants in the Commonwealth UFO4P Version +Vish's Patch Hub (UFO4P) +DLC Timing +SPARS - Simple Power Armor Reduction System +Chemfluence - AI Combat Dynamics +Blocking Overhaul +Complex Vendors +Gameplay_separator +Outline Workshop Highlight Only +Crafting Highlight Fix +Extended Dialogue Interface +MCM Settings Manager +Mod Configuration Menu +User Interface_separator +Dogmeat Follow Behind +Faster Workbench Exit +Simple Offence Suppression F4 +Deadeye Weapon Effect Fix +To Your Face FO4 +Less Annoying Berry Mentats +Remember Lockpick Angle - Updated +Remove Ammo from Dropped Guns +Classic Holstered Weapons System (CHW) +BCR- Lever Action Rifle +Bullet Counted Reload System (BCR) +Unlimited Survival Mode - F4SE +Tweaks_separator +Godrays Performance Fix Redux - ESPless +Weapon Debris Crash Fix +Simple Puddle Reflection Flicker Fix (Water and Blood) +PRP Plugins +PRP Resources +Flutter Flicker Fixer For Foliage +NPC Drinking Fix +Marine Wet suit Material Fix +Marine Combat Armor Material Fix +Fixed Gobo Effects +Fixed Protectron Textures +Wetness Shader Fix +Reload Fix +3rd Person Behavior Fixes +Long Save Bug Fix +Interior NavCut Fix +Outfit ReDress Fix +Energy Weapon Calculation Fix +Armor Penetration Bug Fix - F4SE +Jet Script Bug Fix +Combat Shutdown Grenade Fixes - F4SE - Garden of Eden SE +Companion Jump Fall Pose Fix - F4SE - Garden of Eden SE +Hostile NPC Respawn Fix - F4SE - Garden of Eden SE +Sprint Stuttering Fix +Buffout 4 +Community Fixes Merged - Weapon Mod Fixes Patch +Weapon Mod Fixes +Misc anim tweaks and fixes +The Midnight Ride - Glitchfinder All-In-One +Community Fixes Merged +Ownership Fixes +Unofficial Fallout 4 Patch - UFO4P +Bug Fixes_separator +Achievements Enabler +Leveled Item Framework (LIF) +HUDFramework +RAW INPUT - The Ultimate Mouse Sensitivity Fix +Garden of Eden Papyrus Script Extender +Lighthouse Papyrus Extender +Random Encounter Framework +Baka MaxPapyrusOps +RobCo Patcher +High FPS Physics Fix +Better Console - F4SE +Console Commands Extender +Address Library for F4SE Plugins +PrivateProfileRedirector F4 - Faster game start (INI file cacher) +Utilities_separator *DLC: Automatron*DLC: Contraptions Workshop *DLC: Far Harbor *DLC: Nuka-World *DLC: Ultra High Resolution Texture Pack *DLC: Vault-Tec Workshop *DLC: Wasteland Workshop
  13. Hello Hello Would anyone be able to provide a starting save for Fallout London? I'm not able to start a new game, def something in my modlist preventing it, don't feel like combing through 200 mods to try and figure it out. Think if I have a starting save, should be able to get in from there and be able to play. Any help would be great, thank you.
  14. Hi all, I have a large list of mods, as most of us probably do. So I'm coming to you to see if anyone has also encountered this same issue and has been able to identify which mod or mods are causing this issue where NPCs with dialog get stuck in this loop and I can't continue the conversation or the quest. My current mod list is attached for reference. I would greatly appreciate any help on this. cyberpunk2077__Modlist.txt
  15. So, i started moddeling recently. I am trying to just make a helmet and i am having some issues export it's mesh. I am on a Ubuntu - Linux. Blender 3.6, when i try to export i receive the following bug report. "Python: Traceback (most recent call last): File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/operators/nif_export_op.py", line 148, in execute return NifExport(self, context).execute() File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/nif_export.py", line 273, in execute data.write(stream) File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/dependencies/nifgen/formats/nif/__init__.py", line 541, in write return type(self).to_stream(self, stream, self) File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/dependencies/nifgen/formats/nif/__init__.py", line 587, in to_stream instance.block_type_index[:] = [block_type_dct[block] for block in instance.blocks] ValueError: could not broadcast input array from shape (2,) into shape (0,)" All i did for now was basically set it for morrowind and thats about it, sadly i am out of ideas. Other's plugins, Morrowind blender plugin, doesnt seem to work, because i run into problems whit the "meshoptmizer". Thanks.
  16. Its a bug i have no idea how to fix it... i swapped the lens for power armor since its all equal for spotlight etc. in vanilla already - no success i swapped the default object - no success i made all headlamp lights 255,255,255 white - no success Another engine bug? References: - light_colour_on_power_armor_display_units
  17. I just downgraded fallout 4 and having an ALR issue and another issue. I have no idea what the problem is or what it could be causing. Here's the second issue. If anyone else has faced this issue and solved it would be really appreciated to give the information on how you got rid of this error.
  18. I'm having a bug when aiming any gun sometimes the lines are focussed in the environment on npcs
  19. Hi, so I'm having an issue I've never had before, specifically on containers, and for some reason it's showing loads of question mark keybinds. I used loot too before this and didn't get any more mods. Anyone know what can cause this?
  20. So I ran into a bug in the PC version of Until Dawn Remake that I found while exploring the mines with Emily. He falls off the ladder and then turns on his phone's flashlight and sees the skulls. After that, as we move forward, we hear a scream, but then the screen goes black, the loading screen appears, and the game stops loading. Any Idea how can i fix it? I tried all the graphics settings and set the resolution. The drivers on my machine are the latest ones above. Operating system Windows 10. Thanks in advance for the ideas. if there is no loading screen, we can go up the ladder and where there should be a wooden bridge, there is none. The images are just screenshots of the bug game version: 1.08
  21. Under the current stable branch of Vortex, attempting to import your load order from a BG3 lsx load order file doesn't work. When you choose the file to import the load order from, the screen flashes REALLY rapidly and then nothing changes. I use this feature to ensure my group and I are all on the same load order for multiplayer, so it's super important for us. Same issue for all four - importing load order from file just causes our screens to flash.
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