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Found 7 results

  1. I'm running the Steam version of Skyrim SE on Manjaro Linux -- and have Mod Organizer 2 set up to launch in the game's Wine prefix. Out of curiosity, I tried running Skyrim Performance Monitor SE from inside MO2, hoping to hit Unlock in MO2 and launch the game while it was running. But SPM errors out soon after launching, because it doesn't see Winmgmt running... ...and then quits back to MO2. The same thing happens if I launch SPM via protontricks outside MO2: I get the same errors before SPM quits. Have any Linux players had luck in getting this running? Or know any substitute utilities that can monitor a single program's resource usage in a similar way? I mean, I can just have btop running in the background and tab over to it when I want to see a graph of overall CPU and GPU usage -- but it'd be nice to have something more specific, too. Hopes and thanks!
  2. My computer is hooked up to two screens - A Dell monitor and a Samsung TV. I play ATOM RPG on the TV with a controller while having some game relevant information displayed in a web browser on the monitor. Now, if I need to look up anything else or perhaps scroll down the browser page, I have to close the game in order to free the cursor. Not very convenient and definitely immersion-breaking. Also, the cursor stays locked even after switching the input over to keyboard/mouse, in both windowed and full-screen mode. So, that's not a solution. I know that in the OpenMW launcher for Morrowind, there's a Settings option under the Testing tab to Grab Cursor. Check the box, the cursor's locked. Uncheck it and it's free to traverse across screens. Does anyone with knowledge of the Unity game engine know if similar functionality would be possible? Either by coding it into the game engine, like OpenMW did with Morrowind, or via a mod. If the former, then that's way out of my realm of know-how. So, no help there. If the latter, I might be able to handle it. And no, of the 24 ATOM RPG mods available here on Nexus, none address the issue. Nor have I seen anything related anywhere else. I'd also entertain any possible Linux workaround ideas. However, my optimism for a solution is not very high. I foresee myself having to deal with what I have. Any thoughts?
  3. No issue here -- just posting my own experience in case others are curious. (I also posted this in the Skyrim LE forum.) In early 2020, I built a new desktop PC, and with it I went from Windows 7 to Manjaro Linux. But while I was able to get most of my Windows games running fine in Steam Proton or Wine, I had one big stumbling block: Skyrim and my 230+ mods in Mod Organizer. Skyrim itself would run just fine in Steam Proton. But try as I might, I could not get Mod Organizer 2 to install. I'd tried Lutris and an installer script that claimed to do the job, but it kept failing, and I didn't know my tools well enough to understand why, or what could fix it. But in Jan 2024, I finally got an MO2 install script to work! Rockerbacon's Mod Organizer 2 Installer script was no longer using Lutris. And I'd belatedly updated some Linux programs, including one oddball in my setup that took an hours-long compile. (Practically everything else in my Linux install updates much quicker than that!) I followed the installer script's instructions. And once MO2 was working and loading my game properly, I copied my old MO profiles and mod folders into MO2. So, since last month, I have Skyrim LE running again, in a Mod Organizer 2 install with my old mod setups, on Linux -- with seemingly no more issues than it had in MO1 on my old Windows 7 PC! I also have Skyrim SE in another MO2 install, and have been building a mod setup for it too. Oblivion is ready to go in yet another, with only a few mods, once I get around to playing it. And I might set up Fallout 3 and New Vegas in their own MO2 installs later, if I get the urge to play either again. Oh, and as of Feb 2024, MO 2.4.4 will show an update to MO 2.5 available. Don't take it if you installed via this route -- at least not from within MO itself! When I tried, the update botched something (likely from running in Steam Proton on Linux, while Steam thinks Skyrim is running), and I had to run Rockerbacon's installer script again to roll it back. I probably won't update MO until the installer script itself starts using MO 2.5 in a new version.
  4. No issue here -- just posting my own experience in case others are curious. (EDIT: I also posted this in the Skyrim SE forum.) In early 2020, I built a new desktop PC, and made the leap from Windows 7 to Manjaro Linux. But while I was able to get most of my Windows games running fine in Steam Proton or Wine, I had one big stumbling block: Skyrim and my 230+ mods in Mod Organizer. Skyrim itself would run just fine in Steam Proton. But try as I might, I could not get Mod Organizer 2 to install. I'd tried Lutris and an installer script that claimed to do the job, but it kept failing, and I didn't know my tools well enough to understand why. But in Jan 2024, I finally got an MO2 install script to work! Rockerbacon's Mod Organizer 2 Installer script had abandoned Lutris, in favor of setting things up itself. And I'd belatedly updated some Linux programs, including one oddball in my setup that took an hours-long compile. (Practically everything else in my Linux install updates much quicker than that!) I followed the installer script's instructions. And once MO2 was working and loading my game properly, I copied my old MO profiles and mod folders into MO2. So now, since last month, I have Skyrim LE running again, in a Mod Organizer 2 install with my old mod setups, on Linux -- with seemingly no more issues than it had in MO1 on my old Windows 7 PC! I also have Skyrim SE set up much the same in another MO2 install, and have been building a mod setup for it too. Oblivion is ready to go too in another, with only a few mods, once I get around to playing it. And I might set up Fallout 3 and New Vegas in their own MO2 installs later, if I get the urge to play either again. Oh, and as of Feb 2024, MO 2.4.4 will show an update to MO 2.5 available. Don't take it if you installed via this route -- at least not from within MO itself! When I tried, the update screwed something up (likely from running in Steam Proton on Linux, while Steam thinks Skyrim is running), and I had to run Rockerbacon's installer script again to roll it back. I probably won't update until the installer script itself starts using MO 2.5 in a new version.
  5. Anyone any idea how I might convert an .ess to .omwsave on Linux? Thanks!
  6. So, i started moddeling recently. I am trying to just make a helmet and i am having some issues export it's mesh. I am on a Ubuntu - Linux. Blender 3.6, when i try to export i receive the following bug report. "Python: Traceback (most recent call last): File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/operators/nif_export_op.py", line 148, in execute return NifExport(self, context).execute() File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/nif_export.py", line 273, in execute data.write(stream) File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/dependencies/nifgen/formats/nif/__init__.py", line 541, in write return type(self).to_stream(self, stream, self) File "/home/mauro/.config/blender/3.6/scripts/addons/io_scene_niftools/dependencies/nifgen/formats/nif/__init__.py", line 587, in to_stream instance.block_type_index[:] = [block_type_dct[block] for block in instance.blocks] ValueError: could not broadcast input array from shape (2,) into shape (0,)" All i did for now was basically set it for morrowind and thats about it, sadly i am out of ideas. Other's plugins, Morrowind blender plugin, doesnt seem to work, because i run into problems whit the "meshoptmizer". Thanks.
  7. nexusmods.app.main.current.lognexusmods.app.slim.current.log I am experiencing an issue with the Nexus Mods App where two of my games are not being recognized. I have installed the AUR version of the Heroic Games Launcher and downloaded both Cyberpunk 2077 and Stardew Valley via GOG (Heroic Games Launcher). Both games are located in their default installation directories. Additionally, I have Baldur's Gate 3 installed via Steam, and it is recognized by the Nexus Mods App without any issues. However, the two games installed through Heroic are not showing up, despite being properly installed in their standard paths. I am using the latest version of the Nexus Mods App (0.6.3), so I assume the issue is not related to an outdated version. I am unsure what might be causing this problem and would appreciate your assistance in making these games visible in the Nexus Mods App. Thank you in advance for your support!
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