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  1. Hello everyone, recently I’ve been thinking about getting into modding(I m new, please help me!) and creating a mod centered around Henry (Hank), a side character and former band member of Samurai in Cyberpunk 2077. After the Samurai Reunion mission where Kerry tries to bring the band back together Henry (and some of the other members) simply disappear from the game. I really enjoyed the idea of Johnny Silverhand being part of such a legendary band, and I also find the lore of the other band members fascinating. Because of that, it feels a bit sad and unfinished that these characters no longer have any presence or follow-up after this mission. My idea is to create a mod that explores Henry’s fate after the reunion, giving him more closure, character development, or consequences based on the player’s choices. Some Backstory to Henry if you didn´t know: Henry was the former bassist of the band Samurei and played along side Johnny Silverhand, Kerry Eurodyne, Denny and Nancy in the early days. Due to Johnny Silverhands personality and politics believe, the band broke up. Henry started to work with a tech company called Blazetech, where they worked on a human interface prototype which ended up frying his brain, because of which he lost his motor function and had to recover for some years. After the hard process of rebuilding his basic movements he eventually became a drug addict while being together with Denny an old bandmember collegue. Denny helped him land a good gig with a new band, which he blew because of his bad behavior that made the band kick him out. After he asked Denny for help again after landing on the street, she refused and broke up with him, which made all of his friends cut all contact with him. The reuinion: In the game Kerry asks you to convince all the members that are still around to join their last concert. When you reach Dennys villa, you are greated with Henry crashing a truck full of cement into her pool, which infuriates Denny. She no longer wants to join the concert in presence of Henry, which makes you as a player choose between both. My MOD: In my MOD, I will make Hank appear on the map nomatter which choice you made. Your choice will only change his dialogue and his clothes. In my version of things, Henry ended up on the streets once again, trying to play the bass, on the lonley streets. Because of drugs, Henry seams to have lost the ability to play the songs, so the melody sounds off. When you interact with him, he will tell you about what happened and how frustrated he is, that he forgot playing the bass.The dialogue will contain Johnysilverhands reacions. After this you can help him playing the bass, which opens a way to play the bass freely. He humms the song, and you try to give him the right tunes. When you succeeded he will play the samurai songs like in the old days. When you go back to interact he will let you compose songs with him, which means that you can use the bass freely again. He will also ask you if you can give him some money. This will grant you 3 options, either you loun him an apartment which costs alot, you give him some eddies or you don´t do anything. The consequences stay a secret for now, but one will grant you an item and the other will grant you his trust I´d love to hear your thoughts. I would really appreaciate some help since I m new to this! ⦁ Would you be interesed in this mod? ⦁ What would you change or remove all together? ⦁ Do you have any concerns before I start making this MOD? ⦁ Do you have any recommendations which programms I should use to effectively make this mod, and how to use them? (CP77 tools,010 editor,Noesis,REDEngine) ⦁ Do you know any voice actors with a similar voice (English, German, French, ...), and how to get an hold of them.
  2. CoinCashYT recently made mods for Undefeated that included two versions of Superman, his model from Suicide Squad Kills the Justice League and Daren Corensweet. I think it'd be really cool if we got to see more Superman skins for the game, such as Christopher Reeve, Tyler Hoechlin (preferably in the Fleischer Suit, I'm not too keen on his other suits) or Brandon Routh (Kingdom Come). In general, Undefeated has some potential for modding, such as the villains being reskinned into Superman foes or replacing the Player Character with Supergirl. Let's give this game some love!
  3. Hallo zusammen, Gibt es irgendwo eine Beschreibung, wie ich einen alten Mod für Skyrim Special Edition wieder hinbekomme? (Möglichst auf Englisch) Habe einen Mod installiert und bekomme folgende Meldung angezeigt. Ich kenne mich da aber nicht aus, kann mir bitte jemand helfen? Schöne Grüße
  4. If someone could mod an actual suppressor instead of the bottles used in game? Maybe a few different style of suppressors?
  5. There aren't any good games with Thor as the protagonist and these games have a Thor. Why not a mod that puts a Thor skin over Kratos? Admittedly this would make the boss fight with Thor awkward but is it possible?
  6. So, apparently the 2005 game has bonus levels that allow you to play the team with Ultimate skins. Is there a way to mod the costumes into the main campaign?
  7. Here's an idea. An on-camera flash mode or option for photo mode. So you can get effects like this and the photos above.
  8. would love to see this replace Leon and HUNK in both RE2 remake and RE4 remake
  9. Weapons dropped by suspects disappear, despawn, or fall off the map way too often in multiplayer, which robs players and their friends of well-earned S ranks. A mod needs to be made to alleviate or fix this. Some helpful modifications can include: 1. Modify the already-existing Weapon Highlight feature to extend its range, so dropped weapons can be seen across the map. 2. Create a mod that automatically packs-up dropped weapons - either nearly instantly, or after a few minutes if a player has not secured them. 3. Modify the scoring engine to remove the need to pack up weapons to obtain an S rank. That's for the crime scene investigators to do anyway, not SWAT. Please post any other helpful ideas below. Thanks <3
  10. After watching the Fallout TV show, I noticed that the power armor suits have a much deeper and intimidating voice changer compared to the games. I would love to see someone modify the voice changer to match the sound of the power armor in the TV show.
  11. Hello@all After 6 hours i give up for today. The only thing i wanted is to add a Soundeffect to an extisting, working mod via CK. I load the Mod as an active File into CK. I converted my Soundfile to WAV. In CK under Sound Descriptor i make a new one and load my WAV. File in. Under Magic/Magic Effect i choose the Magic Effect from the Mod where i want to add my own Soundeffect. In the Window from this specific Magic Effect on the right Hand side unter"Sounds" "On Hit" i choose my new WAV. Soundeffect. Than i click on Save, I create a Archive for this mod in CK and copy the Added ESP+ the Archive in a new folder. I named the folder and create a zip. File and drag and drop it to MO2. Than in MO2 right click an the new Mod for Installation. Everything worked fine BUT no matter what I do Mod doesn't show up in Skyrim VR but the unedited original Mod runs perfectly fine. Now i try to figure out what the problem is for SIX hours but i can't get the Mod to work. I'm totally desperate here, I mean it can't actually be that difficult to get the whole thing working. So please please if anyone has an idea what I'm doing wrong here, please help me.
  12. I've recently tried starting a game of modded skyrim through mod organizer 2 and my mods are out of date. I want to update them but I dont understand how.
  13. Sorry if I'm in the wrong place! And sorry for the terrible phrasing of the title. The issue at hand is this: I'm building my first mod, a house, and ran into issues with mannequins staying put. Tried several fixes and nothing worked so my best idea now is to put placeable mannequins in the house via my character. However, when I try to place one a window pops up saying "You cannot place objects here." The cell is marked with "PlayerFaction", is there something else I need to do to allow mannequins to be placed in the house? Placing them with CK results in jump scares lol. Also, if anyone knows how to get functioning mannequins who don't have free will to roam the house when I'm not there- Id love to know. I've tried a couple different navmesh islands on and off of pedestals but nothing stops them from showing up in my dimly-lit entryway Enderal seems to work a little differently than Skyrim, as the fixes and recommendations for skyrim's mannequins don't appear to be working, but I also can't find anything online for this issue with Enderal specifically. Thanks in advance!
  14. Anyone want to try making some ratfolk or gnolls to fight in Blade and sorcery or is that asking to much right now? I don't want to force anyone to make something that they don't want but I think it be great to fight these buggers in some of the dark and dungeon maps. But of course I like choices to have them ready as an avatar so that may be asking more then whats needed though. fighting these guys would be better, thanks for taking the time to read this. It's only suggestion so no one has to act on it if they don't want to.
  15. I have a mod request for making the Wingdeer Hair Collection Hairstyles Mod Unisex: https://www.nexusmods.com/cyberpunk2077/mods/6072?tab=description&BH=1 There are barely long hair styles for male V and I want to use the Nance & 171-Y hairstyles for my Male V. If making the whole hairstyle mod unisex is a huge task, Then just make the two hairstyles I want unisex and into a seperate mod to download. Thanks in Advance!
  16. Hello there to anyone reading this with interest. Currently I have been looking for a proper Divine Soul subclass mod that is fully level 20 progression with 5e spells latest cleric spells list added for 7th, 8th, and 9th level spells. (I am aware of the two divine soul mods on here. But the mod maker for one limits progression to level 12, and the other one already abandoned his mod, and the other modders doing compatibility patchers for level 20 progression on the older Divine Soul do not answer messages, and haven't updated in months.) Also looking for a Proper Holy Avenger Player's Handbook version as well. These are my two requests. So DM me and we can discuss details, and yes I would be fine with both mods being available publicly for everyone.
  17. So, i got thinking on Baldur's gate 3 and thought a dunny mod that follows the idea of the dark urges playthrough. But, rather then killing or maiming it causes one to act more affectionate. Just an idea though, any thoughs on it or people wanting to tackle this?
  18. The current viable keybinds for MH Rise are limiting, so I wanted to see if there was a mod for expanding them, like using "Tab" for going back in a menu, instead of using "right-click". Is that a thing?
  19. I'm going to make this nice and simple. I write a script for an npc: scn MarcusHuntedDown Begin OnDeath If Getstage ThinningTheHerd ==10 SetStage ThinningTheHerd 20 Endif END and it does nothing. When the NPC is killed the marker goes away but the quest does not advance to the next stage. The quest still tells you to kill this npc. Thanks.
  20. So, I recently installed and modded FO4, and overall, I love it. But there's just one problem: after about a minute, the game starts to flicker lightly. It's kinda like if those film tape intros were overlayed with the game. It is so bad that on the first night that I played, the pause menu got burned onto the screen. It faded, but I think it might be the flickering that's to blame. I don't know anything about modding or game specs or anything technical, so this might be a problem with my laptop, but I would like a mod that removes the flicker if it is a problem with my game. I've tried other flicker remover mods, and none of them seem to work.
  21. Popular lore says dragons prefer to rest in caves deep underground. Where do our dragons in Skyrim rest? And wouldn't that make for some cool quests? So, I'm thinking a worldspace about 1/2 that of Blackreach with an outside entrance facing the sea. Part of a broader idea of a quest idea revolving around saving dragons from destruction. Hoping this topic catches someone's attention and sparks a discussion. Anyone?
  22. Hello, I've been trying to convert Skyland AIO to the switch version of Skyrim, but it seems I'm doing something wrong every time. When I install the mod, the textures load mostly, but there are some graphical errors, like green lines around textures, purple "textures", that I'm assuming indicate the lack of proper texturing, in farther off objects and landscapes, and black dots spaced out evenly across landscape LOD textures in some cases. Does anybody know what the cause of this could be? I would love to be able to convert it properly myself, but if that doesn't work does anybody happen to have a converted version of Skyland AIO for switch?
  23. Hi, I'm looking for a mod collection gathering all the classes, subclasses, races and subraces existing in mod to make me a version of the Ultimate game! Or if a kind soul would be willing to make one with the trad mods that go with it. It's not that I'm too lazy to do it myself - quite the opposite, in fact - it's just that the game's quite mod feverish, and if you add or remove mods, you have to redo the game, or if you don't put them in the right loading order, the game crashes because of the mods put on it, and some of them conflict with each other, so I'm a bit lost. As for the character customization, I can add that myself. Thanks in advance.
  24. Hello I'm making a minecraft mod, I would like to get a bunch of things for it I currently have over 50 different tree types and 5 different stone types. Warning I am unable to make Boats and Sings for my tree types and once mod is completed will need someone to make an attachment mod to do this. Some examples I have done are Linden or Mediterranean Cypress trees. For stones I have Shale. This mod is for 1.16.5
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