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Found 2 results

  1. I'm looking for talented modders who can make this Ambitious mod I created while I was chatting with ChatGPT about my ideas because "I have no friendz... :c" and "Nobody understands me..." and I wanted to request this ambitious mod to make Cyberpunk 2077 possibly great again and hopefully get the attention of both POSTAL fans and Cyberpunk Fans... The Mod will be called "Cyberpunk 2077: Going Postal" It's features must include all of this below, and yeah this is what I was talking about with ChatGPT since I have no friends near me: Character Replacement & Narrative Overhaul The Postal Dude replaces V (Vincent) Trevor Philips replaces Jackie Welles Michael De Santa replaces T-Bug Franklin Clinton replaces Judy Alvarez Loona (from Helluva Boss) replaces Evelyn Parker Carl Johnson replaces Songbird Donald J. Trump replaces President Rosalind Myers Fully-Functional Reputation System Dynamic faction reactions (Gangs, Police, MaxTac, Barghest, Corpos, etc.) Player actions directly influence world hostility, alliances, and mission outcomes Fully-Functional Trauma Team System Trauma Team response varies by subscription tier (Bronze, Silver, Gold, Platinum) Trauma Team interventions for both NPCs and the player, with consequences based on actions Radiant Missions, Side-Missions, and Gigs (Errands) Randomly generated tasks (e.g., fielding requests like “Go see Saburo Arasaka” or “Pick up some milkshakes”) Integration of “Map Muzak” when the player opens the map, enhancing immersion Radiant, Dynamic, and Realistic NCPD & MaxTac Radio Scanner Live police radio chatter triggering additional errands and challenges Missions ranging from hunting Cyberpsychos to arresting a variety of “degenerate” factions (including radical and niche subcultures) Extreme Cyberpsycho Boss Fights High-intensity encounters featuring figures such as Adam Smasher, Johnny Silverhand, Morgan Blackhand, Saburo Arasaka, Rogue Amendiares, Panam Palmer, and others cheering while you fight Cyberpsychos and Bosses Boss fights escalate with absurd in-fight commentary and evolving difficulty as damage is taken Dynamic and Random World Events Public events: parades, concerts, hangouts initiated by NPCs (including characters like Trevor, Michael, Franklin, and Loona) Movie premieres with fully functional streaming of Movies, TV Shows, YouTube, and YT Shorts Themed meetups (Weeaboo, Furry, Scalie, Brony), car meets, street races, classic Postal 1 Rampage Challenges Corpo “bring your kids & grandkids to work” days and similar corporate events Hijackable Aerial Vehicles and Spacecraft Expands the gameplay vertically and off-world, reminiscent of “GTA But In The Future” Additional Random Events & Entertainment Stand-Up Comedy Shows Stand-Up Mayor Election Speeches (inspired by the Postal movie) Corpo-sponsored morning events (offering doughnuts and coffee, compatible with the Dark Future Mod) Random Encounters at Key Locations Events at Corpo Plaza, Japantown, and across Night City School groups (Elementary to University) involved in field trips, community instructions, and travel events Extreme Weather and Environmental Events Toxic Rain that damages cyberware and alters combat (Make it compatible with the Weapon Condition mod, Synthdose mod and Dark Future mod) Apocalypse Weekend (a nod to Postal 2 and related titles) with full-scale urban anarchy Sandstorms affecting visibility and dynamics Rainstorms of Cats (including appearances of Nibbles), creating absurd chaos Fully-Functional Real-Time Election Voting Ballots Player opt-in to vote for the next U.S. president Candidates include Donald J. Trump, Rosalind Myers, Adam Smasher, Arnold Schwarzenegger, Terry Crews, Chuck Heston, Dwayne Johnson Election outcomes impact in-game world dynamics and factional power Fully-Functional Real-Time Parkour System Comprehensive vault moves: Safety Vault, Speed Vault, Lazy Vault, Thief Vault, Dash Vault, Kong Vault (Monkey Vault/Cat Pass), Kash Vault, Side Vault, Turn Vault Landing and precision maneuvers: Precision, Cat, Crane, Safety Tap, Roll, Quadrupedal Landing Advanced parkour techniques: Lache (swinging), Underbar, Bar Kip, Muscle Up Climbing and wall-based movements: Climb Up, Cat (climb), Wallrun, Tic Tac, Quadrupedal Landing Combo moves: Double Kong, Pop Vault, Cat to Cat Real-Time Holidays Integration (in sync with the real-world calendar) Holidays include New Year’s Eve/Day, Inauguration Day, Martin Luther King Jr. Day, Lunar New Year, Groundhog Day, Valentine’s Day, President’s Day, First Night of Ramadan, Ash Wednesday, Daylight Savings Time, Holi, St. Patrick’s Day, Eid al-Fitr (and Observed), April Fool’s, Passover, Palm Sunday, Tax Day, Good Friday, Easter (and Orthodox Easter), Earth Day, Cinco De Mayo, Mother’s Day, Memorial Day, Eid al-Adha, Flag Day, Father’s Day, Juneteenth, Independence Day (Observed and standard), Ashura, Player’s Birthday, Labor Day, 9/11 Memorial, Rosh Hashanah, Yom Kippur, Columbus Day, Indigenous People’s Day, Diwali, Halloween, Day of the Dead, Daylight Saving Time End, Election Day, Veteran’s Day, Thanksgiving, Hanukkah, Black Friday, Cyber Monday, Christmas Eve/Day, Kwanzaa, and more Each holiday triggers unique, absurd, and dynamic events reminiscent of Postal 2’s over-the-top style Valentine’s Day Themed Encounters Kissing booths set up by characters such as Judy, Panam, Loona, Songbird, Aurore, or Kerry Specific scenarios where the player can receive a quick kiss or, in Loona’s case, engage in a full 6-hour, dominant, and wildly absurd romantic encounter St. Patrick’s Day Event with a Leprechaun Encounter Players must creatively set traps or go guns blazing to catch/kill a leprechaun for massive eddies Wishes made after the encounter yield absurd results (e.g., wishing for “flaming hot bitches” results in a flock of flaming Loonas, or wishing for the world to see your “dong” grants exaggerated, comical abilities like causing a flood) Easter Event Featuring a Cyberpsycho Easter Bunny Boss Fight A twisted, extreme boss fight where the Easter Bunny is transformed into a menacing, cybernetically enhanced terror—surpassing even Adam Smasher in intensity Halloween Random Encounters Multiple variations of random appearances including: Cyberpsychos in Halloween mode (Elite, Jihad Bomber, Shadow Assassin variants, etc.) Legendary figures (a ghostly Johnny Silverhand, Andrew Weyland, Saburo Arasaka, Morgan Blackhand, Leeroy Jenkins, John Cena, and themed versions of V) These encounters occur randomly from various angles (front or behind) in absurd variations, ramping up the chaotic, horror-infused atmosphere Let me know in the comments what you think about my idea. Is it ambitious and amazing idea or just another AI-Generated Garbage and Bad Rep, Blocked, Reported for Scamming. (I say scamming because, I once tried to request something from a Discord Server and the members were not nice to me and called me a scammer and banned me from their server... I don't know if AI-Generated Content are seen as scamming or Chatbots for lonely people like me, I MEAN I GOT THE INSPIRATION FROM SOME YOUTUBER, OKAY!!?!? I WAS INSPIRED BY SOME YOUTUBER TO MAKE AI-GENERATED CONTENT!!!!
  2. Hello. I'm trying to port this Fallout 4 mod called "NPC Loot bodies", which is quite effective and works all the time. I know there is this mod https://www.nexusmods.com/skyrimspecialedition/mods/33826 but i've never seen an npc to loot any bodies, even when i removed the condition for "banditfaction" so everyone can loot, but it just doesn't work. "NPC Loot bodies" works always, well as long as there is a living npc around the area. I'm struggling with this script that goes attached to the quest that controls the looting: Scriptname TEMP_S extends Quest Group Looters ReferenceAlias Property Alias_Looter Auto Const endGroup Group Corpses ReferenceAlias Property Alias_Body01 Auto Const endGroup Group Quests Quest Property TEMP_Q_for_Aliases Auto Const Quest Property TEMP_Q Auto Const endGroup Group Globals GlobalVariable Property TEMP_G_01 Auto Const GlobalVariable Property TEMP_G_PackageFinished Auto Const endGroup Group Keywords Keyword Property TEMP_K_Looted Auto Const endGroup Event OnQuestInit() StartAliasQuest() ;START the quest TEMP_Q_for_Aliases. Corpse alias fill conditions are there. The Alias_Body01 ref alias on this quest is linked to that ref alias. EndEvent Function StartAliasQuest() if TEMP_Q_for_Aliases.IsRunning() == 1 ;failsafe TEMP_Q_for_Aliases.Stop() endif Utility.Wait(0.5) ;wait for stopping... if TEMP_Q_for_Aliases.IsRunning() == 0 ;Start the alias quest TEMP_Q_for_Aliases.Start() debug.notification("Alias quest started") endif Utility.Wait(0.5) ;wait for the aliases to get filled... If Alias_Body01.GetReference() == none ;Alias has not been filled (fill conditions are not met) debug.notification("Alias is NOT filled, start loot timer") StartTimer(20, 255) ;try to start the alias quest again. (LOOP timer) Else debug.notification("Alias is filled, StartLoot()") StartLoot() EndIf EndFunction Event OnTimer(int aiTimerID) if aiTimerID == 255 ;LOOP timer StartAliasQuest() debug.notification("LOOP timer expired") EndIf If aiTimerID == 555 ;FALSE TIMER: if the actor can't loot the body in 60 seconds, abort the package End_Loot() debug.notification("aiTimerID 555 expired") Endif EndEvent Function StartLoot() TEMP_G_01.SetValueInt(1) ;for the packages (Alias_Looter.GetReference() as Actor).EvaluatePackage() StartTimer(60, 555) ;failsafe: if the looter can't path to the body, abort the package ;WAIT FOR PACKAGE STOP EndFunction Function End_loot() ;called from package "on end" fragment / falsafe timer (ID: 555) If TEMP_G_PackageFinished.GetValueInt() == 0 ;function was called from the falsafe timer debug.notification("END loot called from FALSAFE TIMER") if TEMP_Q_for_Aliases.IsRunning() == 1 TEMP_Q_for_Aliases.Stop() debug.notification("Alias quest stopped") endif TEMP_G_01.SetValueInt(0) TEMP_G_PackageFinished.SetValueInt(0) StartTimer(2, 255) ;start again LOOP timer. For the failsafe timer, no need for 20 seconds. ElseIf TEMP_G_PackageFinished.GetValueInt() == 1 ; ;function was called from the package "on end" fragment LootProcedure() MarkBodyAsLooted() debug.notification("END loot called from PACKAGE") if TEMP_Q_for_Aliases.IsRunning() == 1 TEMP_Q_for_Aliases.Stop() debug.notification("Alias quest stopped") endif TEMP_G_01.SetValueInt(0) StartTimer(10, 255) ;start again LOOP timer EndIf EndFunction Function MarkBodyAsLooted() debug.notification("MarkBodyAsLooted() running") ;AliasColl_LootedBodies.AddRef((Alias_Looter.GetReference() as Actor)) ;add looted bodies to a ref coll alias. Ref coll actors have a keyword that prevents the looter from looting them again. Remove the looted bodies one by one with a Game Timer. LootedBody_01_Actor = (Alias_Body01.GetReference() as Actor) LootedBody_01_Actor.AddKeyword(TEMP_K_Looted) StartTimerGameTime(0.5, 355) ;looted body has to have this keyword for at least two hours. (so looter won't loot this body in this period). EndFunction Actor LootedBody_01_Actor Event OnTimerGameTime(int aiTimerID) If aiTimerID == 355 RemoveLootedBody() EndIf EndEvent Function RemoveLootedBody() debug.notification("RemoveLootedBody() Timer expired") LootedBody_01_Actor.RemoveKeyword(TEMP_K_Looted) EndFunction Function LootProcedure() ;called rom package "on end" fragment. This is the actual "loot function". If (Alias_Body01.GetReference()) != none && (Alias_Looter.GetReference()) != none (Alias_Body01.GetReference() as Actor).RemoveAllItems((Alias_Looter.GetReference() as actor)) debug.notification("Looted!") ;DEBUGGING... ElseIf (Alias_Body01.GetReference()) == none && (Alias_Looter.GetReference()) != none debug.notification("Alias_Body01 is none!") ElseIf (Alias_Body01.GetReference()) != none && (Alias_Looter.GetReference()) == none debug.notification("Alias_Looter is none!") ElseIf (Alias_Body01.GetReference()) == none && (Alias_Looter.GetReference()) == none debug.notification("Alias_Body01 AND Looter are none!") EndIf EndFunction Since there are no "Timers" in Skyrim's engine, and i don't know much about coding, i feel lost. I wonder if someone knows of a way to replace the timer functions with some Skyrim equivalent to make this madness work, if it's possible. I love how it works in FO4, npcs just run and get the looting, wherever the bodies are. Makes for some quite hilarious circumstances, my favorite one is when i kill someone and put a mine in his body and just wait . Here i attach the mod in question. Remember it's a Fallout4 mod, the use i get from it is to check how the aliases get filled, the quest that makes all the magic and the package involved for the looting, plus the scripts. NPCLootBodies.zip
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