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Showing results for tags 'aa'.
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I run Nvidia GTX 980ti on Win 10 with Skyrim SE. I'm 90% happy with my lot, but I've been running TAA and don't quite like it enough. I use NVidia Profile Inspector. I don't use DSR - I have a 21:9 1080x2560 G-Sync monitor. I use G-sync but use Profile to keep a lid on FPS, etc. Seems to work fine. I've searched high and low for a set of "best settings" for my set-up and can't really track what I want. I get a lot of people loudly throwing settings at each other to the point I give up. Can a guru please suggest good settings for AA in the profile inspector? I prefer crisp, sharp near field, and use gentle DoF further away. I use Rudy ENB, shadows on medium and God Rays on medium. I'm not a fan of Re-Shades despite the control they can bring. I just switched off TAA and was going to try Profile-forced MFAA with some FXAA thrown in. There are so many AA options my brain melts! I would gratefully accept ideas, or pointers to a guru-source. Thanks!
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I'm getting really ugly grass. I am using the standard graphics mods that everyone else has; Flora Overhaul, NMC's textures, DC Moods, Fellout, some ENB, Imaginator and such. I think some of these don't get along. Which should i not use? http://i68.servimg.com/u/f68/15/78/81/05/enb20111.jpg
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Hello, please ignore my older posts. I am getting an error saying "WARNING: this version does not support hardware antiasing." its really annoying because i basically did everything in the forums and even disabled the AA in the nvidia control panel. could someone help? I am trying to use Midhrastic ENB, i am using the wrapper version. Thanks in advance.
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Hello Friends, sorry if this has been resolved in another thread, I searched around but didn't find a helpful thread regarding this problem. In my modded Fallout, I'm having issues where the hair line or the shine on NPCs hair is pixelated/dotted. You can see it when you open the example screenshots below in full-size: http://i.imgur.com/ZJXO7i9l.png Click for original size Another example: http://i.imgur.com/aauPpEPl.png Click for original size Is there any way to correct this? If I turn Anti Aliasing off this seems to disappear, but any other setting brings it back, regardless of the value I give Anisotropic Filtering. How can I get rid of this pixelation without having to settle for extremely jagged lines due to turning AA off? I would appreciate any help. I have a Toshiba Satellite A500 with a Intel i5 processor 2.4 GHz, 8 GB RAM, running Windows 7 64-bit. My Graphics card is an NVIDIA GeForce GT 330M (driver version 327.23) Graphic Memory: 1024 MB DDR3 I followed all of Gopher's tutorials for modding my Fallout. This is the only thing I'd like to fix visually. Here's my modlist, my load order and the settings on my Fallout Launcher: http://i.imgur.com/lARkKPC.pnghttp://i.imgur.com/UfpdQ1W.png I also am using the Large Address Aware Enabler for FO3, and launching the game using the FOSE button on the Nexus Mod Manager. Thanks in advance.
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Hi, I recently got a GTX 780 NIVIDA graphics card, so iv been fooling around with the Quality version of RealLike ENB. I had an issue with it before, causing parts of Breezehome to vanish if I got close. I disabled antialiasing and it seemed to fix the issue, I was wondering if SSAO replaces antialiasing, if so do I disable anisotropic filtering too? Is SSAO a antialiasing replacement? Sorry, im knew to ENB tweaking since I just used performance version for the longest time. My other question is Helsmyrr Village its an amazing little settlment but I get alot of missing textures in the town. Once I uninstall the missing textures are gone. Can anymore help me with tha too?
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I'm wondering how people have such smooth running games and no jaggies. I have my Anti aliasing maxed out in the settings but I still get jaggies even on the models in the loading screen. I've tried turning FXAA on, forcing triple buffering, and disabling VSync, but it isn't helping. The game just looks horrible with all of these jaggies. I can't even appreciate things like the 2k hair I have added. I would greatly appreciate and advice. GPU: GTX 770 4gb CPU: i5 4670k RAM: 8gb Ballistix Sport ENB: Poupouri First Seed Extended V0.217
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- aa
- antialiasing
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Pardon the long winded post, but I've spent a lot of time tweaking and I have much to share and ask about. I got some textures to show up that were made invisible by adaptive AA. I just started a new game. I have been using enb .199 with mixed results. I do not really see much increase in performance, however it does seem more stable on my HD 7950 using a great many HD texture mods and almost 200 plugins. My textures folder is almost 14 GB. So I'm setting out to squeeze as much FPS as possible. First off I HATE aliasing. It is my number one pet peeve. The conundrum- enb works best with no hardware AA, but the FXAA/SMAA/ENB-based AA/solutions have little effect, especially on foliage or reflective light. But I can live without the top shelf ENB effects. The game's built in FXAA is ok but I use it as a secondary and mostly to soften the look of the game. Multisampling AA is poor unless set to at least 8X. But even then foliage still flickers. For me that equals about 28-40 FPS on average Adaptive AA is great, but you get transparent/invisible textures. Needs to be at least 4X and my FPS is 40-52 outdoors depending on whats around. I notice NPCs really hurt my FPS Supersampling 4X is the look I want, but it cuts my FPS down to 22-32. I went back to adaptive AA and experiemented. For me the first issue I noticed was invisible candles. So I extracted those meshes from the Skyrim-meshes.bsa to my data folder. Now they appear only slightly transparent. Definitely can live with that. Still testing things......does anyone have any any ATI-related AA input? Whether to override/enhance, or types used? i5-2500k 4.0Ghz 8 GB RAM 2133Mhz HIS HD7950 1000core/1450shader
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- adaptive aa
- ati
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Hi Folks. I'm looking for possible suggestions for fixing this; so if you have any idea at all please let me know. I'm making a version of the Vault Suit with "62" on the back. So far so good; I got the female and male dirty version to work fine both on the player and on npcs and followers, but using exactly the same technique I can't get the replacement number to show up on either the male or female clean version. I've done the material replacement thing with the .dds and .bgsd files, also the Armor Addon etc. Also, when I look in the model data for the clean suit, it actually shows the new number on the back...but not in game! Each time I do a change I want to see I reload the CK so that's not the issue. The clean suit defaults to the Vault 81 pattern, which is also strange since I used the Vault 95 suit as the basis for this changed version. Admittedly, I am in-game testing using a modded game that I have just stuck the mod into. I suppose that could be a cause, but to show one and not the other version of the suit? Bizarre. So yes, if anyone has even a vague clue please let me know. EXTRA: When I do the "material swap" thing on an actor in the CK the new suit does show up. However, if I put that same suit in an Outfit and add that to the NPC, it only works with the dirty version and the clean one defaults to 81 again.
