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Showing results for tags 'actionscript'.
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Hello everyone. My name is Pavel and I have been working as a Python web developer for over a year. Now there is an urgent desire to make one modification, which is tied to SWF and ActionScript. If I understand the language itself, then I have a lot of common questions. These questions were previously addressed to a certain person, however, he no longer visits Nexus. Thank you all in advance for the answer. 1. Tell me, in ActionScript projects, what is your usual folder structure? 2. Are you writing the main file, which is the entry point? If so, please show me some example of your own. Because it is unclear how to compile the project completely. 3. In many scripts, I see code with external borrowing of the following type: [Embed(source="/_assets/assets.swf", symbol="zzfollower3")]. But I can't find such a file /_assets/assets.swf in the game resources. 4. When you click the "New project" button in FlashDevelop(if you use it), what type of project do you choose?
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- actionscript3
- swf
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Since actionscript as a programming language is really limited, I've been having trouble setting objects by value instead of by reference. I've seen multiple ways of doing this on other forums for general flash development, but I can't get them to work within the UI kit (from Mardoxx). Is there a way to do this within an actionscript class file? Do I need to write an SKSE plugin to do this or something? It's really vital as far as I can tell.
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So I could be wrong, which happens quite often. x) But I think my last post was shut down due to being in the wrong section. I am unsure, I just can't find it and I didn't receive a warning so I may have just lost it. But I thought I would re-post this because I think it was shut down. I currently am trying to develop a mod, it needs a flash file to communicate with an skse plugin. I do not have anything made besides the flash file, and a partially done plugin. I need to be able to communicate with the skse plugin via the flash application in skyrim. I know skyui does something like this. but I think it only does it from within a save game. I am just wondering if it is possible to do this from the start menu. I can't seem to find much info on it anywhere. I messaged schlangster but he hasn't seen it yet so I was hoping i could get some input here. If anyone has any knowledge of skse and as2 flash application communication please let me know. My skype is Serifaz2 look forward to hearing from you :)
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Hi, I'm having trouble accessing a variable using UI.GetInt(), particularly iPageSetIndex from BookMenu.as, which I believe is the number of the current page of the book that the player is currently reading. Looking through the Unofficial Skyrim UI SDK files, I found BookMenu_mc, which seems to be what I'm looking for, but when I put that on the target parameter like this: UI.GetInt("Book Menu", "_root.BookMenu_mc.iPageSetIndex")it always returns 0. I've searched around and found some examples like this one and the one included in the SKSE UI.psc script and they seem to work just fine, but for some reason, I can't get any variables from the Book Menu. I think it might be the path of the target parameter that is wrong, but maybe there is something else that I'm missing. Here's a simple test script I've been using: Any help would be appreciated, thanks.
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Hey modders! I've been trying to figure out how to save data from inside a SWF's AS3 (the SWF being decompiled from the Fallout4 - Interface.ba2 file). SharedObject.getLocal doesn't seem to work (at least I can't figure out how to get it working), and since it isn't AIR, I can't use FileStream. I wasn't able to find any kind of Scaleform solution. It seems SharedObject.getLocal is supposed to work in the latest version of Scaleform unless disabled. I've researched for a week now on coming up with a solution. I have a potential solution in the works, but I was wondering if anyone was able to get a relatively simple solution going (such as figuring out how to get SharedObject.getLocal to work) before I dove into that. Thanks! Jonathan Chan
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Good morning everybody! I just started messing around with some UI stuff ... So, I edited some text in an action script file (text that gets displayd when a holotape gets loaded), and now every single character in that edited holotape shows up as a "rectangle", not as an actual character. I just edited some text, nothing else ... It's like the game doesn't "recognize" the font or something like that ... But I didn't change anything font-related, just the actual text itself ... I "recompiled" the FLA file after editing it of course ... What could be the reason for this and how can I "fix it"?
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- actionscript
- as
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Good morning everybody! I know that you can do some cool stuff with actionscript. And I know that you can do some cool stuff with papyrus scripts. But how can I "send" a variable from a actionscript-script to a papyrus script? For example, I want to set up a custom terminal where the user can enter some text. (can easily be done in actionscript). And I want to have a script attached to taht terminal that will control some "in-game" stuff (enable and disable things, ...) based on what text was entered into the actionscript-thing. So, how would this be done? I have found some mods that have "user entered text", like the "journal of the sole survivor" mod, but that does everything (except giving the player the holotape) in actionscript and doesn't actually "interface" with the "papyrus scripting system" ... Any help would be appreciated ...
- 5 replies
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- ui
- action script
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