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Showing results for tags 'alert'.
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I'm wanting to mod Whiterun's Hall of The Dead. Add more enemies, rooms, cooridors, etc. I've already added a few more ghosts and skeletons, but a problem I'm running into is as soon as one enemy is alerted to my presence, ALL enemies in the cell come rushing at me all at once. From behind closed, locked doors and everything. :tongue: So I'm wondering if there is something that can be done in the CK that will prevent enemies from the other side of the cell from 'hearing' the action. The first thing I'm gonna try is setting up 'rooms' in the CK. If that doesn't work, then I'm relying on you for help. Thanks! :D
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I'm really interested in having a visual notifier/alert that shows me I have entered combat, something is coming after me, etc. Whether it's a glow around the screen, a message in the corner, or something else along those lines. I find myself using stealth a lot in areas I'm unfamiliar with in order to know whether or not I've entered combat (gotten "aggro" on something), or in hopes that I see the bad guys before they see me. It sometimes feels like a restriction... I'd rather run around freely without stealth and not worry about almost pissing myself when something sneaks up behind me and bashes the hell out of me. I've yet to find a mod that does something like this, besides some that change the audio combat music, which I'd rather not do. Sometimes I may not have the game's audio on. Thank you to anyone that takes on this request! I'm really not as picky as I may sound! Any kind of visual alert should work, as long as it doesn't pause/interfere with gameplay.
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I have a question that involves a process I would like someone to tell me if they know what exactly is involved in this process ? I attack a workshop Robot, he and other robots will become hostile towards me, including new robots I create. What is active that needs to be reversed here ? is the player now an enemy of factions ? If I cancel some known things the robot still pursues to attack (Target as actor).SetAlert(false)(Target as actor).StopCombatAlarm()(Target as actor).SetRelationshipRank(Game.GetPlayer(), 4)(Target as actor).SetPlayerTeammate(True)(Target as actor).SetAttackActorOnSight(False)(Target as actor).StopCombat()(Target as actor).SetAttackActorOnSight(False)(Target as actor).EvaluatePackage()
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I'm not sure if this has been requested before, but I would really like to hear the detected sound when the dragonborn is discovered by enemies. The cherry on top would be placing an exclamation point above the heads of enemy npcs xD. Thanks for taking the time to look at this.
- 1 reply
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- metal gear solid
- detected
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Hi, hope someone has a good solution. Is there any mod, what fixes the problem of FO4, what causes every enemy around a sneak killed one by melee attack, to be alerted? Can't find any mod for it, or do only I have this issue? It's like, going for a quest, building or outside. Enemies are heavily spread, through walls, huge distance or even complete buildings. But when I sneak up to someone and the killing animation appears, every enemy attached to the victim will be alerted instantly, even if their in no way in contact with. That's pretty annoying.
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So, launching my Skyrim thru SKSE and avast quarantined it, anyone else? A false positive maybe?
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- avast
- false positive
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Whenever I talk to someone from the temple faction, they alert the guards and start attacking me. I have unchecked every mod I have, but still the problem appears. Can somebody be so nice to enlighten me?! :laugh: Maybe someone had similar problems... (It happens with every character, new and old..)
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Thanks modders, for making this game even more enjoyable on PC than it is on xBox! Awesome job on the mods so far, my game looks amazing and controls are excellent. Here's a little tweak I reckon -although what do i know- won't be very hard to accomplish: A proper alert for when you're being summoned to another player's world. I tend to pop down a summoning sign, kill everything there is to kill without losing the summoning sign and run off after the kids or go watch t.v. on the couch while I wait to be summoned. The sound we get when (if) we're being summoned now is quite hard to hear and only audible when the summon has already happened. It'd be great if we could have the "you are being summoned" message also trigger an alert or alarm sound, so we know we're to rush back to our keyboards and engage in jolly co-operation! Thanks in advance, also from the poor folk trying to summon the afk Sun-bro!
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Dear beloved modders of Fifa 23, can you guys update your mods?
