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Found 3 results

  1. A few mods out there get rid of fast travel all together... But I'd rather have a mod that allows me to fast travel while there are "enemies nearby". I've searched the Nexus and the forums and couldn't even find a request for this! I'm really surprised. :confused: I've tried using the "tdetect" console command to get around this, but it doesn't work for that. Besides, I'd rather just have a mod that takes care of it for me instead of having to use the console (if there is in fact another command that works) every time I'm too lazy to run around looking for the nearby enemy. :happy: Anyone willing to take this on?
  2. The idea is simple, I think Vampire Lords should retain the ability to cast spells in their alternate form. I am trying to do it myself but the creation kit won't allow me to edit the vampire lord transformation script ..unsure why! The easiest way might be to alter the script that alters the player's favourites list when transforming so that it does not remove any spells. Or perhaps add a hot key that allows access to the spell screen? I would do it myself but the creation kit isn't allowing me to alter the transform script :P I am also trying to add a quick hack spell (given on transformation) that toggles the Game.SetBeastForm() true and false ..thus hopefully allowing a Vampire Lord to access his stuff while transformed or the Vampire Perk tree via a simple toggle. Dirty and hacky but ..I would be happy with it. (Obviously one shouldn't try to equip armour etc over the vampire lord form ..). Reasoning as to why this is sound and balanced: Frankly the whole concept of a Vampire Lord at the moment is flawed in my view. For example, no one expects a werewolf to cast spells. All lore states basically that a werewolf is a brute force killing machine. It loses the ability to speak, to handle items or to gesture properly - so current mods up the damage & armour rating of werewolves but don't allow them access to their inventory or spells. Fair enough. But Vampires are not mindless killing machines. They are intelligent, ancient, educated and ever so much more sinister. They retain the ability to speak in either form (proved by Harkon in game). To gesture accurately. To hold items (assumed, but no Skyrim spell requires items to cast that I know of, so the point is moot). Why can they not cast spells? By granting this you aren't giving the player anything they didn't already have and couldn't already do. In addition the transformation into a Vampire Lord will remove any gear that decreases the cost of spells or grants extra magicka, hence this will undoubtably decrease the actual effectiveness of a mage player but allow them to play with snazzy abilities. (Any mage I build has almost every slot filled with +magicka +magicka regen -cost items up to about 80%). Basically I want to make a mage that can switch to Vamp form for some snazzy extra abilities (or remain in human form for cheaper spells). I really can't see why he should give up the ability to cast fireball (after giving up 80% cost reduction, armour, weapons and like I don't even know how much magicka regeneration!). I think this limit adds nothing to Vampire Lord, either in terms of balance, fun or usability. Frankly I think it makes Vampire Lord boring and totally useless. I know there are mods that add abilities etc to the Vampire Lord to make it more interesting and playable. I don't need more spells and abilities. Just let me keep my old ones :P
  3. Is there a mod that allows my companion to sit behind my back on the same horse that I'm riding? Cause it's something that I think would be a fine touch of immersion and interactivity with my companion. If the description weren't detailed enough, here's what it would look like http://tommyimages.com/Stock_Photos/Caribbean/Cuba/Life_in_Trinidad/slides/Cuba_1668-Horseback_Riding.jpg
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