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Found 3 results

  1. Hello! This is my second time through Skyrim, and this time I got to the choice between Vampire and Dawnguard, and went..neither. I have already slain the Dawnguard and made Isran my thrall because of course I had the blood chalice and they sent assasin Dawnguard after me. I also want to kill Harkon (shouldn't he be the head of the werewolf faction? Anyone?) and keep the blood chalice. But I still want Auriel's bow and there's not a quest unlocker for that quest. And enough with Serena! I want to kill her and take the scroll. And- I downloaded the kill all NPC's mod- and guess why Isran is my thrall and not dead? Probably because I was midquest, no? I would love to do the "make your own mod thing" but I figure if this hasn't been done, it's probably a major overhaul and will require many hours and lots of cursing, not to mention the experience needed to not break things. I have also chosen not to do Civil War until later if at all. I might just kill them all.. At any rate, I have tons of save games, so I can go backwards as far as I need to- if for example I have to be at the beginning of the Blood Chalice quest or not do it yet. PLEASE!! :D
  2. So, after several hours of playing and working on building my settlement in Sanctuary Hills, I got to wondering, "Could I build an evil settlement? If I decide to play as an evil character... can I recruit bad guys to my settlements? Could I enslave people?" Now, I usually play as a good guy, but I've gone off on a few bad-guy runs now and then in past Fallout games. I enjoy open-world games that allow freedom and balance in various playstyles; the freedom to just go in a different, unexpected direction, to play as someone/something you never would in real life be. Likewise, I know other players enjoy exploring the darker side of the wasteland (and themselves) and go all-out psychopathic in thier games, too. Especially with this genre of game, with it's dark themes, and sometimes off-key stories. Think about it; in Fallout 3 players could be an Evil SOB if they chose, and Bethesda really worked to allow that flexibility. For instance, when the Lone Wanderer reaches Paradise Falls, the slavers offer the strictly profitable quest which sees the anagonist enslaving people. Knowing that Fallout 4 also supports an evil-ish playstyle (well, more of a sarcastic jerk, but that's close enough), it got me thinking; could we create our own Paradise Falls or is that likely outside the scope of what they have planned? So far I haven't seen that capability in the settlement system - but, then again, maybe its because I'm playing a good karma character. EDIT#1: Turns out, apparently, that Bethesda chose not to build in an evil playability into the game - for some reason. Why they made that choice, one could speculate, is currently uneplained - but we can only hope either it gets added in a future update or DLC, or the modders make it a reality. Until then, we're left with a screwy system that only allows us to toe-the-line of being truly despicably evil. I looked around, but couldn't find any mention of this playability in the game - though, if anyone has, please do tell. I also, on a cursory search, couldn't locate an existing mod request that discussed this - likewise, if there is, please let me know. Thus, I have a mod request; Evil Settlements: Alternative to establishing a "Good Faction" settlement to rebuild society, instead curate a settlement of anarchy and destruction - hire "Evil Factions", capture slaves to work your fields, and wreak havoc unto the wasteland. Become a Warlord and watch the world burn! *Muah-ha-ha-haa* I know this is going to require a lot of work - and the Creation Engine GECK - but I thought it was certainly worth proposing as a challenge to the modders. Please to discuss. EDIT#2: So, it turns out I wasn't the only one to have this epiphany; In FALOUT 4 You Cannot Be Evil by ZiggyD Gaming
  3. Hello there, I've had times where I've attempted to place an object only to be met with a red border preventing me from doing so, however, this red border seems to show at times where it appears an object shouldn't conflict with a previously placed object. This issue has happened in games before; Cities: Skylines, and Fallout 4 are two of the obvious ones, but with mods that assist in fixing the issue. Cities: Skylines has a mod called Anarchy that allows roads to be placed through buildings, trees to be placed on roads, and whatever else the user wants to do, no matter how unrealistic or wild it may seem, but users don't use it to be wild and unpredictable, they use it to create beautiful scenes that would otherwise be impossible in vanilla. Fallout 4 has a myriad of issues regarding placement, so when a user became sick of it, they created the mod, "Place Anywhere" which prevents objects from appearing red at all, they can be placed anywhere and can be used to scrap anywhere as well (so long as the assets used are scrapable anyway). Now Two Point Hospital also has the issues that these other two games face, and so it's only right that it too has a mod that allows the placement of objects anywhere, this way rooms can be designed to be more compact and made to look much nicer as a result. Thank you.
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