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See title. When I first played Skyrim, I wasn't too enthusiastic about the Civil War, so I did that quest line after doing all other quest lines (save for College of Winterhold, as my first character was not a mage). However, upon doing the Civil War quests, I found myself swimming in Daedric swords (not literally, that would be painful). Next play-through, I was a bit more enthusiastic about the Civil War and did it a bit earlier, but all I got were Glass and Ebony Swords. Obviously, the sword distribution is level-based, but what is the minimal level for Daedric swords to appear as quest rewards for Civil War missions?
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Hello, I am listing my mods for my next play trough and was planning on becoming a vampire. Now I like vampires as they are in the vanilla game. I like vanilla vampires because they are created by Bethesda and because of this they remain true to the lore of The Elder Scrolls. Because of this I do not really want to use a 'reversed progression' mod. But that creates a problem, see: I like the idea that I 'have' to feed. But in Skyrim with Dawnguard you are no longer hated at stage 4. So, at stage 4, your both at you're strongest and you're no longer hated. That raises the question: Why bother to feed at all? Or am I mistaken is there some use in vanilla Dawnguard for feeding as a vampire? Thanks for reading.
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LE Blade and Soul Anime characters as Followers please!
kristophucer posted a topic in Skyrim's Mod Ideas
A new anime called "Blade and Soul" just came out based on the MMO game version. the anime contains some EFFING HOT FEMALE characters. can someone please recreate these character for skyrim as marriageable followers and some of their armors and weapons too for the player to use since some look really badass!!! EXAMPLE IMAGES ============== http://img1.ak.crunchyroll.com/i/spire1/e88dbb30a63cbfe9d23cea33ea834b6e1394415466_full.jpg http://dalian.7thstyle.com/2014/03/blade-and-soul-anime-key-visuals-seventhstyle-004-614x1098.jpg http://c.mwp4.me/media/wallpapers_1080x1920/anime/1/1/blade-soul-anime-mobile-wallpaper-1080x1920-5280-2797678590.jpg GOOGLE IMAGE URLs ================== http://www.google.com/search?source=lnms&tbm=isch&sa=X&ei=93o_U4LZEqTe2QWG8IGQBg&ved=0CAYQ_AUoAQ&biw=1024&bih=667&q=Blade%20and%20SOul%20anime%20characters#facrc=_&imgdii=fhTucNFHKf1p3M%3A%3BjSIynG-1BCnVIM%3BfhTucNFHKf1p3M%3A&imgrc=fhTucNFHKf1p3M%253A%3BuXIUQSG1IXSs8M%3Bhttp%253A%252F%252Fwww.cyten.co.uk%252Fwp-content%252Fuploads%252F2014%252F02%252Fcharacters_BladenSoul.jpg%3Bhttp%253A%252F%252Fwww.cyten.co.uk%252Fblade-soul-anime-adaptation%252F%3B900%3B450 ============================================================= also a minigun mod with a zombie invasion mod and some other guns would be an epic mod too ~~~ Sincerely ~~~ Thank you -
I made a vampire, to try out vampire lord, and I liked it so I played through the main Dawnguard questline. However, I got a problem. When I get blood-starved, everyone attacks on sight as though I never got Dawnguard DLC. I tried curing my vampirism then ask Serana to make me a vampire again, no effect. It's annoying because I always have to go to Septimus Signus' Outpost, use Vampire Seduction, then feed on him. I can't to to Castle Volikhar because everyone there attacks on sight too... I'm not bothered by the sunlight stuff so I don't really want to feed. Help please? (Might be one of my 100 mods lol, but I doubt it.)
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I've recently added a few more mods to my Skyrim using the Nexus Mod Manager. Everything was running fine up until I installed 4 or 5 new race mods and a Skyrim update. I've tried turning off the mods and everything, yet my Skyrim still won't stay open to get to the main menu. I really need help I don't know what to do!!!
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Good evening everybody! I just decompiled some of the UserrInterface stuff from Fallout 4 and it doesn't look too complicated. I think I could figure out how to create a custom "Level up perk menu" thing. But the part that I didn't figure out yet is how does one of those ActionScript menus(for example the LevelUpMenu.swf) "tell" the game that a certain perk was selected by the player? In this file, there are just the things like what animations to play, how ithe menu is laid out, .... But no actual "if this object is selected, check if the player meets the requirements for the perk and then apply the perk to the player". I know that the perks, their effects and requirements are defined in the CK, but how does the game "know" that the player selected a certain perk? Is there another "thing" "between" the SWF and the "game engine" and how can I find it / modify it? What I eventually want to make is a custom perk system for crafting, the vanilla level up menu should stay the way it is. So that when the player presses a key , let's say H, my custom perk menu will show up.
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Good morning everybody! I just started messing around with some UI stuff ... So, I edited some text in an action script file (text that gets displayd when a holotape gets loaded), and now every single character in that edited holotape shows up as a "rectangle", not as an actual character. I just edited some text, nothing else ... It's like the game doesn't "recognize" the font or something like that ... But I didn't change anything font-related, just the actual text itself ... I "recompiled" the FLA file after editing it of course ... What could be the reason for this and how can I "fix it"?
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