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Showing results for tags 'attack'.
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I like the action of running the lightsaber in fancy and fast like the prequel series, so I'm very satisfied with the Faster Crossguard Stance mode x3 version(https://www.nexusmods.com/starwarsjedisurvivor/mods/256?tab=description). The problem is that I think other stances are too slow, but there's no speed-related mode for other stances. The current trainers don't have the ability to adjust the speed as neatly as that mode, and I tried modding but failed(not even closed). I wish there was a mode that could triple the speed of other stances.
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- ligthsaber
- speed
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I was wondering if there was any possibility for a move and/or weapon that functions similar to False Swipe in Pokemon, that would leave a Pal at 1 HP even if you keep attacking it with the same move or weapon? Just to make it easier to catch things, like how I always used the move in Pokemon. I wouldn't want the effect on all moves or weapons, since that would make catching the only way to resolve combat aside from running scared (my usual strategy works great sometimes), but as an option it would be lovely
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Does any one know if it is easy to make a mod that only allows an enemy to do a certain type of attack, for example, having stormtroopers be only allowed to melee and not use any other weapon? What about modding for Cal? I want his character to not default face the enemy if he gets hit from behind. Or are these mods more involved? I tried looking through the defaulengine.ini file but don't know how to read it. would making these specific mods just require knowing how to edit the engine.ini file and generating a .pak file from it?
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- star wars
- fallen order
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Hey guys, how are ya? Been having a bit of a problem with Skyrim these days. I was more than a week away from my 300+ hour save because of work and after all that time I couldn't wait to load my game and go though a whole night of playing. Then I've noticed a problem: all of a sudden ALL NPCs simply don't attack me. They don't turn aggressive at all (the combat alarm doesn't start). All of their "getav aggression" values were over 1, which means aggressive. Still, they wouldn't attack, even if I attacked every one of them until they died. Tried using tdetect, tcai, recycle, resurrect, etc. Nothing works. The problem happens even if I start a new game. Can someone help, please? I have a loooooooong load order, and my game runs ok (no playthrough crashing after 30 minutes). Load order:
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- npc
- aggression
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It's been 8 years since the game is out and i don't know why a mod that lets you attack using melee weapons while in air/jumping hasn't been made, it's weird that you could do it in fo3/nv but can't in 4.
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I recently got into playing Overwatch and one of the features of the game is that if you hold the attack button - left mouse button for me - your character will continuously fire/attack with their weapon, regardless if they don't have an automatic weapon (like a revolver for example). Even if they run out of ammo while you're doing it, you can keep holding the attack button through the reload and they resume firing as soon as they finish. No idea what this feature is officially called (or if it even has an official name), but it's one I've come to like. If you haven't guess what my request is yet, I respectfully request that this feature be modded into Fallout 4.
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Hi, I'm trying to find the data where the Feral Ghouls charging attack is kept so as to allow to players to do a similar attack when they're using unarmed if they have the 'blitz' perk - give it a non-vats usage. But I can't find it, so anyone that can help would be greatly appreciated. Thanks in advance! ~Fulcon
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TL;DR: There a mod that increases number of points enemies may potentially spawn from when attacking settlements? (Not -just- attack frequency or strength, nor moved existing spawnpoints. I mean MORE of them.) I was wondering if anyone knows of a mod that increases the number of spawnpoints for settlements to be attacked from? Some settlements have a ridiculously low number of spawn points, even 1. I, personally, would like to immerse myself in the game by defending not just one all, or.. heck, having just 1 wall. I know, I know, a completely walled off settlement tends to have spawns inside of it instead of outside... Still... I wanna be surrounded by the enemies. I found ones that increase the rate of attacks, but not the number of potential locations to be attacked from. Preferably I'd like a mod that either has adjustable spawnpoint settings, or at least 1 to 2 points per side of the settlement / logical locations one may variously approach the settlement. That, combined with higher attack frequency and higher attacking numbers of NPCs at once would make it a REALLY interesting game.
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- settlement
- spawn
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Hello Dear modders. I would like to see a mod or even working Cheat Engine .ct (Cheat Table) file which will modify player character attack speed. I don't care about Pawns, me, like many other players prefer to play DD solo. It would be awesome to change player attack speed - with access to that, we could do many cool stuff, for example something like that (with help of Cheat Engine) as I've done with Dark Soul's (no idea how to change speed in DD) Thank You.
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- attack
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I find this message very annoying so tried to change its record setting to make it blank in TES5Edit but cannot find it anywhere - I have done this for other annoying messages but this one is proving very difficult! Am I just missing it or is there actually no setting for this? There doesn't seem to be any mod that fixes this either.
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My character is not making grunting sounds when attacking. (this only happens when I start a new game, my lvl 53 char is fine) It's also ONLY the attacking sounds, the sprinting-breathing and death sounds are there. My old character still makes sounds, so it's not like there's missing files, and the recent mods I added are in the textures folder. I do however have a suspicion that my problem is being caused by the nude mods, or the Ugly Bronze Shine Remover mod. My mods are: SkyUI Random Alternate Start Nude Females Nude Males v0_4 Ugly Bronze Shine Remover I'd really like some confirmation on this. If anyone with these mods can start a new game and test the attack sounds, I'd really appreciate it. (UPDATE) Turns out it had something to do with the loading order of my current mods. Funny how that works.
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Hello there! I'm having a serious problem when playing through the last mission of the stormcloaks side. When we enter castle dour to "make surrender" general Tillus, they start speaking to Rikke and at the end they fight. The thing is that in the moment the fight unleashes, Solitude guards appears from nothing accusing Ulfric of Vampirism; saying things like "die vampire!" and so. If I dont defend Ulfric, the quest never ends because he gets up and the guards attack again. If I kill the guards, I get 1000g of bounty and here comes the great part.... *drums rolling*.... Stormcloaks soldiers enter Castle Dour and start trying to kill me -.- I'm actually a Lord Vampire, but I never transformed neither used vampire drain or so. PD: when Ulfric is accused of vampirism... he starts shouting like a Draurg... He actually start SHOUTING. EDIT: Now I know the shout is an ability he has, whoops! I mean, WTF.
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Hello everyone I have been trying to create a Stack of hits ability. I tried studying some mods like Ordinator. Which have abilities that work with stacking hits. I explored it but couldn't understand very well. One thing I noticed is that it lives Floating Variables from 0 to a final value of your choice. But I am not quite sure on how to complete create this, also if it would need scripts or not. Also two more questions regarding stacking: - Is it possible to make the effect stack on the specific enemie you are fighting? and not just an overral stack that will increase with every enemie you hit? For example: You are fighting 2 enemies at the same time, you hit the one them 3 times and the other one you hit 2, that said, one of them have a 3 hit stack on him, and the other have 2. - Is it possible to make the stack effect go down as time goes? For example: The stack limit is 10 hits, you are at 7, but every 3 seconds the stack decreases by 1 point? you had a 9 seconds gap between the last hit, you lost 3 points on the stacking and it went down from 7 to 4. What I am trying to do is to create a Bleed mechanic as seem on Dark Souls. If is there a tutorial for it that I could read or watch, or even if you could give me a little light on where to begin, I would be grateful
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Hello all, I've seen a few mods that have followers or other NPC's using attacks by Elysees, I tried to open a follower .esp I have (for personal use only as I can't release assets from it since they are from a Japanese site and I am unable to get permissions) as active and opening the Maximum Drive mod's .esp and duplicating all of the appropriate entries, also making sure the scripts were created. My follower still will not use the attacks, I had a feeling there might be a specific way to script or set a Combat AI to use such attacks? Any assistance would be appreciated. Thank you for your time.
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I'm certain it has to do with crime factions but i can't figure it out. basically, I want to create an experience close to the actual game where the npc's in this area are friendly but if the player commits a crime, they turn against him/her. so how do I manage that? So far, I've created a faction where the player is a friend (so they don't attack) and then i created a crime faction that does not include the player, but it does track crime. What am I doing wrong or missing?
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- creation kit
- fallout
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Hello Folks! After searching through the whole net several times, i still couldn't solve this problem. When performing attacks in combat, the mouse sensity always drops down really low, so it's really hard to move (idk if this is supposed to be) and it's really annoying, since after the animation is done, there's still a time like a second, for the attack to end. If you guys have any ideas or mods, that could help me to solve this, i'd really appreciate.
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Hello. I have a small mod request to TES IV Oblivion - player "overall" speed multiplier... By "overall", I mean both movement and attack speed multiplier, independent of speed stat, encumbrance and weapon type currently used (just multiply current speed values which player has from current speed attribute/encumbrance and weapon type currently used). I've browsed internet for console commands, cheat engine tables, mods, but found nothin. Only console commands for Fallout 3/NV and TES V Skyrim. Don't work in Oblivion. And just walk/run speed changes through console/mods for TES IV. Would be happy if latest Unofficial Oblivion Patch supported (to make it work with most of mods, like Maskar's Overhaul). For what do I need that stuff? Just want to increase every opponent "overall" speed compared to hero with that - just speedhack whole game (with Cheat Engine Software), and then just lower overall player speed with modded speed multiplier. I've done that stuff in Dark Souls PtdE, Dragon's Dogma, Gothic 2 and had a blast from playing it with that speed changes, can't return to vanilla speeds anymore. I want to replay Oblivion (hmmmm couldn't count which replay will be :laugh: ) but I would like to make melee combat more intense. Not interested in enemies power boosting, I prefer melee AI mods + speed increase changes over that. Thank You for any help.
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- mod request
- speed
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Hello there, First of all, English is not my native language, so bare with me. I have recently discovered a game breaking bug related to Werewolves and Werebears (for players and NPCs), more specifically the Attack Events that the "WerewolfBeastRace" is using. I was testing some werewolf self-made perks and I have noticed that sometimes my werewolf was doing insane amounts of damage for no logical reason, so I decided to investigate further... Using the Damage Notify ( https://www.nexusmods.com/skyrim/mods/36823 ) and Floating Damage ( https://www.nexusmods.com/skyrim/mods/87895 ) I have noticed that this bug comes in two shapes in two different occasions: 1. When moving in any direction and using a regular Left or Right claw attack (not dual, not power attack) and stopping from moving exactly at the same time when your claws hit your target, they will take the damage two times instead of only one time (see screenshots). The attack sound will also play two times. Same for NPC werebears and I'm 100% sure that this applies for NPC werewolves, but I haven't tested it yet. 2. When sprinting and attacking using Left or Right claw attack, 80% of the time, you will deal the damage 2 or 3 times instead of only one time. Also, as above, the impact sound will play multiple times. I have also tested this with a newly installed Skyrim without any mods or .ini files modifications, so it has always been there. So after extensive tests I have narrowed the problem down to the next AttackEvents types: attackStartLeft, AttackStartLeftSide, AttackStartLeftSprinting, attackStartRight, AttackStartRightSide and AttackStartRightSprinting. The power attacks, regular left or right claw standing attacks and dual attacks of all kinds are not affected by this bug. I think if your claws strike at the same time you stop from moving, the game detects that your character is both standing still and moving at the same time so it uses two Attack Events instead of one. I have tried to fix it in Tes5Edit, but without any luck. If I will find a solution I will upload a fix on the Nexus, until then I would appreciate any help in solving this. Regular moving and stopping attack ss: https://ibb.co/hM9UCU Sprinting attack ss: https://ibb.co/dpnue9 Examples in Tes5Edit: https://ibb.co/fSjJ6p Even though DamageNotify says they are power attacks, in fact they are not flagged as power attacks and they do not consume any stamina therefore, they are regular attacks. Thank you,
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Hi everyone, If you read my other post you'll know I am creating a new lands mod. I have finished most of the world building and have come across a problem with NPCs and their detection radius. The problem is, it is insanely high. For example, I have one interior for a mine that I'll be honest I copied from Skyrim, and then changed a bit of clutter and changed the layout slightly. However, in my version of the mine, basically as soon as you go in and walk for like 10 seconds to start combat with the first NPC every other NPC in the mine detects you and starts searching for you. The final room is the only one that works normally, where the NPCs dont start detecting you until a realistic point. This is obviously very weird and a bit game breaking. Now, I have optimised the interior by placing room markers and portals, and that helped a tiny bit but did not fix the problem. Is there anything else I need to do? In one of my other interiors, there are necromancers and draugr. This may be untrue, but when testing I seemed to notice that the necromancers detect you really quickly and easily like in the mine, but the draugr do not. Which is strange, because the NPCs in the mine are draugr. Like I said though, this might not be like I said, I didn't really test it fully. This is not just a problem in interiors, but also occurs in my exterior bandit camps as well. Basically almost the second they load in the distance, they detect you and start searching for you. I have not generated LOD yet. I am porting in as a level 1 with iron armor, because I am using coc straight from the menu, so obviously I will naturally make a lot of noise, but this just seems excessive. I really hope you can help me out on this, Thanks
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Realism VS Difficulty? For roleplaying purposes? Realism everytime. So how come I can't one-hit-kill NPCs that are just wearing clothing? Or even still, how come I can't one-hit-kill unaware NPCs at all? It would be much more realistic in my opinion for you to be able to OHK anyone so long as they are not in combat against you as you would be in casual conversation, then suddenly they'd find a sword in their stomach or an axe in their neck :ninja: So that's my mod request from all you talented mod makers, maybe it's cheat-y, but I'd like a mod where you can one-hit-kill unaware or under-protected NPCs. Please and thank you! :happy:
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Bash After Releasing Block And Trying To Attack
imaginarycheese posted a topic in Skyrim's Skyrim LE
There's this glitch I've had where when I raise my shield or block with my weapon and then try to attack after letting go of RMB, (i.e. to counterattack after blocking) my character will do some bash/sort of no effort bash. I've had this bug for a while now and always figured it was just a bug in the vanilla game, but recently it's been really bothering me and I decided to load up the vanilla game to see if it was. But turns out I can attack as soon as I let go of RMB. I'm guessing this is caused by Ultimate Combat or Action Combat since I have had those for quite a long time. Help would be fantastic. I also had a look at this kind of old thread: http://steamcommunity.com/app/72850/discussions/0/535150948599911190/ It could be of some help. (as in removing old outdated mods) Help would be fantastic. My load order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Wyrmstooth.esp JSwords.esm Omegared99-Compilation.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp AmazingFollowerTweaks.esp Convenient Horses.esp SkyUI.esp Dual Wield Parrying_SKSE.esp AOS.esp Combat Evolved.esp Immersive Sounds - Compendium.esp dD - Enhanced Blood Main.esp Wintermyst - Enchantments of Skyrim.esp dD-Dragonborn-Dawnguard-EBT Patch.esp faster vanilla horses.esp Guard Dialogue Overhaul.esp 3DNPC.esp Purity.esp MoreBanditCamps(Explorer'sEdition).esp Artifact Disenchanting.esp Action Combat.esp Enchanting Freedom.esp ethereal_elven_overhaul.esp OBIS.esp Scarcity - Less Loot Mod.esp Dark Light Templates.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp aMidianborn_Skyforge_Weapons.esp KamiTH.esp BFT Ships and Carriages.esp Rayg_AshstormNoSnow.esp UniqueWeaponsRedone.esp Unique Uniques.esp Darker Nights_10bl.esp WarmongerArmory_Vanilla.esp WarmongerArmory_DLC.esp Lore Weapon Expansion.esp WarmongerArmory_LeveledList.esp High Level Enemies.esp Cloaks.esp ktxcompleteskyforge.esp SMIM-Merged-All.esp Skyrim Shadow Striping Fix.esp JSwordsDistributionBalancePlugin.esp getSnowy.esp Footprints.esp Lightweight Potions and Poisons.esp Radiant and Unique Potions Poisons and BOOZE.esp Immersive Potions.esp iHUD.esp OBISDB.esp IHSS.esp JSwords_Load_Screens.esp AHZmoreHUD.esp NameYourHorse.esp craftingstuff.esp Omegared99-WeaponSets.esp Standard-15Percent.esp RaceMenu.esp RaceMenuPlugin.esp Random Alternate Start.esp RAS - Riverwood CharGen.esp Scarcity - 4x Merchant Item Rarity.esp Scarcity - 6x Loot Rarity.esp SFO - Dragonborn.esp Skyrim Flora Overhaul.esp Slightly Reduced Distance NPC Greetings.esp SmartCast_1_0.esp Supreme Fog.esp TCOSS.esp The Dance of Death - Ultimate Edition.esp TKDodge.esp WeaponRangeFix.esp UltimateCombat.esp attack commitment movement speed fluid 3.esp Mortal Enemies.esp unreadbooksglow.esp ValuablePelts.esp VHVP.esp Chesko_WearableLantern.esp Bandit Patrols.esp DSerArcheryGameplayOverhaul.esp Mehrune's Razor Power.esp Artifact Disenchanting - Dawnguard.esp Equipping Overhaul.esp Artifact Disenchanting - Dragonborn.esp Ordinator - Perks of Skyrim.esp FormsEdit.esp SkyTweak.esp Customizable Camera.esp BDYEB.esp Bucklers Only.esp Insanity's Shields.esp High Level Enemies - Dawnguard.esp High Level Enemies - Dragonborn.esp KTAAncientShroudedArmor.esp AOS2_EBT Patch.esp AOS2_GDO Patch.esp AOS2_Purity Patch.esp General Sam Final.esp KK_Lola_companion_wolfdog.esp ISCompendium AOS Patch.esp ISCompendium Enhanced Blood Patch.esp Cloaks - Dawnguard.esp Hothtrooper44_Armor_Ecksstra.esp Bashed Patch, 0.esp EzEMapSolstheim.esp EzEWorldMap.esp Also mod list because load order might have obscure things that aren't recognizable: +Bashed Patch Envir +Cloaks of Skyrim 1-2 Dawnguard +Alternate Ancient Shrouded Armor +B-D-Y-E-B Shield Mod +-Remove 3D Map Camera Limits- +Insanitys Shields +Real Bows +EzE's Artifact Disenchanting +Ordinator - Perks of Skyrim +Archery Gameplay Overhaul +TK Dodge +Combat Behavior Improved +Ultimate Combat +The Dance of Death 4-0 Beta - Ultimate Edition +Action Combat +Immersive Sounds - Compendium +Audio Overhaul for Skyrim 2 +Enhanced Blood Textures +Mortal Enemies - De-aimbot Your Foes +Attack Commitment +YY Anim Replacer - Natural Jump +First person sword on back animation and sound +Skyrim Weapon Positioning +YY Anim Replacer - Mystic Knight +Enhanced Animation +Young Female Face Texture +Wyrmstooth +Wintermyst - Enchantments of Skyrim +Wearable Lanterns 3 0b +Warmonger Armory Leveled List +Warmonger Armory DLC +Warmonger Armory Main +Vanilla Hair Variety Plus +ValuablePeltsV2 +Unread Books Glow +Unique Uniques +Unique Weapons Redone +True Wolves of Skyrim - 1k +Treehouse British English Version +The Chronicles of Steel - Skyrim +Supreme and Volumetric Fog +Static Mesh Improvement Mod Update +Static Mesh Improvement Mod +Smart Cast +Slightly Reduced Distance NPC Greetings +SkyTweak +A Quality World Map and Solstheim Map - With Roads +AOF Detailed Mountains +Skyrim Shadow Striping Fix +Skyrim Flora Overhaul Update +Skyrim Flora Overhaul +Skyrim -Community- Uncapper +SKSE +Skeletons of Daggerfall +Scarcity - Less Loot Mod +RUSTIC CHILDREN +Random Alternate Start +Radiant and Unique Potions and Poisons HD +RaceMenu +Purity +Pseudo Parry Animation +Omegared99 - Armor Compilation +OBIS +noboringsleepwaitmenu +No Weight For Crafting Stuff +Name Your Horse +moreHUD +More Bandit Camps Explorers Edition +Mike Foxs Darker Dungeons +Melee Weapon Range Fix +Lore Weapon Expansion Blade Of Woe +Lore Weapon Expansion +Lightweight Potions and Poisons +JaySuS Swords Compatibility Patch +JaySuS Swords V13C to V13D Update +JaySuS Swords +Insanitys Ebony Sword Replacer +Improved Horse step Sounds v2 +Immersive Weapons +Immersive Potions +Immersive NPCs +Immersive HUD +High Level Enemies NO FALSKAAR +Hidden Traps +Guard Dialogue Overhaul +Get Snowy V4 +General Sam Follower 2.2 +Fuz Ro Doh +Footprints v1 00 - Legendary +Fine Face Textures for Men +Faster Vanilla Horses +Ethereal Elven Overhaul +Equipping Overhaul +Enhanced Camera +SkyUI +Enchanting Freedom +Elven Weapons for Silence +Dual Wield Improved Animation +Dual Wield Parrying +Dragon Animation Replacer +Darker Nights Bl10 +Customizable Camera +Convenient Horses +Complete Skyforge +Combat Evolved +Cloaks of Skyrim 1-2 +Cell Stabilizer +Bucklers Complete - Bucklers Only +AshstormNoSnow +aMidianBorn Textures For Immersive Armors and Lore-Friendly Armor Pack +Immersive Armors +aMidianBorn Book of Silence - Weapons +LeanWolf's Better Shaped Weapons - All in One Installer +aMidianBorn Book of Silence - Unique Items +Mehrunes Razor -Improved- +aMidianBorn Book of Silence - Dragonborn DLC +aMidianBorn Book of Silence - Armors +Better Fast Travel - LOOSE FILES +Amazing Follower Tweaks +Unofficial High Resolution Patch *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 +Unofficial Dragonborn Patch +Dragonborn - CLEAN *Unmanaged: Dragonborn +Unofficial Hearthfire Patch +Hearthfires - CLEAN *Unmanaged: HearthFires +Unofficial Dawnguard Patch +Dawnguard - CLEAN *Unmanaged: Dawnguard +Unofficial Skyrim Patch +Update.esm - CLEAN -
You know, when you do a meelee or unarmed charged attack the character just goes WRRaasgh! and sometimes screams like an idiot even if you are sneaking. So, does anyone of you know the name of this particular sound fx on the GECK? I searched myself multiple times but didn't find it. I know that it's there so maybe i'm just blind or something. The thing is, obviously, i just want to remove it. OR, if that's not possible, just delete the script that makes the game play that specific sound. But i don't know the name of that either. So, any gentleman that knows one of these things? :geek: (in case i made some mistakes: i'm really sorry for my bad english, it's not my native language)
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Hello, I just wondered is there any mod which generates attacks on your home (maybe even kidnapping your family etc.) like a raid or something / or even occupy it so you would need to hire guards to protect your place / or clear it out? I am looking for a mod which would be capable to work with custom mod homes also. Is there such a thing?
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So I started a new game and got to say level 37 on a female wood elf. I usually play a stealth class based around illusion, sneak, one-hand, and alchemy(For poisons).after creating windstad manor I decided to go do the first Dawnguard quest "Awakening" but on my way there I Enter the crypt to get the pale blade ,make everyone kill each other ,and do a fight. I did all that without CTD. When I exited and made my way to a for Dunstad I think was its name I see bandits and think "Wow I can take these guys out without lifting a finger". So I walk inside the for and make them fight each other until there's one left and I go invisible(Using a spell) and sneak attack the last person. I CTD. so I restart the game and instead of making them kill each other I run in the and start slicing. CTD on the first attack. I restart this time using a bow to attack. I CTD again. it seems to do this if I attack anyone but not things like walls. I can't seem to figure out what is causing this but my guess is scripting but I wanted to ask the forums for help before I jack up the game. Here's my load order for mods plus skeleton changes and texture and mesh changes that don't appear as ESP or ESM UnofficialSkyrim patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHairmales.esm ApachiiHair.esm hdtHighHeel.esm TERAArmors.esm RaceCompatibility.esm ronzorace.esm HighResTexturepack01.esp HighResTexturepack02.esp HighResTexturepack03.esp Unofficial High Resolution Patch RaceMenu.esp RaceMenuPluginXPMSE.esp redealesword.esp Mytha.esp Vampire Drain Rebalance.esp DragonBlood.esp RacemenuPlugin.esp Redguard_bow.esp SkyUI.esp FireAndIceOverhaul.esp stormcloakbattlearmor.esp RonzoFollower.esp Tes Arena - Skyrim Frontier fortress.esp need more Ronzos - Alpha.esp Windstad mine dragonsoulperks.esp ViskyNinjaFollower.esp Skyrim Community College - v1.4 Midas Magic - Spells for Skyrim TCow Improvement.esp Conjuration expanded.esp companionarrissa.esp CWRS.esp Gates : Riverwood mageperktree warriorperktree rogueperktree j3x-autocrossbows.esp Hermit.esp The Shadow scale set AlfheimKnights.esp argHalf.esp ChiFollower.esp Elemental Staves.esp Eyes of Abe.esp IceBladeOfTheMonarch.esp jbs_upgrade.esp ESO Altmer Armor KS Hairdo's.esp Merta Assassin Armor.esp MixedUnitTactics.esp RaceMenuMorphCBBE.esp SerenityTest.esp Sirus Samurai Follower.esp StaffEnchanting.esp Tembtra Thief Armor.esp Insanity's Pale Blade.esp Vagabond Swordsman Wraith.esp World Eater Beater dD - Realistic Ragdoll force It's a lot but I'm a guy for aesthetics, followers, and utility. any help would be appreciated.
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So I've been using a lot of mods and ran across the following problem: some NPCs (incl. some guards) won't attack me unless I entered into combat with them by hitting them from the front side. E.g. (1) if I attack someone from the back (without sneak) he won't attack me, he will just run around me or try to run into me, but never try to hit me. (2) If I hit someone from the front, left or right he will attack me normally. In both cases if another NPC joins the fight he will not attack me, just runnig around, just like in the first case. The strange thing is it relates only to some NPCs, some will attack me anyway, but others suffer from this bug. Creatures are not affected, they can attack me normally. This is the list of mods I'm using, but turning them off didn't help. I guess some mods has just already modified a game file and turning off or on makes no difference: Oblivion.esmAll Natural Base.esmOpen Cities Resources.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmEnhanced Daedric Invasion.esmBetter Cities Resources.esmbookplacing.esmGrassFix.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espNatural_Habitat_by_Max_Tael.espAll Natural.espAll Natural - SI.espAll Natural - MMM Patch.espImmersive Interiors.espImmersive Interiors - Bravil.espImmersive Interiors - Landscape Addon.espBetter Bell Sounds.espSymphony of Violence.espEcho_ChapelChant.espAtmospheric Oblivion.espDistant Chapel Bells.espSounds of Cyrodiil.espStorms & Sound.espRainbows.espAll Natural - Real Lights.espWindowLightingSystem.espMore Effective Enchantments.esppmRealTimeInteractions.espCamping.espQ - More and Moldy Ingredients v1.1.espRAEVWD New Sheoth.espEnhanced Economy.espCrowded Roads Advanced.espCrowded Roads Advanced less crowded.espPopulated Prisons.espPurge Cell Buffers - Loading.espEnhanced Hotkeys.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSounds of Cyrodiil - Mehrune's Razor Add-On.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV5.espRTFemaleReplacerV12.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSounds of Cyrodiil - Thieves' Den Add-On.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-No_Guild_Ownership.espOOO-Armor_Perks_WearRate_Repair.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DaedraLord_Quests.espOOO-Dangerous_Traps.espOOO-Deadly_Combat.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-Potions.espOOO-ThiefGuild_Difficult.espOOO-Container_Trap_Instant_Effects.espMart's Monster Mod.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Fiends.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espMart's Monster Mod - Diverse Runeskulls Loot OOO.espMart's Monster Mod - Diverse Wisp and VASE Addon.espMart's Monster Mod - Diverse Creatures Expansion.espMart's Monster Mod - RadiantAITweaks.espMart's Monster Mod - Mummies.espOOO Slof Horse & DLC Armor.espMMM4OOO&FCOM- Slofs Horse & DLC Armor.espBetter Camps.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - Knights.espMart's Monster Mod for OOO - Knights .espOCC-KOTN-Patch.espSounds of Cyrodiil - KOTN Add-on.espOscuro's_Oblivion_Overhaul - Knights of Nine.espEnhanced Daedric Invasion.espBetter Daedric Shrines Full.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espxulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espBetterDaedricShrinesFull-AncientYews patch.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espBetterDaedricShrinesFull-RiverEthe patch.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espOOO-Snowdale Patch.espxulCliffsOfAnvil.espOOO-CliffsOfAnvil patch.espMMMDungeons-CliffsOfAnvil patch.espxulSilverfishRiverValley.espxulJerallGlacier.espOOO-JerallGlacier patch.espxulTheEasternPeaks.espBetterDaedricShrinesFull-UniqueLandscapes patch.espOpen Cities New Sheoth.espOpen Cities Reborn.espCrowded Cities 15.espBetter Cities - Open Cities Reborn.espOCR + OOO Patch.espOCR+ULCH Patch.espOCR+ULBWForest Patch.espOCR+Cheydinhal Falls Patch.espOCR+ULSkingradOutskirts Patch.espBetter Cities - House price patch.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espBetter Dungeons.espHUD Status Bars.espDungeon Actors Have Torches 1.6 DT.espExterior Actors Have Torches 1.3 DT.espP1DkeyChain.espPersuasionOverhaul.espPersuasionOverhaul_OOO.espPersuasionOverhaul_MMM.espStorms & Sound - Better Cities.espEnhanced Economy - House prices.espQuest Award Leveller.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Knights of the Nine.espMore Realistic Encumbrance.espBasic Primary Needs.espRealisticForceMedium.espRealisticMagicForceMedium.esppmCrimeHandler.espMigLockpicking.espOOO-Level_Slow.espMart's Monster Mod - Resized Races.espOblivion_Character_Overhaul.espBetter Cities - VWD of the IC.espBetter Cities - IC Imperial Isle.espBC_Aristocrat_UL Patch.espBetter Imperial City.espAll Natural Real Lights - Better Cities IC Patch.espBetter Cities - All Natural.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Panther River patch.espBetter Cities - Unique Landscape Imperial Isle.espOOO-Respawn_Two_Week.espOOO-Magic_Script_Effect_Fix.espOblivionReloaded.esp I'm also using OBSE with the following plugins:MenuQueBlockheadFastExit2Oblivion Stutter RemoverOblivion Reloaded And also some other stuff such as MoreHeap, Optimizer Textures, WryeBash, OBMM, BOSS, TES4LODgen, Purge Cell Buffers. I think that's quite it, no more mods, no textutre packs or something.
