Jump to content

Search the Community

Showing results for tags 'attacks'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Projects
    • Site Support
    • Vortex Support
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings, Bans and Takedowns
  • Discussions
  • Vortex
  • Archived
    • Nexus Mods app
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Monster Hunter's MH Wilds
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Classic Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Oblivion's Remastered Discussion
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Spider-Man's Spider-Man 2
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dying Light's The Beast
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's KCD1 Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Kingdom Come: Deliverance's KCD2 Discussion
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas
  • S.T.A.L.K.E.R. 2's General Modding
  • S.T.A.L.K.E.R. 2's Troubleshooting
  • S.T.A.L.K.E.R. 2's Mod Ideas
  • Horizon Games's Horizon Zero Dawn
  • Horizon Games's Horizon Forbidden West
  • Horizon Games's Ask the Community

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 9 results

  1. A mod to replace the colors of your spells would be amazing. Mainly the base attack but it would be cool if you could have blue for your fire spells etc.. Thanks in advance... I really need to learn how to mod myself lol.
  2. Settlement attacks are annoying. It's not that we don't want to defend settlements, we just don't want to travel to the other side of the map while we're on a quest. Love to see a mod like "NSA No Settlement Attacks" but that gives you semi-frequent attacks only when you happen to be visiting a settlement and control over the percentage chance of it happeneing.
  3. I have had an issue after playing some Quest Mods that whenever I go back to the holds of Whiterun, Falkreath and Markarth I get overwhelmed by guards, but the citizens just either run inside their homes or ignore me completely and continue daily tasks and/or get killed by Guard arrows. I uninstalled and deleted the questmods that I had once thought triggered it, but it appears that nothing has changed. Also the guards will not speak with me, at all, under any circumstance. My bounty is 0, I used the console to send me to prison and paid whatever it wanted me to pay and right at the prison door I am immediately attacked once again. Any sort of direction would be awesome. Thank you for reading. This is my load order GameMode=SkyrimSE Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Unofficial Skyrim Special Edition Patch.esp=1Campfire.esm=1ApachiiHair.esm=1BBLuxurySuite.esm=1ApachiiHairFemales.esm=1ApachiiHairMales.esm=1SkyMoMod.esm=1FlowerGirls SE.esp=150 More Perk Points.esp=1SexyMannequinsFemale_SSE.esp=1SexyMannequinsFemaleHF_SSE.esp=1UnreadBooksGlow.esp=1freecraft.esp=1QaxeQuestorium.esp=1DwemerColosseum.esp=1Ordinator - Perks of Skyrim.esp=1skyBirds_SSE.esp=1SkyTEST-RealisticAnimals&Predators.esp=1Ambriel.esp=1Nocturnal Craftable Armors.esp=1Bring Out Your Dead.esp=1Immersive Patrols II.esp=1Bloodworm.esp=1Dreamborne Islands.esp=1BBD Skimpy Assassin Outfit.esp=1BarenziahQuestMarkers.esp=1DiverseDragonsCollectionSE.esp=1Rolencia.esp=1Synea Bowmaiden.esp=1AmazingFollowerTweaks.esp=1FNIS.esp=1FNISspells.esp=1XPMSE.esp=1AncientDraugr.esp=1Merta Black Rose Armor.esp=1Ursine Armor Pack.esp=1blackreachrailroadnew.esp=1KMShimoShirayukiSSE.esp=1Daedric Stealth Suit.esp=1Pickpocket100Chance.esp=1Footprints.esp=1CiceroFemaleSE.esp=1UNP Leather Clothes.esp=1Multiple Enchantments - Ordinator Patch.esp=1Potions.esp=1miRicherPockets.esp=1freecrafthearthfire.esp=1freecraftdragonborn.esp=1freecraftdawnguard.esp=1Charlies SE God House.esp=1The Paarthurnax Dilemma.esp=1Nightingale_Armor_DaedricImprovable.esp=1BBLuxurySuiteENM.esp=1Alternate Start - Live Another Life.esp=1YASM - Misc Items.esp=1AKElvenTeenies.esp=1Isabella.esp=1AKTheLostDwemerCastle.esp=1BBLS-ASLAL.esp=1BBLSmusic.esp=1AKSkyrimUnderground.esp=1dwarventreasurebattle.esp=1PerkPointsForBountyQuests.esp=1Shaggy125 cheat ring and amulet.esp=1ApotheosisDemo.esp=1Ark_HaroldthepackGoat.esp=1Immersive Wenches.esp=1Forgotten Wenches.esp=1YurianaWench.esp=1Deadly Wenches.esp=1Hateful Wenches.esp=1Andromeda.esp=1SexyKunoichi2ndByNausicaa.esp=1Immersive Wenches -Apachii hairs- Patch.esp=1ApachiiHelmetWigs.esp=1LABikiniSSE.esp=1LADX_SSE.esp=1No Hellos While Sitting.esp=1Open Cities Skyrim.esp=1tpos_ultimate_esm.esp=1Immersive Citizens - AI Overhaul.esp=1Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp=1Immersive Citizens - OCS patch.esp=1
  4. Is it possible to catch the finishing moves of dragons and turn them into normal attacks? The dragon try to bite you and if you deviate he doesnt finish. I know two dragon finish moves: #My Teeth to Your Neck! > The Dragon bites their opponent and flings the lifeless corpse aside. #Dragon Dive > Seen sometimes during main missions, the Dragon dives towards their prey, grabs them and then throws them away to their death.
  5. I have seen a lot of interest in bringing some of the Souls games' feel to skyrim and I am one that holds such an interest. I am trying to bring backstabbing into skyrim where when an attack is done to the back of an enemy then a backstab animation is initiated (there should be some animations already in the game that can be used for this) and does critical damage like in the souls games. I believe I can set this up with custom weapons that have a hidden weapon enchantment. I have a few details to hash out though. What variable determines if an attack is on the back of an actor? What variables would be needed in the creation of the enchantment and what exactly is a hidden enchantment? and the big one: How the heck do I write a script to initiate an animation when the enchantment on the weapon activates? Also what I would like to see is if it would be possible to script it to where the enchantment could be applied to weapons dynamically on an event call such as when weapon is equipped or drawn, if this would be too resource heavy or too complex. Would someone please help me out here? I have almost no scripting knowledge. I have a papyrus guide but I only understand about 20% of what I'm reading. Please, help me figure out this enchantment and how to set up a script for it. Any ideas, advice, tips, and pointers in the right direction would be greatly appreciated.
  6. I am not a modder nor do i plan to be one (too Complicated for me. you modders are insane). But i do have some ideas which i have 0 Idea would even be possible 1. A werewolf mod that adds new attacks using The I Dunno B Button or whatever. you can customize what button it is. But its a Killmove/ Killcam Move/ Finishing Move. 2 Attacks I Have is where you (as the werewolf) rip into the NPC's body and grab there heart out and eat it (Yeh real gory xD) And the 2nd one is literally ripping the NPC's body in to and throwing them Like a mix of the head crush and Throwing the person but with the added of ripping then into 2. 2. Another Gory werewolf mod where you multiple feed but instead of it just throwing blood up. you like See the skin get less and less until the body is a skeleton. ( 3 or 4 feeds). Like i said I Am not a modder i do not know if this is possible or if there is someone willing to do it. But if there is Please Do :) I Will do a video on it and everything <3
  7. I recently downloaded and installed a number of small mods, most of them just affecting graphical or immersive things - and once I installed them, I found myself absolutely unable to hit in a fight. I set my combat skills to 100 and dueled some rats, and every single attack of mine missed. The mods I installed were Dark Sisters, DB Armor Reducer, Healing, It's Me You Idiot (doesn't seem to work), Mortal Guards, Sleep (doesn't seem to work either), Sol-Weather Tweak, Stolen Goods Fix, and Tome of Spellmaking from the mini mod collection on this site, as well as Imperial Guards. As far as logic dictates, none of these mods should even come close to changing any combat parameters. What seems to be the problem?
  8. Can someone make a mod that makes alduin an actual threat during the final fight with him?. like, Alduin is the WORLD EATER okay, a literal GOD, if he really wanted to he could expand himself to Colossal size and devour, the planet. this kind of power even slightly isn't even shown in any capacity its just an average dragon fight but his health is boosted a little bit. What i would like is to give Alduin a few new attacks unique to him alone, like spitting out powerful, large blast radius fireballs as it flies by. Landing, would send out a Ploom of fire, frost or lightning, or hell all three that would send you flying back and setting you on fire etc., that normally insta kill bite attack dragons use on you but it doesn't kill you out right but does a f*#@ ton of damage while flinging you about. like, 30/40/50% of your max health at random instead of a strait number of damage. A mega fireball/electrical/frost attack that would take a second for it to charge but once released it would literally obliterate you if you were caught in the blast, regardless of your magical protections, only the full ethereal shout would save you (give some kind of use to shouts am i right). Alduin is a dragon GOD mere mortal enchantments should be far beneath him. Alduin should be 50% resistant to normal melee attacks, and 75% resistant to any magic attacks. these are all just examples, but something like this, make alduin a REAL THREAT because as you all know by the end game your character is essentially a God in himself, and you'll feel like you just cannot die. but Alduin is a REAL GOD, and you are but a Mortal that thinks himself a god, Alduin should put you in your place. you'll still kick his scaly arse though but it should be a hell of a fight.
  9. Hello, have you ever felt somehow disappointed to go all the way and defeat Alduin, with numerous dragon fights along the way, just to realize that your epic accomplishment hasn't actually change a thing regarding dragons' attacks?? - Simply a modification to cease dragons spawns entirely (DLC included) AFTER defeating Alduin. -
×
×
  • Create New...