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Showing results for tags 'avenger'.
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Hello all! I was wondering if anyone could point me in the right direction. These are a couple of things I'd like to change either for myself, or possibly a mod later on for everyone: 1. Camera Tactical. In X4 missions (Gatecrasher, Advent Facilities), an animation plays when the soldier places the explosive charges. I feel the zoom on the camera is too up close, and would like to back out a little. Makes me feel a tad claustrophobic. 2. Camera Customization/Armory. When customizing soldiers, the camera moves, zooms, and plays around depending on what you're changing. Hair, eyes, facepaints, etc., the camera zooms in closer to the soldier's face. Changing Legs? The camera zooms to see the full body shot. Anything else? Camera defaults back to position. It is this position that I would like to change. I've been making lots of tattoos, and the zoom level on this default camera is too far away to see details (to my tastes). So I would like this default camera to be closer, a medium shot, or maybe even create a new camera for tattoos, that just like face customization options, it zooms in closer to see our work/results. 3. Ant-Farm Camera. Wheel scrolling allows us to zoom in, but there's a limit. Any way to change this limit so we can zoom in further? Thank you for reading and I hope anyone of you can help me. Have a great day!
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Hello all! Inside DefaultContent.ini, I've been able to switch what pawns every unit in the game takes. Civilians, VIPS, Scientists, Engineers, Faceless Civilians, etc. My goal was to change the appearance of them all, and by doing so I've been able select each torso, arms, and legs for them, so I have more options. Except for Avenger Clerks. As it states in the file, Clerks use a mesh that includes arms and legs onto the torso, for better performance. But this limits the appearance I want to change. In the previous unit examples, just by simply ini-changing their pawn from civilian to soldier, or sometimes not even, but just adding torso, arms, and leg lines would do the trick. But by doing so for the Avenger Clerks, all it results in are floating heads with torsos, no arms and no legs. I get why, since they want a torso that includes these. But that's not what I want. All I've managed has been to use the Resistance Warrior Kevlar Armor options for them, and it looks great. But it works because the torsos from those DLC items are the fullbody mesh, and not split into parts. My question/request/plead for help is: How can I change the game, and make the Avenger crew us soldier or 3 part body meshes instead? Is there some code (I assume so) that basically tells the game: "For the Avenger, use clerk pawns, not soldier pawns", so that I can easily change it? Or maybe it isn't easy, but at least feasable? For my skills, all I know is how to tweak ini's, and add/swap textures, tattoos, facepaints, patterns. But I'm more than willing to dive into what needs to be done to learn. Thank you to all who read and can help! PS: This might also help further along the line, but changing or adding new animations for the crew in the Avenger. I'd like some to be slouching on the couch, or passed out on the bar, or contemplating the memorial wall, etc.
