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Showing results for tags 'axis'.
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Hi there. So I have decided to delve into the creation kit for fo4. Not my first time using development tools, but as with all software, they have their learning curves. So my question is, is it possible to rotate the axis gizmo of an object? Whenever I place an object in the world, and then rotate it, for example: a floor piece, the axis of the object remains in the same position as before I rotated the object, while the object is now skewed and not aligned with the axis. I must be missing something or some tricks here, because this makes it a real pain to try and align these objects with other objects and props. Any insight or help would be much appreciated!! Thanks!
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Im trying to find an easy way to tilt this entire area some, its meant to be underground warehouse which has sunken, are there any easy ways to tilt the entire area while everything is selected? http://i65.tinypic.com/kco48p.jpg
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Since it's been years since Red Dead Redemption 2's release with no Invert X axis camera option added, I've been digging around for a mod that might add this. I bought the game to play with my friends and I've been trying to learn the normal play style, but it's like trying to ride a bike that steers backwards for me (playing it the normal way, that is), and I keep holding the team back. Can you imagine if a game forced everyone to play inverted with no normal option? It's just incredibly unplayable for me right now. So if there is an Invert X axis mod, where can I find it? I haven't found anything like it yet. Thanks. (Many people could argue that nobody should play Inverted, so I attached a .png file explaining the logic of inverted play style.)
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I have never been a math pro :) Using Papyrus I would like some help on how can I make a door I already have appear in front or in back of the player. I can use moveto and get the door to the player and with a slight offset have it away from the player but I dont know how to make it always be in front of the player or rear. I need both options as the door will lead somewhere and then when the player returns he will be where he left from but he should have the door behind him at that point. Any help ?
