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Found 25 results

  1. Hello everyone! I wish navigate back/exit in the menus (inventory, settins, etc.) with right Mouse Button. I really want RMB to get the same result as pressing ESC key. Just imagine all the time humanity would save with this :c
  2. I know for oldrim there were mods that changed weapon locations, i.e. swords on the back, daggers. Is there something similar for SSE? I have seen photos when browsing mods and I don't know if they were reused images or new ones. I know I have an animation of drawing my sword from my character's back, but the sword itself is on the hip.
  3. I have XPMS skeleton and Dual Sheath Redux. I installed them a few days ago and two swords showed up on my character's back just fine. I whish I knew what I did right, though... because after some uninstalling and mucking about because of other issues (mainly trying to sort out what mod causes the now-classic cart-ride glitch in the opening of the game), now the second sword won't show up no matter what I do. Reinstalling doesn't fix anything. * What should I install first? DSR or XPMS? * What selections should be chosen? * What should overwrite what?
  4. Greetings, i would like to see a shield on my back + 2 1h weapons. When I sheath the weapons the shield should stay on my back. Somelike in equippinng overhaul. Would that be possible or 2much work?
  5. Is there a mod where u can not only keep ur active shield on the back? Let's say u have a fav shield which should be visible on ur back permanently while using 2 maces in battle. U sheath and un sheath ur dual weapons but the shield should stay on ur back and (would be totally great) block that side like it would be active. I know there are mods out there with which u can place ur weaps on ur back like DSR and so but is what i request even possible? I mod 2 but never done something with the skeleton or scripts. Thanks for any answer.
  6. So I have this idea for a mod. Swords on the backs of the armor stands! I mean it's only fair! I want to display the full grammaster set. Why should the swords remain in a dusty old chest? I have no Idea how the moding in Witcher 3 works. Surely it's not Skyrim but i think it might be possible. If anyone can enlighten me I would be greatfull! Even if it cannot be done. Now if it possible! And someone can do it. I fear I can only beg for it to be done by the gentle of his/hers heart! Thank you!
  7. Hello guys, in Fallout 4, when you put your weapon away, it just disappears, unlike in any other Bethesda games, or Fallout 3 and NV. Indeed, in other games, the weapon was still visible in the back of the character, or in an holder for one handed guns! It looked so cool to have this huge overpowered Gauss laser sniper rifle in your back... So please, could we make a mod to fixe that? :) I hope my english isn't too bad, sorry for that guys! Thanks for reading, bye!
  8. I am looking for a mod that will dual sheath weapons and place a stave on your back as well instead of it disappearing. I've tried using Dual Sheath Redux but it doesn't work. I've got the x32 skeleton mod which places a single sword on my back which is cool, i just want to be able to do a stave as well for my mage. and ideas?
  9. Hello everyone ! First time I post on the nexus forum so I hope I'm doing it correctly. I noticed that I had a problem with crossbow and I'm looking for support So my problem: When I have a crossbow equipped, the crossbow is too far on my back and the bolt too (Picture 2). I got armed to the teeth easy version (which show on you the favorite item on your character [ http://www.nexusmods.com/skyrim/mods/26486/? ]) and when my crossbow is in my favorite the placement is good (Picture 1) Picture 1: One handed weapon equipped crossbow set as favorite (show by armed to the teeth easy version) = Good placement http://www.noelshack.com/2016-15-1460799735-2.png Picture 2: Crossbow equipped = wrong placement http://www.noelshack.com/2016-15-1460799737-1.png My Skeleton is XP32 Maximum Skeleton - XPMS (http://www.nexusmods.com/skyrim/mods/26800/?) This problem happened with Vanilla and moded crossbow Other information I'm using Mod Organizer, LOOT, SKSE (last version), and I'm on a legendary edition of Skyrim at the latest update all my mod: http://www.noelshack.com/2016-15-1460800420-mod1.png http://www.noelshack.com/2016-15-1460800420-mod2.png http://www.noelshack.com/2016-15-1460800420-mod3.png http://www.noelshack.com/2016-15-1460800420-mod4.png http://www.noelshack.com/2016-15-1460800420-mod5.png My rig: Processor: I7 4770k GPU: GTX 970 Ram: 16go Gskill Motherboard: Z87 Mpower Max HDD: random brand at 1To Thanks for your help (and sorry for my English, It's not my native language) Kind regards Olliaf
  10. Hello. There already many mods on nexus that change Geralt's face but non of them recreates face from Sword of Destiny E3 trailer or E3 2014 Gameplay demo at Microsoft Press Conference. In fact, i just can't understand why nobody made it already (correct me if i don't know something about it). I don't know about you, but for me that face is more canon-looking if i may say so. So please, bring that Geralt back to life. P.S. Sorry for my english. P. P. S. If someone didn't see that version, here are link for videos:
  11. Hi, I'm requesting the creation of a mod similar to that of "Armed to the Teeth" in skyrim. http://www.nexusmods.com/skyrim/mods/9614/? In that the weapon you have equipped would be shown on your characters back, or on the hip if it's a smaller gun. I'm not sure how difficult this would be to do, but anyone who can do it would be my hero!
  12. Ok, I imagine it's been asked but I honestly couldn't find anything searching for staff animations other than mods I already have. So, I'm using immersive animations and yy mystic knight in that order with dual sheath redux and yy zweihander animation. Now the issue is I have is with staffs on my back. I can draw greatswords but staffs still just magicly ;) appear in my hand. I don't reach back to get it or to put it back as I do with the greatsword. Now I've googled what animation is used for staffs and came up with nothing (I assume that's because it's only via dual sheath redux that I can do it and there is no staff specific draw/sheath animation to edit) is there no staff draw/sheath animation at all or is this an issue on my end? Also I'm pretty sure it's not but is it possible to use the mystic knight draw/sheath animation for the sword on hip and the sword and back one as well? i.e have it so dual swords go on back but single ones go on the hips or maybe left hand gets sheathed/drawn from the back and right gets the mystic knight version? I looked through the options in immersive animations and they seem close (1 sword on back one not but I'm not sure if thats just with sword/dagger) but I'm not sure if it would work. Sorry if this is a daft or over asked question btw, any help would be much appreciated however.
  13. EDIT: please see my update post directly below my original post to better understand my problem, as it's changed since my original post. Thanks! Okay, so I've watched about 50 billion tutorials despite being no novice at modding, and I've never had a problem getting dual swords to work either on my back or my hip, but for the first time I decided to try daggers on my character's back and to no avail... I'm using the XPMS Skeleton, Immersive Animations and Dual Sheath Redux-- each installed properly. I believe that somehow (no idea how though...) I'm screwing up the options when installing each one. I'm running the Dual Sheath Redux patch, then the FNIS patch, the esp is activated, I've VERY carefully read each option in each installation thing that should be giving me my daggers on my back, but nothing works. I've been at this for hours and I'm very frustrated at this point. Thing is, the ANIMATION for the daggers on the back is working just fine! However, I only see one dagger equipped on one hip when both daggers are equipped. I have no idea what I'm doing wrong, can somebody please help? ; n ;
  14. I've installed everything all the recommended /required mods and this mod aswell no error at the patch no nothing i used the FNIS.exe all animations seem to have loaded quit fine I enter the game and the mod just doesn't work no shield on back and yes I use vanilla shields... There is something strange tough whenever i acess the dual sheath redux menu under the tab start/stop "reinstall" button appears i press it and it tells me that the mod has reinstalled and i should exit the menu but then nothing happens I reopened the game still nothing I repatched the .jar file and it still doesn't work plz help
  15. Hey, I've been trying to place a dead body into the game and have come up with an error. I've been putting in a normal actor and then selecting the "Start Dead" option when editing it in the render window. This has worked fine except for one thing: All of my spawned bodies have their backs arched alarmingly, they are not lying down. I've got a picture so you can see what it looks like: http://img703.imageshack.us/img703/332/mfd1.jpg And as you can see it looks strange when all of my spawned bodies are doing it: http://img15.imageshack.us/img15/169/xhd5.jpg So what I'm asking is if someone knows how to fix this, I've tried rotating the bodies with the "W" Hotkey, but that doesn't seem to work, as they cannot rotate. Does anybody know the fix for this? Thanks, Will :smile:
  16. Hi everyone. :smile: I come toward you to suggest 3 ideas. The first one is a new : «Combat Sound Overhaul». To be honest, I am a maniac of sounds and noises in video-games. I already installed every existing mods about sounds, but none of them is really satisfying in combat sounds. I would like to hear the noise of the flesh, of the metal, slicing and others. I know that this require expert hands to do it. I don't know how to make this work myself. Someone from Oblivion Nexus has already succeeded to replace all the combat sound, and add to Oblivion a violent atmosphere. ( http://oblivion.nexusmods.com/mods/13987//? ) The second idea is, alike a new body mod, to create a new : «Realistic Back». I noticed that all bodies have care to be beautiful, almost realistic. But there is still one part of the body that mods don't touch : the back. I would like to see backs (female/male) more realistics, with deeper scapula and spine. This modification may seem very subtle, but I think that would give a less static body, and give him more sensuality. Maybe this requires a new skeleton. I think realism in video-games should not have limits, if there are motivated and qualified persons to do it. My latter idea is simpler than the previous : «Contrast And Saturation Settings». I used many ENB and the FXAA post-processing, and I noticed that It is not easy to parameterize some settings like contrast and saturation, important in my opinion. Imagine how it could be simple to change contrast if the settings could be subjoin to the menu. In aim to avoid a heavy tweaking in Enbseries.ini, etc. That's it ! I hope I had inspire a talented modder, or that someone recognized himself in this topic. My apologies for my convoluted language, I'm French :cool:
  17. Has anyone released a mod that makes the x2 backstab bonus on the dark brotherhood gloves an enchant you can put on other gloves? I don't think it would be hard to do and I'm sure a lot of people would love to have this bonus without being forced to use the DB gloves.
  18. hey guys ive been playing skyrim for over 400 hours on steam and only in the last few days i have been having huge problems with crashing, longer loading screens and the dreded random CTD to desktop no error and i have no idea why when i had been playing with the same mods for a good 30 hours and not a single crash in the last few weeks, i have gone and done all the reccomended fixes and updated all my mods, used tesedit to clean mods, bashed patch and merged patches but to no avail,HELP ME PLEASE I AM LOOSING MY SANITY ive been trying to fix this for a few days now and get no where. here is my load order (sorry dont know how to use spoiler tags) GameMode=Skyrim Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1ApachiiHair.esm=1RaceCompatibility.esm=1Skyrim Project Optimization.esm=1ClimatesOfTamriel.esm=1JSwords.esm=1Omegared99-Compilation.esm=1SPIKE.esm=1Unofficial Skyrim Patch.esp=1Unofficial Dawnguard Patch.esp=1unofficial hearthfire patch.esp=1Unofficial Dragonborn Patch.esp=1betterfemalesbybella.esp=1Chesko_Frostfall.esp=1Morning Fogs.esp=1staticmeshimprovementmod.esp=1AK- Buyable Paintings and Pictures.esp=1AK- Placeable Statics.esp=1birdshf.esp=1Birdsofskyrim.esp=1Catsofskyrim.esp=1chesko_wearablelantern.esp=1Dogsofskyrim.esp=1Dual Sheath Redux.esp=1hellayracedesc.esp=1lanterns of skyrim - all in one.esp=1new guards.esp=1Painting In Skyrim.esp=1Skyrim Flora Overhaul.esp=1character creation overhaul.esp=1DYNAVISION Dynamic Depth of Field.esp=1Footprints.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1skyui.esp=1iHUD.esp=1backpackfrankdema.esp=1Cloaks.esp=1Cloaks - No Imperial.esp=0Cloaks - Player Only.esp=01nivWICCloaks.esp=11nivWICCloaksCRAFT.esp=01nivWICCloaksNoGuards.esp=01nivWICSkyCloaksPatch.esp=11nivWICSkyCloaksPatch-No Imp.esp=0dbarmor.esp=1DragonbornArmorFix.esp=1FaceMasksOfSkyrim.esp=1Futanarium.esp=0hothtrooper44_ArmorCompilation.esp=1JSwordsDistributionBalancePlugin.esp=1MageBackpack_byTumbajamba.esp=1Nordic Adventurer's Armor.esp=1Omegared99-WeaponSets.esp=1Wandererarmor.esp=1dr_bandolier.esp=1DeadlyDragons.esp=1SkyRe_Main.esp=1SkyRe_Combat.esp=1SkyRe_CraftingFix.esp=1SkyRe_EncounterZones.esp=1SkyRe_EnemyAI.esp=1SkyRe_StandingStones.esp=1SkyRe_Survivalism.esp=1Unique Uniques.esp=1AesirArmor.esp=1adalmatar.esp=1quest_andtherealmsofdaedra.esp=1bettercitiesjarlshouses.esp=1bettercitiesnewfarm.esp=1betterdawnstar.esp=1bettermarkarthexterieur.esp=1betterwinterhold.esp=1corneroftheskyrim.esp=1quest_sorcery.esp=1quest_seaofghosts.esp=1AchieveThat.esp=1dynamic fires.esp=1Headtracking.esp=1Immersive Weapons.esp=1Killable Children.esp=1Marriable Serana.esp=1matsoimmersivesun.esp=1SFO - Expanded Diversity.esp=1SkyTEST-RealisticAnimals&Predators.esp=1dd - enhanced blood main.esp=1aMidianborn_Skyforge_Weapons.esp=1Helgen Reborn.esp=1tos_amber_guard.esp=1tos_laintardale_hf.esp=1ClimatesOfTamriel-Dungeons-Hazardous.esp=1ClimatesOfTamriel-Interiors-Warm.esp=1ClimatesOfTamriel-Nights-Level-5.esp=1Brevi_MoonlightTales.esp=1dovahkiinrelax.esp=1FNISspells.esp=1elaborateenchantments.esp=1lockpicksweetspot.esp=0the dance of death.esp=1crimson tide - blood.esp=1theeyesofbeauty.esp=1Children of Skyrim - NORD PRESETS 1-10 v1.1.esp=1Children of Skyrim - NORD PRESETS 11-20.esp=0reduced distance npc greetings.esp=1AmazingFollowerTweaks.esp=1random alternate start.esp=0cco - diverse races and genders.esp=1SkyRe_Races.esp=1Purewaters.esp=1cartographers map markers.esp=0MPatch.esp=1Bashed Patch, 0.esp=1Automatic Variants.esp=1Dual Sheath Redux Patch.esp=1ReProccer.esp=1ReProccerNONPLAYERfix.esp=1ReProccerDragonborn.esp=0Krev The Skinner's Mantle by Hothtrooper44.esp=0VHVP.esp=0better dogs by bellyache - vigilance husky.esp=0betterfire.esp=1chesko_beltquiver_steam.esp=0marchanditinerant.esp=1midas magic expanded.esp=1BrighterTorches.esp=1Hunterborn.esp=1Hunterborn_Frostfall-Patch.esp=0Hunterborn_Dawnguard-Patch.esp=1nnaatthhaanns edits.esp=0BodyChange.esp=0Marriable Serana HF.esp=1 so that my load order if you see anything wrong with that tell menow for my pc specs i5-3570k 3.8ghzGTX 660 EVGA FTW 3GB SuperClocked edition16GB 1600mhz60gb ssd for OS2tb HDD for everything else i crash no matter what save a brand new lvl 1 , a lvl 10 , or a lvl 52 and the saves are not bloted :( any help is appreciated
  19. Making a thread for this because I have no idea what mod(s) are causing the issue, and I was hoping someone else might know. I'll encounter enemies who just stand there and take the hits. For example. a thief who stands there getting stabbed by the townsfolk, or a werewolf (gibbering stranger) that will face their opponent but fail to fight back. My current load order is: If anyone knows whether this is a mod conflict, vanilla bug, or known bug in a specific mod, I would be ever so grateful :smile:
  20. Typically, when I get the Mehrunes Razor, the "back door" of the dungeon will open. However, it is not doing so now. What could possibly have caused this? My load order is as follows: Oblivion.esm DLCShiveringIsles.esp DLCOrrery.esp DLCVileLair.esp DLCSpellTomes.esp DLCHorseArmor.esp DLCFrostcrag.esp DLCMehrunesRazor.esp DLCBattlehornCastle.esp DLCThievesDen.esp Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery - Unofficial Patch.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCVileLair - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp DLCBattlehornCastle - Unofficial Patch.esp Oblivion Citadel Door Fix.esp Alluring Wine Bottles.esp UOP Vampire Aging & Face Fix.esp FastTravelDoubleFaceFix.esp Notused_Leather.esp ZealotF.esp Emperor_F.esp Dwavenremodel.esp khajiittextfix.esp
  21. Hi there!! I was wondering (after looking for it on internet and finding nothing about it) if anybody here could please point me to any mod that replaces (or adds) any face tattoo with nape tattoos. In fact, the point is that not seeing something like this in FO4 tells me that it might be imposible to do for any reason, but in case it would be posible, it feels weird that it didn't happen. So, that's it, does anybody know a mod with nape tattoos or if anybody here is plaining to do something like that? Thanks in advance!! :D PS: In case that somebody doesn't know what I mean with nape tattoos, I mean something like this:
  22. Hello! I've been looking EVERYWHERE, but I just can't find a mod that would add something akin to bones growing out of the PC character. I would LOVE this to be a mod for my warlock-based character. Make it a reality, please? For reference, see "Gul'dan" on google images. Thanks bunch :)
  23. Hey everyone i had a wonderful idea for a mod. Why not make an item with a small staff model that fits into the back slot much like the wing mods or backpack mods. Something nice to look at while dual casting spells. Possibly give it an enchant like increase restoration or what ever.
  24. I've looked all over the nexus for a mod like this with no such luck. I love the idea of dual wielding swords in light armor and having them sheathed on my back, especially with the katana mod. Anyway I'd love to see this made! I have absolute zero programming talent otherwise I'd do it. I'm sure it's not too difficult?
  25. I've downloaded and installed a music and sound mod for Skyrim, but it totally ruined the game experience. It has Doom95-like music and horrible sound effects, like clapping when you level up and so on... Now I want back the original sound effects (not the music, I made backup of the music files), but don't know how to do it. Can anyone help me, please?
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