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Just as the title suggests, I think it would be great if someone made a bard class that when fighting, plays death metal. Also perhaps has some necromancy skills because why not?
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subclass Adapting College of Whispers for bard.
mrdraken87 posted a topic in Baldur's Gate 3's Mod Ideas
Alright, So ive been trying out different subclass mods and a few of the new class mods, and decided to try my hat to add my favorite bard spec into the game. CoW (College of Whispers) is tricky... as A LOT of its features are very roleplay oriented. but heres some ideas id like feedback on in regards to making it work in game: 3rd level gets two abilities. Psychic blades, and Words of Terror. Blades might be strong, but it shouldnt be to hard to impliment as it stands. psychic damage added to a weapon attack at the cost of bardic inspiration. Words of Terror is harder. its supposed to be "talk to em and make em really scared of you to do what you want" Im thinking, it changes completely. either a focused fear on a target, OR an aoe fear/vicious mockery to creatures within x (9 meters?) At 6th level we come to the ability thats giving me the most issue with HOW to adapt it: Mantle of Whispers. At first glance, it seems easy. its disguise self... but at 6th, thats a pretty terrible feature.. my initial thoughts were to switch it and the latter one out, and make this a "you copy the npc, cannot be a unique character... so no Gortash... You gain access to areas that npc can access, attacking another npc drops the disguise. Only once on a long/short rest." how id implement that id need to work out.. but I am very much down for other ideas! at 15th... or in game 10th or 12th? its Shadow lore. again, this ones hard... or is it? I think it moves earlier. and it gives you flat advantage to deception, intimidation and persuasion. Why? its the best way I can think to make it work in game and be effective. but again I think it would work earlier.. switch it for words of terror? or Mantle of Whispers? I admit having Mantle as a boosted disguise self to let you get into off limits places in the city could be pretty powerful and fit better as a late game feature... Thats my rambling thoughts on exactly what i'm thinking for spec implementation, -
Hi there! I'd like to request or possibly commission someone to do a recolour mod if possible! I'm looking to have a special bard instrument fiddle/violin recoloured to be gold, and if you could add some enhancements that would be pretty cool too. (maybe like an extra charisma modifier or something??? idk) so basically you could just pick up/find this golden fiddle somewhere or maybe start with it, if possible? I'm not super familiar with making mods hence the commission request so i'm not sure how much work it would be or what is possible. if you want more details/ are interested feel free to leave a comment!
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Making a scene (for recording, not playing) where I've a lady reciting a poem and would like to make a pseudo bard to stand next to her and play lute. I've a 2.46 minute wav file of music I've added as a dialog and am currently troubleshooting how to best get this to work. Seems the lute idle marker doesn't quite do what I want re: length of dialog won't get interupted pre scene so the bard does not move to scene position to resume/commence... PS: just discovered that adding npc to bard faction obstructs my intention re: randomly playing instuments... anyhoo, working on it...
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Alright.. I am very new to modding as a whole so i have no idea what i'm asking for here.. Nor do I know how much of a challenge something like this would be. That being said I was pretty sad to see that the songs that you could play on the in game instruments was so limited! I assumed that eventually you would pick up a book and bam! A "you discovered a new song" notification window would pop up. but my infinite plundering of containers and bookshelves in this game left me wanting musical justice. What i NEED is like one or two songs that are just different than what we have been given. something that my whole party could play together and it could buff us with something.. maybe if all four member play it at once we get a special buff or maybe there are levels to the buff that parallel with the number of party members playing. What I WANT is for my Bardbarian cover band "Perineum Jones & the Teetotalers" To deliver the greatest covers of real world songs! no lyrics of course because none of us can sing.. but we play a mean version of lose urself by IM & IM and you'll never forget it!
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I've no idea if anyone is already working on this popular subclass, but it would be amazing to see it implemented in game! Subclass overview: http://dnd5e.wikidot.com/bard:whispers Hopefully the level 3 bardic inspiration skill is a relatively straightforward mechanic to translate. Smites on BI rolls! I imagine the subclass features for later levels could be tricky to implement - certainly would need some adapting to work (e.g. the Level 6 subclass feature granting free uses of Disguise Self and Speak with the Dead on kill or something like that to replicate the ability to glean information and steal the identity of slain targets). I know this is a massively popular spellblade/rogue style subclass on tabletop, despite it's relatively low power-level outside of certain types of campaign. But I think there's a lot to love here - if just having a smite mechanic bardic inspiration die would open up a ton of fun multiclass builds!
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I was really hoping that one of you magnificent people would be able to add the Bard's "College of Whispers" subclass as a mod. The simple fact of the matter is that a well built College of Whispers Bard is AMAZING because how incredibly versital they are. Particularly if you multiclass with a hexblade warlock or paladin they make incredibly satisfying spell blades. They can contribute in ANY way you need. 1) Use spells for buffing and healing 2) Inspiration in a pinch3) Can fulfill any needs you would need a rogue for (scouting, checking for traps, picking locks etc.4) Can persuade allies or decieve enemies5) Deal great front line single target damage or great ranged + aoe 6) set up your allies for amazing dunks on enemies with spells like, haste, hold person, hold monster etc. I fell like many people are sleeping on this sub class because by itself it's not very strong, but with just a few multiclass levels it's an incredible force multiplier. For example: In a DnD campaign I have A level 10 Hexblade warlock / College of whispers Bard multiclass with the dual wielder + warcaster feats . (5/5). Rapier as a pact weapon/spellcasting focus (16 dex/20 cha). They have both the thirsting blade and eldrich smite invocations. 1st round, you cast shadow blade as a bonus action and fire off a couple of eldrich blasts as your action and then gap close to melee with your movement (preferably positioning yourself for advantage via flanking or in shadow [for shadowblade advantage] on the strike) Alternatively you could cast the "true strike" cantrip to give yourself advantage. You could also use "silvery barbs" as a reaction if the spell is available in order to help defend an ally and give yourself advantage on the next strike. With pact weapon Rapier in Main hand with Previously cast 3rd level shadow blade in the left hand. They do the following on a single turn: 1st attack Main hand use eldritch smite (4d8 damage + 1d8 + 6 from rapier)2nd attack (thirsting blades) with Main hand use Psychic blades (1d8+6 from rapier + 3d6 psychic blades damage)3rd attack (dual wielder) offhand attack with shadowblade for 3d8 +4 damage Assuming you hit all three times that's 9d8 + 3d6 + 16 damage on a single turn at level 10. You're using pact slots and inspiration to basically "Smite" your enemy so if you're taking frequent short rests you can use this combo at least twice and still have plenty of bard spell slots left over for support and healing and at least 2-3 more Bardic inspiration to use for either more psychic blade attacks or support for other characters. You can also consistently do 2d8+16 and 3d8+4 damage every turn in melee or 2d10 + 3d8+4 at 20' range. or you can return to the back line and help heal/support your allies. It's just incredibly versital and fun. And of course the Whisper Bard + Paladin combo is just a melee damage machine. Though you gotta juggle your stats a bit more (best to stick with dex based weapons). You can divine smite for DAYs and use shadowblade in your main hand and rapier in your offhand for: 1st strike shadow blade + Psychic blades 3d8 + 3d6 + 4 2nd strike shadow blade + Smite 3d8 + 4d8 + 4 3rd Strike rapier 1d8 + 4d8 + 4 for a total of 14d8 + 3d6 + 12 at level 10! you can even go crit fishing with "vow of emnity" giving you advantage on every hit and if you land just ONE of the shadow blade strikes you can pump BOTH psychic blades AND a 4rth level divine smite into it for 16d8 + 6d6 + 4 on a single hit! Did I mention that at level 15 whispers bard your psychic blades damage is 8d6 per hit? So at level 20 you can dish out 16d8 + 16d6 +4... in a SINGLE ATTACK... the only spell I know of that does more damage than that in a single action is Meteor swarm. So PLEASE PLEASE PLEASE some kind soul out there give us the College of whispers bard.... you won't regret it.
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Hi. Anyway, I wanted to know if there's a weapon mod or if someone could make a weapon mod for a Bard character. I've seen Play & Bash, but the "weapon" versions of the instruments aren't very damaging. I was hoping someone could maybe make a weapon with some decent damage that looked like an instrument or at least something a Bard would use. If this already exists, a link would be appreciated. If you can't make it, no problem. But seriously if you don't make it I'll carve your trachea out with a butter knife. Thanks!
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Hi everyone! :smile: I'm currently at work on a custom-voiced, male follower mod for Skyrim Special Edition, which I hope to release next year. He's a scientist, philosopher, and amateur musician, so will occasionally sing, and will also be quest-aware and comment on your surroundings in the same vein as Inigo, Vilja and Sofia (though I can't imagine getting 7000-odd lines recorded before TES VI is released!) As it's still very early stages and nothing's set in stone yet, I thought I'd ask if anyone has any suggestions for things they'd like to see in a follower mod! I'm looking for cool ideas, things that might bother you about currently available followers, features you've always thought would be useful/interesting/fun, etc. Any and all thoughts would be appreciated! :smile: Thanks!
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Please if someone can help me......I am working on the decoration of Pale's manor ByoHhouse3Pale. In order to avoid touching Byorelationship, Byohousebuilding, Relationshipmarraigefin, etc., I created a quest, where I called the aliases and added the packagesAi, in those aliases in my quest. I did this, because I want the habitants to use the furniture and idlers markers I have added. The rest of markers etc, are from the original house of heartfire and are not duplicated in my mod. Everything works well, except ... the bard, in this case Oriella. The standard functions fulfill them, sing, dialog selection, etc and my packages also (sleeping in the basement). The problems are: 1) The wife or the children did not want her in the house, and the dialogue "You have to leave" came out, causing me to not be able to sleep in my house, but in reality, they say to Oriella, that they persecute it repeating it to wherever she moves. So in Ref Aliases in Quest, i add in Alias Factions section, PlayerFaction and BYOHHouseBardFaction. So, spouse and child dont hate her anymore, but a second problem happen.... 2)When I pass by her side, she insults me with a voice from the beyond ... yes!..... The papyruslog, does not show any error. My quest does not have dialogues either, of any type. The only thing I see is that in the name of Alias in my quest, I have put name BardPale, not BYOHHouse3Bard. Alias calls it from Unique Actor BYOHHouse3Bard. The mod have 2 quest, 1 MainControl: This call aliases from originals quest (byorelationshipsxxx, byohousebuilding etc) when filled,and use event update 2 Aliases behavor: Have the same aliases but referenced from the Main Control quest, this is to avoid restart packagesAI when the quest is running update event. (example if npc is sleeping, npc wakeup during update event) Please please if somebody can help me....is the only thing that i cant fix to finish my work... Regards in advance
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I was wondering if it would be practical to create a mod for Skyrim which makes the guy in the book "The Lusty Argonian Maid" as a bard (Imperial allied) which sings, and a potential marriage partner. The songs that he sings while he is at the Inn before marriage are, "Ragnar the Red," "Age of Aggression," and "Tale of the Tounges." I'll think that there will be his Journal that either he carries or he leaves it behind in someplace. If he leaves it somewhere, he can ask the player to go get it as a favor before marriage (I'm gonna have to lear how do do quests with the Creation Kit). You can request those three songs from him before marriage, but not after (I wish you could request songs after marriage). He doesn't follow yet, but I might add that feature when I learn how. I'd appreciate any help. This is my first time using the creation kit for something major.
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Mikael: "Here's one of the first songs I ever learned-" Me: "Let be guess: Ragnar the Red again?" Did anyone ever notice that there are only five songs in all of Skyrim? -Ragnar the Red -The Dragonborn Comes -The Age of Aggression -The Age of Oppression -Tale of the Tongues That's not a lot, and two of those are just the same song with slight differences. What gives? Are these songs the only ones in existence or something? I know it would be very difficult to add other songs to these existing bards, but what's stopping you from making another NPC that can sing some other songs? Spread a few of them around the various taverns, and make it so the other bard keeps their mouth shut while they are singing. Now, I know that the main problem with this would be voice actors, but come on. You guys have never let that stop you before, so I see no problem why it should be a problem now. Let's get some new songs in there. I'm really getting tired of hearing the same thing sung over and over and over and over and over and over and over...
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This may not be a bug - but Mikael in the Bannered Mare has not pinged a string on his excuse for a lute since...well...like forever. He's not parped on his Cyrodillic Dogwood flute, nor bonged on his drum. He's there, sitting around, lollygagging. He did play a song from a request. But that's it. Silence thereafter. Can anyone think of a reason for his silence? It's unnerving. The last I had him playing was in a previous play-through, when Rigmor insulted him. I have the mod Friendlier Taverns but that should not touch him. I can't think of any other mod that would silence the old fool apart from, maybe 3DNPC. I will of course check these out. I'm not sure the other bards are playing well, either. Might anyone have any ideas how I can check this out, please? Thank you!
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http://www.nexusmods.com/skyrim/mods/65636/? I realize the mod is no longer maintained, and now has a version for Skyrim: Special Edition, but does the mod for regular Skyrim still work? I used to have it installed and it worked last time I played (back in October) but I realized it was no longer installed, and tried reinstalling it. I've installed it both manually and automatically through the Nexus Mod Manager, but it does not show up in the game like it used to... Is it just broken, or am I doing something wrong? Help? PS: I assume "Oldrim" it mentions is some other mod so I haven't touched the steam workshop version)
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Hello! I'm requesting a mod (from the almighty powers that be) that essentially looks like playing the lute (or other instruments) in battle with music and different magic effects, such as paralysis to enemies, as well as damage in elemental or otherwise form (like Viscious Mockery in DnD), or even Force Push, and give buffs to you and Friendlies, etc. Perhaps different effects could be determined by a certain song for an effect that is played by an already owned instrument, or maybe each instrument has it's own effect, or perhaps each effect could be an individual spell that summons a lute with a playing animation and music and casts the spell effect on the area. Maybe a simple way of doing this might be to replace the Master level spell animation with a lute playing animation with some music for custom designed spells that fit the Bard play style. I know there is already a Become a Bard mod, which is wonderful. I'm not sure if it would be better to have this within or outside of that mod, as it probably wouldn't be great to accidentally obliterate everyone in an Inn while trying to earn some cash for a bite to eat. Would anyone have any ideas on how to go about creating this? Or know of anythnig equivalent that exists already? I'm also playing on Xb1 so it would be great if it were compatible there. I was really hoping to find one like this already in existence, but no luck. Thank you!
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Hello! I was really hoping to find one like this already in existence, but no luck. I'm requesting a mod from the almighty powers that be that allows you to play the lute (or other instruments) in battle with different magic effects, such as paralysis to enemies, as well as damage in elemental or otherwise form (like Viscious Mockery in DnD), or even Force Push, and give buffs to you and Friendlies, etc. Perhaps different effects could be determined by a certain song for an effect that is played by an already owned instrument, or maybe each instrument had it's own effect, or perhaps each effect could be an individual spell that summons a lute with a playing animation and music and casts the spell effect on the area. Another way of doing this might be to replace the Master level spell animation with a lute playing animation with some music for custom designed spells that fit the Bard play style. I know there is already a Become a Bard mod, which is wonderful. I'm not sure if it would be better to have this within or outside of that mod, as it probably wouldn't be great to accidentally obliterate everyone in an Inn while trying to earn some cash for a bite to eat. I think this would be a great mod to have, and would help me recreate my Bard from DnD. Would anyone have any ideas on how to go about creating this? Or know of anythnig equivalent that exists already? I'm also playing on Xb1 so it would be great if it were compatible there. Thank you!
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Hello Does anyone know how to add some new songs for bards?? I want to make a Bard and add(no replace) new songs.
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Would it be possible to replace the sound effects of the bard songs (which are currently yells/screams) and have bards actually sing a line from a song, or hum a few notes, or SOMETHING vaguely musical? It just seems weird that the screams are supposed to inspire confidence/give buffs.
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Bard challenge Summary: Using the Become a Bard mod, travel to every inn in Skyrim, play there, and make a name for yourself as a traveling bard. Restrictions No fast traveling No taking kill or dungeon quests No armor unless it looks like clothes [skald outfit] No perk points may be placed in combat skills No spells above Apprentice level Exceptions Bard college quests are all allowed Bard's leap dungeon is allowed Requirements “Become a Bard” mod “iNeed” mod “Camping” mod “Frostfall” mod Must create an iconic bard outfit for when you play Optional “Wet and cold” mod [better visuals and cool gear] “Convenient horses” mod [better horses] “Inigo” mod [best companion ever] Any mod that improves weather visuals, npcs. interior visuals or makes travel more immersive In-depth rules The idea of this challenge is to make yourself generally pretty weak and see how bad travelers have it in Skyrim. You may engage in combat, but only strictly to defend yourself and must not go out of your way to engage in combat. Therefore, it would be best to get a companion animal and NPC as soon as possible to do most of your fighting for you. You are not allowed to wear armor because it would interfere with your performances [jangling chain mail, banging plate mail, banging glass armor etc] and makes it difficult to travel. You are not a warrior, you are an artist. For the purposes of this challenge, Armor Skills, Weapon Skills, Destruction and Conjuration count as “Combat Skills”. Enchanting is allowed, as is alchemy so use these to your advantage. Expert+ Difficulty is recommended. In order for an inn to count, there are a few steps. When you enter an Inn, you can eat and play until close to nightfall. Then you may play for your room and sleep. You must spend the next day in or around the inn, either not leaving the general area or town it is located in. You can use this time however you wish. After this day, you sleep once more and then leave preferably around sunrise to continue your travels. The end-goals of this challenge are many and you can pick whichever you like as a main goal, but don't be flaky! Commit to your goals! End-goals Purchase the house in solitude or fully build any of the 3 Hearthfire houses Maximize speech Play at each inn at least 10 times, preferably creating the fastest route between them Make 50K lifetime gold Mutations Travelling Burglar You may do the Thieves Guild questline Steal without being seen on your travels If you get caught, you must run Dark Brotherhood Bard You may do the Dark Brotherhood questline Do “Dark Brotherhood Forever!” quests on your travels If you get caught, you must flee Thoughts, opinions? I sort of dislike the amount of challenges I've seen that are just "make the game bulls*** hard by wearing no armor and fisting dragons", so I thought i'd try my hand at making one myself.
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Hello Modders, I am in need of assistance. I am going to do a bard playthrough, who does the normal schmoozery of becoming famed and respected and all, but I am most worried about the combat. I don't have a combat system worthy enough of satisfying my musical desires. Giving my character a sword and a shield, or any other conventional weapon isn't gratifying enough. Now smacking a fool upside the head with a lute, or bashing them into dust with a drum, is a great step in the right direction. But I want something more. I want to use my musical talent against my enemies. My first thought was a musical combat system where you perform your enemies to death. Maybe your beautiful, mesmerizing medolies you play on your lute lull your opponents into a state of unconsciousness. Then you just walk off and go about your day. Or maybe you have finally developed a sick death-metal ballad that will shred your enemies' eardrums and give them seizures from the SHEER BADASSERY THAT IS BLAZING FROM YOUR FINGERTIPS! If someone can recommend a mod that adds a combat system that involves music, I would be so grateful. Or maybe can turn using your voice into a viable mode of quarrel. Maybe you scream or sing your enemies' heads off. Could there possibly be mods that adding singing/shouting/screaming spells that do damage? Mods that let you play an instrument and cause pain to your foes? I understand it's not lore-friendly persay, but things don't always have to be. I mean, with my imagination, I am fairly sure I can turn anything not lore-friendly into the most lore-friendly thing you have ever come across XD. I know that using Dragon Shouts is an option of sorts, but that really isn't viable. As I understand it, those is a cool-down for using power shouts. Also, to be using those Thu'ums over and over again in every encounter seems repetitive. I don't know how long that will satisfy me in combat. Yes, I am requesting aid from my fellow adventurers in finding a suitable mods for my bard playthrough. I need a combat system that pertains to music, whether it be through playing instruments, singing, shouting, screaming. How about riffs that blow your enemies away - quite literally. Possibly drum beats that cause even the most composed of lifeforms to turn feral, and ravage everything they see - friend and foe alike. Maybe dances or songs that buff fellow companions, ballads that curse my enemies, rallies that call upon allies to aide me in combat, or cries that frighten my adversaries into submission. I would appreciate any and all suggestion you may have. Please don't not be afraid to offer your opinions, share your thoughts, offer some advice. I welcome all of it. Thank you all in your valiant efforts. I bless all of you in your searches, and may you bless me with quality hours of joy and badassery.
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In my mod I've added a new bard to a settlement I'm building. I've set the factions up, added the location data (LocTypeInn) and all the others steps I can think of. When I walk up to the bard and talk to her (Breton Female with EvenToned voice; Also tried YoungEager) the dialog will appear and I can make a selection from the request list. However, after making a selection (for example Dragon Born comes) the bard will walk to her post (XHeaderMarker) and say "This one goes out to the dragonborn...". After that I would expect her to start singing the song. however, she doesn't. She just stops after that. I've rechecked everything, the data for the XMarkerHeading, the Location information, both Bard factions are in there. I'm not sure what I'm doing wrong here. If anyone can come up with something I've missed let me know.
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Hey all, I have made and published a mod for Skyrim that allows you to actually play a lute or flute. I want to expand upon this. I would like to create an effect that would have a scrolling image across the scene that would tell you when to play a note, similar to guitar hero. My question is: how do I go about this? Could this be done in code, or will i need to make some nifs and apply it to something? Thanks, DRain64
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LE Custom Bards that doesn't replace existing songs
forfunandmore posted a topic in Skyrim's Mod Ideas
Is there or can anyone create a mod for a Bard with Customizable Songs that does not replace the existing songs? I've seen companion mods like Vilja and Sofia being able to sing they're own original songs so I imagine it wouldn't be that hard to create a simple custom bard mod which would allow us to place our own music. I'm also particularly looking for such a mod which fulfills the following: 1. Female Bard with femaleyoungeager voice type (because it matches the Dragon age inquisition tavern bard's voice :D) 2. Bard will act just like vanilla bards (Play instruments and sing on their own accord) 3. Doesn't have to be a follower but must be able to send her to any of your homes 4. Doesn't need to sing the vanilla songs. (Optional, But I think it'll be easier and more flexible if those songs are left out completely.) Thoughts anyone? :smile: -
So I've seen that this mod was taken down by the author because he/she didn't update it much, i still have this mod installed however and it works perfectly fine in my opinion. So my question is if i was to obtain permission from the original uploader could i upload the files i have for it onto nexus so that a modder could continue this (as i know nothing about modding as you may have guessed) as it seems to be missed by alot of players. It adds a good immersion the game i find. Thanks for any help provided. Have fun :D SquishyBiscuit
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So I started a character to play as a Bard. I just finished the Bard's College quests and I feel it's time to form a party. I want to have a follower or 2 that I can use some magic to buff them while recording their adventures (I'm cool with roleplaying the recording of adventures part) I'm looking for a mod that allows the player to essentially play as a follower to a Dragonborn. I'm thinking something along the lines of a follower that has the Dragonborn abilities, can lead you on the main quest line (or quests in general, maybe with a dialogue option to start quests?), and that can be leveled up (preferably with perks). Does this exist already? Is there a combination of mods that you think would allow me to do this? I've been poking around and the closest I can find is the Familiar Faces mod but the posts on the mod say it is out of date and has many compatibility issues with more recent mods. Thanks!
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