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Showing results for tags 'bare'.
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At the moment, unequipping your shoes and walking around nightcity is extremely unrealistic. It basically sounds like your wearing the heaviest, nosiest shoes in the world. Went through the sfx_container soundtracks and there were no signs of barefoot footsteps sounds. (sfx_container -> Ctrl + F -> search for fs) epsadin published a great mod for fallout 4, my thoughts was if someone used his sound package and migrated it to Cyberpunk! (and crediting him ofc) I was so close to making the mod myself, but I've got alot of studies to do :/ if someone out there is feeling the same and is willing to make the mod, UR THE BEST!! <3
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I mostly enjoy everything in this game, but there is one thing I despise with a passion; The fact that a person equipped only with their bare fists, can block your melee attacks. Doesn't matter if it's a sledgehammer that could smash their head apart, or a ripper that should be able to cut right through their wrists, an unarmed man can continuously block every melee attack thrown at them, making melee combat against said UNARMED MAN nigh impossible without the use of VATS. So, somebody could either make or link me to a mod that either: Removes the ability for both players and npcs to block without a melee weapon,Or makes it to where said blocking does not negate any damageThat would be excellent.
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I have a request for 2 things: 1) I think it would be cool if someone made a version of the army fatigues with the sleeves cut off/removed in the style of some Vietnam War movies http://www.heyuguys.com/images/2014/03/dafoe-platoon.jpg Like this one but less shot to s***. 2) Also could someone please make a mod that uses the model for the handmade rifles's (from Nuka World) light frame receiver for the powerful automatic receiver because I really like the look of it but I don't want to use a piss weak light frame receiver. If anyone could do this it would be much appreciated.
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Hi guys, In my wolverine mod (Adamantium) the claws (got permission to use the claws from its creator) I use are an armor and I would like to replace the sound of the punching (bare hands) to a sword sound. I know this can be done by editing the Havoc Variables (read up on it a while back), so I do something along the lines of: if the Adamantium claws armor piece is equipped then sword sound plays on bare hands fighting animation and if claws are not equipped then the normal punching sound plays. I found vague info on Havoc Variables but I can't find something solid on how to actually edit them. Can someone help me (even if its just to point me in the right direction is fine)?
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One thing i love about skyrim is the feature to "brawl" hahah and i would like to request a mod for FNV to do the same :) Mod features: -Brawl system: you can challenge SOME Npc's to a brawl / in exchange you can get prizes (caps, weapons, armors, ammo) if you win and you lose caps if you lose :) While in Brawl ( both in bare hands), both players will either have (double hp or half damage) for longer brawling experience / winning a brawl will not kill the npc, of course, just unconscious if you use a weapon, npc's around you will be hostile (like in skyrim) - Additional Npc's that can be challenged to a brawl - Unique weapons( unarmed weapons) and armors ( armors especially for unarmed combat) - FIGHT CLUB- a new building/ location , the 1st floor is a typical bar with npcs, also selling drinks. then there's the basement( Fight Club), - In the basement, you could sign up for a fight with a fee, but the return caps will be larger - fights will be a brawl of course, you will be surrounded by cheerers will fighting/ you also get experience when winning - there is also a level/ rank in the fight club depending on your wins and experience / highest rank " King of the Hill" - each rank you wil receive unique items( weapons, armor)/ these unique items cannot be bought
