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Showing results for tags 'bars'.
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Could this be a problem with my enb? How do i fix this? https://ibb.co/DDgYhcp
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- transparent
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there are some amazing dance animation mods on Nexus .. and although i wouldn't expect anywhere'z near the more .. 'Broadway' or 20th century 'Vaudville' types of choreography in the dance animations at all .. you'd think that 1 or 2 SLOW or Lingering sorts of Waltzes might have been on those mod authors, animators tables :( cheers, w.
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This is my first request, let me know what you think. :smile: Latelty ive been trying to hide the HUD as much as possible, i got INMERSIVE HUD mod and turned the bars' opacity to 0% I knew not be able to see how much hp, magicka and stamina i had was foolish, so i also got IMPORTANT INFORMATION OVERHAUL wich displays some awesome visual effects when im running low on health, magicka or stamina, but even with that mod installed and with the thresholds set bellow a certain percentage for theese visual effects to kick in there is no way to tell if i got the exact ammount of hp,mp or sp i think i have. Let me explain that better with an example. :sweat: I set the blurry vission to take effect once im bellow 40% stamina, and the visual effect will increase in strenght the closer i am to 0%. Yes, i can tell i got an aproximate ammount of stamina left, but i still i dont know for sure if im at 10% or 20%, a visual effect is not that acurate. So i was thinking on the solution. THUS,IM MAKING THE NEXT REQUEST. :happy: Make the bars apear on the HUD once you are bellow a certain percentage of hp,stamina or magicka, and if you are above the value you set, the bars fade away, because i dont need to know how much health or stamina i got if im feeling alright, i want to see those bars ONLY when im about to die, get exhausted or run out of magicka. so, is there anyone who can help me out? thanks :thumbsup:
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BethesdaForums Thread TesAlliance Thread AssimilationLab Thread Hi everyone! I'm working on a little improvement for HUD Status Bars by TheNiceOne: Manipulate bars at runtime: dynamically create, manipulate and destroy a bar from a script.Support multiple ini: actually, if a mod needs to show some bars, you need to open "HUD Status Bars.ini", copy some lines from the mod's readme and maintain a loooong list of bars. With this improvement, the author just need to provide an ini with all bars for the mod. You just need to put this ini in a specific folder: DONE! When uninstalling, delete the ini: DONE! "HUD Status Bars.ini" will stay untouched.Add support to quests bars: they show your current active quest objective ("Go to Kvatch and find Martin", "Collect 10 Nirnroots: 3/10", "Close the Great Oblivion gate and save <spoiler>. Time left: 00:10:39", etc). Just define a file ini for a quest, containing the bars it needs. DONE! No additional esp required, no scripts, no further operations. HSBE will take care of EVERYTHING and doesn't need any master, apart from the original "HUD Status Bars.esp" (which has no master).Create all ini files for all Vanilla, SI and KOTN quests, so they will have Quest HUD elements for all quests. I may require some help to complete this point in a reasonable time...Create ini files for quest from other mods. Well, I'll leave this to other modders and to anyone with some time to spare to create some bars for some questsAlso added a new hud_quest variable and new valuesEventually add more features/fields to HUD Status Bars...Read the guide in the Docs folder on how to use the new feature. As you can see in the shared folder, the new hud_quest variable speed up things at the point you usually only need 3 rows to define a quest bar, including the final SetStage!!! The next step is optimizing the HUD Status Bars code, thanks to the OBSE 's 21 new greater powers! If you want some screenshots for what the new quest bars look like, take a look: Quest Test AQuest Test BOblivion quest: MQ05 The "Quest HUD ini season" is open! Do you have some basic CS knowledge? And do you know how to create an bar for HUD Status Bars? Do you have some time to spare? If yes, you have everything you need to support this project! Even creating a single quest ini will grant you a seat in the Hall of Heroes (the credits section). At this link you will find a shared folder where you can find the HSBE esp (beta version: expect some console spam...), a "QuestTest.esp" for testing, and all ini for the first 5 main quests. NOTE 1: You can use the "QuestTest.esp" for testing and learning. The folder already include a "QuestTest.esp.ini" and the quest folders "QuestA", "QuestB" and "QuestC". All these quests have repeatable stages 10, 20, 30 and 40 (10 uncomplete, 30 complete, 40 stop the quest).NOTE 2: The HSBE esp require "HUD Status Bars.esp"Use this shared folder to upload your files, check the files from other users, and contribute to this project. Just post on this thread what are you doing. What do you think about this idea/project? Any suggestion? Critique? Of course, many people don't like the quest marker on the compass, because it ruin the game immersion, but this mod won't ruin any quest. It will simply print a short message, with the current quest state, example: "Collect 12 rumare scales. You have 5/12".
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"The World's End" is a film in which five friends go on a pub crawl in their hometown, the same pub crawl they tried 20 years ago but failed. They soon find out the town has been taken over by aliens, and must finish their crawl in order to survive. - movie trailer I think it would make for an interesting mod. It doesn't have to be linear, there could be some side quests that maybe linger off the main story line, add some more depth to the world. All the enemies (the blanks), who are basically giant action figures with blue goop inside them, would take a lot of work though. It would take some very skilled modders to get it right. Voice acting could be omitted, since I think it would be better to have no voice than the wrong voice, unless you can somehow get the actors to do it. I'd appreciate any thoughts
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- the worlds end
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looking to add playtime and challenge. why does this mod not exsist? and if it does, where is it? I searched for like 3 hours. i just want a mod, that makes the furnace need more ore per bar, very simple. by late game you can aquire more ore, and bars than you ever know what to do with, and upgradeing even within the first year to purple is pretty easy, making new sprinklers coat your entire field within a year or 2 tops. i want ingots to take a customizeable amount of ore to smelt into bars. somethin like 25, 50, 100, 250 ore per bar, imagine that will ya? you ever see actual mineing? it takes a shitton of ore, its almost always in trace amounts. 5 small use-able, even high quality ore, would NEVER be enuff to make a solid bar. i believe this mod would make the game alot more fun, because tool upgrades and progressing thru sprinklers and everything you could think of would take more effort untill late game when lets face it, you have it all anyway and your bomb clearing floors. again, couldnt find it if it already exsists, so if it already does, please post me here. if not.... well why the hell not? am i the first to think of this?
