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Found 5 results

  1. Any mages out there feel robbed by the uselessness of staves? Having to carry multiple staves to use multiple spells becomes highly cumbersom while having nothing to do with your skills. I'm sure I'm not the only one who finds them completely useless because of this. What I'm about to present to you is probably impossible with the way Skyrim handles equipping, but I figured I'd bring it to those of you who know what you're doing. In stead of tying a staff to a signle spell enchantment, I think it would be better if (if it's possible) you could equip a staff over an already equipped spell. The staff would act as a conduit for the spell, while boosting it, and giving experience: Increased power and lowered mana cost in exchange for enchantment charge and slower experience gain. If possible, the spell casting could also be moved to the power attack with the normal attack being a one-handed bash with the staff. Creating different enchantments for buffs to the individual schools would also be a nice touch. A novice staff could give a 30% lower spell cost with 10% more powerful spell, but a novice destruction staff would add another 5% power to destruction spells. Possibly also add a reduction in casting time for charged spells. Any constructive input is welcome, weather suggestions for improvent or just to say this is outright impossible.
  2. Hey everyone, my name is Mace and I have been hanging around the nexus community for acouple years on and off and just recently returned to skyrim nexus checking out all the new ENB graphics adjustments and started playing again. This time through I thought I'd try spit out some more ideas for mod creators out there who are up to the challenges. Personally I've never done any modmaking (quite frankly sometimes I struggle just to get the ones you guys put all the hard effort and time into, working) but definitely not short on ideas. This particular request I found inspired from MassEffect3's multiplayer class the N7 paladin. I thought it would be convenient for mages to not have to compromise defensive benefits when playing a spellsword, then I got the idea to try something more like a spellshield. I came across a mod to change all shields to dispel magic like spellbreaker, via a perk, and another to treat wards similar to shields, in as far as being able to block arrows, and slightly increase defenses thru the shield wall perk. But I notice the time changing between using a shield and magic, is somewhat sloppy and delayed. I want to see a full ward spell that is cast and treated like a shield equipped, by holding up the ward you are able to cast with your other hand as per usual. But it would be even better if wards could be used to actually block melee attacks rather than just add to defense, and bash accordingly, while held up. Im not sure if this is even possible, but I thought the idea was interesting, carrying that shield all the time as a mage could be rather burdening, would be more intense to be able to wield their own magic accordingly. Thanks alot! Happy modding
  3. I swear that one day i saw this kind of mod at nexus, but now when i'm trying to find it, its gone. Anyone know what happened to it or is there any similar mod?
  4. Fallout 4's parry system is a clunky mess and should be replaced by Skyrim's simple blocking/bashing system.
  5. A simple (or at least what I believe is simple) mod that allows bow bashes to deal 1/4, half, 3/4, or full bow damage. That does not take arrow into account. It does take enchants into account. This would, in turn, make bashing with bows a little more than a minor (I say minor because it stuns for a couple seconds) distraction. I hope to see this made compatible with some of the blocking perks. Like deadly bash and such. That would make this not only a more viable tactic in combat but actually useful. Thanks.
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