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Showing results for tags 'beasts'.
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I am currently working on a project that require beasts to play with the balls for a longer period of time. Perhaps permanently staying aggro? As they are currently coded to become disinterested after around 15 seconds. Also is it possible for all the beasts to be attracted to all the balls, i.e. the golden ball isnt just for Nifflers. I would be extremely grateful if anyone could make this a reality
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You head into a valley that held an automated factory that still constructs and packs shipping containers full of different resources like building materials, gun, ammo, meds,food,etc. Three major faction fight for dominance over these containers the Union (settlers), the Grim (raiders), and the Ghostfaces (wildmen that crawl on all fours and lead packs of beasts). You stumble upon the valley when you hear a garbled radio request for aid you arrive in the valley through an old highway tunnel into a crater that was once a huge industrial park filled with automated factories that now make up a torn landscape that forms the valley, above the high ridges the rad storms have made it too radioactive to survive but in the valley life flourishes as containers filled with supplies keep pouring out of the factories you start out helping the Union fight for the container with a story in which you can join either of the two other factions, as you help your faction fight for and collect the containers their bases expand adding more buildings, shops, defences, people, and more life too it's area. Each time you head out into the valley to collect containers other factions, beasts, and mother nature fights back with harsh difficulties some where you just have to retreat and abandon the container, as you fight to secure your factions dominance over the valley, and when it comes time to fight the other factions bases it also received upgrades based on containers it retrieved making each lost or gain more meaningful, the Union's amphitheater terraces like village, the Grim's terror pit sinkhole town, and the Ghostfaces Maze labyrinth cave city expand and become more amazing with each of the old world artifacts the containers spit out. At the conclusion of the adventure the Union's Traders, the Grim's Warparties, and the Ghostfaces Hunting Parties all head out into the Commonwealth to spread their influence ,conquer, or slaughter their way across new lands aiding you along the way with new perks, companions, and pets.
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Skyrim had a decent ecosystem but in Fallout it feels like I'm seeing the same things over and over. Can ugly, irradiated rabbits be brought in? Acknowledging the existing creatures and their game size, assumed diet, or niche (no need for buffalo if we have brahmin, or wolves if we have hounds/mongrels already)...then here are some Other Ideas: - mutated foxes - mutated pigs - mutated sheep - mutated, giant frogs - mutated snakes - there were slaughterfish in skyrim; can we try to add the live, carnivorous dolphins we see on the shore? swimming and aggro you from the depths, one hit chomp out? so now that I'm immune to swimming radiation, the ocean isn't just a fun shortcut? This addition also adds immersion, and an incentive to hunt for food/meat. I can't stomach bloatfly anymore, man. I just can't. Would love to see something scurry in the wasteland and I snipe it with my Deliverer, Mad Max style, and cook some ugly rabbit for lunch.
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Yet another idea coming from someone who hasn't the faintest about modding, What about if you could tame creatures and then assign them to settlements? They would act as guard dogs (or gorillas) and add defense. It could be considered optional as to whether or not they count toward the population (and thus the population limit) of a settlement. Perhaps combined with Beast Master: http://www.nexusmods...t4/mods/14265/? I'd really love something that would make more use out of the pacification perks. This might also be doable on human NPCs, but that's into ethical territory that I do not personally want to wade into. Thoughts, anyone?
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As a believer myself, I think it would be cool to see Bigfoot roaming the wilds of skyrim. I think that there should be a few in each hold and each hold should have unique bigfoots just as in our world.
