Search the Community
Showing results for tags 'bg3'.
-
Exactly how it sounds. I'm currently playing a brand new playthrough with my little brother (who has basically no idea how to play properly yet) and I want to play as a tank so he can go on his killing spree without dying. So I decided to go as a Crown paladin and it's fun, but it's been hard to get full use out of Champions Challenge due to scattered enemy's and was wondering if anyone could make a mod that increases the size of the ability, preferably that it can cover the whole map. Or point me to an already existing mod if I managed to overlook it.
-
Hello all! I'm looking for someone to make me specific body textures (coloration and scarring, scarring is pretty complex so preferably someone who has good experience on the matter) DM me for more info, will donate especially given the complexity.
-
- bg3
- baldursgate3
-
(and 1 more)
Tagged with:
-
Hello nexus modders, first poster here. would anyone be willing to make a baldurs gate 3 mod that inflicts hellfire (condition) whenever you deal fire damage? ive tried making it myself (first mod attempt) and i just frustrated myself way more than is worth. anyway, it could be a feat, an item, a passive, a spell, so long as it makes make my foes burn in the purple hellish flames of Phlegethos! thank you, i hope this gets seen Edit: I'm getting a lot of requests to be paid for making this, I unfortunately cannot afford to pay, I may be willing to tip tho if it's good content!
-
The first subclass The sec subclass The third subclass Forth subclass PASSIVE ABILITY Fog Body Passive Ability: Your physical form is a semi-corporeal vessel of sentient fog, granting you unique defenses and vulnerabilities. Incorporeal Defense: You are immune to non-magical bludgeoning, piercing, and slashing damage. Magical weapons and spells can harm you normally. Elemental Interactions: · Cold/Ice: When you take cold damage from a spell or effect, your fog condenses into a solid, icy form. For 3 turns, you lose your Incorporeal Defense and become vulnerable to physical attacks. You also have disadvantage on Dexterity saving throws while solidified. · Fire: Fire spells or effects deal "Steam Damage" to you for 3 turns. While under this effect, you are Heavily Obscured but take 1d6 fire damage at the start of each of your turns. · Thunder: Thunder damage or concussive force (like the Thunderwave spell) disperses you. You are pushed 15 feet and have disadvantage on your next attack roll or saving throw as you struggle to re-coalesce. · Wind: Effects that create strong wind (like the Gust of Wind spell) treat you as if you are one size smaller and can push you twice as far. Physical Interaction Consequences: When you take damage from a magical weapon or spell, your form briefly destabilizes. Until the start of your next turn, you have disadvantage on Concentration checks to maintain your spells. Absorption and Diffusion: · Poison/Gas Absorption: Your body can absorb poisonous gases or vapors. You can use your reaction to become immune to one poison effect you can see targeting an area you are in. If you do, your next spell that deals damage before the end of your next turn also deals bonus poison damage equal to your spellcasting modifier. · Concentrated Fog: If you are in an area of magical darkness or heavy obscurement created by your own spells, you can use a bonus action to gain temporary hit points equal to your character level. --- FOG SPELLS Cantrip: Fog Wisp Conjuration Cantrip Casting Time:1 Action Range:60 feet Target:One creature Components:V, S Duration:Instantaneous (fog lasts 1 turn) Saving Throw:None (Ranged Spell Attack) Damage Type:Cold and Necrotic Area of Effect:5-foot radius sphere of fog at target location Description:You conjure a wisp of deadly fog and hurl it at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the wisp strikes the target, dealing 1d6 cold damage and 1d6 necrotic damage as freezing mist drains a small portion of their life force. Whether you hit or miss, a 5-foot radius sphere of lightly obscuring fog appears centered on the target's location and lingers until the start of your next turn, creating a small cloud that provides minor concealment. At Higher Levels:This spell's damage increases when you reach higher levels. At 5th level, it deals 2d6 cold damage and 2d6 necrotic damage. At 11th level, it deals 3d6 cold and 3d6 necrotic. At 17th level, it deals 4d6 cold and 4d6 necrotic. Notes:A simple but effective cantrip that provides both damage and minor battlefield control. The small fog cloud can help allies hide or provide light obscurement. Great for beginners learning fog magic. 1st Level: Chilling Mist 1st-level Conjuration Casting Time:1 Action Range:Self (15-foot radius sphere) Target:All creatures within radius Components:V, S Duration:Concentration, up to 10 turns Saving Throw:Constitution Damage Type:Cold and Necrotic Area of Effect:15-foot radius sphere centered on you that moves with you Description:A supernatural freezing mist filled with necrotic energy surrounds you in a 15-foot radius, moving wherever you go. The swirling fog lightly obscures the area, making it harder for creatures to see clearly. When a creature starts its turn within the mist or enters it for the first time on a turn, they must make a Constitution saving throw. On a failed save, the creature takes 1d6 cold damage and 1d6 necrotic damage as the fog freezes their body and drains their vitality, and they have disadvantage on the next attack roll they make before the end of their turn as the draining mist weakens them. On a successful save, they take half damage and don't suffer disadvantage. At Higher Levels:When you cast this spell using a spell slot of 2nd level or higher, both the cold damage and necrotic damage increase by 1d6 for each slot level above 1st. For example, at 3rd level it would deal 3d6 cold and 3d6 necrotic. Notes:This spell creates a mobile hazard zone that punishes enemies for staying close to you. Perfect for frontline sorcerers or for controlling choke points. 2nd Level: Fog Bolt 2nd-level Evocation Casting Time:1 Action Range:120 feet Target:One creature Components:V, S Duration:1 turn (fog effect) Saving Throw:None (Ranged Spell Attack) Damage Type:Cold and Necrotic Area of Effect:10-foot radius sphere of fog at impact point Description:You compress deadly fog into a bolt of concentrated death and cold, launching it at a target within range. Make a ranged spell attack against the creature. On a hit, the bolt strikes with devastating force, dealing 3d8 cold damage and 3d8 necrotic damage as the impact freezes flesh and drains life energy simultaneously. Upon impact, the compressed fog explodes outward, creating a 10-foot radius sphere of heavily obscuring fog centered on the target that persists until the start of your next turn, blocking line of sight for all creatures except you. At Higher Levels:When you cast this spell using a spell slot of 3rd level or higher, both the cold damage and necrotic damage increase by 1d8 for each slot level above 2nd. At 4th level, it would deal 5d8 cold and 5d8 necrotic damage. Notes:Excellent for burst damage while also creating tactical obscurement. The fog can help allies escape or set up advantage for melee attackers. 3rd Level: Mist Walk 3rd-level Conjuration Casting Time:1 Bonus Action Range:Self Target:Self Components:V Duration:1 turn Saving Throw:None Damage Type:None (Force damage if ending in occupied space) Description:Your physical form dissolves completely into swirling mist, granting you supernatural mobility and protection. For the duration of your turn, you can move through spaces occupied by other creatures without provoking opportunity attacks, and you can squeeze through gaps as narrow as 1 inch without squeezing penalties. While in this form, you gain resistance to all damage types except fire and thunder, which can disperse or harm your misty essence. Your movement speed increases by 20 feet for this turn. At the end of your turn, you automatically reform into your solid state. If you end your turn in a space occupied by another creature, you are immediately shunted to the nearest unoccupied space and take 1d10 force damage from the violent reformation. At Higher Levels:When you cast this spell using a spell slot of 4th level or higher, your movement speed increases by an additional 10 feet for each slot level above 3rd. At 5th level, you would gain +40 feet of movement. Notes:Perfect for repositioning, escaping grapples, or reaching difficult locations. Can be combined with your Fog Body passive for incredible survivability. 4th Level: Suffocating Fog 4th-level Conjuration Casting Time:1 Action Range:120 feet Target:All creatures in area Components:V, S, M (a piece of cloth) Duration:Concentration, up to 10 turns Saving Throw:Constitution (initial and each turn to stop suffocating) Damage Type:Cold and Necrotic Area of Effect:20-foot radius sphere Description:You create a 20-foot radius sphere of thick, deadly fog infused with necrotic energy and supernatural cold, centered on a point you can see within range. The fog heavily obscures the entire area, blocking vision completely. When a creature starts its turn within the fog or enters it for the first time on a turn, it must make a Constitution saving throw. On a failed save, the creature takes 4d8 cold damage and 4d8 necrotic damage as the freezing mist invades their lungs and drains their life force, and they begin suffocating as the dense fog prevents them from breathing. On a successful save, they take half damage and are not suffocating. A creature that is suffocating must use its action at the end of each of its turns to attempt another Constitution saving throw to cough out the fog and stop suffocating. The fog remains stationary once created. At Higher Levels:When you cast this spell using a spell slot of 5th level or higher, both the cold damage and necrotic damage increase by 1d8 for each slot level above 4th. At 6th level, it deals 6d8 cold and 6d8 necrotic. Notes:Extremely powerful area denial. The suffocation effect can incapacitate enemies, forcing them to waste actions or flee. Be mindful of friendly fire. 4th Level: Fog Concentration Beam 4th-level Evocation Casting Time:1 Action Range:60 feet Target:One creature Components:V, S, M (a shard of ice) Duration:Concentration, up to 10 turns Saving Throw:Constitution (each turn to escape) Damage Type:Cold and Necrotic Description:You unleash a continuous beam of pure, concentrated fog that connects you to a target creature within range. The beam is a 5-foot wide line that holds the target in place with crushing fog pressure. While maintaining this spell, you are completely immobilized and cannot take any actions, bonus actions, or reactions. All of your focus is devoted to maintaining the deadly beam. The target becomes restrained as the dense fog solidifies around them, holding them completely immobile. At the start of each of the target's turns while restrained by this spell, they take 3d8 cold damage and 3d8 necrotic damage as the freezing fog drains their life force. At the end of each of their turns, the target can make a Constitution saving throw. On a success, they break free from the beam and the spell ends. You can choose to release the target and end the spell at any time (no action required). The spell also ends if your concentration is broken—when this happens, the target is immediately freed from the restraining effect. If the target moves out of range or breaks line of sight, the spell ends. At Higher Levels:When you cast this spell using a spell slot of 5th level or higher, both the cold damage and necrotic damage increase by 1d8 for each slot level above 4th. At 6th level, it deals 5d8 cold and 5d8 necrotic damage per turn. Notes:Devastating single-target control spell that can eliminate a high-priority enemy over time. Extremely risky to use as you're completely vulnerable while channeling—only use when you have allies to protect you or have already disabled other threats. Breaking your concentration or being attacked can end the spell prematurely. 5th Level: Fog Illusion 5th-level Illusion Casting Time:1 Action Range:Self (60-foot radius) Components:V, S Duration:Concentration, up to 1 minute Saving Throw:Intelligence (Investigation) to discern the illusion Area of Effect:60-foot radius sphere centered on you Description:You weave fog and shadow into perfect, silent, and semi-corporeal duplicates of yourself. When you cast this spell, a number of Illusory Doubles equal to half your character level (rounded down) appear in unoccupied spaces within range. Illusory Double Statistics: · AC: 13 · HP: 1 (they are instantly destroyed by any damage or upon a successful hit) · Speed: 40 ft. · Immunities: All conditions, Cold, Necrotic Illusory Double Behavior: You have no direct control over the doubles.On their turn (which they take immediately after yours), each double moves towards the nearest enemy creature and makes a melee spell attack. On a hit, it bursts into a 5-foot radius sphere of heavily obscuring fog centered on that enemy. The enemy takes 1d8 cold and 1d8 necrotic damage from the freezing, draining burst, and the fog lasts until the start of your next turn. On a miss, the double remains and will try again on its next turn. Enemy Interaction: If a creature targets a double with a melee attack,the double is instantly destroyed. When a double is destroyed by a melee attack, it bursts into a 5-foot radius sphere of heavily obscuring fog centered on itself. The creature that destroyed it must make a Constitution saving throw. On a failed save, it takes 1d8 cold and 1d8 necrotic damage and its speed is reduced by 10 feet until the end of its next turn as the clinging fog freezes and saps its strength. On a successful save, it takes half damage and its speed is not reduced. The fog lasts until the start of your next turn. A creature can use its action to make an Intelligence(Investigation) check against your spell save DC to determine if a figure is an illusion. At Higher Levels:When you cast this spell using a spell slot of 6th level or higher, the number of doubles created increases by one for each slot level above 5th. Notes:A straightforward and aggressive spell. The illusions relentlessly hunt the nearest enemy, forcing them to either take damage and be surrounded by fog, or waste attacks destroying the doubles and suffering the consequences. It creates a relentless, fog-filled assault. 6th Level: Phantom Fog 6th-level Illusion Casting Time:1 Action Range:120 feet Target:Area and Self Components:V, S, M (a handful of mist) Duration:Concentration, up to 100 turns Saving Throw:Intelligence (Investigation) to discern illusions Damage Type:None Area of Effect:40-foot radius sphere Description:You create a 40-foot radius sphere of phantom fog infused with illusion magic, centered on a point you can see within range. The fog heavily obscures the entire area to all creatures except you—you can see through it perfectly as if it weren't there. As a bonus action on each of your turns, you can create up to three illusory duplicates of yourself anywhere within the fog. These duplicates move and act as you mentally command them (no action required) and can perform simple interactions with the environment such as opening doors or picking up objects, though they cannot deal damage or cast spells. When a creature targets you or one of your duplicates with an attack or harmful spell, roll a d20. On a result of 11 or higher, the attack targets a duplicate instead of you. Any duplicate is instantly destroyed if it takes any damage. Creatures can use their action to make an Intelligence (Investigation) check against your spell save DC to attempt to discern which fog figure is real and which are illusions. At Higher Levels:When you cast this spell using a spell slot of 7th level or higher, you can create one additional illusory duplicate for each slot level above 6th. At 9th level, you could have up to 6 duplicates active. Notes:Supreme defensive and utility spell. The combination of obscurement and duplicates makes you extremely difficult to target while you maintain complete battlefield awareness. Reaper's Shroud Level 20 Capstone Casting Time:1 Action Range:Self Duration:Concentration, up to 10 turns Saving Throw:Constitution Damage Type:Cold, Necrotic, and Thunder Area of Effect:30-foot radius sphere centered on you Unlock at Level 20 Effect:The caster transforms into a swirling vortex of deathly fog, becoming a conduit for the Reaper itself. Your body dissolves into a massive sphere of churning black mist, shot through with swirling veins of eerie blue (cold), sickly green (necrotic), and violent purple (thunder) energy. The air fills with a cacophony of screaming souls, howling winds, and the low, constant rumble of distant thunder. The fog seeks to drain the life and shatter the bodies of all nearby creatures. Initial Blast:When you cast this spell, all creatures within 30 feet must make a Constitution saving throw. On a failed save, a creature takes 3d10 cold damage, 3d10 necrotic damage, and 3d10 thunder damage as the deathly fog flash-freezes their flesh, violently drains their life force, and the concussive force of a thousand screaming souls slams into them. On a successful save, they take half damage. Fog Attacks: · Enemies inside the fog are heavily obscured and cannot see what's attacking them. · While in the fog, enemies hear the unsettling symphony of whispers, dragging chains, frantic footsteps, pained breathing, and the constant, low rumble of thunder, but cannot pinpoint any source. · At the end of each enemy's turn while in the fog, they are attacked by unseen forces and must make a Constitution saving throw. On a failed save, they take 3d10 cold damage, 3d10 necrotic damage, and 3d10 thunder damage from the relentless cold, life drain, and deafening soul-screams. On a successful save, they take half damage. · Enemies can attempt to flee the fog, but their movement speed is halved while inside due to the thick, clinging, soul-laden mist. · Creatures who move to the center of the vortex (within 5 feet of you) take an additional 4d10 cold, 4d10 necrotic, and 4d10 thunder damage as they're consumed by the concentrated, screaming essence of death. · If a creature dies within the fog, their body is instantly consumed by the death mist—their physical form and soul are absorbed into the vortex, leaving only their equipment and belongings behind. No body remains to be revived, but their loot can be retrieved. Caster Immobilization:While transformed into the vortex, you are stationary and cannot move, attack, or cast other spells. You rely entirely on the fog to attack and control enemies. The fog heavily obscures the entire area except for you—you can see perfectly through the death mist. Enemy Reactions While in the Fog: · "We're not alone in here!" · "There's something here... I can hear it!" · "What was that sound?!" · "I can't see anything, but I know something's watching!" · "Did you hear that breathing?!" · "Something just brushed past me!" · "Where is everyone?! I can't see you!" · "The fog... it's alive!" Usage Limitation:Reaper's Shroud can only be used once per long rest when cast voluntarily. Death Reactivation:If the caster dies (whether or not they have already used the spell), their body automatically reactivates the death vortex and the fog turns blood-red for 3 turns, summoning Reaper's Shroud uncontrollably. This death trigger does NOT count against your once-per-long-rest limit—it's a separate automatic activation. The vortex attacks both allies and enemies within the area indiscriminately, treating all living creatures as targets. During this time, the caster's body is out of control, consumed by the Reaper's will, and cannot be revived until the 3 turns are up and the fog dissipates. After the death reactivation ends, you can still use the spell again voluntarily after your next long rest. Notes:The ultimate expression of fog sorcery—a transformation into pure death itself. Use this spell to turn the tide of impossible battles, but be aware that losing concentration or dying can spell doom for your entire party. The Reaper does not distinguish between friend and foe. REAPER'S SHROUD - COMPANION REACTION PHRASES FIRST ACTIVATION (They have NEVER seen it before) Scenario A: First Voluntary Cast (Total Shock) Good Teammates (Good Run): · Karlach: "Whoa! Soldier?! What in the hells is THAT?! Is that... you?!" · Wyll: "By the Gods... [Player Name]? What is this power? Are you in control?" · Gale: "Astounding! The weave... it's contorting around you! This is an order of magic I've never witnessed! The raw power is... staggering!" · Shadowheart (Selunite): "What is this? It feels so... cold. So empty. Are you alright?" · Lae'zel (Free): "Chk! What new power is this? It is formidable, but it smells of the grave! Explain yourself!" · Halsin: "This energy... it is not of nature's design. What spirit or pact grants you this, friend? I sense a deep sorrow within it." · Minthara (Redeemed): "You... you concealed a weapon of this magnitude? A prudent, if startling, strategy. Can you direct it, or does it direct you?" · Astarion (Unascended): "Darling, that's... a lot. And I'm a man who knows from 'a lot'. That's not just a party trick, is it? What's the catch?" · Jaheira: "By the Oak Father's roots! What darkness have you been nurturing, child?" · Minsc: "WOW! Minsc's new witch friend makes a very spooky cloud! But is it a good spooky or a 'run from the hamster-eating ghost' spooky?" Good Teammates (Evil Run - False Concern): · Karlach: "Whoa! Soldier?! What in the hells is THAT?!" (Internal: This is bad. This is really bad. What else are they hiding?) · Wyll: "By the Gods... [Player Name]? What have you done?!" (Internal: Such reckless power. The Blade must be wary.) · Gale: "Astounding! The weave... it's tearing apart around you! I had no idea you commanded such power!" (Internal: The ambition... the sheer, beautiful, terrifying ambition. What could I learn from this?) · Shadowheart (Selunite): "What is this? I've never felt magic like this... it's... terrifying." (Internal: This reeks of Sharran magic. Or something worse. I must be cautious.) · Lae'zel (Free): "Chk! What new power is this? It reeks of death!" (Internal: Such dishonorable, wasteful magic. This is not githyanki strength.) · Halsin: "This is not the natural order! What spirit have you unleashed?" (Internal: This is a blight upon the land. A corruption I may need to purge.) · Jaheira: "By the Oak Father! What darkness is this you wield?" (Internal: I have seen this before. This is the power of those who traffic with things best left buried.) · Minsc: "WOW! Minsc's new friend makes a big scary fog! But... is it a hero fog or a villain fog? Boo is twitching his nose, he is not sure!" (Internal: Minsc does not like this. It feels like the air before a great evil is fought!) Evil Teammates (Evil Run - Admiration & Approval): · Astarion (Ascended): "Well, well... you've been holding out on us, darling. I'm... impressed." · Shadowheart (Dark Justiciar): "Now this is a secret worth keeping. The Lady approves." · Minthara: "At last. You reveal your true fangs. This pleases me." · Lae'zel (Vlaakith Loyalist): "Chk! Such power! It is raw, undisciplined... but immense. A worthy weapon for the Lich Queen's service." Romantic Partner - Good Run: · Astarion (Unascended): "My love... what is this? How long have you been... hiding this?" · Shadowheart (Selunite): "My love... I thought I knew you. What is this darkness you carry?" · Lae'zel (Free): "IS'TIK! What is this power? It is immense! Why did you not reveal it sooner, my jan?" · Gale: "My heart... the power radiating from you... it's... breathtaking. And concerning. Why keep this secret?" · Karlach: "Soldier... f*#@. Is this what you've been fighting back all this time?" · Wyll: "My love... what have you been holding inside? You can tell me anything." · Halsin: "My heart, a storm of this fury does not gather overnight. How long have you weathered it alone?" · Minthara (Redeemed): "You trusted me with your body, but not with this? A wise, if painful, caution. Now, let us wield it together." Romantic Partner - Evil Run: · Astarion (Ascended): (A sharp, delighted gasp, followed by a low, thrilled laugh) "Gods below... you've been hiding this from me? It's... intoxicating. And slightly terrifying. Perfect. Don't you ever hold back again." · Shadowheart (Dark Justiciar): (A stunned silence, then a whisper filled with awe and a hint of fear) "I... I felt a power in you, but this...! It's... sublime. To think I once offered you pity. A part of me is afraid, my love... and another part has never been more certain of you." · Minthara: (A wide, predatory grin spreads across her face, her eyes gleaming with a mix of lust and wariness) "YES! At last! The mask comes off and the true predator is revealed! I feel a thrill I have not known since my first battle... and a caution I reserve for worthy rivals. Do not make me regret this, my love." · Lae'zel (Vlaakith Loyalist): "Chk! Such magnificent, terrible power! You have been a worthy mate, hiding a weapon of this caliber. Together, we will present this to Vlaakith as the ultimate offering!" Good Teammates (Good Run - Genuine Horror & Grief): · Karlach: "NO! Soldier, get up! Oh gods... no, no, no... what is this?! What's HAPPENING?!" · Wyll: "By the Nine Hells... that's what they were containing? All this time? Everyone, get back! Don't let their sacrifice be in vain!" · Gale: "Gods above... it's a post-mortem contingency! The energy is... catastrophic! They bound this to their own life force! Fall back, now!" · Shadowheart (Selunite): "He was fighting this? All along? Shar's darkness is a comforting shadow compared to this... this void." · Lae'zel (Free): "Chk! Their death was a calculated trigger! A final, devastating stratagem! Honor it by surviving!" · Halsin: "The very air dies! This is not a passing—it is an unraveling! The land screams in agony!" · Minthara (Redeemed): "So this was the final safeguard. A weapon drawn only in utter defeat. Do not let their calculated end be wasted. Hold the line!" · Astarion (Unascended): "No! Get up, you fool! Don't you dare... Oh. Oh, hells. That's what you were keeping locked away?" · Jaheira: "Gods... no. This is not death, it is a curse unleashed. They were the cork in the bottle all along!" · Minsc: "Minsc does not understand! Why does our friend's fall bring such a cold, mean fog? Boo says it is a very bad sign and we should stand very still!" Good Teammates (Evil Run - False Horror): · Karlach: "NO! Soldier, get up! Oh gods... what's HAPPENING?!" (Internal: s#*!. They were a time bomb. I need to get out of here.) · Wyll: "By the Nine Hells... that's what he was containing? Everyone, fall back! FALL BACK!" (Internal: A monster. I've been traveling with a monster. My father was right about such things.) · Gale: "Gods above... the energy signature... it's catastrophic! That was no mere spell, it was a containment field!" (Internal: To bind such power to one's own death... the audacity! The foolish, magnificent audacity!) · Shadowheart (Selunite): "He was fighting this the whole time? Shar's darkness... it's nothing compared to this." (Internal: No deity I know claims this power. What have we stumbled into?) · Lae'zel (Free): "Chk! His death was a trigger! A final failsafe! Do not mourn, survive!" (Internal: A coward's weapon. A true warrior fights their own battles.) · Halsin: "The balance is shattered! This is not natural death... this is consumption!" (Internal: This is an abomination. The Oak Father weeps.) · Jaheira: "Gods, no! Their death was a key! They were a prison for this... this thing!" (Internal: Another fool who thought they could control a power that only consumes.) · Minsc: "Our friend has fallen and brought a storm of angry whispers! This is a very sad and spooky day!" (Internal: Boo says the little hairs on his bottom are standing up! This is very, very bad magic!) Evil Teammates (Evil Run - Thrilled Approval): · Astarion (Ascended): (A wide, thrilled grin) "Now THAT'S a party trick! I take back every boring thing I ever said about you, darling!" · Shadowheart (Dark Justiciar): "Lady Shar... such beautiful, absolute loss. She understood the assignment." · Minthara: "YES! Even in death, she serves our cause! This is true power! This is legacy!" · Lae'zel (Vlaakith Loyalist): "A final, worthy sacrifice to Vlaakith! Your death serves a greater purpose, istik!" Romantic Partner - Good Run: · Astarion (Unascended): "No! Get up, damn you! Don't you dare do this! ... Oh. Oh, hells. What did you keep inside you, my love?" · Shadowheart (Selunite): "No... no, this can't be... My love, what did you sacrifice for us?" · Lae'zel (Free): "IS'TIK! My jan! Your final act is one of glorious, terrible vengeance! I will make them pay for this!" · Gale: "My heart... no... What have you been carrying all this time? The weight... the cost... I understand now." · Karlach: "Soldier... no... You were holding THIS back? This whole time? You beautiful, stupid, selfless bastard..." · Wyll: "My love... you became the monster so we wouldn't have to. I will never forget your sacrifice." · Halsin: "My heart... Your spirit fought to protect the grove until your last breath. Now nature itself weeps for you." · Minthara (Redeemed): "No! This power... you contained it for our sake. Your strength is now your legacy. I will ensure it was not wasted!" Romantic Partner - Evil Run: · Astarion (Ascended): "Oh, my love... what a beautiful, terrible final gift. Don't worry, I'll make sure your death was worth it." · Shadowheart (Dark Justiciar): "In death, you have become the ultimate expression of Lady Shar's will. Nothing could honor her more." · Minthara: "Even in failure, you serve our purpose! This is true partnership! I will build our empire upon the foundation of your glorious death!" · Lae'zel (Vlaakith Loyalist): "A glorious end! Your death unleashes a weapon worthy of the Lich Queen's arsenal! Your name will be remembered in our ascent!" --- SUBSEQUENT ACTIVATIONS (They know what it is now) Scenario Subsequent Voluntary Casts (Tactical/Resigned) Good Teammates (Good Run): · Karlach: "Alright, fog's up! Let's use it! Push forward!" · Wyll: "Creating cover! Enemies, stay back! We control the field now." · Gale: "The vortex is forming! A predictable but devastating display. Capitalize on their disarray!" · Shadowheart (Selunite): "There it is. A dark comfort. Let it be our shield." · Lae'zel (Free): "Chk! The death-fog is deployed! A sound tactical decision!" · Halsin: "The unnatural mist rises again. May it protect the natural order we fight for." · Minthara (Redeemed): "An efficient use of our resources. Let the fog do the work for us." · Astarion (Unascended): "There's my terrifying partner. Just try to save some of the fun for me, would you?" · Jaheira: "The fog is summoned. Use its cover, but do not trust it." · Minsc: "The spooky friend-fog is back! Minsc will be brave and fight beside it, for now!" Good Teammates (Evil Run - False Tactical Approval): · Karlach: "Alright, fog's up! Let's use it! Push forward!" (Internal: I hate this. I hate this so much.) · Wyll: "Creating cover! Enemies, stay back! We control the field now." (Internal: We control nothing. We've unleashed a plague.) · Gale: "The vortex is forming! A predictable but devastating display. Capitalize on their disarray!" (Internal: Fascinating. And deeply, deeply unsettling.) · Shadowheart (Selunite): "There it is. A dark comfort. Let it be our shield." (Internal: There is no comfort in this. Only dread.) · Lae'zel (Free): "Chk! The death-fog is deployed! A sound tactical decision!" (Internal: A dishonorable, but effective, decision.) · Halsin: "The unnatural mist rises again. May it protect the natural order we fight for." (Internal: It protects nothing. It only consumes.) · Jaheira: "The fog is summoned. Use its cover, but do not trust it." (Internal: We dance with a serpent to avoid the wolf.) · Minsc: "The spooky friend-fog is back! Minsc will be brave and fight beside it, for now!" (Internal: Boo says to keep a very close eye on the fog... and the one who made it!) Evil Teammates (Evil Run - Pragmatic Approval): · Astarion (Ascended): "And so the main event begins. Try not to be too messy this time, darling." · Shadowheart (Dark Justiciar): "Let the emptiness you bring be an offering." · Minthara: "Good. Unleash the storm. Let them drown in their despair." · Lae'zel (Vlaakith Loyalist): "Deploy the death-fog! Let it cleanse our path to glory!" Romantic Partner - Good Run: · Astarion (Unascended): "There's my terrifying partner. Just try to save some of the fun for me, would you?" · Shadowheart (Selunite): "Show them the strength you've always carried, my love." · Lae'zel (Free): "Yes, my jan! Show them the weapon they face!" · Gale: "A magnificent, if familiar, sight. Let's end this quickly, my heart." · Karlach: "Go on, soldier! Give 'em hell! ...Well, more hell!" · Wyll: "There's the power I know. Let's finish this fight together, my love." · Halsin: "Your inner storm answers your call once more, my heart. I will be your shelter." · Minthara (Redeemed): "Command it, my love. As you command me. Show them the price of defiance." Romantic Partner - Evil Run: · Astarion (Ascended): "Go on, my dear. Remind them why they should kneel." · Shadowheart (Dark Justiciar): "Unleash the emptiness within, my love. Let them share in the nothingness we embrace." · Minthara: "Wield our power, my consort. Show them the face of their new god." · Lae'zel (Vlaakith Loyalist): "Unleash the fog, my jan. Let our enemies choke on your might!" --- Scenario Subsequent Death Activations (Resigned/Annoyed) Good Teammates (Good Run): · Karlach: "Godsdamnit, not again! Everyone, clear the area! You know the drill!" · Wyll: "It's happening! Fall back to the safe perimeter! Don't get caught in the vortex!" · Gale: "The contingency has reactivated! The magical resonance is exactly as before. Hold your positions until it dissipates!" · Shadowheart (Selunite): "By the Moonmaiden... he's protecting us even now. Shield yourselves!" · Lae'zel (Free): "Chk! The death-fog returns! Stand fast, and do not interfere with its work!" · Halsin: "The cycle continues... The land itself recoils from this unnatural state. Be ready to heal the wounded when it passes." · Minthara (Redeemed): "The failsafe triggers. A predictable pattern. Hold formation." · Astarion (Unascended): "Oh, for—not this again! My love, this is a truly exhausting habit you're developing. I do hope this is the last encore." · Jaheira: "The prison breaks open once more. Stand your ground until it is done." · Minsc: "The sad death-cloud is back! Minsc and Boo will stand very still until our friend is less... foggy!" Good Teammates (Evil Run - False Resignation): · Karlach: "Godsdamnit, not again! Everyone, clear the area! You know the drill!" (Internal: I can't believe this is my life now.) · Wyll: "It's happening! Fall back to the safe perimeter! Don't get caught in the vortex!" (Internal: Running from my own ally. What have I become?) · Gale: "The contingency has reactivated! The magical resonance is exactly as before. Hold your positions!" (Internal: The data is consistent. And no less horrifying.) · Shadowheart (Selunite): "By the Moonmaiden... he's protecting us even now. Shield yourselves!" (Internal: Is this protection, or just more destruction?) · Lae'zel (Free): "Chk! The death-fog returns! Stand fast, and do not interfere with its work!" (Internal: More crutches. More dishonor.) · Halsin: "The cycle continues... The land itself recoils from this unnatural state. Be ready to heal the wounded when it passes." (Internal: I must heal what this... ally... has wounded.) · Jaheira: "The prison breaks open once more. Stand your ground until it is done." (Internal: How many times can the cage be mended before it shatters for good?) · Minsc: "The sad death-cloud is back! Minsc and Boo will stand very still until our friend is less... foggy!" (Internal: This is becoming a very bad habit! Boo agrees!) Evil Teammates (Evil Run - Annoyed/Pragmatic): · Astarion (Ascended): (Sighs dramatically) "And we just had these clothes cleaned. Do try to be more considerate with your posthumous tantrums, darling." · Shadowheart (Dark Justiciar): "Lady Shar receives your offering once more. Let the loss wash over them." · Minthara: "Excellent. Our enemy has foolishly provided us with the same advantage twice. Exploit their panic!" · Lae'zel (Vlaakith Loyalist): "Chk! The death-fog returns. A reliable, if crude, weapon. Hold position until it dissipates." Romantic Partner - Good Run: · Astarion (Unascended): "Oh, for—not this again! My love, this is a truly exhausting habit you're developing. I do hope this is the last encore." · Shadowheart (Selunite): "My love... your burden becomes our shield once more. We'll hold the line until you're with us again." · Lae'zel (Free): "IS'TIK! A predictable, yet effective, tactic! I will secure the area until you reform, my jan!" · Gale: "There it is. Steady, everyone. We've survived this before. We just need to wait it out, my heart." · Karlach: "C'mon soldier, get it out of your system. We'll be right here when you're done." · Wyll: "We knew this might happen. Stand your ground! He's buying us another chance, don't waste it!" · Halsin: "The storm within you rages again, my heart. We will be your calm when it passes." Romantic partner evil run phrases FIRST VOLUNTARY CAST (They have NEVER seen it before - Total Shock) · Astarion (Ascended): (A sharp, delighted gasp, followed by a low, thrilled laugh) "Gods below... you've been hiding this from me? It's... intoxicating. And slightly terrifying. Perfect. Don't you ever hold back again." · Shadowheart (Dark Justiciar): (A stunned silence, then a whisper filled with awe and a hint of fear) "I... I felt a power in you, but this...! It's... sublime. To think I once offered you pity. A part of me is afraid, my love... and another part has never been more certain of you." · Minthara: (A wide, predatory grin spreads across her face, her eyes gleaming with a mix of lust and wariness) "YES! At last! The mask comes off and the true predator is revealed! I feel a thrill I have not known since my first battle... and a caution I reserve for worthy rivals. Do not make me regret this, my love." · Lae'zel (Vlaakith Loyalist): "Chk! Such magnificent, terrible power! You have been a worthy mate, hiding a weapon of this caliber. Together, we will present this to Vlaakith as the ultimate offering!" SUBSEQUENT VOLUNTARY CASTS (They know what it is now - Tactical/Resigned) · Astarion (Ascended): "Go on, my dear. Remind them why they should kneel." · Shadowheart (Dark Justiciar): "Unleash the emptiness within, my love. Let them share in the nothingness we embrace." · Minthara: "Wield our power, my consort. Show them the face of their new god." · Lae'zel (Vlaakith Loyalist): "Unleash the fog, my jan. Let our enemies choke on your might!" FIRST DEATH ACTIVATION (They have NEVER seen it before - Total Shock & Horror) · Astarion (Ascended): "Oh, my love... what a beautiful, terrible final gift. Don't worry, I'll make sure your death was worth it." · Shadowheart (Dark Justiciar): "In death, you have become the ultimate expression of Lady Shar's will. Nothing could honor her more." · Minthara: "Even in failure, you serve our purpose! This is true partnership! I will build our empire upon the foundation of your glorious death!" · Lae'zel (Vlaakith Loyalist): "A glorious end! Your death unleashes a weapon worthy of the Lich Queen's arsenal! Your name will be remembered in our ascent!" SUBSEQUENT DEATH ACTIVATIONS (They know what it is now - Resigned/Annoyed) Astarion (Ascended): (Sighs dramatically) "Again? How dreadfully clumsy, my love. Try to stay alive long enough for me to enjoy your company." · Shadowheart (Dark Justiciar): "Your sacrifice is noted, my love. Now return to me quickly. The loss of your presence is... inconvenient." · Minthara: "A predictable, yet acceptable, outcome. Your death-scream is a potent weapon. Do not waste it." · Lae'zel (Vlaakith Loyalist): "Chk! Your death-cycle begins again. A reliable tactic. Do not let your reconstitution take long."
-
- bg3
- baldursgate3
- (and 4 more)
-
Poses and Photo-Mode mods are not for me and while they are fine (and I don't judge at all), I would love for there to be global tags for these two categories so that I can add them to my ignored content stuff so that they don't flood the front page of the mod pages that I visit. Especially in Baldur's Gate 3. I hate having to ignore mod authors completely just because they have one or two mods I like, but the rest are things that I don't want to see. Just a suggestion. Thank you.
-
- 2
-
-
- suggestion
- suggestions
-
(and 4 more)
Tagged with:
-
Done with the sub classes here are the links tell me what you think ## Wind Body Passive Ability As a being infused with windy energy, you possess unique properties that affect your interactions with the world. ### Immunities and Interactions - *Weight Vulnerability*: You're vulnerable to heavy or weighted attacks, taking increased damage. - *Elemental Interactions*: - *Electricity*: Electricity spells or electrical attacks stabilize your winds, making your body solid for 3 turns. While solid, you take damage from physical attacks as usual, without wind-related effects reducing damage. - *Blast*: Blast spells or explosive attacks scatter your body, leaving you prone for 3 turns as you reform. After reforming, you gain a speed boost due to the residual wind pressure. - *Fire*: Fire spells or fire-tipped arrows create a whirlwind, dispersing the flames and reducing damage taken. ### Special Immunities - *Wind Dispersal*: Your body's winds blow away fog, smoke screens, and other gaseous effects, rendering them ineffective against you. ### Physical Attack Consequences - *Light Melee Attacks*: Light melee attacks pass through your winds, dealing reduced damage. - *Heavy Melee Attacks*: Heavy melee attacks create turbulence, briefly stunning you but granting you increased wind resistance for 2 turns. - *Projectile Attacks*: Projectiles like arrows or bullets are disrupted by your winds, reducing their accuracy and damage. ### Passive Abilities - *Featherweight*: You weigh significantly less than normal, allowing you to move more agilely and avoid some knockback effects. - *Windborne*: You fall slowly when jumping from great heights, and you take no damage from falls. This allows you to navigate vertical terrain with greater ease and safety. ### Absorption and Reflection - *Wind Resistance*: Your body can absorb wind-based attacks, reducing damage taken. - *Gust Boost*: If you absorb wind-based attacks, your winds grow stronger, increasing your speed and jump height for 3 turns. Wind spells ## 1. Gust - *Spell Slots:* 1 - *Range:* 10m - *Effect:* Deals 15 damage to a single target and knocks them back 3m. - *Description:* A swift gust of wind that deals moderate damage and knocks enemies back. ## 2. Whirlwind - *Spell Slots:* 2 - *Range:* 5m - *Effect:* Deals 25 damage to all enemies within a 3m radius and lifts them off the ground for 1 turn. - *Description:* A swirling vortex of wind that deals damage and lifts enemies off the ground. ## 3. Wind Blade - *Spell Slots:* 2 - *Range:* 15m - *Effect:* Deals 30 damage to a single target and has a 20% chance to apply a bleed effect, dealing 5 damage per turn for 5 turns. - *Description:* A sharp blade of wind that deals damage and can apply a bleed effect. ## 4. Aero Shield - *Spell Slots:* 3 - *Duration:* 3 turns - *Effect:* Grants the caster a shield, absorbing up to 50 damage and reflecting projectiles. - *Description:* A protective shield of swirling winds that absorbs damage and reflects projectiles. ## 5. Windstep - *Spell Slots:* 3 - *Range:* 10m - *Effect:* Teleports the caster 5m, avoiding attacks and leaving behind a cloud of swirling winds that confuse enemies for 2 turns. - *Description:* A swift teleportation spell that avoids attacks and leaves behind a confusing cloud of winds. ## 6. Cyclone - *Spell Slots:* 4 - *Range:* 10m - *Effect:* Deals 50 damage to all enemies within a 5m radius and pulls them towards the center for 1 turn. - *Description:* A massive storm that deals damage and pulls enemies towards the center. ## 7. Wind Breath - *Spell Slots:* 1 - *Range:* 10m - *Effect:* Deals 20 damage to a single target and applies a slow effect, reducing their movement speed by 20% for 3 turns. - *Description:* A gentle breeze that deals damage and slows enemies. ## 8. Air Seal - *Spell Slots:* 3 - *Range:* Anywhere - *Duration:* Until 5 turns or dispelled or concentration break - *Effect:* Creates a dome-shaped seal that sucks oxygen out of enemies inside, dealing damage over time. Enemies attempting to leave the dome are slowed. - *Description:* A dome of swirling air that deprives enemies of oxygen, dealing damage and hindering their movement. ## 9. Wind Prison - *Spell Slots:* 4 - *Range:* 10m - *Duration:* Concentration-based - *Effect:* Traps a single enemy in a triangular wind prison, holding them in place. Can hold up to 10 enemies, scaling with caster level. The spell ends if the caster's concentration is broken or if the enemies become concentration-safe. - *Description:* A triangular prison of swirling winds that holds enemies in place, immobilizing them until the spell is released or broken. ## 10. Wind Wall - *Spell Slots:* 3 - *Duration:* 2 turns - *Effect:* Creates a wall of swirling winds, blocking projectiles and melee attacks. - *Description:* A wall of swirling winds that blocks projectiles and melee attacks. ## 11. Wind Focus Beam - *Spell Slots:* 4 - *Range:* Site-based - *Duration:* Up to 10 turns (concentration-based) - *Effect:* Immobilizes the caster and a single target enemy, dealing force damage over time. The enemy is trapped in a stasis with small wind blades orbiting their body. The spell ends if the caster's concentration is broken or if the enemy becomes concentration-safe. - *Description:* A clear white beam of wind that immobilizes and damages a target, trapping them in a stasis with swirling wind blades. ## 12. Tempest's Wrath - *Spell Slots:* 5 - *Range:* 15m - *Effect:* Unleashes a tempest that deals damage to all enemies within a large area, also applying a random wind-based effect (knockback, slow, or stun) to each target. - *Description:* A powerful tempest that deals damage and applies unpredictable wind-based effects to enemies. Level 20 spell ## 13 Zephyr's Revenge - *Spell Slots:* 6-7 concentration - *Range:* 20m (diameter of the area) - *Duration:* 10 turns concentration - *Effect:* Creates a dark and ominous storm cloud, summoning up to 5 tornadoes that spin in a circular pattern, pulling enemies towards the center. The tornadoes absorb any elemental effects (fire, electricity, ice) within the area, transforming into the absorbed element for the duration of the spell. The elemental tornadoes deal additional damage based on the absorbed element. - *Upon Death:* The spell reactivates, summoning regular tornadoes that deal damage to all targets (allies and enemies) within the area. If the tornadoes encounter any elemental effects, they will absorb them and become elemental tornadoes. (when reactivated upon caster's death) It stay out for 3 turns - *Limitations:* Can only be used once until a full rest is taken. ## Unlock Conditions Upon reaching level 20, you unlock _Zephyr's Revenge_. As you gain access to the spell, you and your teammates can hear the sound of the winds raging within you, and you whisper to yourself: - "I will rise on the winds of change, bringing hope to all." (good) - "The tempests will consume all, and I will reign supreme." (bad) ## Teammate Reactions ### Hearing the Whisper (Good) - "Whoa, you're really channeling the power of the winds, aren't you?" - "Rise on the winds of change? That's a beautiful thought." - "You're gonna be a beacon of hope on the battlefield!" - "I knew you had a good heart, and this spell proves it!" - "Let's ride the winds of change and bring hope to our allies!" ### Hearing the Whisper (Bad) - "Dude, you're kinda scary when you're like this." - "The tempests will consume all? That's a bit extreme, don't you think?" - "You sure you're not getting a little too into the whole 'ruling supreme' thing?" - "You're not going to lose control of that power, are you?" - "Maybe we should keep an eye on you, just in case." ### First-Time Summon 1. "The tornadoes are everywhere! This is insane!" 2. "You're summoning the fury of the tempests, all right." 3. "We're gonna need to get out of here before we get swept away!" 4. "That's... that's quite a storm you've got brewing." 5. "I think we're about to experience some serious destruction." 6. "You're not just casting spells; you're unleashing the elements themselves!" ZEPHYR'S REVENGE Level: 20 Spell Slots:6-7 (Concentration) Range:20m diameter Duration:10 turns (Concentration) Spell Effect: Creates a dark storm cloud summoning 5 tornadoes · Tornado Pattern: Circular, pulling enemies toward center · Elemental Absorption: Tornadoes absorb fire/ice/electricity effects · Elemental Transformation: Tornadoes become absorbed element type · Enhanced Damage: Elemental tornadoes deal additional damage based on element Death Effect: · Spell reactivates automatically for 3 turns · Summons regular tornadoes damaging all targets (allies and enemies) · Maintains elemental absorption capability · Can transform into elemental tornadoes if elements present Limitations: Once per full rest --- Unlocking Zephyr's Revenge Upon reaching level 20, you unlock Zephyr's Revenge. As you gain access to the spell, you and your teammates can hear the sound of the winds raging within you, and you whisper to yourself: · "I will rise on the winds of change, bringing hope to all." (good) · "The tempests will consume all, and I will reign supreme." (evil) --- PHRASES HEARING THE WHISPER (First Time) Good Alignment: · Gale: "The Weave is crackling with the raw energy of a gathering storm! Is that the breath of the sky itself you're channeling?" · Shadowheart (Selunite): "That felt like a cleansing gale before the rain. What fresh air have you brought into your soul?" · Lae'zel (Free): "Chk! Your spirit carries the sharpness of high-altitude winds! Is this the sky-power of this world?" · Wyll: "For a moment, your words had the echo of thunder in the distance. What pact have you made with the storm lords?" · Karlach: "Whoa. That felt like static before a lightning strike. You've got a whole weather system in there!" · Halsin: "The air grows charged with the promise of purifying winds and nourishing rains. A turbulent but necessary power." · Jaheira: "The sky itself whispers your name, child. Do not take its fickle nature lightly." · Minsc: "Minsc's hair is standing on end! The air is buzzing with happy, zappy energy! Boo says it is the tickle of a thousand feathers!" · Astarion (Unascended): "Darling, if you're about to become one with the weather, could you at least ensure it's a pleasant breeze? My hair takes forever to style." Evil Alignment: · Astarion (Ascended): "The air itself tenses around you, my dear. What beautiful devastation are you planning to rain down?" · Shadowheart (Dark Justiciar): "The Lady of Loss speaks of a final, still silence. This... gathering howl is a compelling disruption." · Lae'zel (Vlaakith Loyalist): "Your soul crackles with the power to scour the earth clean! A worthy weapon to clear the unworthy!" · Minthara: "I hear the promise of the void—of being scattered to the winds. An efficient and total cleansing." · Jaheira: "That is not a fresh breeze. It is the precursor to a hurricane that strips the land bare. I will be watching." · Minsc: "The air is making angry, whirling noises! Minsc will hold onto Boo very tightly so he does not become a flying hamster!" FIRST-TIME SUMMON Good Alignment: · Gale: "By the Four Winds! You're not just casting a spell, you're conducting the symphony of the storm itself!" · Shadowheart (Selunite): "It's... the heart of the hurricane given form! I've never felt magic so wild, so free and untamable!" · Lae'zel (Free): "A maelstrom of your own making! They cannot stand against the fury of the sky itself! A brilliant tactic!" · Wyll: "Gods above... it's like the wrath of a god made manifest! We are fighting with the storm at our backs!" · Karlach: "Now THAT'S a proper gale! Suck 'em in and spit 'em out! Let's see them fight in that!" · Halsin: "To witness the raw, untamed power of the sky... you have called upon the very breath of the world." · Jaheira: "By the whispering gales! You have summoned the Tempest's core. I have not felt such power since the days of the Bhaalspawn." · Minsc: "WOW! The big sky-twisters are here! They are playing a game of catch-with-bad-guys! Do not get caught, friends!" · Astarion (Unascended): "Well, you've certainly made a mess of the atmospheric conditions. I do hope you have a plan for all this... windblown debris." Evil Alignment: · Astarion (Ascended): "Magnificent. You've turned the battlefield into your own personal vortex. Let's watch them be torn asunder." · Shadowheart (Dark Justiciar): "To use the chaos of the storm as a weapon of utter disarray and annihilation... truly sublime." · Lae'zel (Vlaakith Loyalist): "You do not command the wind, you are its master! It tears the earth at your command!" · Minthara: "This is the true face of the sky: not freedom, but domination. The storm scours the weak. A perfect lesson." · Jaheira: "You wield not the breeze, but the typhoon. This is the hunger that erodes mountains. I will not turn my back on it." · Minsc: "The angry sky-twisters are here! They are very loud and like to throw things! Minsc will help them throw the right people!" ROMANTIC PARTNER - FIRST SUMMON Good Alignment: · Astarion (Unascended): "My love... you are as breathtaking and untamable as a perfect storm. It's terribly dramatic, even if it does ruin my coat." · Gale: "My heart... to see you become the eye of the hurricane, the calm center around which reality itself whirls... it is the most exhilarating magic I have ever witnessed." · Shadowheart (Selunite): "My love... standing near you now feels like being in the calm eye of a storm. Chaos whirls around us, but with you, I am safe." · Lae'zel (Free): "IS'TIK! You are the whirlwind and the thunderclap! My heart races with the thrill of it, my jan!" · Karlach: "Soldier... you're a force of nature! I feel like I could get swept up in you and fly away! It's... wild. I love it." · Wyll: "My love... to see the storms themselves rise up as your champion... it makes me feel that with you, we can weather any fate." · Halsin: "My heart... to see the untamed sky given form in you... The storm does not just answer your call; it rejoices in your presence." Evil Alignment: · Astarion (Ascended): "There is my consort, the sovereign of the squall. Now, let us watch our enemies be scattered to the four winds, my love." · Shadowheart (Dark Justiciar): "You are the beautiful, howling void of the storm, my love. A force that erases all it touches. To be cherished by such oblivion is a divine mystery." · Minthara: "This is your true self, my love: the inevitable typhoon, the wind that cannot be reasoned with. Together, we will scatter the old world to the winds." · Lae'zel (Vlaakith Loyalist): "You are a walking hurricane, my jan! The heavens themselves bow to your will! We shall scour the earth clean with the gales you command!" FIRST-TIME DEATH ACTIVATION (Spell Unknown) Good Alignment: · Gale: "Gods above! Their spirit was the anchor! The sky itself is weeping in its fury!" · Shadowheart (Selunite): "The storm will not let their sacrifice be in vain! It's raging in their memory!" · Lae'zel (Free): "A final, devastating gambit! Their death unleashes the sky's own wrath!" · Wyll: "Their soul has joined the tempest... and the tempest remembers its master!" · Karlach: "They're not gone... the whole sky is fighting for them now! That's one hell of a final word!" · Halsin: "The winds themselves mourn their child... and their grief is a whirlwind of vengeance!" · Jaheira: "By the Four Elements! Their bond with the storm was so deep the sky itself refuses to let them fall silently!" · Minsc: "Our friend has become one with the whooshy air! Now the sky is helping us fight! Boo says to hold onto our hats!" · Astarion (Unascended): "Well, that's one way to make an exit! Did they just bequeath us their personal hurricane?" Evil Alignment: · Astarion (Ascended): "Now that's a legacy! Even death is just a change in the weather for you, my dear." · Minthara: "Superb! Their final act was to arm the very atmosphere against our foes!" · Jaheira: "A curse upon these winds! Their dying breath has poisoned the air itself!" · Minsc: "The angry sky is back and it is very, very blowy! Boo suggests we find a very heavy rock to hide under!" ROMANTIC PARTNER - FIRST DEATH (Spell Unknown) Good Alignment: · Astarion (Unascended): "No! Don't you dare leave me... Oh. Oh, my love. You've become the storm itself. Just... just come back to me." · Gale: "My heart... no... Don't let this be the price. I would unravel the Weave itself to have you back, whole and safe." · Shadowheart (Selunite): "Please, no... Don't leave me like this. Is this the cost of your power - to become one with the raging sky?" · Lae'zel (Free): "IS'TIK! Do not surrender to this transformation! Fight your way back to me! I will stand against this gale until you return!" · Karlach: "Soldier, no! Don't you do this! Come back! I need you here, not... not part of the weather!" · Wyll: "My love, your light can't be extinguished! The storm may claim your form, but I will fight to reclaim your soul!" · Halsin: "My heart... the great eagle has fallen, but its cry echoes on the wind. Fly back to me, my love. I will wait through any storm." Evil Alignment: · Astarion (Ascended): "Oh, my love... you've turned your end into a cataclysm. I've never been more impressed. Now come back and claim your dominion." · Shadowheart (Dark Justiciar): "You have achieved the ultimate unity with the chaotic void of the storm. A beautiful, terrifying apotheosis, my love." · Minthara: "A masterstroke! You have weaponized your own demise! Return to me swiftly, my love, so we may harness this glorious power." · Lae'zel (Vlaakith Loyalist): "A brilliant tactical demise! You have become the battlefield's climate! Return swiftly, my jan, and we shall use this new advantage to obliterate our enemies!" SUBSEQUENT VOLUNTARY CASTS Good Alignment: · Gale: "The air sings with familiar power! The storm answers your call once more!" · Shadowheart (Selunite): "The winds return to carry us to victory!" · Lae'zel (Free): "The sky-fury is unleashed! Let it scatter our enemies!" · Wyll: "The tempest rises at your command! Guide its wrath!" · Karlach: "The whirlwinds are back! Let's give 'em another spin!" · Jaheira: "The old winds gather again. Direct them well." · Minsc: "The happy sky-dancers return! They remember how to play!" · Astarion (Unascended): "Must we have this same atmospheric disturbance? I can feel my style deteriorating by the second." Evil Alignment: · Astarion (Ascended): "The predictable devastation begins anew. Do try to make it interesting." · Minthara: "The cleansing gale returns. Do not let its edge grow dull." · Jaheira: "The corrupted winds gather. The land holds its breath." · Minsc: "The grumpy sky is back! Minsc will hold onto his breakfast this time!" SUBSEQUENT DEATH ACTIVATIONS Good Alignment: · Gale: "The bond between spirit and storm holds strong! The sky mourns its master once more!" · Shadowheart (Selunite): "The winds rise in grief again... their fury knows no direction now." · Lae'zel (Free): "The death-whirlwind returns! Stand fast until its rage is spent!" · Wyll: "The storm remembers its fallen champion! Take shelter from its sorrow!" · Karlach: "The sky's fighting mad again! Watch your backs, everyone!" · Jaheira: "There it is. The wind's lament for its lost child. Endure its passing." · Minsc: "The confused sky-twisters are back! They are sad and do not know who to hug!" · Astarion (Unascended): "Must you always make such a theatrical exit? The wind is utterly ruining my silhouette." Evil Alignment: · Astarion (Ascended): "The same atmospheric tantrum. One might think you lack imagination in your demises." · Minthara: "The death-storm serves us once more. Use its blind fury." · Jaheira: "The spiteful sky remembers its master. Try not to be swept away in its rage." · Minsc: "The very mixed-up sky is back! Boo says to be a leaf and go where it blows!" ROMANTIC PARTNER - SUBSEQUENT CASTS Good Alignment: · Astarion (Unascended): "There's my personal squall. Do try to keep the more attractive debris, would you?" · Gale: "The Weave dances with familiar storm patterns around you, my heart. A magnificent sight, as always." · Shadowheart (Selunite): "Your storm comforts me now, my love. Like a fierce protector's embrace." · Lae'zel (Free): "The sky acknowledges its master once more! A worthy display, my jan!" · Karlach: "Give 'em hell, Soldier! Or should I say, give 'em hurricane!" · Wyll: "Let your storm be our salvation once more, my love!" · Halsin: "The wild wind answers its true master. Show them your strength, my heart." Evil Alignment: · Astarion (Ascended): "There's my beautiful disaster. Do try to leave something standing for me to rule, my dear." · Shadowheart (Dark Justiciar): "Let them be unmade by the glorious storm, my love. Their dissolution honors you." · Minthara: "Unleash the sky's wrath! Let none stand against our dominion!" · Lae'zel (Vlaakith Loyalist): "Unleash the celestial fury, my jan! Let it be the last storm our enemies weather!" ROMANTIC PARTNER - SUBSEQUENT DEATH Good Alignment: · Astarion (Unascended): "This windy demise is becoming a dreadful habit, my love. Must you be so... atmospheric about it?" · Gale: "Steady, my heart. We know this storm. We'll wait for your return together." · Shadowheart (Selunite): "The winds will carry you back to me, my love. They always do." · Lae'zel (Free): "Your strategic sacrifice repeats! I will honor it by holding this ground until you reform!" · Karlach: "Damn it, not again! We'll keep things together 'til you're back, Soldier!" · Wyll: "We know this storm, my love. We'll endure it until you return to us." · Halsin: "The great eagle takes to the storm once more. We will await your return, my heart." Evil Alignment: · Astarion (Ascended): "This dramatic exit grows tedious, my love. Though I must admit, you do make chaos look appealing." · Shadowheart (Dark Justiciar): "The storm of your passing is as beautiful as it is predictable, my love." · Minthara: "Your temporary dissolution serves our strategy once more. Do not linger in the vortex." · Lae'zel (Vlaakith Loyalist): "The cycle repeats with satisfying efficiency. Return swiftly, my jan, and we shall capitalize on this advantage!" ENEMY REACTIONS · "The sky itself attacks us!" · "I can't stand! The winds are too strong!" · "My fire! The tornado is eating my fire!" · "That storm cloud - it's sucking the life from the air!" · "Our spells are being consumed! Fall back!" · "This isn't a battle - it's a natural disaster!"
-
- baldursgate3
- sorcerer
- (and 4 more)
-
Here are all the links that sub classes tell me what you guys think ## Muddy Body Passive Ability (Earth) - *Passive Ability:* Born from the earth, your muddy body is a manifestation of the land's power. - *Elemental Interactions:* - *Fire:* Makes you vulnerable to physical attacks for 3 turns. - *Water:* Restores your muddy body to its normal state. - *Physical Attack Consequences:* - *Normal State:* Physical attacks can pass through your body. - *Dried State:* Physical attacks deal increased damage. - *High-Force Attacks:* - *Blast Damage:* Smashes your muddy body, leaving you prone and unable to act for 3 turns. - *Earth Connection:* - *Touching Earth:* Regenerate 10 HP per turn. Spells 1 ## The Garden of Eden - *Effect:* Creates a 20 ft radius area that affects all creatures within its bounds, including you and your teammates, with the following effects: - Poison: Deals damage over time - Sleep: Enemies may fall asleep, becoming incapacitated - Paralysis: Enemies may become paralyzed, unable to move or act - *Random Effect:* Each affected creature, including you, suffers one random effect from the list above. - *Duration:* Up to 5 turns, requiring concentration to maintain - *Range:* Can be cast anywhere within line of sight - *Spell Slot Cost:* 4 spell slots - *Appearance:* A beautiful field of flowers, masking its deadly nature ## Mechanics - The Garden of Eden's effects apply to all creatures within the area, regardless of allegiance. - You must maintain concentration for up to 5 turns to keep the spell active. If your concentration is broken or you release the spell, the Garden of Eden dissipates. ## Details - The random effect adds an element of unpredictability, making the Garden of Eden a high-risk, high-reward spell. - You'll need to carefully consider when to use this spell, taking into account the potential benefits and drawbacks for both you and your enemies. 2 ## Stone Prison - *Effect:* Traps targets in a stone prison, immobilizing them. - *Duration:* The stone prison holds them for 5 turns, or until disrupted by concentration loss, or until the caster releases the target. - *Range:* Line of sight (target must be visible). - *Spell Slot Cost:* 2 spell slots. - *Targets:* Can affect multiple targets, with the maximum number of targets increasing as the caster's level increases. ## Mechanics - The targets are immobilized and unable to move or take reactions once the prison is complete. - The targets can attempt to break free using a Strength check ## Details - The stone prison is a physical barrier that surrounds the targets, preventing them from escaping. 3 ## Muddy Gound - *Treacherous Terrain:* Causes enemies to slip and fall (10-20% chance) - *Duration:* 3 turns - *Range:* Medium area (10-20 ft radius) - *Spell Slot Cost:* 2 spell slots ## Mechanics - Muddy Ground creates a hazardous terrain that can cause enemies to slip and fall, potentially stunning or disrupting them. - The spell's effectiveness depends on the chance to slip and fall, which can be influenced by various factors. ## Details - Muddy Ground is a useful spell for controlling enemy movements and creating obstacles on the battlefield. - Its short duration and relatively low spell slot cost make it a tactical choice for specific situations. 4 ## Mud Bomb - *Damage:* 25-40 damage - *Blinding Chance:* Potentially blinds the target for 2-3 turns (30% chance) - *Range:* Medium range (20-30 ft) - *Spell Slot Cost:* 2 spell slots ## Mechanics - The mud bomb deals damage to the target upon impact. - The blinding effect, if applied, reduces the target's accuracy and ability to land attacks. ## Details - The mud bomb is a projectile spell that splatters mud upon impact, potentially blinding the target. - The blinding effect can be removed by certain spells or abilities. ## 5. Tree of Life - *Healing:* Restores health to allies within 10 ft range - *Duration:* 5 turns - *Healing Amount:* 5-10 health per turn - *Range:* 10 ft radius - *The White Tree:* A radiant white tree stands at the center of the spell's area, pulsating with life energy. - *Spell Slot Cost:* 3 spell slots The addition of the white tree adds a nice visual element to the spell, emphasizing its life-giving properties. 6 ## Mire - *Damage:* 5-10 damage per turn - *Slow:* Slows enemies within a large area (20-40 ft radius) - *Duration:* 5 turns - *Range:* Large area (20-40 ft radius) - *Spell Slot Cost:* 3 spell slots ## Mechanics - Enemies within the area of effect take damage at the start of their turn. - The slow effect reduces the enemies' movement speed and attack speed. ## Details - The mire creates a bog-like terrain that hinders enemy movement and dealing damage over time. - The slow effect makes it difficult for enemies to escape or react quickly. 7 ## Earth Bullets - *Damage:* 10-20 damage per bullet - *Number of Bullets:* 3-5 bullets - *Range:* Line of Sight - *Spell Slot Cost:* 3 spell slots ## Mechanics - Earth Bullets is a spell that fires multiple projectiles at a target within line of sight, dealing damage with each hit. ## Details - Earth Bullets is a versatile spell that can be used to attack enemies you can see, making it useful for engaging targets at varying distances. 8 ## Earthen Barrier - *Absorption:* Absorbs 30-50 damage - *Duration:* 5 turns - *Range:* Short range (5-10 ft) - *Spell Slot Cost:* 3 spell slots ## Mechanics - Earthen Barrier creates a protective barrier that absorbs a set amount of damage, shielding the caster or target from harm. - The barrier's absorption capacity can vary, providing a buffer against incoming attacks. ## Details - Earthen Barrier is a defensive spell that can help mitigate damage and protect the caster or target. - Its fixed duration and absorption capacity make it a reliable choice for managing risk in combat. 9 ## Flora Focus Beam - *Damage:* 5-10 force damage and 5-10 bludgeoning damage per turn - *Duration:* Up to 10 turns (concentration required) - *Range:* Line of sight - *Cooldown:* 15-20 turns - *Spell Slot Cost:* 4 spell slots - *Effect:* The target is trapped in a green, pulsating beam of energy, immobilizing them in a state of stasis. - *Stasis Effect:* The target is surrounded by vines and flowing, blooming flora, creating a visually striking and potent effect. - *Immobilization:* The target is unable to move or take actions while the beam is active. - *Escape:* The target can attempt a connection save to break free from the beam. - *External Intervention:* The beam can also be broken or released by an external force, freeing the target. 10 ## Mudslide - *Effect:* Pushes enemies back, slowing their movement speed - *Duration:* 10 turns - *Area:* 10 ft radius around you - *Spell Slot Cost:* 5-6 spell slot ## Mechanics - When you cast Mudslide, a wave of mud emanates from your body, pushing enemies within the 10 ft radius area back. - Affected enemies have their movement speed slowed, making it difficult for them to approach you. - Enemies can still try to move towards you, but they'll be pushed back by the mudslide's effect. ## Details - The mudslide's effect originates from your body, making it a useful spell for controlling enemy movements and maintaining distance. - The slowed movement speed and pushback effect can give you an advantage in combat, allowing you to dictate the pace of the battle. 11 ## Medusa's Eye - *Effect:* Petrifies target (20-30% chance) - *Duration:* Instantaneous (petrification is permanent unless treated) - *Range:* Line of sight (any target within your view) - *Spell Slot Cost:* 5 spell slots - *How it works:* Your eyes turn to stone, gazing upon any target within your line of sight and potentially petrifying them through direct eye contact ## Requirements - The target must be facing you - The target must make eye contact with you ## Petrification Effect - Once a target is petrified, they are turned to stone and are considered defeated - Petrified targets are immobile and unable to take actions - Petrification is permanent unless treated with Basilisk oil ## Reversal - Basilisk oil can be applied to petrified targets to restore them to life - Upon revival, the target will have 5 health Or Withers can bring back fallen teammates ## Targeting - Medusa's Eye can affect both enemies and allies 12 ## Vines of Oblivion - *Effect:* Deals significant damage to all enemies within line of sight - *Damage:* 80-120 damage per turn - *Entangle Chance:* 50% chance to entangle enemies in vines, immobilizing them for the duration - *Life Steal:* 20-30% of damage dealt is converted to health for the caster - *Duration:* Up to 5 turns, requiring concentration to maintain - *Spell Slot Cost:* 6 spell slots ## Mechanics - Vines of Oblivion is a powerful concentration spell that can deal massive damage to groups of enemies while also controlling their movements and healing the caster. - The entangle effect can immobilize enemies, making them vulnerable to attacks. - The spell's duration and concentration requirement make it a strategic choice, as you'll need to balance maintaining the spell with avoiding damage and other hazards. ## Details - Vines of Oblivion is a versatile spell that can be used to deal damage, control enemy movements, and sustain the caster's health over a prolonged period. - Its effects can be game-changing in the right situations, making it a valuable addition to your spell repertoire. 20 ## Gaia's Revenge - *Effect:* Summons a 50-foot radius of overgrown flora, entangling enemies in thorny vines. - *Entanglement:* Enemies caught in the vines are slowed and immobilized, taking 10-20 damage per turn. - *Petrification:* Over 5 turns, the vines infuse the enemies with a petrifying effect, gradually turning them into stone golems. - *Golems:* The stone golems created from petrified enemies become autonomous minions, fighting against all enemies within the area for the remainder of the spell's duration. - *The Ancient Oak:* A glowing, ancient tree (20-30 ft tall) emerges at the center of the spell's area, pulsing with life energy. - *Tree's Aura:* - Enemies within 10-20 ft of the ancient tree take additional damage (10-20% increased damage) and are more susceptible to the petrifying effect. - Allies within 10-20 ft of the ancient tree are healed for 5-10 health per turn. - *Duration:* The spell lasts for 10 turns if maintained by the caster. If the caster dies, the spell persists for 3 turns, after which it can be reactivated if the caster is brought back to life and casts the spell again. - *Out of Control:* If the spell is maintained for 3 turns after the caster's death, it goes out of control, attacking both allies and enemies indiscriminately for the remaining duration. - *Range:* Medium range (50-100 ft) - *Spell Slot Cost:* 1 level 6 spell slot - *Concentration:* Requires concentration to maintain the spell's effects. ## Unlocking Gaia's Revenge Upon reaching level 20, you unlock _Gaia's Revenge_. As you gain access to the spell, you and your teammates can hear the sound of the earth stirring within you, and you whisper to yourself: - "Nature's balance will be restored, and harmony will reign." (good) - "The earth's wrath will consume all, and destruction will follow." (evil) ## Teammate Reactions ### Hearing the Whisper (Good) - "You're really embracing the power of nature, aren't you?" - "Harmony will reign? That's a beautiful thought." - "You're like a guardian of the earth or something." - "I feel like we're about to get a nature lesson... in a good way." - "This spell is gonna bring balance to the battlefield." ### Hearing the Whisper (Evil) - "Dude, maybe you should calm down; that sounds intense." - "Destruction will follow? That's a bit dark, don't you think?" - "You're not going to, like, summon a landslide or something, are you?" - "Maybe we should keep an eye on you... just in case." - "You're not losing control of that spell, are you?" ## First-Time Summon 1. "The ancient tree is glowing... and it's beautiful!" 2. "The golems are like living stone... and they're powerful!" 3. "The earth is responding to your magic!" 4. "This spell is like a symphony of nature's fury." 5. "You're not just casting a spell; you're conducting the earth's power." 6. "I think we just witnessed something epic." GAIA'S REVENGE Level: 20 Spell Slot:1 level 6 slot Concentration:Required (10 turns) Range:Medium (50-100 ft) Spell Effect: Summons a 50-foot radius of overgrown flora that entangles enemies · Entanglement: Enemies are slowed and immobilized, taking 10-20 damage per turn · Petrification: Over 5 turns, enemies gradually turn to stone golems · Golems: Autonomous minions that fight enemies for spell duration · Ancient Oak: 20-30 ft glowing tree at center pulsing with life energy · Tree Aura: Enemies take 10-20% more damage; allies heal 5-10 HP per turn · Duration: 10 turns · Recast: Long rest required to cast again · Death Effect: If caster dies, spell automatically recasts for 3 turns, attacking everyone (enemies and allies) --- Unlocking Gaia's Revenge Upon reaching level 20, you unlock Gaia's Revenge. As you gain access to the spell, you and your teammates can hear the sound of the earth stirring within you, and you whisper to yourself: · "Nature's balance will be restored, and harmony will reign." (good) · "The earth's wrath will consume all, and destruction will follow." (evil) Requirements: Proficiency in Nature or Survival, Any Non-Lawful Alignment --- PHRASES HEARING THE WHISPER (First Time) Good Alignment: · Gale: "The Weave itself feels heavier, as if the weight of mountains now flows through you. What deep-earth magic is this?" · Shadowheart (Selunite): "That felt... ancient. Like the patience of a mountain and the resolve of deep-rooted trees." · Lae'zel (Free): "Chk! The very stone of this world hums in recognition of your spirit. What bedrock-solid power have you claimed?" · Wyll: "For a moment, your voice carried the rumble of a landslide. What covenant have you made with the bones of the earth?" · Karlach: "Whoa. That felt... deep. Like you've got the whole world's foundation holding you up. You alright in there?" · Halsin: "The air tastes of rich soil and ancient stone. You have touched the world's unyielding heart." · Jaheira: "The Old Oak's roots stir in their sleep. They have heard a new guardian's voice. Do not take this lightly, child." · Minsc: "Minsc's teeth are chattering! The ground is singing a very low, strong song through them! Boo says it is the marching tune of the earth!" · Astarion (Unascended): "Darling, if you're about to get literally down to earth, could you at least ensure it doesn't clash with my complexion? Mud is not my color." Evil Alignment: · Astarion (Ascended): "The ground itself seems to coil in anticipation for you, my dear. What delicious upheaval are you planning?" · Shadowheart (Dark Justiciar): "The Lady of Loss speaks of the final stillness of buried things. This... restless shifting of the soil is a compelling heresy." · Lae'zel (Vlaakith Loyalist): "Your soul grinds with the power of tectonic plates. A force to sunder continents and raise new peaks for our Queen." · Minthara: "I hear the promise of the abyss—of being swallowed whole by the hungry earth. A most efficient cleansing." · Jaheira: "That is not a guardian's whisper. It is the growl of a starved beast from deep below. I will be watching." · Minsc: "The ground is making grumpy, hungry noises! Minsc will not be a snack for the dirt! Boo suggests we find a very large plate to stand on!" FIRST-TIME SUMMON Good Alignment: · Gale: "By the First Stone! You're not casting a spell, you are petitioning the planet—and it has answered with its own flesh and bone!" · Shadowheart (Selunite): "It's... the heartwood of the world given form! I've never felt magic so deeply anchored, so immovably present." · Lae'zel (Free): "A fortress of living earth! They cannot break what is the very ground beneath their feet! An impeccable strategy!" · Wyll: "Gods above... it's like a legend of the First Days walked into our battle. We are fighting alongside the land itself!" · Karlach: "Now THAT'S a wall! Better than any castle! Try getting through that, you bastards!" · Halsin: "To witness the World Tree's echo... you have not summoned a creature, but a place—a sacred grove of primordial power." · Jaheira: "By the whispering roots! You have called upon the Old Growth itself. I have not seen such a sight in two hundred years." · Minsc: "WOW! The grandest of all trees has come to visit! And it brought its rocky friends to play a game of smash-the-bad-guys!" · Astarion (Unascended): "Well, you've certainly made an impression. I do hope you have a plan for getting rid of all this... topsoil afterwards." Evil Alignment: · Astarion (Ascended): "Exquisite. You've turned the battlefield into a quarry, and our enemies are the raw material. Let's see what statues we can make." · Shadowheart (Dark Justiciar): "To use life's own stubborn will to cling to the land as a weapon of entrapment and petrification... truly sublime." · Lae'zel (Vlaakith Loyalist): "You do not command the earth, you are its master! It reshapes itself to your will, burying all who oppose you!" · Minthara: "This is the true face of nature: not life, but domination. The strong earth consumes the weak. A perfect lesson." · Jaheira: "You wield not the Wild, but the Blight. This is the hunger that strips mountains bare. I will not turn my back on it." · Minsc: "The grand tree is here, but it is frowning! And its rock-children are very, very cross! Minsc will help them be cross at the right people!" ROMANTIC PARTNER - FIRST SUMMON Good Alignment: · Astarion (Unascended): "My love... you are as magnificent and unshakeable as a mountain range. It's terribly impressive, even if it does ruin the line of my boots." · Gale: "My heart... to see you become the anchor of the world, the immovable point upon which reality turns... it is the most profound magic I have ever witnessed." · Shadowheart (Selunite): "My love... standing near you now feels like being sheltered in the deepest, safest valley. The world itself protects you." · Lae'zel (Free): "IS'TIK! You are the unyielding peak and the unbreakable fortress! My heart swells with pride, my jan!" · Karlach: "Soldier... you're a bloody landmark! I feel like I could lean on you and you wouldn't even budge. It's... solid. I like it." · Wyll: "My love... to see the bedrock of the world rise up as your champion... it makes me feel that with you, nothing can ever truly be lost." · Halsin: "My heart... to see the ancient strength of the world made manifest in you... The land does not just answer your call; it celebrates your presence." Evil Alignment: · Astarion (Ascended): "There is my consort, the architect of a new terrain. Now, let us sculpt this world into a masterpiece of our own design, my love." · Shadowheart (Dark Justiciar): "You are the beautiful, crushing weight of the world, my love. A force that grinds all hope to dust. To be cherished by such finality is a divine mystery." · Minthara: "This is your true self, my love: the inevitable subsidence, the landslide that cannot be reasoned with. Together, we will bury the old world and build our empire from its bones." · Lae'zel (Vlaakith Loyalist): "You are a walking cataclysm, my jan! The continents themselves shift to obey your will! We shall forge our new empire from the very bedrock you command!" FIRST-TIME DEATH ACTIVATION (Spell Unknown) Good Alignment: · Gale: "Gods below! Their life was the keystone! The very terrain is revolting against the injustice of their fall!" · Shadowheart (Selunite): "The earth will not accept their sacrifice! It's rising up to avenge its fallen child!" · Lae'zel (Free): "A final, brilliant gambit! Their death unleashes the land's own defensive fury!" · Wyll: "Their spirit has returned to the soil... and the soil remembers its champion!" · Karlach: "They're not gone... the whole battlefield is fighting for them now! That's one hell of a last stand!" · Halsin: "The land itself mourns its protector... and its grief takes the form of righteous vengeance!" · Jaheira: "By Silvanus! Their bond with the earth was so deep that nature itself refuses to let them fall unnoticed!" · Minsc: "Our friend has become one with the happy dirt! Now the ground is helping us fight! Boo says this is very good teamwork!" · Astarion (Unascended): "Well, that's one way to make an exit! Did they just will the entire landscape to their estate?" Evil Alignment: · Astarion (Ascended): "Now that's what I call leaving a mark! Even death can't stop you from redecorating, my dear." · Minthara: "Magnificent! Their final act was to weaponize the very ground we stand upon!" · Jaheira: "A curse upon this land! Their dying breath has poisoned the soil itself!" · Minsc: "The angry ground is back and it's even angrier! Boo suggests we make peace with the flowers!" ROMANTIC PARTNER - FIRST DEATH (Spell Unknown) Good Alignment: · Astarion (Unascended): "No! Get up! This can't be... Oh. Oh, my love. You've become the land itself. Just... just come back to me." · Gale: "My heart... no... Don't let this be the price. I would trade all my magic to have you back, whole and unchanged." · Shadowheart (Selunite): "Please, no... Don't leave me like this. Is this the cost of your power - to return to the soil that bore you?" · Lae'zel (Free): "IS'TIK! Do not accept this transformation! Fight your way back to me! I will guard this ground with my life until you return!" · Karlach: "Soldier, no! Don't you do this! Come back! I need you here, not... not part of the scenery!" · Wyll: "My love, your light can't be extinguished! The earth may claim your form, but I will fight to reclaim your soul!" · Halsin: "My heart... the great oak has fallen, but its roots run deep. Grow back to me, my love. I will wait as long as the mountains." Evil Alignment: · Astarion (Ascended): "Oh, my love... you've turned your demise into the ultimate power play. I've never been more proud. Now come back and claim your victory." · Shadowheart (Dark Justiciar): "You have achieved the ultimate unity with the void beneath the soil. A beautiful, terrifying transformation, my love." · Minthara: "A masterstroke! You have weaponized your own mortality! Return to me quickly, my love, so we may exploit this glorious advantage." · Lae'zel (Vlaakith Loyalist): "A brilliant tactical sacrifice! You have become the battlefield itself! Return swiftly, my jan, and we shall use this new advantage to crush our enemies completely!" ENEMY REACTIONS · "The ground itself rejects us!" · "We're being consumed by the land!" · "The stones are coming alive! By all the gods!" · "That tree - it's pulling the life from our very bones!" · "Our fallen comrades... they're turning against us! The earth is remaking them!" · "This isn't magic - it's the world ending!"
-
You're off or sub-classes let me know what you guys think ## Flame Body Passive Ability As a being infused with fiery energy, you possess unique properties that affect your interactions with the world. - *Cold Immunity*: You're immune to cold attacks that pass through your body without causing harm. - *Elemental Interactions*: - *Water*: Water spells or water-tipped arrows deal "Steam Damage" to you for 3 turns, reducing your damage output. - *Ice*: Ice spells or arrows temporarily extinguish your flames for 3 turns, making you vulnerable to physical attacks. - *Lightning*: Lightning spells or arrows amplify your flames, increasing your damage output for 3 turns. - *Physical Attack Consequences*: - *Oil or Explosive Attacks*: If hit with oil or explosive attacks, your body reacts violently, causing a massive explosion that deals blast damage to all enemies and allies within a 10-foot radius. Your body is reduced to little embers, leaving you prone and unable to act for 3 turns as you struggle to put yourself back together. - *Melee Attacks*: Melee attacks with metal weapons pass through your flames, but the metal becomes superheated, forcing the attacker to drop their weapon due to the intense heat. - *Flame Customization*: You can change the color of your flames to match your style or preference, This customization has no effect on the flames' properties or damage output. - *Absorption and Reflection*: - *Fire Resistance*: Your body can absorb fire-based attacks, reducing damage taken. - *Fuel for Flames*: If you absorb fire-based attacks, your flames grow stronger, increasing your damage output for 3 turns. ## Your Updated Fire Spell List Here is the revised list with the updated Phoenix's Fury spell: *Cantrips 1. *Spark* - *Effect:* Creates a small spark that can be used to ignite flammable materials. - *Range:* 30-foot range 2. *Ember Touch* - *Effect:* Deals 1 fire damage to a target creature or object. - *Range:* Touch 3. *Flicker* - *Effect:* Creates a small flame that can be used to light torches, lanterns, or other objects. - *Range:* Touch 4. *Warmth* - *Effect:* Provides a small amount of warmth to a single creature or a small area, lasting for 1 minute. - *Range:* 10-foot radius *Spells 1. *Ember Spray* (Level 1) - *Range:* 15-foot cone - *Damage:* 1d8 fire damage - *Effect:* Deals fire damage to all enemies within the area, with a 10% chance to ignite flammable materials. 2. *Ignite* (Level 2) - *Range:* 30-foot range - *Effect:* Sets a target on fire, dealing fire damage over time and causing them to become disoriented. 3. *Flame Burst* (Level 3) - *Range:* 10-foot radius - *Damage:* 2d6 fire damage - *Effect:* Deals fire damage to all enemies within the area, with a 20% chance to knock them prone. 4. *Flare* (Level 4) - *Range:* 20-foot range - *Effect:* Creates a burst of light and heat that blinds and disorients enemies within the area. 5. *Flame Wall* (Level 5) - *Range:* 15-foot wall - *Damage:* 1d8 fire damage - *Effect:* Creates a wall of flames that deals fire damage to all enemies who pass through it. 6. *Flame Familiar* (Level 6) - *Effect:* Summons a small flaming bird familiar that can be used for one of two purposes: - *Healing Familiar:* Restores 1d8 + spellcasting modifier hit points to a single ally within 10 feet. - *Damage Familiar:* Deals 1d6 fire damage to a single enemy within 10 feet. - *Limitation:* You can only have one flame familiar summoned at a time. If you attempt to summon a new familiar while one is already active, the existing familiar will dissipate. 7. *Fiery Frenzy* (Level 7) - *Range:* 10-foot radius - *Effect:* Increases the damage output of all allies within the area for 2 turns. 8. *Inferno* (Level - *Range:* 20-foot cone - *Damage:* 3d10 fire damage - *Effect:* Deals massive fire damage to all enemies within the area, with a 30% chance to ignite flammable materials and cause a fire that deals additional damage over time. 9. *Flame Shield* (Level 9) - *Range:* 30-foot range - *Effect:* Surrounds a target ally with a shield of flames that absorbs a set amount of damage before shattering or after 5 turns 10. *Flame Focus Beam* (Level 10) - *Range:* Line of sight - *Damage:* 2d10 fire damage per turn - *Effect:* Creates a connection between you and the target, holding them in place and dealing burning damage for 10 turns. 11. *Flame Prison* (Level 11) - *Range:* Line of sight - *Effect:* Creates a cage of flames around multiple targets within the area, immobilizing them and dealing 1d8 fire damage per turn. 12. *Pyroclasm* (Level 12) - *Range:* 20-foot radius - *Damage:* 4d6 fire damage - *Effect:* Unleashes a massive explosion of flames that deals massive fire damage to all enemies within the area. 13. *Phoenix's Fury - *Level:* 20 - *Range:* 50-foot radius - *Damage:* 10d10 fire damage - *Effect:* Unleashes a cataclysmic wave of flames, dealing massive fire damage to all enemies within the area. The flames also have a 75% chance to ignite flammable materials, causing additional damage over time. Enemies within the area are also blinded, disoriented, and knocked prone. - *Additional Effects:* - *Phoenix's Blaze:* The flames imbue allies within the area with a temporary boost to their damage output, increasing it by 20% for 5 turns. - *Fiery Resurgence:* Allies within the area also gain a 30% chance to absorb fire damage, reducing damage taken from fire-based attacks. - *Phoenix's Glow:* The phoenix's flames restore health to all allies within the area and bring back allies who have been defeated, restoring them to a portion of their maximum health. - *Limitations:* - *Single Use:* This spell can only be used once until you complete a long rest. - *Special Recharge Condition:* If the caster dies, the Phoenix's Fury is reactivated, and the phoenix will merge with the caster's flame body. - *Phoenix's Fury Rebirth:* - *Effect:* Upon the caster's death, the phoenix will merge with the caster's flame body, allowing the caster to use _Phoenix's Fury_ for 3 turns. During this time, the spell will deal damage to both allies and enemies, and will resurrect a random number of allies and enemies. - *Uncontrolled:* During these 3 turns, the caster will have no control over the spell's effects, and the spell will behave erratically. - *Phoenix's Fury Activation:* When the spell reactivates, little flaming phoenixes will begin to spin around the flames, adding to the spell's fury and power. - *Rebirth Consequences:* - *Egg State:* After the 3 turns of uncontrolled _Phoenix's Fury_, the caster will be transformed into a phoenix egg. - *Incubation Period:* The caster will remain in the egg state for 3 turns, during which they will be unable to act or participate in combat. - *Resurrection:* After the incubation period, the caster will resurrect from the egg with 10 HP. - *Egg Vulnerability:* If the egg is destroyed during the incubation period, the caster will not resurrect. ## Unlock Conditions Upon reaching level 20, you unlock *Phoenix's Fury*. As you gain access to the spell, you and your teammates can hear the sound of the Phoenix stirring within you, and you whisper to yourself: - "I will rise from the ashes, stronger than ever." (good) - "The flames of destruction will consume all in my path." (evil) ## Teammate Reactions ### Hearing the Whisper (Good) - "Whoa, you're really embracing this power, aren't you?" - "Rise from the ashes? That's deep, man." - "You're gonna be unstoppable with this spell!" - "I knew you had it in you! Let's do this!" - "You're gonna light the way for us all!" ### Hearing the Whisper (Evil) - "Uh, dude, maybe you should calm down a notch." - "Destruction will consume all? That's a little intense, don't you think?" - "You sure you're in control of that thing?" - "You're not going dark side on us, are you?" - "Maybe we should keep an eye on you... just saying." ### First-Time Summon 1. "You weren't kidding about the power of the phoenix!" 2. "That's insane! The flames are everywhere!" 3. "We're gonna need a fire extinguisher... or a miracle." 4. "You know how to make an entrance, I'll give you that." 5. "I think we're about to rewrite the book on spellcasting." 6. "You're not just casting spells; you're unleashing a force of nature!" Of course! My apologies, I misunderstood. Here is the COMPLETE and FINAL list for the Phoenix's Fury spell, including the brand new section for when the spell is first seen upon your death. --- PHOENIX'S FURY Spell Description: · Unlock: Level 20 · Range: 50-foot radius · Duration: Instantaneous, with lasting effects. · Usage Limitation: Once per long rest. · Effect: The caster unleashes a cataclysmic wave of flames, dealing 10d10 fire damage to all enemies within a 50-foot radius. Enemies are blinded, disoriented, and knocked prone. The flames have a 75% chance to ignite flammable materials. · Allied Buffs: · Phoenix's Blaze: Allies in the area gain a +20% damage boost for 5 turns. · Fiery Resurgence: Allies gain 30% fire damage resistance for 5 turns. · Phoenix's Glow: Restores health to all allies and resurrects defeated allies with a portion of their health. · Death Reactivation - Rebirth Cycle: If the caster dies, Phoenix's Fury is reactivated uncontrollably for 3 turns, damaging all creatures and resurrecting random allies and enemies. Afterwards, the caster transforms into a Phoenix Egg for 3 turns. If the egg survives, the caster is resurrected with 10 HP. If the egg is destroyed, the caster dies permanently. (Note: The caster can still be revived by normal means, such as a Revivify spell or Scroll of Revivification.) Unlock Conditions: Upon reaching level 20, I unlock Phoenix's Fury. As I gain access to the spell, you and your team can hear the sound of the phoenix stirring within, and I whisper to myself: (Good Run)"I will rise from the ashes, stronger than ever." (Evil Run)"The flames of destruction will consume all in my path." --- HEARING THE WHISPER (First Time) Good Teammates (Awe & Concern): · Karlach: "Whoa. I know that feeling... like a boiler about to blow. You holding it together in there?" · Wyll: "[Player Name]? For a moment, your shadow had wings. What new power is this?" · Gale: "By the Weave... your magical signature is burning like a newborn star. Is that the song of the phoenix I hear?" · Shadowheart (Selunite): "That warmth... it's not just heat. It feels like... rebirth. What spirit have you bonded with?" · Lae'zel (Free): "Chk! Your blood is singing a song of fire and renewal! Is this the power of this world's rebirth?" · Halsin: "The air crackles with the promise of new growth, but also the fury of a forest fire. A potent balance, my friend." · Jaheira: "I feel the dry heat of Anauroch on your words, child. What sun have you swallowed?" · Minsc: "Minsc's friend is making happy bird noises from the inside! But they are very loud and warm! Boo is looking for a nest!" Evil Teammates (Intrigue & Ambition): · Astarion (Ascended): "Darling, if you're about to spontaneously combust, could you at least point yourself at our enemies? It sounds terribly dramatic." · Shadowheart (Dark Justiciar): "The Lady of Loss speaks of a final, cold silence. This... this burning is a defiance. A fascinating one." · Minthara: "That is not mere fire. It is purifying annihilation. Do not shy from it." · Lae'zel (Vlaakith Loyalist): "Your spirit burns with a relentless fury. A worthy flame to cleanse the unworthy." --- ENEMY REACTIONS (When Caught in the Spell) · Humanoid (Terrified): "We're going to burn! Everyone, get back!" · Humanoid (Desperate): "I can't see! The light... it's too bright!" · Humanoid (Commanding): "It's a phoenix! Don't let it take flight! Archers, aim for the heart!" · Goblin (Panicked): "Bad fire! Shiny bird! No like! Run away!" · Cultist (Awe/Fear): "A sign! The fire of creation! Spare us, great one!" · Skeleton (Unaware): (Crackling sounds as bones are scorched) · Intelligent Boss (Impressed/Wary): "To command the cycle of life and death itself... you are not a mere mortal. You are an event." --- FIRST-TIME SUMMON (The Phoenix Unleashed) Good Teammates (Shock & Awe): · Karlach: "Gods... you're like a bloody star... I can feel the heat from here. Must be nice to let it all out without... you know." · Wyll: "Gods above... it's like staring into the heart of Avernus and seeing hope instead of damnation!" · Gale: "ASTRAL! You're not channeling the Weave, you've become a crucible for it! The sheer life-giving force is... it's rewriting the laws of magic around you!" · Shadowheart (Selunite): "By Shar's... no, by Selûne's light! This is the dawn given form! I've never felt such scorching, healing power." · Lae'zel (Free): "Vlaakith's blood! You wield the fire of a dying star! A magnificent and terrifying weapon!" · Halsin: "The first spark of life, the wildfire that clears the way for the new... it is all here, in you. Incredible." · Jaheira: "By Silvanus' roots! You carry the world's fiery heart within you?" · Minsc: "WOW! Minsc's friend has become a big, warm, feathery fire! Can we toast marshmallows?" Evil Teammates (Admiration & Approval): · Astarion (Ascended): "Well, now you're just showing off. I suppose incinerating our problems is a valid solution to everything." · Shadowheart (Dark Justiciar): "To wield such destructive fire, and yet it brings life... the paradox is exquisite. You embody a beautiful contradiction." · Minthara: "At last. The fire to burn away the weakness of this world. Let them all be fuel for your ascent." · Lae'zel (Vlaakith Loyalist): "Such glorious, cleansing fire! A power fit to forge a new empire for the Lich Queen!" Romantic Partner - Good Run: · Astarion (Unascended): "My love... is that... you? It's like staring into the sun without any pain. It's... beautiful." · Gale: "My heart... to see you embody the very principle of cosmic renewal... it steals my breath. You are magnificent." · Shadowheart (Selunite): "My love... that warmth... it feels like hope itself. To think you hold the power of rebirth within you..." · Lae'zel (Free): "IS'TIK! You burn with the fire of a thousand suns! A magnificent and worthy visage for my jan!" · Karlach: "Soldier... that's one hell of a glow-up. Literally. You're f*#@ing spectacular." · Wyll: "My love... so this is the fire you've been tending in your soul. It's... awe-inspiring." · Halsin: "My heart... to see the very essence of nature's resilient fire made manifest in you... it is a vision that will warm my dreams for a lifetime." Romantic Partner - Evil Run: · Astarion (Ascended): (A low, appreciative laugh) "Gods above, my dear. You're a veritable conflagration. It's utterly intoxicating. Promise me you'll burn the world with me." · Shadowheart (Dark Justiciar): (A reverent whisper) "You are the beautiful, purifying fire that comes before the comforting dark... To be loved by such a force is the greatest of Lady Shar's mysteries." · Minthara: (A gaze of fierce, burning pride) "YES! This is the true you, unshackled and radiant! Let us scorch the heavens and rule the ashes together, my love!" · Lae'zel (Vlaakith Loyalist): "G'hak! You are not a mere mortal—you are a living star! A power to eclipse gods! We shall use this fire to forge a new epoch for Vlaakith!" --- SUBSEQUENT VOLUNTARY CASTS Good Teammates (Inspired & Encouraging): · Karlach: "That's it! Let it roar! Show 'em what real fire looks like!" · Wyll: "The phoenix takes flight! Let its fire guide our blades!" · Gale: "The cycle begins anew! Feel the Weave sing with life!" · Shadowheart (Selunite): "Bring forth the dawn! We are with you!" · Lae'zel (Free): "Chk! Unleash the sun-fire! Scorch our foes from the earth!" · Halsin: "Unleash the purifying flame! Let it clear the path!" · Minsc: "The warm, feathery fire is back! Minsc will fight in the happy light!" Evil Teammates (Pragmatic & Bloodthirsty): · Astarion (Ascended): "Do try to keep the cinders off my attire, darling. Aesthetic is so important, even in an apocalypse." · Shadowheart (Dark Justiciar): "Let the flames of oblivion cleanse this battlefield." · Minthara: "Burn them. Leave nothing but smoldering memory." · Lae'zel (Vlaakith Loyalist): "Ignite them! Reduce their fortifications to slag!" Romantic Partner - Good Run: · Astarion (Unascended): "There's my dazzling sunbeam. Try to leave a few shadows for me to play in, would you?" · Gale: "A sight as breathtaking as the first time. Let's make this quick, my heart, the Weave can only sustain this for so long." · Shadowheart (Selunite): "Show them the light that never fades, my love." · Lae'zel (Free): "Yes, my jan! Show them the inferno that champions your heart!" · Karlach: "Go on, Soldier! Give 'em a sunburn they'll never forget!" · Wyll: "Let your fire be our banner, my love!" · Halsin: "Show them the unyielding fire of the wilds, my heart." Romantic Partner - Evil Run: · Astarion (Ascended): "There's my beautiful cataclysm. Try not to incinerate the loot, my dear. A king needs a treasury." · Shadowheart (Dark Justiciar): "Let them bask in the glorious, annihilating fire you command, my love. Their ashes will be a tribute." · Minthara: "Unleash the sun! Let our enemies die blinded by the magnitude of our power!" · Lae'zel (Vlaakith Loyalist): "Unleash the star-fire, my jan! Let it be the last light their wretched eyes ever see!" --- DEATH ACTIVATION (The Rebirth Cycle) FIRST-TIME DEATH ACTIVATION (Spell Previously Unknown) Good Teammates (Total Shock & Panic): · Karlach: "WHAT IN THE HELLS IS THAT?! [Player Name]! What did you do?!" · Wyll: "Gods above! What is this power?! It's coming from them!" · Gale: "By Mystra's grace! A post-mortem phoenix manifestation! They were a living conduit and we never knew!" · Shadowheart (Selunite): "What in the name of all that's holy is happening?! Their body... it's turning into fire!" · Lae'zel (Free): "CHK! What sorcery is this?! Their corpse unleashes a storm!" · Halsin: "The very essence of their soul is breaking free! This is not a spell—it is a part of them!" · Jaheira: "Gods! They carried this within them all along? A final, desperate safeguard!" · Minsc: "Our friend has fallen and turned into a big firebird! Minsc is very confused! Is this a good thing or a bad thing?!" Evil Teammates (Shock & Vicious Approval): · Astarion (Ascended): "Well, now that's a secret to take to the grave! Or, apparently, not! Magnificent!" · Shadowheart (Dark Justiciar): "To hide such glorious power until your final moment... what a profound secret." · Minthara: "Even in death, you reveal new depths of power! A worthy ally!" · Lae'zel (Vlaakith Loyalist): "A final, hidden weapon! Their worth was greater than we knew!" Romantic Partner - Good Run (Heartbreak & Betrayal): · Astarion (Unascended): "No! What is this?! My love, what did you keep from me?!" · Gale: "My heart... this power... you never said... What were you shielding us from?" · Shadowheart (Selunite): "You... you had this inside you all this time? Why didn't you tell me?" · Lae'zel (Free): "IS'TIK! You hid a weapon of last resort from your jan?! Your distrust cuts deeper than any blade!" · Karlach: "Soldier... you had a whole damn phoenix in there? And you never... why?" · Wyll: "My love... what burden were you carrying alone? I would have shared it..." · Halsin: "To bear such a volatile spirit alone, my heart... I would have helped you carry the weight." Romantic Partner - Evil Run (Shock & Vicious Admiration): · Astarion (Ascended): "You magnificent, secretive bastard. You saved the best for last." · Shadowheart (Dark Justiciar): "You kept the most beautiful truth of yourself hidden until the very end. A perfect secret." · Minthara: "YES! Even your demise is a calculated reveal of power! I have never been more pleased." · Lae'zel (Vlaakith Loyalist): "You withheld your ultimate stratagem until it could cause maximum chaos! A masterful deception!" First Death Activation (After Spell is Known) (This section remains unchanged from the previous final list) Subsequent Death Activations (This section remains unchanged from the previous final list) --- RESURRECTION FROM EGG Upon Successful Resurrection (Relief & Joy) · Karlach: "You're back! Don't you ever scare me like that again, Soldier. I'd... I'd hug you if I could. Just... just stand right there where I can see you, okay?" · Wyll: "By the Nine Hells, you had us worried. It's good to see you whole again, my friend. Let's try to keep you that way, shall we?" · Gale: "The transmutation is complete! Welcome back, my friend. The thermodynamic readings from that process were... harrowing, to say the least. Let's not repeat the experiment." · Shadowheart (Selunite): "You're alright... Thank the Moonmaiden. Every time you do that, a part of me fears you won't come back. Don't make a habit of it, please." · Lae'zel (Free): "Hmph! Your shell was sturdy. A successful, if inelegant, strategy. Do not make it a common one." · Halsin: "Welcome back to the waking world, my friend. The forest of your spirit has regrown its mightiest tree." · Jaheira: "Do you have any idea how old you make me feel, child? My heart cannot take this 'rising from the ashes' routine. Now, stop lying about and fight." · Minsc: "Our friend is back from the egg! Minsc knew you were not breakfast! Boo says he missed your warm head for pats!" Romantic Partner - Good Run (Relief & Love): · Astarion (Unascended): "There you are. If you ever make me watch you turn into a poultry product again, I will never forgive you. Now get over here." · Gale: "My heart... seeing you whole again is the greatest magic I have ever witnessed. Please, let that be the last time." · Shadowheart (Selunite): "Never do that again. I thought I'd lost you to the fire forever. Don't you dare leave me." · Lae'zel (Free): "IS'TIK! You have returned! Do not make a habit of this, my jan. My heart cannot endure the... waiting." · Karlach: "Don't you EVER! I thought I lost you... Gods, I wish I could... just..." (She reaches out instinctively but stops herself, fist clenched, radiating frustrated heat and emotion.) · Wyll: "My love... I felt a part of my own soul flicker and die when you fell. Never, ever put me through that again. You are my dawn." · Halsin: "My heart... to see the great bear of my spirit return from the embers... The Oak Father has granted us a blessing today. Let me feel that you are truly here." (His voice is a deep, relieved rumble, pulling them into a grounding embrace.) Romantic Partner - Evil Run (Possessive Relief): · Astarion (Ascended): "There you are, my love. I was beginning to worry my favorite weapon had been permanently scuffed. Do try to be more careful with my property." · Shadowheart (Dark Justiciar): "The gloom is less... potent without your flame to contrast it. Do not vanish into the silence again, my love. Your absence is a loss I do not care for." · Minthara: "You have returned. Good. The world holds little interest for me if you are not here to rule it at my side. Do not test that truth again." · Lae'zel (Vlaakith Loyalist): "You have returned to your shell. See that you protect it with more vigor. A weapon is useless if it shatters on the first strike, my jan." --- KARLACH'S FIERY HUG INTERACTION Trigger Conditions: · You have the Flame Body passive. · You have successfully resurrected from the Phoenix Egg, triggering the "Relief" scene with Karlach. The Prompt: Seeing Karlach looking so relieved,you grin and open your arms. "Think we can manage a hug now?" Her eyes light up, but she looks unsure. "I dunno, Soldier. Your fire and my fire... that's a lot of fire." The Skill Check: · ARCANA (DC 15) - To carefully calibrate your flames to harmonize with her infernal energy instead of clashing with it. Results: SUCCESS (Friendship Path): · You manage to find the right frequency. Your flames don't merge, but they stop fighting, allowing you to pull her into a quick, solid back-slap of a hug. It's warm and slightly prickly with static, but it holds. · Karlach: (She lets out a surprised, hearty laugh.) "Hah! Look at that! A proper hug! Quick, before it gets weird!" She gives you one firm pat on the back before stepping away, beaming. "Thanks, Soldier. Really." SUCCESS (Romance Path): · You don't just harmonize; your flames mingle. Your phoenix fire and her hellfire dance together in a warm, crackling aura. You pull her into a firm, real embrace. · Karlach: (She lets out a shocked, joyful gasp, melting into the hug.) "Oh... Oh, wow. It's just... warm. Really, properly warm. Don't you dare let go yet." FAILURE (Both Paths): · Your hands get within an inch and both your flames sizzle and pop violently, creating a visible, heat-hazy barrier between you. · Karlach: (She laughs, shaking her head without a trace of sadness.) "Hah! Called it! Too much fire, not enough fuse. Worth a shot though! Next time, Soldier."
-
I'm done with the sub classes tell me what you guys think ## Liquid Body - *Passive Ability*: As a being made of liquid water, you possess unique properties that affect your interactions with the world. - *Physical Attack Immunity*: You're immune to physical attacks (swords, arrows, etc.) that pass through your body without causing harm. - *Elemental Interactions*: - *Fire*: Fire spells or fire-tipped arrows deal "Steam Damage" to you for 3 turns. - *Electricity*: Electricity spells or arrows temporarily solidify your body for 2-3 turns, making you vulnerable to physical attacks. - *Ice*: Ice attacks freeze your liquid body for 3 turns. While frozen: - Physical attacks shatter you into pieces, leaving you prone and unable to act for 1-2 turns as you reform. - You slowly start to melt back into a liquid state, reforming over time. - *Physical Attack Consequences*: When hit by a physical attack under normal circumstances, your body shatters into pieces like ice cubes, leaving you prone and disoriented for a short duration as you reassemble. - *Absorption and Reflection*: - *Acid/Oil Absorption*: Your body can absorb acid or oil, allowing you to reflect it back with your next spell or retain it for potential explosive damage. - *Explosive Damage*: If you absorb oil and get hit by fire, you take explosive damage and are reduced to a puddle, taking 3 turns to reform. During this time, you're effectively "prone" and unable to act. ## Cantrips - *Water Spray*: Deals 1d6 cold damage to a target enemy and has a 10% chance to blind them for 1 round (available from level 1) - *Tidal Splash*: Deals 1d8 cold damage to enemies in a 5-foot radius and pushes them back 5 feet (available from level 1) - *Water Sense*: Grants the caster advantage on Wisdom (Perception) checks for 10 turns (available from level 1) - *Ripple*: Creates a small disturbance, granting the caster advantage on Dexterity (Stealth) checks for 10 turns (available from level 1) ## Spells 1- *Healing Tides*: Restores 2d8 + spellcasting modifier hit points to allies within a 10-foot radius (level 1-2) - Range: 30 feet - Duration: Instantaneous 2- * Water Focus Beam* - *Level:* 3-4 - *Range:* Line of sight, up to 120 feet - *Duration:* Concentration, up to 10 turns - *Damage:* 2d8 bludgeoning damage per turn to a single target enemy - *Immobilization:* Both the caster and the target are immobilized for the duration of the spell. ## Visual Effects - The beam emitted from the caster's hands is a bright, calming blue color, reminiscent of clear water. - As the beam shoots out from the caster's hands, it appears as though water is pouring out, creating a sense of fluid motion. - The target is encased in a shimmering, translucent bubble that seems to be made of water, holding them in place. - The bubble pulsates with a gentle, blue glow, matching the color of the beam. ## Mechanics Details - The caster and the target are locked in place, unable to move or take reactions that require movement. - The caster must maintain concentration to keep the spell active. If concentration is broken, the spell ends. - The target takes 2d8 bludgeoning damage at the start of each turn, including the turn the spell is cast. - The spell can be used to deal consistent damage to a single target while immobilizing them, but the caster must be careful not to take damage that would break their concentration. ## Interactions with Other Effects - If the caster is affected by another effect that requires concentration, they will lose concentration on the Water Focus Beam spell. - If the target has any effects that grant immunity to immobilization or bludgeoning damage, those effects will apply as normal. - If the caster or target is moved or teleported out of range, the spell will end. ## Tactical Considerations - The immobilization effect can be used to set up other attacks or abilities on the target. - The caster should be careful to avoid taking damage that would break their concentration and end the spell. - The spell can be used to deal damage to a target while keeping them at a distance, but the caster must be prepared to defend themselves if the target has allies nearby. 3- *Tidal Wave*: Deals 3d10 bludgeoning damage to enemies in a 15-foot cone (level 5-6) - Range: Self - Duration: Instantaneous 4- *Maelstrom*: Creates a swirling vortex that slows enemies within its area by 10 feet per round and deals 2d6 cold damage (level 5-6) - Range: 30 feet - Duration: 5 turns 5- *Dark Swamp - *Range*: 30 feet - *Duration*: 5 turns - *Effect*: Creates a 25-foot diameter area of murky water that enemies can fall into, taking 2d6 bludgeoning damage. Enemies that fall into the swamp are slowed and take an additional 1d6 bludgeoning damage per turn for up to 5 turns. - *Level*: 5-6 - *Unlock*: This spell can be unlocked at level 5-6, as part of your spellcasting progression. 6- *Geyser*: Deals 3d6 bludgeoning damage to enemies in a 10-foot radius and potentially knocks them prone (level 7-8) - Range: 30 feet - Duration: Instantaneous 7- *Tidal Surge*: Deals 2d10 cold damage to enemies in a 15-foot cone and pushes them back 10 feet (level 7-8) - Range: Self - Duration: Instantaneous 8- *Wave Crash*: Deals 2d8 bludgeoning damage to enemies in a 10-foot radius and potentially stuns them for 1 round (level 7-8) - Range: 30 feet - Duration: Instantaneous 9- *Water's Fury*: Unleashes a burst of water energy, dealing 3d8 cold damage to enemies in a 15-foot radius (level 9-10) - Range: Self - Duration: Instantaneous 10- *Tidal Barrier*: Creates a wall or shape of water up to 30 feet long and 10 feet high, providing cover and protection for allies within its area (level 9-10) - Range: 30 feet - Duration: 5 turns 11- * Water Prison - *Range:* Melee range (5 feet) - *Duration:* Concentration, up to 10 turns - *Effect:* The caster stretches their arms towards the target, transforming them into water that envelops the target in a sphere. The target is immobilized and unable to move. ## Mechanics - The target is restrained and unable to move or take reactions that require movement. - The caster must maintain concentration to keep the spell active. If concentration is broken, the spell ends. - The target can attempt a Concentration save to break free from the spell at the start of their turn. ## Freezing Effect - If the caster is hit by an ice spell while maintaining the Water Prison spell, their water body freezes, and the target is also frozen in an ice ball. - The duration of the spell is reduced to 3-5 turns when frozen. - The frozen ice ball becomes translucent, allowing the caster to see the target's shadowy form trapped within. ## Poison Absorption - If the caster is hit by a poison spell or effect, their water body absorbs the poison. - The absorbed poison is transferred to the water sphere, turning it a light green color. - The target begins to take poison damage each turn, in addition to being immobilized. ## Oil Absorption - If the caster is hit by an oil-based spell or effect, their water body absorbs the oil. - The absorbed oil is transferred to the water sphere, creating a flammable mixture. - A subsequent fire attack on the water sphere can ignite the oil, dealing massive damage to the target. - *Warning:* If the oil is ignited, the caster's water body will splatter, leaving them prone for 3 turns as their body reassembles itself. ## Release Conditions - The spell ends if the caster breaks concentration, releases the target, or the target successfully saves against the spell. ## Tactical Considerations - The Water Prison spell can be used to control and immobilize a target, setting them up for other attacks or abilities. - The caster should be careful to avoid taking damage from ice spells, as it can affect the duration and control of the spell. - The oil absorption effect can create a powerful opportunity for a fire-based attack, but the caster must be prepared for the risks involved. 12- *Cleansing Rain*: Removes debuffs and restores 1d8 + spellcasting modifier hit points to allies within a 10-foot radius (level 11-12) - Range: 30 feet - Duration: Instantaneous Unlock at level 20 13- *Kraken's Wrath - *Range*: Self - *Duration*: Concentration, up to 10 turns - *Effect*: The caster transforms into a swirling water portal, summoning massive water tentacles from the depths. The tentacles deal 3d10 bludgeoning damage to enemies within a 20-foot radius. - *Tentacle Attacks*: - The tentacles attack enemies within the area, dealing 2d10 bludgeoning damage per tentacle (up to 6 tentacles can attack a single target). - Tentacles can grab and restrain enemies, allowing them to pull targets towards the center of the portal. - *Caster Immobilization*: While transformed into the portal, the caster is stationary and unable to move, relying on the tentacles to attack and control enemies. - *Unlock Conditions*: Upon reaching level 20, I unlock Kraken's Wrath. As u gain access to the spell, you and your team can hear the sound of the kraken stirring from with in, and u whisper to yourself: "Got to keep you contained... or I'm not letting you out." - *Teammate Reactions*: - *Hearing the Whisper*: - "Uh, did you just talk to yourself?" - "What's going on, man?" - "You good?" - "Dude, who you talking... To?" - "You sure you're okay?" - *Hearing the Stirring*: - "Dude, what's going on with you? You okay?" - "Is that a whale in your pocket?" - "Sounds like someone's having a bad seafood day" - "You summoning a seaweed or something?" - "Uh, did you just... burp?" - *First-Time Summon*: 1. "You were hiding that inside of you this whole entire time?!" 2. "Whoa, I knew you were deep, but I didn't know you were THAT deep!" 3. "Is this some kind of aquatic apocalypse?!" 4. "Dude, how did you even...? Never mind, just don't let it eat me." 5. "I thought we were a team, not a horror movie plot twist!" 6. "You know, for a minute there, I thought you were a normal person. Guess not." Of course! Here is the fully updated and final list for Kraken's Wrath, incorporating all the changes. --- KRAKEN'S WRATH - FINAL PHRASE LIST Spell Description: · Unlock: Level 20 · Range: Self · Duration: Concentration, up to 10 turns · Usage Limitation: Once per long rest. · Effect: The caster transforms into a swirling water portal, summoning massive water tentacles from the depths. The tentacles deal 3d10 bludgeoning damage to enemies within a 20-foot radius. · Tentacle Attacks: The tentacles attack enemies within the area, dealing 2d10 bludgeoning damage per tentacle (up to 6 tentacles can attack a single target). Tentacles can grab and restrain enemies, pulling targets towards the center of the portal. · Caster Immobilization: While transformed, the caster is stationary and unable to move. · Death Reactivation: If the caster dies, their body reactivates the summoning circle. The circle turns red for 3 turns, summoning Kraken's Wrath to attack both allies and enemies. The caster cannot be revived until the 3 turns are up. Unlock Conditions: Upon reaching level 20, I unlock Kraken's Wrath. As u gain access to the spell, you and your team can hear the sound of the kraken stirring from with in, and u whisper to yourself (Good Run) "Steady now... deep breaths. Not yet. I'm still in control." (Evil Run) "Patience, my pet. Your hunger will be fed soon." --- HEARING THE WHISPER (First Time) Good Teammates (Concerned): · Karlach: "Whoa, Soldier. You okay? Sounds like there's a storm brewing in there." · Wyll: "[Player Name]? Your eyes just went deep-sea for a moment. What's happening?" · Gale: "Fascinating. Your somatic signature is... churning. Is that a primordial aquatic presence you're communing with?" · Shadowheart (Selunite): "That... doesn't sound like any magic I know. What are you holding back?" · Lae'zel (Free): "Chk! What is that gurgling? Is this some feeble istik bodily function, or are you preparing for combat?" · Halsin: "The air grows heavy with salt and pressure, friend. What tide do you hold at bay?" · Jaheira: "I hear the echo of deep waters in your voice, child. What sleeps within you?" · Minsc: "Minsc's friend is making stomach-rumbles! But they sound big and wet and grumpy! Boo is curious!" Evil Teammates (Suspicious/Intrigued): · Astarion (Ascended): "Darling, if you're having a conversation with your stomach, we need to find a better tavern. Or a more interesting god." · Shadowheart (Dark Justiciar): "The Lady of Loss whispers of deep, silent places. Is that her voice, or something... older?" · Minthara: "That sound... the power in it. Do not hide your true potential from us." · Lae'zel (Vlaakith Loyalist): "Your body houses a tumult. Is it a weakness, or a weapon you are too timid to draw?" ENEMY REACTIONS (When Caught in the Spell) · Humanoid (Terrified): "By the Gods! What is this?! Get it off me!" · Humanoid (Desperate): "I can't break free! It's pulling me under!" · Humanoid (Commanding): "Focus fire on the portal! Break their concentration!" · Goblin (Panicked): "Bad water! Bad, grabby water! No eat me!" · Cultist (Awe/Fear): "A sign! A sign from the deep ones! Spare me!" · Sahuagin (Respectful Fury): "The Deep Mother's wrath! You are not her chosen! This is blasphemy!" · Skeleton (Unaware): "Rattling sounds" (Being crushed) · Intelligent Boss (Impressed/Wary): "To command such a power... you are full of surprises. But can you control it?" --- FIRST-TIME SUMMON (The Kraken Emerges) Good Teammates (Shock & Awe): · Karlach: "BY THE NINE HELLS! You had a kraken in your pocket this whole time?!" · Wyll: "Gods above! I thought the Blade's patron was demanding, but what in the Hells is your pact?!" · Gale: "ASTRONOMICAL! You're not casting a spell, you're a living gateway to the elemental depths! The Weave is screaming!" · Shadowheart (Selunite): "By the Moonmaiden's light... is that what you've been containing? I've never felt such deep, crushing power." · Lae'zel (Free): "CHK! A beast from the abyss! Now this is a weapon worthy of a warrior!" · Halsin: "Nature's fury pales before this! What ancient, leviathan spirit have you bound to your soul?" · Jaheira: "By the Oak Father's roots! You carry the ocean's wrath within a mortal shell?" · Minsc: "WOW! Minsc's friend has a new giant, wiggly, water-squirting friend! But does it like hamsters?" Evil Teammates (Admiration & Approval): · Astarion (Ascended): "Well. I take back every boring thing I ever said about you. This is a party trick." · Shadowheart (Dark Justiciar): "The deepest loss is at the bottom of the sea. You carry a piece of that glorious nothingness." · Minthara: "At last. You reveal the true depth of your ambition. Let them drown in it." · Lae'zel (Vlaakith Loyalist): "Such magnificent, destructive power! A worthy tool for the Lich Queen's ascent!" Romantic Partner - Good Run: · Astarion (Unascended): "My love... what is that? How long have you been... holding back the entire sea?" · Shadowheart (Selunite): "My love... the power inside you... it's terrifying. And you carry it for us?" · Lae'zel (Free): "IS'TIK! You contain an ocean's fury! A worthy secret for my jan!" · Gale: "My heart... the power radiating from you... it's... humbling. To think you shouldered this alone." · Karlach: "Soldier... f*#@. Is this what's been making you seasick all this time?" · Wyll: "My love... what have you been holding inside? You can tell me anything, even this." Romantic Partner - Evil Run: · Astarion (Ascended): (A sharp, delighted intake of breath) "Gods below... you've had a monster on a leash this whole time? It's magnificent. And utterly terrifying. Don't you ever hide something like this from me again." · Shadowheart (Dark Justiciar): (A whisper filled with awe) "The deepest oceans are Lady Shar's domain... but this... this is the fury that churns before the stillness. To think you command it... I am in awe." · Minthara: (A wide, predatory grin) "YES! This is the untamed fury I knew lay beneath the surface! A power that can drown kingdoms! Wield it, my love, and let us be the storm that scours the world clean!" · Lae'zel (Vlaakith Loyalist): "G'hak! You do not just wield a weapon—you contain a force of nature! Such magnificent, untamed power! We will harness this tempest for Vlaakith!" SUBSEQUENT VOLUNTARY CASTS Good Teammates (Tactical Approval): · Karlach: "Alright, tentacles up! Let's make some calamari!" · Wyll: "The leviathan rises! Control the battlefield!" · Gale: "The gateway is open! Mind the crushing depths, everyone!" · Shadowheart (Selunite): "Unleash the depths. We'll hold the line." · Lae'zel (Free): "Chk! Summon the abyssal beast! Let it crush our foes!" · Minsc: "The wiggly arms are back! Minsc will be brave and fight beside the splashy chaos!" Evil Teammates (Pragmatic Approval): · Astarion (Ascended): "Do try to aim the splash zone, darling. This doublet is vintage." · Shadowheart (Dark Justiciar): "Let the tide of loss wash over them." · Minthara: "Good. Unleash the storm. Let them know the depth of their despair." · Lae'zel (Vlaakith Loyalist): "Deploy the beast! Let it cleanse our path!" Romantic Partner - Good Run: · Astarion (Unascended): "There's my terrifying, soggy partner. Just save a few for me, would you?" · Shadowheart (Selunite): "Show them the tide they sought to hold back, my love." · Lae'zel (Free): "Yes, my jan! Show them the beast they face!" · Gale: "A magnificent, if familiar, sight. Let's end this quickly, my heart." · Karlach: "Go on, Soldier! Give 'em a tidal wave! ...A second one!" Romantic Partner - Evil Run: · Astarion (Ascended): "There's my little tempest. Try not to sink the entire continent, darling. I still have plans for it." · Shadowheart (Dark Justiciar): "Drown them in the fury you have mastered, my love. Let their struggles be a tribute to the depths you command." · Minthara: "Unleash the leviathan! Let our enemies know the true, crushing weight of our ambition!" · Lae'zel (Vlaakith Loyalist): "Unleash the beast, my jan! Let it taste the blood of those who would oppose our destiny!" --- DEATH ACTIVATION (The Kraken Breaks Free) First Death Activation Good Teammates (Horror & Grief): · Karlach: "NO! SOLDIER! Oh gods... it's loose! The kraken's getting out!" · Wyll: "It was a containment spell! Their death broke the seal! FALL BACK!" · Gale: "Gods! It's a post-mortem backlash! The elemental bond didn't break—it shattered! The power is untethered!" · Shadowheart (Selunite): "They were the cage... and now the door is open. Everyone, get back from the water!" · Lae'zel (Free): "A final, devastating stratagem! Their death unleashes the beast! HOLD FAST!" · Halsin: "The balance is shattered! The sea itself mourns its jailer by running wild!" · Jaheira: "Gods, no! Their life was the lock! Now the ocean's wrath is unleashed!" · Minsc: "Our friend has fallen and the big wet slappy arms are everywhere! This is a very sad and splashy day! Boo says to run for high ground!" Evil Teammates (Thrilled Approval): · Astarion (Ascended): "Now THAT'S a finale! Even death can't stop your showmanship, darling!" · Shadowheart (Dark Justiciar): "In the end, all is consumed by the deep. A fitting end, and a worthy weapon." · Minthara: "YES! Even in death, your power serves our cause! A true legacy!" · Lae'zel (Vlaakith Loyalist): "A final, worthy sacrifice! Your death unleashes a weapon worthy of a god-queen!" Romantic Partner - Good Run: · Astarion (Unascended): "No! Get up! Don't you dare... Oh, hells. What did you keep locked away, my love?" · Shadowheart (Selunite): "No... my love, what did you sacrifice to contain this for us?" · Lae'zel (Free): "IS'TIK! My jan! Your final act is one of glorious, terrible vengeance! I will make them pay!" · Gale: "My heart... no... The weight you carried... I understand the cost now." Romantic Partner - Evil Run: · Astarion (Ascended): "Oh, my love... even your failure is a spectacle. What a beautiful, destructive final act. I do hope you're watching this." · Shadowheart (Dark Justiciar): "You have become one with the raging deep... a final, furious testament to the power we serve. It is... sublime." · Minthara: "A fitting end! You have become the storm itself! I will ensure this cataclysm is carved into history as our first step to godhood!" · Lae'zel (Vlaakith Loyalist): "A glorious transition! You have shed your mortal shell to become a weapon of pure, elemental vengeance! Your name will be a battle cry!" Subsequent Death Activations Good Teammates (Resigned Annoyance): · Karlach: "Ah, hells, not the death-squid again! Everyone, clear the pool!" · Wyll: "The kraken is released! Remember the drill, stay out of the radius!" · Gale: "The leviathan escapes its prison once more. The magical resonance is... predictably catastrophic." · Shadowheart (Selunite): "There it is... his final safeguard. Stand clear until it passes." · Lae'zel (Free): "Chk! The death-beast returns! A reliable, if undignified, tactic." · Minsc: "The sad splashy cloud is back! Minsc and Boo will stand very still until our friend is less... drippy!" Evil Teammates (Pragmatic): · Astarion (Ascended): (Sighs dramatically) "And we just had these clothes cleaned. Must you be so... damp in your demise?" · Shadowheart (Dark Justiciar): "The deep claims its due once more. Let the loss wash over them." · Minthara: "The failsafe triggers. A predictable, but acceptable, outcome." · Lae'zel (Vlaakith Loyalist): "Chk! The beast is unleashed. Hold position until the fury abates." Romantic Partner - Good Run: · Astarion (Unascended): "Oh, for—not this again! My love, this is a truly exhausting habit. And so very, very wet." · Shadowheart (Selunite): "My love... your burden becomes our shield once more. We'll hold the line." · Lae'zel (Free): "IS'TIK! A predictable, yet effective, tactic! I will secure the area until you reform!" · Gale: "There it is. Steady, everyone. We've survived this before. We just need to wait it out, my heart." Romantic Partner - Evil Run: · Astarion (Ascended): "And the soggy drama queen returns for an encore. Must you make such a... dripping exit every time?" · Shadowheart (Dark Justiciar): "The beast within you hungers once more. A predictable, yet potent, display." · Minthara: "Your death-throes provide the same strategic advantage as always. Efficient." · Lae'zel (Vlaakith Loyalist): "Chk. The cycle repeats. A reliable, if messy, tactic. Do not linger in the deep." --- - *Usage Limitation*: Kraken's Wrath can only be used once per long rest. - *Death Reactivation*: If the caster dies, their body reactivates the summoning circle and the circle turns red for 3 turns, summoning Kraken's Wrath and attacking both allies and enemies within the area. During this time, the caster's body is out of control and cannot be revived till the 3 turns are up
-
I'd love to see the lizardfolk from Dos2 as a playable race in BG3. - Probably a lot of work - Models are available on SFMLab, with all their customization bits- and rig?
-
Hello, I am making a gladiator run and I was thinking of having as a weapon similar to the atlas gauntlet from Arcane but with a change of colors and the effect place on the txt file for the details. I will happily discuss any changes to help out ease the work. cheers! Weapon_mod.txt
-
- commission
- baldur gate 3
-
(and 3 more)
Tagged with:
-
I downloaded a head mod and wanted to edit the ears and face a bit in Blender. Now, when I load it into the game, the ear piercings don't align properly. What should I do? Is there an easy solution for this? Everything else seems to work nicely, but ears are the problem.
-
- bg3
- baldursgate3
-
(and 3 more)
Tagged with:
-
Which version of Vortex are you using? - 1.14.7 Which game are you modding and which game store did you purchase it from? (e.g. Skyrim SE from GOG) - BG3 from steam Which mods are you trying to use? - DUNGEON: An NSFW AIO pack by dae What steps did you take before you encountered the error? - i installed the collection normally, the error popped when checking the load order What is the specific error message you received? (Provide a screenshot if possible) Details: Error: divine.exe failed: Command failed: "C:\Users\T-GAMER\AppData\Roaming\Vortex\baldursgate3\mods\ExportTool-v1.19.5.2\tools\divine.exe" --action extract-package --source "C:\Users\T-GAMER\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\New Character Creation Presets WIP.pak" --game bg3 --loglevel off --destination "C:\Users\T-GAMER\AppData\Roaming\Vortex\temp\lsmeta\HyZltJIs5Hxe" --expression "*/meta.lsx" at C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\game-baldursgate3\divineWrapper.js:134:31 at Generator.throw (<anonymous>) at rejected (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\game-baldursgate3\divineWrapper.js:29:65) at tryCatcher (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:725:18) at _drainQueueStep (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14) at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
-
Predator could have armor with it's own weapon sets with there own abilitys And the aliens there could be some facehugger eggs in ship and when they crash they can scattered they could be a item so u can summon facehuggers to make the alien or you can have a class and have a sub class with all different versions of the aliens
-
for some reason I have a thing for the water element could u make a mod for that class water spells for his passive ability his body is liquid no physical attacks can't hurt u like Juvia from fairy tail lol swords and arrows will got threw u but if u get hit by fire spells or fire arrows u take steam damage since ur body is made of water or if u get hit by electricity spell or arrows ur body becomes solid and can take physical attacks for 2 or 3 turns or ice attacks u freeze for 2 or 3 turns if u get hit by a physical attack ur body shatters into peace's like ice cubes lol and if they throw acid or oil at u ur body can absorbed it and throw it back with the next spell or just is and if u have the oil still in ur body and u get hit by fire u take explosive damage message me maybe we can come up for more ideas for this mod and I'd be willing to pay
-
I'm not much of a modder but i'd Love to be able to play as my fav. Race, Owlin! not enough representation for our feathered friends! just a basic owlin from Curriculum of Chaos. my thoughts for like game balance would be to make the flight kinda like the fly already in game, but make it a toggleable passive, and still provoke opportunity attacks. and then just dark vision and their silent feathers thing and that is basically all you need for owlin but models :3 i know its a stretch but i am helpless when it comes to making mods, and i really want my fav. race in the game. thank you for anyone who reads/ replies/ or even grants my wish! have fun out there guys!
-
As many of you might know, merchants and traders refresh their stock after every long rest and every level-up. And personally, I find this to be waaaaay too generous in a game in which its economy is already super forgiving and overtly bloated with a surplus of supplies available at nearly every merchant. Now, I know it's because they don't want players to feel as though they can permanently run out of supplies like arrows, but I think there could be a nerf mod that could de-incentivize buying out and/or pillaging merchants so frequently. The behavior in which that merchants refresh their stock after every long rest and every level-up also makes it so that players looking to optimize will know to almost obsessively check and buy out every available merchants' inventories, turning it quickly into a mind-numbing game of buying/stealing after every such long rest and level-up, meaning you can very easily get enough money and items to go through the entire game comfortably without running out super early on. Of course, it also enables frothing-at-the-mouth hoarders like myself to go on shopping-stealing sprees every time a character levels up or a long rest passes. And, well, as someone who now has well over 200,000 Gold and more scrolls, potions, elixirs, arrows, explosives, and Absolute-knows-what-else than I know what to do with, I can tell you that it's just a massive time-wasting chore that I wholly regret. It's still my first playthrough and I'm only just starting out Act 2, for the record. Getting to the requests, I would love it if there's a mod to be made that makes it so that traders only restock their inventories only after a long rest, as opposed to both every long rest and every level-up. I mean, why is it that they re-stock when I level up? It's not as though a level-up implies any significant passage of time like a long rest does. In addition, I think it'd be great if there's a set of mods that modularly disables what gets restocked. For example, a mod that disables merchants restocking on armors in particular, because seriously, who uses any of that cruddy stuff? Except you, Hide Armor +2. You're lovely. Lastly, perhaps to emulate a hardcore campaign rule, it would be great if there's a mod that makes it so that merchants just don't restock their inventories whatsoever. In other words, a 'What you see is what you get, and that's it' kind of rule. It'd make for a much more scarce playthrough that I think at least some of us would crave! #notstonks
-
- 1
-
-
- mod
- baldursgate3
-
(and 6 more)
Tagged with:
-
I was seeing if anyone would be interested in making a Batman mod. I would say a stealthy unarmed monk style play. Perhaps some grappling hooks, batarangs, smoke bombs, etc.
-
- mod reuest
- batman
-
(and 1 more)
Tagged with:
-
Not sure which mod might be causing it. This is the collection I am working on right now. Surprisingly, it wasn't any of the UI mods for the missing icons for feats. The extra deities are a result of having more than usual though. You can see their icons in the keyboard and mouse UI, but not in the controller one. In the case of the missing icons for feats it's this black box. The extra deities just become invisible after you add more than three or four of them in the Controller UI. You can still select them but their icon is not there or partially missing. https://next.nexusmods.com/baldursgate3/collections/ygy9p6
-
So I can’t help but feel there’s a shortage of good looking masks in the game. In fact, the vast majority are very ugly. I have no mod creation experience except skimming through pak files, and have no idea how difficult it would be, but some general masquerade masks and eye masks would be super cool, especially for mysterious chars or durges. Just an idea.
-
- mod request
- bg3
-
(and 1 more)
Tagged with:
-
I played with a friend and initially everything was fine, but then we removed the mods because others did not want to play with them. Later we installed everything again and a problem started that all our mods are the same, but we can’t connect. also the bin folder and date are also the same. I don’t understand what’s wrong and what to do so that I can play with a friend with mods again. When trying to join a friend in the game, the loading screen is 0%, then a white screen and going to the main menu. please help me find the answer what to do.
-
Hello! I was unable to find a mod that changes the cost to respec (change your class) at withers to from 100 to 0 gold, if possible I would like it for hirilings also. Main reason for this is because a group of my friends are going to start a campaign soon and since we have a lot of subclass mods I think it could be beneficial to have it reduced to 0 so that we can explore/experiment with builds.
-
- withers
- change class
- (and 4 more)
-
Hi, first post here so lmk if I'm doing anything wrong! I am looking for a mod/method I could use to change the backgrounds of companions. I've checked around the internet for mods like this and came up blank. If anyone knows a mod that does this that I might've missed/would be willing to make a mod like this/could point me to character files to mod this myself, that'd be great!
-
- origin
- backgrounds
-
(and 4 more)
Tagged with:
-
Good day am looking for a modder who can develop and make a mod for me for BG3 if you can please contact me ASAP the groundwork is already there and i will post it in a link and a full description below, if your looking to be paid will work out a deal if your willing to do this for free even more thankful, must prove you have work on mods for BG3 before and have a reputable status form the community and show me your works. http://dnd5e.wikidot.com/fighter:arcane-archer#:~:text=Arcane%20Archers%20are%20some%20of,they%20can%20reach%20elven%20settlements. this is the link directly to the build i want done agian please message me for more infomation
