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Vehicle Headlights after the 1.5 update no longer have the option to be switched between Normal, High-Beam(or Auxilliary) or OFF. Now it's just ON/OFF. It would be so cool if there's a way to retun that removed functionality, as I've seen quite a bit of posts both on Nexus and Reddit addressing that issue, breaking immersion for some, me included. Thank you in advance if someone is willing to do it!
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The game works perfectly fine, and I can load it up normal. I can save, then load the save exactly once, the next time I load the save, I get this error. Runtime Error! Program: C:/Progr... This application has requested the Runtime to terminate in an unusual way. Please contact the application's support team for more information. Screenshot: After I click OK, it goes to a normal 'Oblivion has stopped working', and then crashes. I've tried quickloading, normal loading, saving and loading, quicksaving and loading, nothing works. Please help! I have all the official DLCs, and all my other mods were installed through NMM and disabled. I had to manually install 2, and they were also disabled. This just started happening today, and the only mod I got today was P-Froggy's Wall Climbing Beta EV, which I disabled soon after getting. I have tried loading a save before installing that mod, but it still happened. Please help!
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I have recently purchased Skyrim and began modding it, I have 94 mods and 98 plugins. The issue is that whenever I am playing I will randomly CTD. This happens every 30 to 60mins. I also doubt that it is a hardware related issue (my game runs an ultra high settings with graphical mods at 60fps). I done 3 clean uninstalls, reinstalled all my mods 2 times, I use Nexus Mod Manager, SKSE and order my plugin list according to LOOT, however still my game experiences these CTDs. I have no idea what the issue is. Any help would be appreciated. SPECS - OS: Windows 10 Pro 64-bit Processor: Intel® Core i5-4460 CPU @ 3.20Ghz (4 CPUs) Memory: 16384MB (16GB) RAM VideoCard: NVIDIA GeForce GTX 960 LOAD ORDER - Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Campfire.esm RSkyrimChildren.esm AMatterOfTime.esp Beards.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp Immersive Citizens - AI Overhaul.esp Tes Arena - Skyrim Frontier Fortress.esp SDO Full-LOD - Waterfall Effects.esp RealisticWaterTwo.esp SDO Full-LOD - The Morthal Swamp Complete.esp DawnofSkyrim-AllMajorCities.esp ELFXEnhancer.esp RealShelter.esp SoS - The Wilds.esp Immersive Interiors.esp SoS - Civilization.esp Birdsofskyrim.esp Immersive Sounds - Compendium.esp Better Vampires.esp SoS - The Dungeons.esp ELFX - Weathers.esp Hothtrooper44_Armor_Ecksstra.esp Hothtrooper44_ArmorCompilation.esp Guard Dialogue Overhaul.esp Combat Evolved.esp Immersive Weapons.esp BijinAIO-2016_3.1.1_SV.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp Brows.esp Inconsequential NPCs.esp RealisticWaterTwo - Legendary.esp Cloaks.esp DYNAVISION Dynamic Depth of Field.esp dD - Enhanced Blood Main.esp dD-Reduced Splatter Size.esp dD-Reduced Wound Size.esp SMIM-Merged-All.esp Populated Lands Roads Paths.esp Populated Cities Towns Villages.esp SDO Full-LOD - Whiterun Trundra Creeks.esp wizDynamicThings.esp Skyrim Flora Overhaul.esp Followers Unlimited 11.esp Footprints.esp VioLens.esp stranger_danger.esp Height Adjusted Races with True Giants - Smaller Giant Edition.esp HoldBorderBanners.esp Immersive Citizens - ELFXEnhancer patch.esp Immersive detection of NPC.esp iHUD.esp ISCompendium Enhanced Blood Patch.esp imp_helm_legend.esp Item Recycling.esp Brevi_MoonlightTales.esp SDO Full-LOD - Giant Campfires.esp NB-Scars.esp Pincushion - MoreArrows.esp Player Size Adjuster.esp RichMerchants.esp SFO - Dragonborn.esp SkyUI.esp SpearsBySoolie.esp TheEyesOfBeauty.esp SPOA_shield.esp SPOAsilvercrossbow.esp SPOAsilverknight.esp WetandCold.esp WetandCold - Ashes.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp XCES.esp dD - Realistic Ragdoll Force - Realistic.esp Duel - Combat Realism.esp Dodge Mod.esp DeadlyCombat.esp TrueStorms.esp UltimateCombat.esp dD-No Spinning Death Animation Merged.esp RSPatch.esp Real Roads.esp RealDragonpriestMasks.esp RealDragonpriestMasks - Hoods.esp RaceMenu.esp RaceMenuPlugin.esp RSChildren - Complete.esp Alternate Start - Live Another Life.esp SexLab-AmorousAdventures.esp RSChildren_PatchStrangerDanger.esp
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I belive that weapons and armor should both have a durability system similar* to power armor. Armor: When hit, it will lose a bit of durability. The less durability it has, the less it protects you. When it breaks, you can't use it/equip it until you repair it. To repair it, you need to go to an armorer bench, and it will either cost a specified amount of materials with armorer perk, or it will require a peice of armor of the same type. There can be the vanilla mods that make repairing easier or cost less. Certain armor will be more durable than others, like combat armor will be tougher than raider, and some armor (especially ones with high tiered mods) will require blacksmith. Ranged weapons: When fired (or if you successfully hit something when bashing), the weapon will lose a bit of durability, and slowly lose accuracy, range, and little damage falloff. Repaired similar to armor, and requires weapons bench and it's gunsmith perk respectively. (Laser/plasma weapons should require science) different barrels, recievers, stocks, etc should reduce material cost/skill requirment for repairing. (Certain guns should feel unique, like the pipe weapons are very cheap, but break easily. The combat rifle is more durable, but in cost requires perks to repair, and more material) Melee weapons: When you hit any object, the weapon will lose durability. Requires blacksmith perk and weapons bench respectively. Though, since most melee is usually just an object you swing at someone, like a baseball bat or tire iron, should be very easy and cheap for repairs, while others like power fist and an electrical blade Chinese sword, should require blacksmith perk and more materials. (Maybe even science/robotics perks for electrical/powered weapons?) *By similar, I mean the way you repair it, and the way the durability is showed in the inventory.
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I've been looking around for a bit for mods that extend the life of your equipment, but the only ones I find are for unlimited durability. That's cool, but not entirely what I'm out for. I would like a mod that could extend the lifetime of weapons by two, three, four, five, or more, times the length it currently is. I think the weapon degradation is a fun feature, I really do, but it's entirely over-played in my opinion... Does anyone know of a mod that does anything like this? Is anyone able to make something like it? Can anyone provide any information regarding the project, provided that I will have to do it myself? Any and all information welcome, thank you (:
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- weapon
- durablilty
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I'm at my wits end! For the past month, my Skyrim game has been crashing at stupid moments and seemingly for no reason. I've tried everything I can think of, and everything that's been recommended to other people. I use Loot, I've used TES5Edit. Nothing works. So, I need help. I don't know what kind of Info you guys need, so I'll give you everything I can think of that could possibly have a bearing on why its always crashing. Before the CTD's started, I was trying to get HTD physics working. As a result, I ended up using several different body mods before uninstalling most of them, using Bodyslide and using a slightly altered CBBE Curvy body. For some reason, this altered the body of the Temptress race I have installed, and now the Areola texture doesn't match up with the nipple... but I digress. The Mods I currently have installed are as follows: The unofficial patches (Skyrim, Dawnguard, Hearthstone, Dragonborn) Falskaar Dragonbreak 1 & 2 Dragon Claw stands Thornrock Unlimited Bookshelves Elemental Dragons Monster Mod (Recently installed) Skyrim Immersive Creatures Animated Dragon Wings AP Skyrim (I do have a few of *Those* mods, mainly for a jokey play through before I can afford Fallout 4) Crawl on all fours animation FNIS Sexy move FNIS (Basic, creature and Spell packs) HDT Bounce and Jiggles HDT Breast and Butt physics Magiska Momo acrobatic jump NoMaaM Breathing Idles NoMaaM Walk BBBB The Dance of Death XP32 Skeleton (XPMS 1.94) (A TON of different armor and clothing mods, which I'll list if need be) Safety Load 1_2 Perk Point Book The Forgotten City BadGremlins Captured Fairies Boethiah Ring of Shadows Dovahkiin's Vault Dovahzul wah Joorzul] Andromeda - Alpha Navi Fairy Seductress Serana Seranaholic Sofia Molag Bal's Inferno Spellblade Temple of Kruziik BTRH Waifu Familiar Faces (With 3 previous characters stored 1 vanilla male, and two female characters. At the start of each game, it says that certain aspects of each character failed to load, or words to that effect) (One or two other follower mods, but i doubt they've done anything) Alternate Start - Live Another Life Dynamic Loot More Draconic Dragon Aspect Realistic Rag dolls and force Stones of Barenziah markers When Vampires Attack Enhanced Character Edit ApachiiSkyHair Follower Commentary Overhaul Thief Marks - Glowing Shadowmarks Animated Enchantments Overhaul Dibellas Complusion Enchanting Freedom Flying mod Beta v09 Thunderchild Wintermyst Valuable Silver Weapons HDT HighHeels System Legendary Artifacts More Craftables More Dragon Loot (Because having the odd bit of armor in the Dragons belly just makes sense if you think about it) Qasmoke Door Real Dragonpriest Masks Wayshrines of Tamriel JContainers NetImmerse Override Better Males CBBE (of course) Numenume erosbody for CBBE Revealing Skimpy Thieves guild armor Darkend Amazing follower tweaks Bijin NPC's Elis Hot Spring the SOS custom skeleton replacer HDT Physics extender a compatability patch for JaySuS swords Showracemenu Precache Killer Apotheosis Draenei Race Succubus Race Temptress Race The Noiral Reloaded (Don't even know what it is) The Eldamar Permanent Legendary Bonuses Sneak Tools CBBE HDT Piercings set Interesting NPC's (A couple of mods from the *other* mod site entitled DibellaSisterhood and DibellaSisterhoodSisters, which seem to make the Sybil a teen, and mod the temple statues and clothes, along with bonus quests) (A couple of *cough* Sexlab frameworks *Cough*, and some loading screen model replacers, as well as uncle Sheogorath's Hints and Tips) (A race (?) mod just titled Teen) ZazAnimationPack RaceMenu v3-2-2 SkyUI (Obviously) The Coenaculi Unread Books Glow Bodyslide (As mentioned earlier) Fuz Ro D-oh - Silent Voice Enhanced Blood Textures Footprints (A bunch of weapon and weapon + Armour set mods that I will list if needed) (Please note this isnt my load order, I just listed what I could remember, then opened up NMM and read down the list) *Phew* That was a longer list than I remember. As I've mentioned, I've tried a whole host of fixes, including TES5Edit and Loot. My FNIS is up to date, and every time I use TES5Edit it seems that the same problems have come back... I installed most, if not all of the mods listed BEFORE starting a new save game as a Succubus character. I'm just SO fed up with the Crashes. I can be fighting an Earth Dragon (Spawns 2 giant earth monsters) and it'll just lag a bit while I'm getting a face full of Dragon fire. Bit often, it will crash during menu's. For example, I can go to Breezehome, upstairs to store my loot in the wardrobe, and JUST as I open my inventory/ open the chest to store weapons, etc it crashes. If there are any tools that I can use to highlight why this is happening, would you please let me know. I'll update you with any details needed, but I am at my wits end, and this has prevented me finishing the whole game with 2 characters now. I'm sick of it, and I REALLY need some help. Thanks in advance for the assistance.
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In Oblivion, we learn that lower ranked members of the Dark Brotherhood do not know who the members of the Black Hand are. Therefore, during that time, would Lucien have encouraged "random murder" as "practice", like in Skyrim?
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- accidentally
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I've been having this issue for a while now --- I have the housing mod, Thornrock, and love it. At one point, however, some issues cropped up --- light sources simply stopped working properly in specific locations. I KNOW they worked at some point when I first got the mod because I walked into the house one day and thought, "Why can't I see this anymore? Why are these appearing messed-up?" I haven't checked the whole house, but the three ones I know about (using Jaxonz Positioner to identify the light sources were still there) are in the following photos: IMAGE ONE: http://i.imgur.com/5hj100S.png The above is the most noticeable one because it basically makes those mannequins worthless to use due to it being so dark (they look odd because i tried to change race and...can't get them to go back to wooden despite deleting mods, in ANY home) IMAGE TWO: http://i.imgur.com/LqN348g.png This is generally the one that goes if I go into another room in the house and come back. It doesn't always break. I think it moved from where it originally was supposed to be too, but it used to break prior to moving as well. IMAGE THREE http://i.imgur.com/hBO0qkE.jpg When I first got the mod, the recipes showed up perfectly fine. --- This issue occurred long prior to me downloading RLO (realistic lighting overhaul), so I don't believe that is the issue. I don't have many mods that change the game itself; almost all of my mods are texture and mesh changes. MOST of the game-changing mods I have are small, changing maybe one thing at a time. I have 298 active mods, but again, almost ALL of them are texture- and mesh-enhancing because I can't stand ANYTHING being low quality textures. Computer can handle it and always runs the game at 60 FPS. No ENB's because I'm happy with the game as it presents itself. I don't have any mods that alter lighting other than Realistic Lighting Overhaul, which I downloaded long after this problem started, as I said. I WILL list all of the game-changing mods I have if you think it's relevant. (most are simple like thieves guild jobs concurrently, alchemy exp for nirnroot, legendary smithing upgrades, non-violent blackreach slaves, etc) Thank you for any advice you can give.
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- light source
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Hey, guys! I've been working hard on my first Fallout: New Vegas mod over the past couple of weeks, and I'm getting pretty close to the stage where I can put out a preview release. The mod is currently WIP, but I'm hoping to (eventually) finish a huge mod, which will directly put the player in control of the Mojave black market. As of now, the mod allows players to make their own meth, and alcohol, following ultra-realistic recipes (right from extracting pseudoephedrine from mentats, and fixer pills, to mixing red phosphorus and iodine to make your own meth ingredients). The basic idea of the mod is to create a player-controlled company, which supplies all of the bars, hotels, and casinos of the Mojave, with all of their alcohol, drugs, and chems. Currently In The Mod: A working casino.A hotel built onto the casino.An underground, vault-styled club (The Patrons' Club), below the casino.The Superlab (the underground manufacturing lab, where the player can create any of the substances currently in the mod)Meth (Methamphetamine)Alcohol (Custom alcoholic drinks, and a brewery in The Superlab)Sales System (Terminals in The Superlab allow the player to send shipments to the casinos, bars, and hotels of New Vegas, and instantly receive caps for their goods)NPCs (Many more NPCs will be added to the mod in the very near future, although the main NPCs are, already, currently in place)Voice Acting (All NPCs will have custom voice acting, with all current NPCs already having this feature).So, that's what I've already got done. I'll be adding a hell of a lot more in the very near future, although I'm planning on continuing this mod for a very long time, so expect to see a lot of updates over the coming months. Although the mod is not yet actually available, I'll be posting a link to the Nexus download page, as soon as I have got an early preview version up. Main Info: The courier comes across the oasis of the Mojave, the place for everyone to go and enjoy themselves- The DEFCON One. The DEFCON One Casino And Hotel is split into three levels- the lower being the Patrons' Club (where the wealthier wastelanders can enjoy themselves, spend their time gambling, and even use the underground hotel facilities), the middle section being the main Casino Floor (where the riff-raff may enjoy losing all of their money), and the top floor being the hotel (albeit rather run-down). With rooms costing only 25 caps per night, and the odds on the main casino games meaning that you may or may not have a chance of not going entirely bankrupt, the main part of the Casino is perfect for anyone looking for some cheap thrills. But, if you're a more discerning customer, and you prefer to spend your time in an expensive atmosphere, then The Patrons' Club is perfect for you! And, if you're not really interested in all of the gambling, then why not venture beneath the Casino? And why not visit The Superlab? For, below all of the commotion upstairs, there is a significantly more profitable venture than trying your luck on the Casino games. From the safe confines of The Superlab, you can run your own drug Empire! Or, if you're not one for chems, then you can also use the facility to brew your own alcohol! And the best part is that you have contacts in all of the tourist hotspots of the Mojave! By using the terminals in the lab, you can send shipments of your goods to your contacts, and instantly receive your caps! Before you can access The Superlab, however, you must prove that you are a true man of science. You must complete quests for the Casino, before learning of their failing underground drugs operation. And, once you can prove that you might just be the man to turn it around for them, then, and only then, can you access The Superlab, and start building your Empire! Planned Features: New drugs to manufacture, and sell (suggestions appreciated)Full completion of all existing features (which is what I am mainly doing)Anything else which I can think of
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So I've been playing Skyrim and everything has run fine. One of my characters could run through Markarth just fine. However I made a new character, ran all around Skyrim and finally decided to head over to Markarth. As soon as I entered the city there is now a dark "bar" that only appears if my character is looking ahead or down ( if I look down it covers the entire screen). If I look upward, the bar goes away. It also started causing my game to crash while attempting to leave through the gate. I used a coc command to get out of the city but it seems the dark bar is permanent now, and it even affects my save that never had the issue in the first place. Here's what it looks like: Looking forward: http://imgur.com/P3VN9SL Looking upward (looks normal): http://imgur.com/k9zVvx3 I'm aware Markarth is notorious for causing issues with people's saves, but I've never seen this issue before. Should I try uninstalling mods like textures and lighting? Or does someone know the fix for this, because right now this is unplayable. EDIT: Dug through forums and found solution... Go to enbseries.ini > set enableMist:false
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This seems like a very basic idea, so I'm sure it can be/has been done. Just a simple mod that makes weapons lose their sharpness the more you use them. Not break or anything, just become more dull over time, so you have to keep sharping them. If this mod does exist, could some kind sir point me it's direction?! And if it doesn't, could some awesome sir make it/tell me how i could make it!? Thank you in advance, SomeTimeSoon (STS)
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Heisenberg and Jesse as alchemy vendors in skyrim. Nordic themed wearing local clothes and just blending in, no lab coats or modern equipment. Selling alchemy goods, and perhaps secretly Skooma
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Anyone know why the hell this is happening? /:< I'm using Climates of Tamriel, along with Realvision ENB, and Supreme Storms. Idk what could cause this. Please help, this is game breaking for me. http://imgur.com/iPt4DD8
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- realvision
- enb
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