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After I did Boone's quest and got him as a companion, he seems to have lost his glasses and default weapon. If I try to put some other weapon in his inventory and force him to equip it, he refuses to equip it and instead uses his machete. Setting him to only use ranged weapons does nothing, and he only seems to use a ranged gun if he finds one on the ground and picks it up. I tried using console commands to give him a ranged weapon and also used the equipitem command to force him to equip it, and he used it for a bit before picking up a dropped weapon on the ground and using that instead. I have found nothing on Google and have no idea what could cause Boone to be so utterly bugged. No mods that I have installed seem to interfere with him at all, so I am dumbfounded and in need of help. Attached is the list of my mods which have been installed with vortex, and I have had no problems (no crashing or freezing) outside this one. (EDIT: VERONICA also has no gun.)
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Keep getting infinite loading like every other time I fast travel somewhere. No freezes before that, nothing that could indicate game having bad time. So i want to know is it cause some mod or i just unlucky. List of mod:
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- skyrimsemods
- bug
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I honestly don't know how can I fix it. Everytime I enter a power armor and then leave it, then use my Pipboy, that gauntlet piece just stays there and I can't see anything. Is this a bug from a mod or something? I literally don't even have power armor texture mods that I saw that can do this
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- bug
- troubleshooting
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Hello! I'm having an issue at the solitude docks that I remember having in the past but I don't remember how to fix it. For some unknown reason just this one piece of the solitude docks is missing near the Daintysload and I was wondering if anyone else had this issue before and knows how to fix it?
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Hello. Experiencing an odd bug in an armor bug that I've used before and not sure how to fix it (or why it happened). This is the exact copy I used last time (it was literally on my hard drive still). The bug: The in game menu/inventory image of the item does not match what the item is. For example the gauntlets are labeled as gauntlets, and equip as gauntlets, but the inventory image shows boots. It's a small issue but its causing me to constantly click the wrong items for this mod. I'm thinking if I go into TesEdit there should be a way to fix this. But i don't know how. I also don't know why this is happening. The mod worked fine the last time it was installed, all images matched up to the item. And its the only mod doing this and is the exact same set of files as I used in the prior install of the game. This issue isn't happening with any other mods as far as I can tell.
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Downloaded the mod "Stress and Fear" but noticed that after several hours nothing was happening. I checked the mod page and saw there was supposed to be an MCM menu, though I never had that pop up. Of course I am running SKSE and MCM Kicker, still never saw it. I checked Vortex and confirmed it was listed in the load order, and was in the Data folder. However, it was missing masters (though I did install its requirements). Anyway, I decided to disable it and load a save to see what would happen. Typically, if you remove an .esp the game will warn you and ask if you want to continue. It did not do this. No warning, just loaded no problem. What does this mean? What happened? Did the .esp/mod never actually "load"? Did the missing masters flag from Vortex have something to do with it? Is it possible for an .esp to be active without actually "being active". Ultimately, if I can uninstall the mod without it affecting the saves, I wouldn't mind. Not sure I wanted to use the mod anyway, but still, I'm not sure what happened and would like to know. Thanks.
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So, every few times I try to load a save (whether it's quick loading a save in game or loading from the menu) it just opens to a black screen. I can hear sounds and whatever, but I can't move or open menus or do or see anything. I wait around for a while to see if it'll fix itself, but eventually it doesn't and i just have to close the entire game via task manager and boot it up again. Here's my load order: https://pastebin.com/xkEik6At I heard it's a problem with memory, too heavy/too many mods, but i don't even have that many mods. I tried sorting my load with loot, and i also tried installing SSE Engine Fixes and it didn't fix my issue. Does anyone know what might be causing this? It's not game breaking, but it's really frustrating that i have to restart the entire game every few times i load a previous save.
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I have a weird problem on the AE Edition. When I go to a workbench, sometimes when I exit it, the screen stays blurry and I can’t move. I have to quick-save and reload, then go back to the workbench and exit again — then the blur goes away, but I still can’t aim the gun or unequip items or do certain actions. This is my load order: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 DLCUltraHighResolution.esm 254 FE 0 ccbgsfo4001-pipboy(black).esl 254 FE 1 ccbgsfo4002-pipboy(blue).esl 254 FE 2 ccbgsfo4003-pipboy(camo01).esl 254 FE 3 ccbgsfo4004-pipboy(camo02).esl 254 FE 4 ccbgsfo4006-pipboy(chrome).esl 254 FE 5 ccbgsfo4012-pipboy(red).esl 254 FE 6 ccbgsfo4014-pipboy(white).esl 254 FE 7 ccbgsfo4005-bluecamo.esl 254 FE 8 ccbgsfo4016-prey.esl 254 FE 9 ccbgsfo4018-gaussrifleprototype.esl 254 FE A ccbgsfo4019-chinesestealtharmor.esl 254 FE B ccbgsfo4020-powerarmorskin(black).esl 254 FE C ccbgsfo4022-powerarmorskin(camo01).esl 254 FE D ccbgsfo4023-powerarmorskin(camo02).esl 254 FE E ccbgsfo4025-powerarmorskin(chrome).esl 254 FE F ccbgsfo4033-powerarmorskinwhite.esl 254 FE 10 ccbgsfo4024-pacamo03.esl 254 FE 11 ccbgsfo4038-horsearmor.esl 254 FE 12 ccbgsfo4041-doommarinearmor.esl 254 FE 13 ccbgsfo4042-bfg.esl 254 FE 14 ccbgsfo4044-hellfirepowerarmor.esl 254 FE 15 ccfsvfo4001-modularmilitarybackpack.esl 254 FE 16 ccfsvfo4002-midcenturymodern.esl 254 FE 17 ccfrsfo4001-handmadeshotgun.esl 254 FE 18 cceejfo4001-decorationpack.esl 8 8 ccrzrfo4001-tunnelsnakes.esm 254 FE 19 ccbgsfo4045-advarccab.esl 254 FE 1A ccfsvfo4003-slocum.esl 254 FE 1B ccgcafo4001-factionws01army.esl 254 FE 1C ccgcafo4002-factionws02acat.esl 254 FE 1D ccgcafo4003-factionws03bos.esl 254 FE 1E ccgcafo4004-factionws04gun.esl 254 FE 1F ccgcafo4005-factionws05hrpink.esl 254 FE 20 ccgcafo4006-factionws06hrshark.esl 254 FE 21 ccgcafo4007-factionws07hrflames.esl 254 FE 22 ccgcafo4008-factionws08inst.esl 254 FE 23 ccgcafo4009-factionws09mm.esl 254 FE 24 ccgcafo4010-factionws10rr.esl 254 FE 25 ccgcafo4011-factionws11vt.esl 254 FE 26 ccgcafo4012-factionas01acat.esl 254 FE 27 ccgcafo4013-factionas02bos.esl 254 FE 28 ccgcafo4014-factionas03gun.esl 254 FE 29 ccgcafo4015-factionas04hrpink.esl 254 FE 2A ccgcafo4016-factionas05hrshark.esl 254 FE 2B ccgcafo4017-factionas06inst.esl 254 FE 2C ccgcafo4018-factionas07mm.esl 254 FE 2D ccgcafo4019-factionas08nuk.esl 254 FE 2E ccgcafo4020-factionas09rr.esl 254 FE 2F ccgcafo4021-factionas10hrflames.esl 254 FE 30 ccgcafo4022-factionas11vt.esl 254 FE 31 ccgcafo4023-factionas12army.esl 254 FE 32 ccawnfo4001-brandedattire.esl 254 FE 33 ccawnfo4002-factionclothing.esl 9 9 ccswkfo4001-astronautpowerarmor.esm ... (additional CC content continues unchanged — too long to display fully) 10 a cczsef04001-bhouse.esm 11 b cctosfo4001-neosky.esm 12 c cczsefo4002-smanor.esm 13 d cctosfo4002_neonflats.esm 14 e ccvltfo4001-homes.esm 15 f unofficial fallout 4 patch.esp 254 FE A1 community fixes merged.esp 16 10 HUDFramework.esm 17 11 WorkshopFramework.esm 18 12 SS2.esm 19 13 Homemaker.esm 20 14 UltraInteriorLighting.esp 21 15 Scrap Everything - Ultimate Edition.esp 22 16 StartMeUp.esp 23 17 UltraExteriorLighting.esp 24 18 W.A.T.Minutemen.esp 25 19 CheatTerminal.esp 26 1A Grab and Eat.esp 27 1B SS2WastelandVenturers.esp 28 1C 2xFusionCore.esp 29 1D AttachPack.esp 30 1E BetterGenerators.esp 31 1F BetterJunkFences.esp 32 20 SlowTime.esp 33 21 Companion Infinite Ammo and Unbreakable Power Armour.esp 34 22 CraftableAmmo.esp 35 23 CraftableAmmo_plus.esp 36 24 TurretStands.esp 37 25 Craftable Armor Size - Fix Material Requirements.esp 38 26 Craftable Armor Size.esp 39 27 dD-Enhanced Blood Basic.esp 40 28 EasyHacking.esp 41 29 Faster Terminal Displays (20x).esp 42 2A GCM.esp 43 2B GlovesOfTheCommonwealth.esp 46 2E LooksMenu.esp 47 2F LooksMirror.esp 50 32 Movable Power Armor.esp 53 35 Move (Get Out the Way).esp 54 36 Pip-Boy Flashlight.esp 55 37 PipBoyValveMod.esp 56 38 Quieter Settlements - Contraptions.esp 57 39 Quieter Settlements - Vanilla.esp 58 3A Quieter Settlements - Wasteland Workshop.esp 59 3B RAW INPUT.esp 61 3D SalvageBeacons.esp 62 3E SettlementMenuManager.esp 71 47 move that workbench!.esp Rebuild_Settlements_Previs.esp Rebuild_Settlements.esp Wetness Shader Fix.esp
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Has anyone experience a glitch where T-Bug's face is not showing on the holo call thing? Even with all the mods i have that are disabled, T-Bug's face on the Holocall still doesn't show up at the front desk when checking in at the hotel. Here's where in that video she does appear on the Holocall way before 2.3 patch came along and messed it up. https://www.youtube.com/watch?v=RKon0Rvmvws And here's a video of her missing face on the holocall as of now https://www.youtube.com/watch?v=ia0pGXfRHz4 at 17:24 Im surprised nobody made a mod to repair this problem.
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Hello, I'm using Extended Dialogue Interface 1.3.6 with Fallout 4 1.10.163.0 and a bunch of other mods, and the XDI works great, except with the Follower Dialogue UI. That is still the default 4-arrow interface. Except for disabling a bunch of mods and looking if that fixes the issue, as that would most certainly not work with my save, how can I proceed in troubleshooting the issue? Is there a specific file for the Follower Dialogue interface that I can search for? My load order is as follows. I'd appreciate any help.
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hi, everyone. I was wondering if anyone has had this issue with saving their games. When I boot the game and start doing missions, gigs, etcs.; at some point it stops autosaving, and won't allow me to quicksave. Could this be an issue with a mod? Have any mods been known to trigger this bug? Or is it something within the game files? I've tried many different methods to resolve this issue but to no avail. Phone calls, fast travel, sleep...nothing seems to work. If anyone has a solution or a workaround, i would greatly appreciate it if you shared it with me. Thank you. P.S.: If there is another thread like this, please share it so I can view it.
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- bug
- cyberpunk2077
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Members 2 Posted 10 hours ago Hey ya'll hoping you could help me here. I have been stuck fixing this issue for the last 6 hours. (this is a copy and paste of my orginal post) I am playing on the pre-next gen version. As I am playing, bodies and loot containers have nothing inside, and sometimes the bodies of enemies are being stripped clean of everything. It sometimes happens before my own eyes. One second they have loot and the next they are naked with nothing. I have only made it to concord and the museum of freedom so far. I managed to get the containers to actually spawn loot, but I am not conviced it's totally fixed. As for the bodies, they sometimes don't get stripped clean othertimes they do in a matter of seconds. The dead minuteman infront of the museum is consitantly stripped. Additonally, the power armour you get, the second I put the core in and step in it all the pieces are gone; Including the fusion core. I can't figure this out since it is being so inconsitant of what is stripped and what is not. I've ran the whole mod list through loot and removed the mods chatgpt said may have caused the issue. I've turned to the internet and chatgpt to no luck. oddly, some of the mods I have used before on another play through and I have not encountered this issue. thank you for anyhelp. Mod List (active mods) #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: Wasteland Workshop" "0001","+","DLC: Vault-Tec Workshop" "0002","+","DLC: Nuka-World" "0003","+","DLC: Far Harbor" "0004","+","DLC: Contraptions Workshop" "0005","+","DLC: Automatron" "0006","+","Mod Configuration Menu" "0007","+","Unofficial Fallout 4 Patch - UFO4P" "0008","+","Armorsmith Extended" "0010","+","Address Library for F4SE Plugins" "0011","+","Buffout 4" "0012","+","Militarized Minutemen" "0013","+","Militarized Minutemen - Uniforms Patches and Insignia Addon" "0014","+","Place Everywhere" "0015","+","Scrap Everything" "0016","+","HUDFramework" "0017","+","The Rebuild Collection - Shared Resources" "0018","+","Rebuild The Castle" "0019","+","Pip-Boy Flashlight" "0020","+","Lowered Weapons" "0021","+","Player Comments and Head Tracking" "0022","+","Classic Holstered Weapons System (CHW)" "0023","+","Gunner Outfit Pack (STANDALONE)" "0024","+","Towbie's Realistic Weapon Sounds" "0025","+","Ad Victoriam. A Brotherhood of Steel Overhaul Apocalyptic Edition" "0026","+","Boston Bandits Raider Overhaul" "0027","+","BADTFL - ReOutfitted" "0028","+","FallUI - HUD" "0029","+","Immersive HUD - iHUD" "0030","+","155mm Howitzer M1" "0031","+","Munitions - Ammo Expansion Project" "0032","+","Anom's Sanctuary Hills Overhaul" "0033","+","Boston Natural Surroundings" "0034","+","Boston Natural Surroundings tree" "0035","+","Ponytail Hairstyles by Azar v3.0" "0036","+","Eli's Armour Compendium - EAC" "0037","+","Better Settlers" "0038","+","Better Notes - NG Patched (FR-EN)" "0039","+","Publick Occurrences Expanded" "0040","+","Sandbag Fortifications" "0041","+","Graf's Security Fences" "0042","+","Flashy(JoeR) - Gun For Hire - Commonwealth Mercenary Jobs" "0043","+","Better Notes" "0044","+","Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)" "0045","+","Heather Casdin - A Unique Companion Experience by llamaRCA" "0046","+","Better Companions - All In One" "0047","+","Ellen - the cartographer" "0048","+","Companion Infinite Ammo and Unbreakable Power Armour" "0049","+","Service Rifle" "0050","+","Bullet Counted Reload System (BCR)" "0051","+","Commonwealth Weaponry Hunting Shotgun" "0052","+","Revolvers of the Wasteland (.44 magnum - Python - Taurus 66 - Single Action Army - .32 pistol pack)" "0053","+","Lever Action Shotgun (Winchester 1887 Terminator Shotgun)" "0055","+","AnotherOne Sten MkII Redux" "0056","+","AK74M - Assault Rifle" "0057","+","DKS-501 Sniper Rifle - Standalone" "0058","+","Right-Handed Hunting Rifle" "0059","+","Springfield Armory M1A" "0060","+","M1 Garand" "0061","+","AnotherOne M1 Carbine" "0062","+","M1928A1 Thompson - Day of Infamy" "0063","+",".45 Auto Pistol (Colt M1911)" "0064","+","M60 Light Machinegun" "0065","+","Laser RCW - Fallout New Vegas" "0067","+","CompanionControlBooster" "0068","+","OLD WORLD RADIO - BOSTON v6.0" "0069","+","Diamond City Expansion" "0070","+","Radioactive Signs - Lighting - Cyberpunk 2077" "0071","+","Jurttu's Mods Shared Assets" "0073","+","Al's Roof Caps (Warehouse - Greenhouse - Barn)" "0074","+","Settlement Menu Manager" "0075","+","Better Armory Mod (BAM) - Weapon Racks and More" "0076","+","Diamond City Security actually use different guns" "0077","+","Vehicle Overhaul Continued" "0078","+","Visual Reload" "0079","+","Lee Enfield No.4 Mk.1 - Britain's Finest" "0080","+","Security Armor (Modular Over-Armor)" "0081","+","Infantry Battle Rifle (T48 and FN FAL)" "0082","+","Toggle Revolver Fanning - Wild West Cowboy" "0083","+","Minutemen Service Rifle - Laser Musket Replacer" "0084","+","We Are The Minutemen" "0085","+","Minutemen Morale Pack" "0086","+","Blue's Minutemen Flag Pack (Standalone)" "0087","+","Militia Carbine (Spitfire Carbine)" "0088","+","The Automatic Rifle (Colt Monitor BAR)" "0089","+","Skip New Game Intro" "0090","+","Dynamic Music Overhaul" "0091","+","Armor and Weapon Keywords Community Resource (AWKCR)" "0092","+","See-Through-Scopes" "0093","+","Full Dialogue Interface" "0094","+","Settler and Companion Dialogue Overhaul" "0096","+","Enhanced Blood Textures" "0097","+","Backpacks of the Commonwealth" "0099","+","DirectHit" "0100","+","Fallout London - Bren Gun" "0101","+","Vintage Repeater (Winchester 1866 Henry 1860)" "0102","+","Springfield M1903 - Day of Infamy"
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like the title says, I've been experiencing what I can only describe as a bug(?) that happens with NCR Trooper Armors, and only NCR Trooper armors. Inside cells, specifically ones that are poorly lit, the left sleeve of the armor flickers seemingly at random to a super dark brown. at first I assumed it was just the fact I was using a handheld pipboy mod, but not only does it still happen when said mod is uninstalled - but NPCs also experience this issue indoors, I verified this by entering the mojave outpost. As for potential causes that I have ruled out that may be asked or suggested: custom textures - I do use NMCs texture pack, but this was happening long before I installed it. In fact, I was hoping that by installing it the problem would be fixed as maybe it was a texture issue. It did not. shadows - I have shadows disabled as its recommended, but I even tried enabling shadows to see if maybe that would fix the problem. It did not. mod conflict - as far as I can tell, none of the mods I have even touch the NCR trooper armor. Not one, and in fact when using this mod which directly edits the armor, the bug does not occur (and functions properly, which I figure wouldn't happen if there was an already exist conflict) but also in other mods like Assorted NCR Armor Retexture and The Right to Bear Arms Rearmed this bug does still occur. so this brings me to my question; does anybody have any idea what the ham steak is going on here? does anyone else currently experience, or has experienced this issue and have they found a solution? Maybe its just one little tick in an .ini or something that I don't know about, I've tried scouring the internet for information on this but I've come up empty handed. Here is a recording I took, see for yourself. It doesn't just do this indoors, but also at night and pretty much in every interior. Thank you for reading, and if you can help or make suggestions, thank you even more.
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Sciel holds her scythe weapons from the latest update ("Duollison" and "Esquion") back-to-front. They very noticebly clip through her head often and she swings them from the blunt end in her combat animations, it looks very jarring in combat. I imagine fixing this would be as simple as rotating the model/grip 180 degrees and would be very quick for anyone who knows anything about UE5 modding, so I figured I'd suggest it. also a weapon transmog mod would be sick but that's been asked before and is obviously much more work lol
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Hey ya'll hoping you could help me here. I have been stuck fixing this issue for the last 6 hours. I am playing on the pre-next gen version. As I am playing, bodies and loot containers have nothing inside, and sometimes the bodies of enemies are being stripped clean of everything. It sometimes happens before my own eyes. One second they have loot and the next they are naked with nothing. I have only made it to concord and the museum of freedom so far. I managed to get the containers to actually spawn loot, but I am not conviced it's totally fixed. As for the bodies, they sometimes don't get stripped clean othertimes they do in a matter of seconds. The dead minuteman infront of the museum is consitantly stripped. Additonally, the power armour you get, the second I put the core in and step in it all the pieces are gone; Including the fusion core. I can't figure this out since it is being so inconsitant of what is stripped and what is not. I've ran the whole mod list through loot and removed the mods chatgpt said may have caused the issue. I've turned to the internet and chatgpt to no luck. oddly, some of the mods I have used before on another play through and I have not encountered this issue. thank you for anyhelp. Mod List (active mods) #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: Wasteland Workshop" "0001","+","DLC: Vault-Tec Workshop" "0002","+","DLC: Nuka-World" "0003","+","DLC: Far Harbor" "0004","+","DLC: Contraptions Workshop" "0005","+","DLC: Automatron" "0006","+","Mod Configuration Menu" "0007","+","Unofficial Fallout 4 Patch - UFO4P" "0008","+","Armorsmith Extended" "0010","+","Address Library for F4SE Plugins" "0011","+","Buffout 4" "0012","+","Militarized Minutemen" "0013","+","Militarized Minutemen - Uniforms Patches and Insignia Addon" "0014","+","Place Everywhere" "0015","+","Scrap Everything" "0016","+","HUDFramework" "0017","+","The Rebuild Collection - Shared Resources" "0018","+","Rebuild The Castle" "0019","+","Pip-Boy Flashlight" "0020","+","Lowered Weapons" "0021","+","Player Comments and Head Tracking" "0022","+","Classic Holstered Weapons System (CHW)" "0023","+","Gunner Outfit Pack (STANDALONE)" "0024","+","Towbie's Realistic Weapon Sounds" "0025","+","Ad Victoriam. A Brotherhood of Steel Overhaul Apocalyptic Edition" "0026","+","Boston Bandits Raider Overhaul" "0027","+","BADTFL - ReOutfitted" "0028","+","FallUI - HUD" "0029","+","Immersive HUD - iHUD" "0030","+","155mm Howitzer M1" "0031","+","Munitions - Ammo Expansion Project" "0032","+","Anom's Sanctuary Hills Overhaul" "0033","+","Boston Natural Surroundings" "0034","+","Boston Natural Surroundings tree" "0035","+","Ponytail Hairstyles by Azar v3.0" "0036","+","Eli's Armour Compendium - EAC" "0037","+","Better Settlers" "0038","+","Better Notes - NG Patched (FR-EN)" "0039","+","Publick Occurrences Expanded" "0040","+","Sandbag Fortifications" "0041","+","Graf's Security Fences" "0042","+","Flashy(JoeR) - Gun For Hire - Commonwealth Mercenary Jobs" "0043","+","Better Notes" "0044","+","Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)" "0045","+","Heather Casdin - A Unique Companion Experience by llamaRCA" "0046","+","Better Companions - All In One" "0047","+","Ellen - the cartographer" "0048","+","Companion Infinite Ammo and Unbreakable Power Armour" "0049","+","Service Rifle" "0050","+","Bullet Counted Reload System (BCR)" "0051","+","Commonwealth Weaponry Hunting Shotgun" "0052","+","Revolvers of the Wasteland (.44 magnum - Python - Taurus 66 - Single Action Army - .32 pistol pack)" "0053","+","Lever Action Shotgun (Winchester 1887 Terminator Shotgun)" "0055","+","AnotherOne Sten MkII Redux" "0056","+","AK74M - Assault Rifle" "0057","+","DKS-501 Sniper Rifle - Standalone" "0058","+","Right-Handed Hunting Rifle" "0059","+","Springfield Armory M1A" "0060","+","M1 Garand" "0061","+","AnotherOne M1 Carbine" "0062","+","M1928A1 Thompson - Day of Infamy" "0063","+",".45 Auto Pistol (Colt M1911)" "0064","+","M60 Light Machinegun" "0065","+","Laser RCW - Fallout New Vegas" "0067","+","CompanionControlBooster" "0068","+","OLD WORLD RADIO - BOSTON v6.0" "0069","+","Diamond City Expansion" "0070","+","Radioactive Signs - Lighting - Cyberpunk 2077" "0071","+","Jurttu's Mods Shared Assets" "0073","+","Al's Roof Caps (Warehouse - Greenhouse - Barn)" "0074","+","Settlement Menu Manager" "0075","+","Better Armory Mod (BAM) - Weapon Racks and More" "0076","+","Diamond City Security actually use different guns" "0077","+","Vehicle Overhaul Continued" "0078","+","Visual Reload" "0079","+","Lee Enfield No.4 Mk.1 - Britain's Finest" "0080","+","Security Armor (Modular Over-Armor)" "0081","+","Infantry Battle Rifle (T48 and FN FAL)" "0082","+","Toggle Revolver Fanning - Wild West Cowboy" "0083","+","Minutemen Service Rifle - Laser Musket Replacer" "0084","+","We Are The Minutemen" "0085","+","Minutemen Morale Pack" "0086","+","Blue's Minutemen Flag Pack (Standalone)" "0087","+","Militia Carbine (Spitfire Carbine)" "0088","+","The Automatic Rifle (Colt Monitor BAR)" "0089","+","Skip New Game Intro" "0090","+","Dynamic Music Overhaul" "0091","+","Armor and Weapon Keywords Community Resource (AWKCR)" "0092","+","See-Through-Scopes" "0093","+","Full Dialogue Interface" "0094","+","Settler and Companion Dialogue Overhaul" "0096","+","Enhanced Blood Textures" "0097","+","Backpacks of the Commonwealth" "0099","+","DirectHit" "0100","+","Fallout London - Bren Gun" "0101","+","Vintage Repeater (Winchester 1866 Henry 1860)" "0102","+","Springfield M1903 - Day of Infamy"
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I don't know what happened. After exiting and returning to the game a few times, my character starts doing this. I know it's a missing textures thing, so I tried reinstalling my skin mod, Fair Skin Complexion, but that didn't work. I thought it was because I used this mod (dw's Pregnant Normal Maps for CBBE 3BA), but after deactivating it and going into a brand-new game, the issue persists. I don't know what is going on or why this is happening.
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Somehow my game is softlocked on this quest. I'm stuck just staring at Songbird no matter what option I choose when trying to free her. The game refuses to let me progress. This had never happened prior to update 2.3. Is anyone else experiencing this issue?
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- phantom liberty
- softlock
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Here's a video https://www.youtube.com/watch?v=swDBIthyQTE Here's the load order in the attached. Use MO2, TTW, NMC, OJO, etc other tex mods. Can't see wall textures, but meshes are still there so I can walk around. I had been using Rudy ENB, went through all the fixes, aniso aliasing transfix =0 false, nothing worked, completely ripped ENB out, and no luck. Went through FNV edit looked up the cells associated, disabled any mods that were listed besides the TTW YUP, and no luck. Created a new game under a vanilla MO2 profile, the areas appear normal, however when loading the old saves in the vanilla profile Golf seems to be fixed, but hidden valley bunker is still broken. So whatever mod has created the problem if any, is affecting my save somehow. Have 240 hours on this 5 year old save don't want to lose it. Order.txt
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Hi, Just bought the game with the steam sales, and decided to go with some mods as i previously experienced some through previous runs on some friends account. After a few ones, installed through vortex, the game does this infinite loading screen at startup, after intro vids, so I revert the mods one by one to find the blocking one, but nothing change, even with 1 mod installed. (The game worked perfectly with 15+ mods on). The mods were runs with all prerequisites installed in order and with no error alert from Vortex. It is only after an absolute fresh cleanup with NO MODS to finally launch without getting stuck. I did everything : went through other topics, fresh drivers, fresh install, changing installation location on my other ssd, file reparation, skip intro vids mod, launch only with redlauncher... Obviously it is after a certain amount of mods installed that the problem appears, no matter the mod. I even tested it with a modlist collection (https://www.nexusmods.com/games/cyberpunk2077/collections/jiwwyn) on a fresh install, that was supposed to work fine, but it went stuck again. Im running it on a 6950xt and 5700X3D. There are so few topics with no actual solution so i have very little hope...
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Hi y'all my problem is exactly what the title says, picked up Boone as my companion and just noticed this happening. when he reracks his rifle the sound sounds close up as if I am doing it during slow mo or something. I have looked everywhere and only found one person that posted the same problem with no real solution posted. The only mods I have installed that I believe could possibly be causing this is another millennia and X01X010s' Mosin Nagant mod. Any help or solution with this would be greatly appreciated I really don't want to have to modify the sound file myself as I have never done anything like that and am sacred I could end up breaking more rather than helping
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I am experiencing a bug where there is a clear/distinct boundary between different kinds of dirt, I assume it's because of the texture mods ( I've tried vivid fallout and luxor's overhaul, but they have the same problem) Does anyone know how to solve this, thx!
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troubleshoot bug with the Illumination...?
OmegaSC posted a topic in Fallout 3's Mod Troubleshooting
ok, i'm very new in this forum. I have a problem where the lighting changes constantly when I move the camera or the character, but not when I look down. This happens even without looking down, which is annoying. This happens to me not only with Fellout, but also with other mods. Link -
Hey all so I’ve been having an issue where my game will freeze up before or during the loading screen when exiting certain locations in the strip. It only happens when leaving an interior location back out into the strip, and only certain locations are causing it. I’ve tried disabling different mods I thought might be causing it and starting fresh games to test but haven’t found a fix. Here’s the safe locations that aren’t causing it - Lucky 38 - The Tops - Vault 21 - The Police HQ - Michael Angelo’s workshop Here’s the locations that are freezing up. - Gammorah - The Embassy - Ultra Lux Here’s my Mod List. It’s all updated as much as it can be with VNV as my foundation Mod List: - Climate Control- 3d Rain - 3D Rain - Climate Control - Rain - Desert Natural Weathers NV - Cloud Upgrade - High Resolution Bloom - A Little More Lamplight - Power Armor Visual Enhancement - All DLC Clothings 2K - All Clothing Retex 2K - Magazines of Unparalleled Aesthetic Quality - Better Books - Fallout3NV - Micro Clutter - 1k - Physically Based Collection (1k) - Nut's Street Litter Redone - Nut Water Overhaul - Nut's Natural Grass - Desaturated Textures - Vurt's Plants - Nut’s Improved Plants - Nut Vegas - Landscapes - NMC_NVInteriors Compatibility Patch Small - NMC New Vegas Patch for ALL Sized packs - NMCs_Texture_Pack_For_New_Vegas - Higher Poly Rocks - Enhanced Bullet Impacts - EXE - Effect teXtures Enhanced - More Consistent Vanilla Rock Textures - LODN 1.0 - NVCS Vanilla Weights - B42 Inertia - B42 Inspect - Smooth True Ironsights Camera - Iron Sights Aligned - Plasma Weapon Iron Sights ESPLess - Laser Weapon Iron Sights ESPLess - Plasma Weapon Iron Sights - Laser Weapon Iron Sights - WAP NVAO Fix AddOn - CLEAN - HIT - WAP Animation Patch - NVAO - Throwverhaul - Various Hotfixes - NVAO Guns - New Vegas Animation Overhaul Guns - New Vegas Animation Overhaul - Melee - WAP Year One and Bonus - Scripted - GauntletsDebulked - Enhanced Locomotion - DiaMoveNVSE Patched - Simple Character Expansions - YUPDate - Casino Crowds - High Resolution Water Fog - Vanilla Plus Particles - Vanilla Plus Tonemapper - Sky Brightness Tweak - Vanilla Plus Tonemapper - Atmospheric Lighting Tweaks - EVEM Patch - Atmospheric Lighting Tweaks - FNV - YUP - Faster Pip-Boy Animation - Visuals_separator - Alternative Repairing - Traits on Level up - More Perks Reimagined - Better Character Creation - StewieAI - Perk Per Level - Bad Touch NVSE - Minimalist Preset - Bad Touch NVSE - KEYWORDS - Faster Sleep Wait - lStewieAl - Cookable Grenades - Manual Reload and Ammo Count Memory - B42 Recoil - Clean Just Assorted Mods - JLM Grab Tweak - Just Assorted Mods - EVEM - YUPDate Patch - Essential DLC Enhancements Merged - Essential Vanilla Enhancements Merged - Core Gameplay_separator - Willow Misc Beta 2.12 - Willow - A Better Companion Experience - Single-Action Ranger Sequoia - Enclave Power Armor Restoration - ZL Armaments Remastered - TLRA - Hotfix 1 - The Long Road Ahead - Mojave Wildlife - Vanilla No Chanced Spawns - Goodies INI - Goodies - Better Brotherhood - YUPDate Patch - FPGE + Yup VNV patch - Better Brotherhood - Better Brotherhood - The Living Desert - YUP Patch - The Living Desert .ini - The Living Desert - Main File - Functional Post Game Ending - Cheat Terminal - NV Interiors Remastered - NVInteriors Core - Content Additions_separator - Sleep Wait Hardcore Needs - JIP Improved Recipe Menu ESPless - lStewieAl - Menu Search - Faster Start Menu - High Resolution Screens - High Res Local Maps - Clean Companion Wheel 256x256 Edition - Clean Vanilla Hud - Vanilla UI Plus (New Vegas) - MCM BugFix 2 - The Mod Configuration Menu - User Interface_separator - HIPControl - FaceGen Tint Fixes for NV - Placement Fixes - Landscape Disposition Fix - SLRF Patch - Landscape Disposition Fix - Landscape Texture Improvements - Depth Resolve - NVSE - Depth of Field Fix - Blood Decal Flashing Fix - Viewmodel Shading Fix - NVSE - No Muzzle Flash Lights - Strip Lights Region Fix - Vanilla Plus Terrain - Textures - Vanilla Plus Terrain - Exterior Emittance Fix - Fallout Alpha Rendering Tweaks - MoonlightNVSE - Elijah Missing Distortion Fix - Assorted Voice Popping Fixes - Climate Control NVSE - ITEM - MAC - Restored Physics Sounds - LOD Flicker Fix - NVSE - LOD Fixes and Improvements - INI - LOD Fixes and Improvements - NVSE - PipBoyOn Node Fixes SMIM - skinned mesh improvement mod - NVMIM - YUPDate Patch - NVMIM - YUP Patch - New Vegas Mesh Improvement Mod - NVMIM - Viewmodel Shake Fix - NVSE - Combat Lag Fix (NVSE) - VATS Lag Fix - Stewie Tweaks Essentials INI - Engine Optimizations - SteweiAI - lStewieAl's Tweaks and Engine Fixes - ActorCause Save Bloat Fix - Unofficial Patch NVSE Plus - YUPDate INI - YUPDate - Yukichigai Unofficial Patch - YUP - Bug Fixes_separator - Cell Offset Generator - NVSE - zlib Updated - NVSE - No Exit to Main Menu - ISControl - Shader Loader - NVSE - Console Paste - Improved Console - Crash Logger - MLF - UIO - User Interface Organizer - kNVSE Animation Plugin - NVTF - INI - NVTF - New Vegas Tick Fix - ShowOff xNVSE Plugin - JohnnyGuitar NVSE - All Tweaks Preset - JohnnyGuitar NVSE - JIP LN Settings INI - JIP LN NVSE Plugin - Fixed ESMs - Utilities_separator Here’s my Load Order: LO - FalloutNV.esm - DeadMoney.esm - HonestHearts.esm - OldWorldBlues.esm - LonesomeRoad.esm - GunRunnersArsenal.esm - ClassicPack.esm - MercenaryPack.esm - TribalPack.esm - CaravanPack.esm - YUP - Base Game + All DLC.esm - YUPDate.esm - Unofficial Patch NVSE Plus.esp - NVMIM.esp - NVMIM - YUP Patch.esp - NVMIM - YUPDate Patch.esp - Restored Physics Sounds.esm - fixy crap ue.esp - Landscape Texture Improvements.esm - Landscape Texture Improvements - YUP Patch.esm - Landscape Disposition Fix.esm - Placement Fixes.esm - NVInteriors_Core.esm - NVInteriors_ComboEdition.esm - Functional Post Game Ending.esm - Functional Post Game Ending - YUP Patch.esm - TLD_Travelers.esm - The Living Desert - YUP Patch.esp - Better Brotherhood.esm - DLC Enhancements.esp - Goodies.esp - Goodies - FPGE Patch.esp - Goodies - Better Brotherhood Patch.esp - Vanilla Enhancements.esm - EVEM - YUPDate Patch.esp - QwibProtoRiotArmor.esm - ZL_Armaments_Remastered.esm - Bad Touch.esm - Simple Character Expansions.esm - Goodies - Simple Character Expansions Patch.esp - Mojave Wildlife (Vanilla-Style + No Chanced).esp - NVWillow.esp - WillowMiscChanges.esp - Better Character Creation.esm - More Perks v3.esm - Better Brotherhood - YUPDate Patch.esp - FalloutNVCheatTerminal.esp - Better Brotherhood - VNV Patch.esp - Casino Crowds.esp - Traits on level up.esp - Alternative Repairing.esp - EnclaveArmorRestored.esp - singleActionSequoia.esp - Strip Lights Region Fix.esp - Landscape Disposition Fix - SLRF Patch.esp - FNV FaceGen Fix.esp - The Mod Configuration Menu.esp - Vanilla UI Plus.esp - JustAssortedMods.esp - B42Inspect.esp - B42Inertia.esp - Little More Lamplight.esp - Atmospheric Lighting Tweaks.esp - Atmospheric Lighting Tweaks - EVEM Patch.esp - DNWeathers.esp - CC - Rain.esp - CC - 3D Rain.esp
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I am experiencing a bug where there is a clear/distinct boundary between different kinds of dirt, I assume it's because of the texture mods ( I've tried vivid fallout and luxor's overhaul, but they have the same problem) Does anyone know how to solve this, thx!
