Search the Community
Showing results for tags 'call'.
-
The Idea is that you can call/use flying taxis. The simplest version i can think of would be: it goes from a fixed point A to a fixed point B for a fixed amount of cash. The best version imo would be: you can call it to your position, when you get in, you can set a destination or just tell the taxi to fly around and set a destination later. It will charge you per minute (like 50-100€$/min maybe) or you can pay a one time fee (maybe 50k-100k) and then use the taxi service as much as you want. The flightpath could be a simplified version of the streets. The taxi could be the Flying car you use during the Corpo start, or a combination with cheaper taxis you have to go to, very cheap taxis which cant fly and expensive taxis which you can call to your position. I am not a modder, i have no idea if any of this is possible.
-
Hello everyone, I'm really glad to start a thread dedicated to a small project I'm working on. I named it "Don't Call Me Gambler" and it is a card game, inspired by Gwent from The Witcher 3 and a bit by Caravan from Fallout: New Vegas. This is a work in progress, I basically create it during my spare time. Don't want to show the gameplay just yet until it is not fully finished, but here is the picture to give you an idea of what it looks like. What is the actual status of this? Currently I do have general mechanics scripted (Player's turn, cards movement, cards placement, deck formation) and several cards implemented. What is to? Opponent AIAdvanced cards interactionThe rest of game logicMore cards, both: standart and special ones (up to 128 in total)More visual and sound FXsSeveral strategies for opponentsVoiced reactions (commentaries) from player and opponentA little tutorial questHopefully a fully voiced quest with emphasis on gambling (a competition?!)Modular system. A master file with instructions on how to add this game possible in your companion/house mod.What do you guys think? I haven't decided with the game's name yet TBH. Thank you for your time and stay tuned for updates!
-
So, there is this mod in good ol'Skyrim called Call of Madness . Needless to say it is amazing. And as such I would love to see it, or something similar, in Special Edition. I have already contacted the modder, but unfortunately he has yet to respond or even see the message, this after a year, so I'm guessing he is not into modding any more. As such, would anyone be willing to do something similar to this wonderful mod? Pretty please?
-
- sheogorath
- call
-
(and 2 more)
Tagged with:
-
I know there is a way to do this but actually I forgot so can some one show me how with in a script one calls a function that say is in a quest script ? I remember you have to declare something a certain way but thats all LOL Please Help
-
Hey guys, kinda new to the Nexus here, but during my travels of the Commonwealth I found something kind of disturbing. While sneaking around in the darkness and in the heat of battle, it's impossible to tell who will turn and attack you, and who will defend you (or simply not bat an eye to your presence.) I figured out a way that could possibly make this better. When sneaking, You can risk your cover by calling out to nearby NPCs, your character will shout something at them like 'Hey!' or 'Yo!' Friendly NPCs will: look in your directionmay reply back with affirmationwave in your direction / the direction of the ongoing fightingHowever, Hostile NPCs will... Immediately become hostile to you Shoot in the direction they last heard you coming fromAlert others nearby of your presence.I think too many a times when in battle, I've accidentally shot at Settlers, Guards and friendly fighters way too many times for this to be happening. Even in the Brotherhood, this should be the case. Now you may be thinking; "Why not just use VATS?" Well, depending on your perception, you may not be close enough to be able to target them, or are lazy and just don't want to waste time going into vats to see who's who. On the plus side, this can offer many tactical advantages as well, such as... Luring enemies to you kill them with traps or sneak attacks.Bring nearby friendly NPCs to join you in a fight. Your thoughts? It may not be much, but it was something I was thinking about after I had too many a times accidentally lobbed a grenade at some BoS soldiers from afar after mistaking them for a group of raiders.
- 2 replies
-
- call
- friendly-fire
-
(and 8 more)
Tagged with:
-
I don't know how to fix this! Unknown quest involving werewolves. Got Mysterious Letter - The Void from the courier. Reading forces quest to start. When I wake up, my entire hud, menu, etc. is all gone! It is a mod. Also my clothes go transparent at some point. Don't know why. And sorry if you can't hear me, my mic is kinda crap.
-
This is most useful when you're an assassin, the followers always make too much noise, so sometime you want to go alone, clear things up and then call your follower to come instead of going all the way back to him and click on "Follow me" I've seen a mod that does that, but it moves the follower to you, he appears in front of you! and also you have to equip the spell and use it, not practical... the mod that we would love to see and use, triggers the Follower's "Follow me" event, so the mod that would be triggered by a button would shout and the follower shall com e running towards you.. And it would be awesome to the same for Horses in another button, summon a horse to come to you ;) I'd do it but i have no xp in this!! Thanks in advance, much obliged :D
- 3 replies
-
- call follower
- call
-
(and 1 more)
Tagged with:
-
I have Convenient Horses installed. I have purchased the horn and have completed the whistle quest. I have both the whistle and the call mapped to hotkeys through my favorites. However when I try to use either one, nothing happens. No whiste, no horn, nothing. Can't recall my horse. Anyone have any suggestions as to what is wrong? Thanks.
-
Hello there! So, recently I started playing Skyrim again, had some mods installed from a previous playthrough etc. Did a clean install, removed everything, installed Skyrim and mods and started up my game. After a few hours without CTDs (games been very stable with this setup) I quit the game and get the windows error sound, the beep sound and the following: "Microsoft Visual C++ Runtime Library Runtime error! Program C:\Games\Steam\Steamapps\common\skyrim\TESV.exe R6025 - pure virtual function call" Now, I've gotten this once during gameplay after loading my game and walking around for 1-2 minutes, otherwise I only get this after quitting the game and not for example if I CTD (which i do rarely) and if I open my console and type "qqq" which makes the game close itself. This isn't a big deal I suppose since it's only happening when I quit the game and not during gameplay, like some people get it from the Soul Cairn questline in Dawnguard. I'd just like to fix it, since it's annoying and I'm not sure if this is a thing I should be worried about. I also remember having this once during gameplay like over a year ago when Dawnguard was first released in Soul Cairn, but I believe I only got it once. And also I did another clean install AFTER my first error. Any help would be well appreciated :smile:
-
I'm sorry if there is some very simple, obvious tutorial out there that I'm missing but I've been struggling with this script for days and despite searching the net repeatedly I can't find anything about how to call a script from inside another script with the Oblivion Script Extender. The OBSE documentation doesn't seem to list this command but I know there must be a way to do it because I saw people talking about it in this post. http://forums.nexusmods.com/index.php?/topic/306149-how-to-call-scripts-from-within-scripts/ The script I'm working on is going to be thousands of lines long if I ever finish it. It's far too long to fit into the 452 line limit so I was planing to split it up into smaller scripts and call them in the main script when they are needed. If I can't do that the only other way I can think of to make the mod work is to attach each script to a different activatable item which would be a very messy solution. Any help with this will be greatly appreciated.This mod is very important to me. If there's anything else you need to know I'd glad to elaborate.
-
I'd think this is an easy mod to make and surprised nobody has done it - inspired by the Dragonborn DLC Buff the Call Dragon shout to call for a swarm of dragons rather than the one. Dragons are pretty weak and these shouts lose effectiveness in late game.. plenty of mods reduce cooldowns for some of these, allowing players to consider them in their arsenal again. But Call Dragon...one weak dragon, no cooldown time is going to fix that. Not sure how many dragons are a good amount.. 4? 6? 8? Maybe the 3 words can have some purpose now instead of making you use all 3 to call the one dragon.
