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Showing results for tags 'campaign'.
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As you know, if you've finished the campaign, Sir Raju's kukri was stolen by Victoria Espinosa. (You can see her wearing it in the screenshots following the fall of Coromodir after Sir Raju's final battle) You presumably recover it after taking her down. This is a relic of Terra and the last legacy of an ended bloodline... save for stories. As Kamea so rightly put it, stories are what remain when a man has gone. So, if I actually had any talent, I would script out the stories of Sir Raju's ancestors as the Argo crew seeks them out while bearing them and the kukri back to the most fitting place... Terra. The thing even has a name all ready for it... Stories Are What Remain. (Incidentally, there may be one almost-comprehensive history of the Battletech setting, at least the IS and Frontier/Periphery. Comstar would have been collating everything in the name of neutrality the whole time.) I admit, I wish I had the talent for this... but I don't.
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(MOD REQUEST) If anyone can give Leon Krausers knife animations from mercenaries that would be incredible. I'm not sure if its possible. But if not... Can someone import krauser as a whole into campaign WITH his knife melee animations from mercenaries. That would be amazing for a knife only run, thank you in advance!
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Just having an annoying problem, I'm trying to edit a module inside a custom campaign that I downloaded so I can add armor and weapon haks. I downloaded the campaigns from the vault (path of evil and some others) only problem is I'm not sure how I use to do it, I had a saved game with custom hak files I added to the same module in the past and now I'm having no luck. I have overrides for all the items I'm using and those aren't working either. How can I open up a module that's been added to a custom campaign if I don't have the module that was originally used?
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So you completed Fallout 4... Doesn't matter what you do in the story though... the prydwin is destroyed. It either succeeded in bringing the institute down, but was destroyed by terrorists who opposed the brotherhood's regime over boston, or was destroyed before even carrying out it's mission. So the brotherhood is united under Maxon right? It's like a combination of the outcasts, the midwest and the brotherhood of the capital wasteland. He carries the name of the founder of the brotherhood of steel and it's unlikely for anyone to question his leadership. When he dissapears what happens? The bickering begins. The brotherhood is in dissaray. The elders of the brotherhood split on key issues. Duties to the people, the preservation of technology and the brotherhood's survival. The key goal is campaign integration. Shortly after installation and completing the game, the events will unfold. The prydwen for example will be destroyed by terrorists if it is not already destroyed. There will be a sequence where you witness the destruction upon returning from a mission via vertibird. Two more airships will eventually take it's place containing the western brotherhood's reinforcements. in T-51 power armour with a slighly different attitude than the brotherhood you are accustomed to... --------------------------------------------------------------------------------------------------------------------------- The Eastern and Western Brotherhood of Steel http://i.imgur.com/n4je1.png The western brotherhood remains hostile and unpopular, a reputation that has since infected the brotherhood at large. Their bunkers stretch as far as alaska and the north of california. Forced out of boston, and losing it's leadership in the east under Maxon, the eastern brotherhood centered around the citadel in the capital wasteland succumbs to a more right-wing leadership, as they recieve reinforcements from Lost Hills and Alaska in the west. and in an effort to re-centralize their strength, exploiting the lapse in NCR-Brotherhood conflict. They sent five airships. three to the Capital Wasteland and two to the Boston Area to re-assert their dominance in a massive undertaking and to avenge the Prydwen and regroup what remains of the brotherhood in boston, as historic as the doomed expedition that created the mid-western brotherhood. This time the weather was favourable and the airships arrived unscathed. However after years of separation, the east and western brotherhood are quite unlike oneather. A major difference being the power armour used by the brotherhood of the east and the brotherhood of the west. http://staticdelivery.nexusmods.com/mods/120/images/1738-1-1229544492.jpg T 51 power armour, the pinnacle of pre-war power armour technology. It has been adapted, used and cherished by the brotherhood for more than a century. I am a little concerned about T-60 power armour and the lore of it. I thought it resembled T-45 and was simply a upgraded version of it made by the eastern brotherhood. However the soldiers in the beginning have suits of T-60 power armour. I will probably look about renaming the T-60 armour to T-48, brotherhood advanced T-45, up armoured t-45 or something else. as well as modifying the opening sequence so that the soldiers wear US Army olive green T-45/T-51 power armour. As for the T-60armour I think I'm gonna have it so that when the eastern brotherhood fought the enclave in their inferior T-45 armour they combined enclave and their tech and used T-45 as a base to make T-60 which is like the T-45 but with advanced servos, better armour and competative against the enclave's final generation model of armours. For example if the M1A1 abrhams was T-45, The M1A3 with all sorts of gadgets and better armour would be the T-60. so T-60 is a Capital Wasteland speciality created after the events of Broken Steel. The eastern brotherhood use T-60 but the west brotherhood still use T-51 power armour, although aging and pre-war, the scribes and proctors take good care of it and maintain it's functionality. The power armour was built to last, and its fusion cores are designed to last several centuries. T-60 would be expensive though, unlike the T-51 which would be easier to maintain and much more available (military stockpiles) East coast BOS is a red flag and logo used to distinguish themselves as the eastern brotherhood. Whereas the west carry the grey, black and navy colours. ------------------------------------------------------------------------------------------------------------------------------------ The Mid-western Brotherhood of Steel http://i.imgur.com/Jwu1F.jpg The midwestern brotherhood, a progressive and somewhat selfless chapter of the brotherhood, descended from the crash victims of an airship fleet sent to the east coast to assess the extent of the supermutant remnants after the fall of the master. They were the minority of the brotherhood who believed that their technology should be shared and the population of the wasteland be integrated into the brotherhood. Since the midwestern brotherhood is formed mostly of the ancestors of auxiliaries: Tribals. ghouls, refugees, supermutants, you name it, recruited in the brotherhood's desperate attempts to bolster their ranks after crashing in chicago, despite their harsh military dictatorship in chicago, after years of occupation they have a much warmer relationship with the locals. Their ranks are bolstered by those who do not share the west/east brotherhood coalition ideals and volunteers and refugees of the chicago area. Midwestern power armour is debatably a military experimental version of a different direction concerning modern power armour at the turn of the 2070s. It likely never saw service, and it seems unlikely that it was created by the brotherhood with such a lack of resources. They may only have been able to secure and restore a few dozen of these sets of armours. It was likely used as a basis for future enclave power armour based on their similarities. ( X-01 being a marriage of Midwestern power armour and T-51 as it were) Most of the soldiers of the early the midwestern brotherhood do not use power armour, due to being illiterate tribal auxiliaries, though that might have changed. The midwestern brotherhood's logo is all blue as opposed to the brotherhood ------------------------------------------------------------------------------------------------------------------------------- Depending on the scope of the mod and the amount of talented modders I can recruit, and the future DLC of fallout 4 (and the availability of the GECK which should be soon if bethesda have just released their first DLC) I can go one of several ways. What about a Fallout 1,2 and Tactics style world map with small locations to visit? Moving to the edge of the screen or using your vehicle would take you back to the map. Time would tick, and depending on if you're on foot or on a motorcycle, ATV or humvee etc, you would move faster and take less time. I don't know if this sort of function would even be possible but you never know. There are lots of talented scripters out there. Chicago: A new location. The new East/West brotherhood of steel attempt to "Purify" the brotherhood by seeking out the Mid-Western Brotherhood, with the intent of forcibly assuming command and removing the unclean from the ranks, and siezing chicago and it's techological bounties. The mid-west, already having cut communication with the rest of the brotherhood, choses to fight back. The player will enter on the side of the East/West or the Midwest depending on their ending. Chicago would be almost completely devastated, and be the home of Bunker Alpha, first home of the Midwestern brotherhood. The main inhabitants would be the various tribes that surround the ruins, under the control of the midwestern brotherhood. http://vignette2.wikia.nocookie.net/fallout/images/6/64/FoT_Bunker_Alpha.png/revision/latest?cb=20130113155811 Boston: The player assumes control of the boston brotherhood of steel following the destruction of the prydwin by terrorists hiding explosives in a supply shipment bound for the prydwin. He regroups and assumes leadership of the east but your brothers put more faith in you than in the western leadership, out of respect for Maxon which eventually leads to turmoil within the ranks. Otherwise if the player is not part of the brotherhood, they chould choose to join the mid-western brotherhood or take steps to escalate the conflict to weaken both regimes so they can be driven out of boston and back to the citadel for good. Maine: There's a DLC where you go to Maine, so maybe Maine could be used. Vault 0 Colorado. The end of the mod may take place at the main seat of the midwestern brotherhood's power. http://vignette1.wikia.nocookie.net/fallout/images/3/33/V0_bos0117.jpg/revision/latest?cb=20061129114517 http://hydra-media.cursecdn.com/fallout.gamepedia.com/thumb/a/a6/FOT_Vault_0_Second_Level.jpg/500px-FOT_Vault_0_Second_Level.jpg?version=1b8593d4fbb12391897f99e00a0fac9f http://vignette1.wikia.nocookie.net/fallout/images/8/81/FoT_Vault_0_map_1.jpg/revision/latest?cb=20130923062749 Wherever the heck Bethesda sets their next large DLC: It might even be Chicago I don't even know. ------------------------------------------------------------------- New Weapons They will be standalone but also part of the mod. What can you expect? Midwestern Brotherhood Modified M2 Browning 50 cal HMG. http://www.iracllc.com/wp-content/uploads/2015/01/02_IRA011509_BrowningM2_.50CAL_HB_BackLeft_864x465.jpg Found to be more effective than the minigun against the enemies fought by the mid-western brotherhood, due to the punch 50 calibur rounds could deliver. Although dated, the weapon has been updated and can load various ammo types, devastating against supermutants, power armour and robots. Super Power Axe/Proton Axe and Super-Sonic Power Hammer. http://img155.imageshack.us/img155/4673/mintzbattle.jpg (semi related legend of the galactic heroes screencap) What better weapon to hack through power armour than a rocket propelled advanced alloy power axe? This will be a very heavy weapon designed for hacking through very robust targets such as tanks, buildings frontline military robots and power armour. Because of this it cannot be wielded without power armour, and even then you will need two hands in order to wield it with power armour. Ideal for a mobile power armour soldier, with for example a jetpack. With it's extremly strong edge, and a powerful enough swing one could split right through both power armour, frame and user, cutting off limbs in a bloody arc. It could also be augmented with elements, paralysing shocks etc. Similarly the super-sonic power hammer can easily destroy power armour components and the impact can even reduce limbs to mush with it's incredible force. Staff wanted! I need talented modders, those familiar with gamebryo, veteran modders of skyrim and fallout 3/nv 3D modellers and writers, as well as professional voice actors My talents lie in concept art, design, modelling textures and writing, I need more talent in order to realize this mod. It may take a long time. Please check out and bump this thread if you are interested in seeing this mod realized. Preliminary goals. Outlined plot, goals, missions as well as reaching decisions on what direction the mod will take. Midwestern power armour model implemented. I want to make a more wieldy modified version, as well as the old version to suit the needs of the midwestern brotherhood and also for nostalgia. it could for example be the power armour used by the paladin who lead the squad to defeat the calculator on display, yet wearable by the player. Recruitment Retextures. Suggestions welcome. For example can you suggest a name for the other airships? Preferably the name of a legendary ship from an old tale, or perhaps in welsh, as Prydwen is welsh for fair-faced and was the name of King arthur's ship when sailing to the otherworldy fortress of Annwyn
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Hello. My name is Arturo, and I’d like to share with you a personal project that has been in pre-production for about 9 months already This project is a mod named Citizen-X; a whole new campaign for Fallout 4 to be played within the main game, similarly as a DLC. All this time has been spent in an extensive research through the bible, and all the previous Fallout games, writing a story aimed to blend seamlessly with the timeline and lore, always trying to be respectful of the status quo of all the people and factions of all the Fallout series. http://i.imgur.com/sBXRtTi.jpg Alongside the writing process, I’ve been spending some time doing concept art and 3d models to help me set up a visual representation of the elements that shape the story and setting. http://i.imgur.com/cv2vp7n.jpg Right now this is a one-man project, but I’m looking for collaborators to help out in several roles, including Character Art, 3d Art, Level Design, Character Concept Art and Voice Acting (Although more roles will be needed when the project has some time started) http://i.imgur.com/lYGTczj.jpg You can see more details in the website and the official Moddb page. . Thanks, and have a nice day! http://www.falloutcitizenx.com/ http://www.moddb.com/mods/fallout-citizen-x https://www.facebook.com/FalloutCitizenX
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I'd love to see a full-on custom campaign project, personally. If I had the concentration and such to learn how to code, and do all this stuff, I would have already started. Whether these get used or not, a custom campaign will be great regardless of what it is. There are a few custom campaign ideas I have. Play as Advent Basically, swapping roles in the campaign. This will be the hardest task of any other custom campaign, I would think. Avatar Project logo on the map would be Advents commanding base, and exterminating XCOM would mean victory. (A typical) Zombie Apocalypse campaign. Because there are totally not enough zombie games out there. Have there be no guns on their side, no UFO's, no research. Instead of avatar project, have an infected meter which only increases if you can not complete an important mission. (Like rescuing civilians from a zombie raid) incredibly slow research for XCOM Reskin the avenger to a vehicle, and prevent flying cutscenes when base comes under assault. (Instantly defensive state, survive the oncoming waves) (Maybe I'm asking for the impossible) Co-op campaign This one speaks for itself. Instead of 2 XCOM bases, or sharing the same base and troops, One player is XCOM, the other is the resistance. The resistance control only the areas inside the avengers contact area, searching and spending time looking for areas of interest for the XCOM player. Actually attacking ADVENT convoys to take them out, appearing on the map after a successful raid, allowing for XCOM to take over afterwards. You get the general idea.
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hello, hope everyone is doing well. i dont have any skill in modding and maybe not in the future aswell. Although as a devout gamer, i do have a few ideas, back when i used to play warband, i tried to mod the stats of the main hero to try and protect his mother,i know i am hopeless :p, i realised that if the agility stat is high enough, i can jump and sprint great distances in a short amount of time, so i realized that if this can be finessed by some skilled modders it can grasp my idea, but before that, i tried to mod bannerlord aswell and increase the main hero's stats, and although the game crashed, i had the most fun 15 minutes by being a god of this universe. thus my hope, a mod that allows you to do "battle of the gods", like it shouldnt be much, every faction can have an overpowered warrior each, and when the battle starts, tehy can jump to each other in an instant cuz the stats are soo maxed :D, now i want the attention of some imaginative people who can help to bring this to light, i know its not as simple as just changing the stats, but in my experience it is possible. peace people <3
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I'm trying to make a mod where each of the 3 Calradic Empires have their own units and feel unique. In my attempt, I created a duplicate of the empire culture list in "spcultures", renamed the ID and name to "empire1" just for testing purposes, and changed the unit and elite unit to the aserai ones(again, also just for testing purposes). Then I proceeded to go to the file "spkingdoms" and in the first one, that's respective to the Northern Empire, where it says "culture="Culture.empire"" I changed it to "culture="Culture.empire1"". Then I went to the "settlements" file, and changed "Varagos Castle" and "Varagos" from "culture="Culture.empire"" to "culture="Culture.empire1"". Only changed these two for testing purposes as well. I then proceeded to start a new campaign in the game but it crashed as it loaded the culture selection menu of character creation. What did I do wrong?
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Using MechEngineer has a rather nasty side effect, it seems. The SLDF Mechs used in the second half of the Castle Nautilus campaign mission do not load in the summary screen. I suspect it's a result of ModTekand the base game going forward but now Kamea's Atlas won't load for Guldra. This makes Campaign completion impossible.
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I was wondering if it's at all possible to add currency/requisition rewards to the operations in the campaign. I understand you can get these in PvE, but I think it would be a fun addition. Even something as simple as like 55 or 60 per operation, maybe more since the operations are longer in the campaign. I don't at all expect different payouts for difficulty, just if there is any method or possibility to add these rewards into the story mode missions, of course with the ability to use them in multiplayer.
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Forgive me if this is the wrong place to post this. Would it be possible to create a mod that alters default length of campaign movement? Options of +25/50/100/200/1000% (if you want to make things really ridiculous :wink:). I suppose a potential issue is that the AI wouldn't take advantage of it. I speculate with a great deal of ignorance though :smile: This is my first Total War game so my knowledge of modding the Total War games is non-existent; at least for now. I started playing because I'm a huge fan of Romance of the Three Kingdoms. Anyway, any advice, or the outright creation of a mod that does what I'm asking for (if it is even possible) would be highly appreciated.
