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  1. A mod that removes the "once per turn" restriction on the deathstalker mantle.
  2. (english is not my native language) looking for new mods: . 1. The way this mod does in FNV (helping the player to finish the radiant quest faster, since you can interact directly to the quest-giver again through the item): [Pip-Phone 3000] https://www.nexusmods.com/newvegas/mods/55678 . 2. A mod that set your min. health to 1 instead 0. it means you can't die. Why? I love damaged limb system thing; Traumatized, back in the day when you reload skyrim save files it goes CTD which absolutely kills the vibes. [No Death Mod] https://www.nexusmods.com/skyrim/mods/29312 . 3. Imagine you entering a combat, and your health is on 70%, the mod automatically buff you up with the drugs from the inventory (psycho, med-x, jets, etc). this: [Smart Cast] https://www.nexusmods.com/skyrim/mods/43123 {Dead Mod?} [Quick-Aid - Auto Eat Food and Drinks and More] https://www.nexusmods.com/fallout4/mods/38465 . 4. Enemy emits light. In this game maybe using headlamp, flashlight in their guns/bodies, or idk; so i can snipe them from afar. [Wearable Lanterns] https://www.nexusmods.com/skyrim/mods/17416/?tab=description . 5. I don't know if the following are possible or the similar already exist: - Flood; Maybe just make several places to have knee-high flood. - Having storm/bad/custom weather whenever you're in a combat against legendary enemies. - Glasses Screen Effect; Orange colored glasses vfx while in 1st person. - Slimmer Power Armor: Like Marvel's Iron Man. - Being a super mutant? It's the same way skyrim implements dawnguard's character tranformation. . ty
  3. Requesting for someone to make a mod and make it easier to beat Jules. (I suck at this minigame in particular). I hope someone notices this. Thanks a lot.
  4. Someone please update https://www.nexusmods.com/witcher3/mods/3588 ("Negotiate the Best Contract") to Next Gen. Thank you in advance.
  5. As the title says.
  6. Hello, Just wanted to start off with a disclaimer that this mod request is for a concept that only really effects, and would benefit, console players. Basically the concept of item duplication doesn't exist on console. There is an Item duplicator chest mod that no longer works on console. https://www.nexusmods.com/fallout4/mods/51322 I understand this concept sounds like a mute point if you're considering using duplication for cheat purposes like money making or gear duplicating. There are plenty of cheat room like mods that can spawn in any Vanilla in game item as many times as you want. That's sadly not the reason why I'm making this request. A item duplicator is needed for console mods for the sake of modded content, not Vanilla content. Console Fallout 4 player can't open console commands and it doesn't look that going to ever be a thing (8 years after release). This means that console players can't just spawn in a mod item they've installed. People who make mods for xbox have to spawn them into the world in a chest somewhere and leave instruction on how to find them. The problem is that leaves only one set of said mod item and no way to get a second. A simple duplication method would fix this. Currently, console players best hope are ingame bugs and glitches that are difficult and crash the game regularly. My limited knowledge of modding tells me that the solution to this would ridiculously simple aslong as the process for uploading to xbox or ps4 isn't something that complicates things. Obviously, the method would have to work with modded in content. As i understand it, each modded item has a kind of ID tag that would plug into console commands to spawn a new one. Some method of reading that "tag" off an already owned modded item and then spawning an addition version (maybe through that same command line, but activated through ingame action) would work perfectly. In my case, I recently realized you could put a companion in power armor. All these years i thought Paladin Danse was the only one. I have a set of modded power armor I'd like to share with a companion, but sadly I only have the one. I see this same problem expressed by people in duping glitch videos comments. Thank you for reading. Sorry if you're a mod deleting this cuz of something i didn't understand about the rules. It would be appreciated if I'm just an moron who over looked something and you wanted to point that out. Feel free to ask questions, I'm on a fallout binge and will check back regularly.
  7. Hey guys, Let me start by stateing I know nothing about how to make mods, So I am not sure if this request is possible. Is there anyway we can make us The Mind flayer companion from the turtorial useable outside the mind flayer ship? Maybe even at the camp or reskins for the owlbear or dog so that it shows as us. Really hoping you can recruit him in the full game somehow, he is just a fun little brain to have around :smile:
  8. I was using the Teleport Plugin to boundary break and check out out of bounds stuff across different chapters in the game, but I just realized that the game always saves your best timed runs at the end of a chapter. Now I have a bunch of records showing 0 enemies killed, 100% accuracy and super short clear times. I tried editing the times with Cheat Engine but I couldn't really locate the specific values to change it. Does anyone have any idea on how to edit those values? I had fun clipping thru s#*! and exploring the OOB areas but I want to keep my records legit. Thanks in advance!
  9. Basically I'm asking for eldritch knight to be broken completely access to every spell. Spell slots galore. lots of spells learned per level. the features of both classes and the Evocation sub class features or others as optional files just go ham with it make it the Gish mod to end all Gish mods.
  10. I'm looking for a small mod of permanent blindness. I was sad to find out Ethel and Volo won't take both your eyes, so I'm hoping for a mod that will. I'd like to do a run as a blind monk. Like a Lee Sin build! (Link to image because it's not mine https://rodhehe.cgsociety.org/0e4w/the-blind-monk)
  11. Wanted to make a request for you intrepid data miners out there since I haven't been able to find diddly squat so far on this one. Has anyone had luck with and/or stumble upon anything that would allow us to change the companion/follower affinity scores? At the moment, not having any reasonable way of tracking whether someone likes me or not, and it being a hassle and a 1/2 to have to constantly drop companions off in front of the ship before questionable questlines to avoid them disliking an action, it would only make sense for us to have some way of modifying this, and/or maxing it out via mod or console. I know it's possible from past bethesda games and knowing all the game pointer actions are exposed and editable, it should only be a matter of time, but again I hope someone enterprising takes this one up. Thanks.
  12. I would love to see a mod made to change how the Militech canto Blackwall cyberdeck works. I want the Blackwall hack to spread like contagion (infect one when that one dies everyone around him gets infected) and the spread to not cost additional RAM. I love the hack and would love to do a full blackwall-corrupted Netrunner build. Something like the cyberpycho type builds but the vanilla canto doesn't scratch that itch other than the aesthetics.
  13. I don't like having to wait to customize my wand to my liking. Would someone be will to make a mod that unlocks all of them in at the start of the game?
  14. In patch 1.2 They made cyberspychos, bosses, and mini-bosses immune to the arm-launcher tranquilizer darts and the System Reset quickhack. Can a patch be made to bring this vulnerability back?
  15. One of my most beloved mods is Darena the beautiful Nord by the talented modder Xutang. I'm asking for help in creating an esp. preset for Darena (WITHOUT using Race Menu mod) similar to what FalmerBane did for his follower mod the Altmer Kaprinde of Alinor. I understand fully that most of you modders are EXTREMELY BUSY and that as a "newbie" I'm probably low on the priority list for mods. I would also ask if there is a console command to make my Nord female character look EXACTLY like Darena...identical twin sisters to be precise...for a fanfiction I'm writing. Xutang's game save looks very similar but not identical and I would love to change my character's appearance in game via Galathil in the Ragged Flagon or via the showracemenu command. I'm also wanting to make my own mod called Thalfin and Merete (yes, THOSE two characters from Oblivion) as followers in Skyrim. I'm hoping someone experienced will take the time to train a newbie in using the CK or advanced console commands.
  16. I want to make a new game, but the quests to unlock the settlements are just... ugh. Are there any mods or console commands to just make all of them usable the moment you start the game up? Can I just kill the settlers and take the settlement that way? I just don't want to go save the moron who got kidnapped again or go halfway across the map to deal with the 'nearby infestation' of insert-enemy-here.
  17. In the quest "The warble of a smitten knight" in BaW I can't win that stupid horse race. âAnd until I get it done, I can't partake in the final fight against the champion - it's always Palmerin's honor to beat that guy. Since it's my second playthrough, it bites me in the backside. Sooo back to stage 1: Is there a console method to win that f&$%&ing race? I would guess something with "addfact" but couldn't find any guide on that quest yet. Thank you!
  18. Hello, I really like the archery in Dragons Dogma where you press a button and it shoots an arrow instantly. In skyrim you have to hold down the button to notch the arrow then shoot it. I played with player.setav weaponspeedmult but that only eliminates the draw animation. The notch animation is still slow. In summary I want a hod to remove or speed up the notching animation so I can shoot a full drawn arrow with one click of a button without having to hold down the button. Please send me the names of the mod if this has already been made. Thank you so much if you decide to do this for me!
  19. One of my most important mods for Skyrim is BYOG - Balance Your Own Game by Athyra. It's a straightforward mod that allows you to customize various attributes of your character, such as attributes, attribute regeneration, damage with various types of weapons, buffing/nerfing various types of magic, movement speed, prices, experience rate, etc, for the player character. It can be used to buff an nerf yourself for role-play purposes, to make leveling up easier when you want to start a new character quickly, or to compensate for undesired effects from other mods. I find the mod very useful, and I would love to have a similar mod for Fallout 4. If you know of a mod that might be what I'm looking for, please leave a link here. In case such a mod does not exist, but someone feels like making it, I'd personally prefer it if it was made to use the Mod Configuration Menu, so that it doesn't rely on consumables/holotapes in your in inventory, and so that the interface is easier to use. Here are some examples of options I can think of that could be useful to have in the mod, if someone was to make it(in no particular order): Modify the rate at which you gain experience.Modify your max health, either by an absolute amount or percentage, or maybe there could be options for both.Modify your health regeneration rate, either by percentage, absolut value/second, or both.Modify your Action Point pool, by percentage, absolute value, or both.Modify your melee damage.Modify your melee attack speed.Modify your unarmed damage.Modify your unarmed attack speed.Modify your energy weapon damage.Modify your damage with ballistic guns.Modify your carry weight, by percentage, absolute value/second or both.Modify your ranged accuracy.Modify your ranged accuracy when aiming.Modify your recoil(apparently there are many fctors to recoil, and I'm not really sure what the difference between them are, someone else might know better what additional options might need ot be here.Modify your recoil when aiming.Modify your semi-automatic rate of fire.Modify your movement speed.Modify your prices.Modify your fall damage.Modify your radiation resistance.Modify how many percent weak or resistant you are against ballistic weapon damage.Modify how many percent weak or resistant you are against energy damage.Modify how many percent weak or resistant you are against explosive damage.Modify how many percent weak or resistant you are against melee damage.Modify how many percent weak or resistant you are against unarmed damage.Modify how many percent weak or resistant you are against poison.Modify your radiation heal rate.(so that you can passively lose or GAIN rads over time if you so choose)Modify the effectiveness of your armor(so that worn armor has more or less resistance).Modify your sneak effectiveness.Modify your persuasion effectiveness.Modify how durable your limbs are.Modify your limb heal rate.Modify your compass range for enemy displaying enemies.Aside from that, I guess there could be modifiers that concern things like VATS accuracy, but I don't even use VATS myself, so I'm not one to give suggestions. I guess you could probably include modifiers for aspects of survival mode. You could probably think of more modifiers that would be useful to include. Anyway, thank your for reading and perhapps considering my suggestion.
  20. If you're like me and have already played Nuka World through at least once, you don't want to go searching for the Star Cores again. I'm requesting a mod to bypass all that and that instantly give us all of the Star Cores that we need for the quest, in order to get the Power Armor... without using console commands. I'm aware you could probably use the "TCL" command to grab the Power Armor (untested by me, plus you wouldn't complete the quest) or you could use the "player.placeatme 0601F0E5" command for all that you need. But I'd rather just have a mod do all the work for me. I'm lazy like that, and I'm sure other people are, too. Something that works along the lines of this mod: http://www.nexusmods.com/fallout4/mods/12490/? would be fantastic. He deleted all of the bobbleheads and magazines out of the world and placed them in Vault 111. While you still have to take the magazines out of the container, drop them, and pick them back up again to get the perks to work correctly (supposedly, because I've never tested it otherwise and just do as I'm told), that's fine by me!! Placing a container or table or whatever you fancy to hold the Star Cores for us to loot next to the Power Armor would be great. It would be amazing if the Star Cores already laying around Nuka World could also be deleted, like I mentioned. Please respond to this post if you'll work on this, if you created this, know of a new mod like this, or if you think it's a great idea!
  21. With almost 700 hours in to Fallout 4, I'm all about "cheating" and being "godly" to get through the things I no longer care for. A lot of battling is a part of what I like to skip. I love to just one-hit my enemies and move on. So, I've noticed that the console command, "player.modav 357" (# multiplier goes after) does not effect energy weapons. Not fusion, laser, none of it. While I now have a 10mm that can do 5821 damage/27163 DPS, my energy weapons like the Laser Pistol are still sitting at 48 damage/240 DPS. I've searched Google high and low and can't seem to find a console command to remedy this. Is there one? Does anyone know of one? Could you share it with me?!
  22. Greetings. I want to buy the land from the Dawnstar Jarl and I have already completed the "Waking Nightmare" I then find out that the "Kill Giant" favor quest (which is also required to have him sell the land to you apparently) requires you to be level 22... I am level 3. Its rather annoying having to wait till 22 especially if you are trying to roleplay, so I decided to try and cheat myself to clear the quest. But nothing seems to work. I tried setstage favor153 10 then 20 instead and nothing. I don't get the quest nor does it become completed. I then tried Player.setlevel 22 then back to 3 which did work, but I am stuck with around 10 perk points that I do not want and there are no cheat to remove those, unless I want to spend quite some time using it on a perk, then remove it, then add, then remove. So is there any way I can acquire/clear that quest without having to go through 100 steps or download some sort of cheat engine? (I don't mind mods)
  23. Description: A craft-able scripted gold ring that when worn will modify certain player's arrow projectile values regardless of ammunition equipped. The values are: Gravity: 0.000000 Speed: 20000.000000 Range: 25000.000000 Collision Radius: 0.500000 Collision Layer: L_LIVING_AND_DEAD_ACTORS VNAM - Sound Level: Silent The effect should not modify any other aspect of the equipped ammunition except for the values above and only take effect when the gold ring is worn. Thanks!
  24. Is there a way to use console commands to cheat your way through Delvin and Vex's missions to get the One With The Shadows achievement? I just really don't feel like spending hours doing tedious jobs over and over again. And besides, I utterly hate playing mischievous thief characters, and I'm sure many of you do too. Thanks to anyone who can help!
  25. Hello Dear modders. I would like to see a mod or even working Cheat Engine .ct (Cheat Table) file which will modify player character attack speed. I don't care about Pawns, me, like many other players prefer to play DD solo. It would be awesome to change player attack speed - with access to that, we could do many cool stuff, for example something like that (with help of Cheat Engine) as I've done with Dark Soul's (no idea how to change speed in DD) Thank You.
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