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Found 5 results

  1. Hi, I'm new to modding and right now I'm working on my first custom world space. This is the first time I'm trying to test it in game, but this is what happens. I run the game with my .esp plugin active (tried from both Mod Manager 2 and through Steam). Then I coc to the specific cell in my world space (that contains a cocmarkerheading) from the game menu. And there's only one cell rendered. It looks like the terrain is cut where the cell ends, and there is just bottomless nothingness ahead :). Anyone came across something like that? I've been searching for a couple of hours now and can't seem to find a solution. Any suggestions are welcome, I'd really appreciate it.
  2. Not sure where to put this so trying here. So I was running a modded version of Point lookout Reborn. Some override issues originally but those were solved. Since I got that working and tested, I have messed with getting FWE and MMM working in my game. Getting those to work involved a lot of mod consolidation as I had mesh drop outs. I restarted to test them from the beginning and encountered my first big bug (Other than frequent need for "kill yourself" fixes for ctds). In point lookout upon entering the abandoned motel, the game seemed to freeze on a black screen. Point lookout reborn expands the motel to a unified cell with access to all the rooms and a basement. It worked with no problems last time around after fixing the aforementioned override issues (Two copies were trying to load at once, one unaltered) Trying it a couple times, turns it wasn't frozen, just very, very slow. If I waited long enough I could get a glimpse of a potential reason why it was slow. My character and a bunch of other actors (motel protection, brisa companion) and items (extinguishers, mops, skeletons) seemed stuck in mid air in the middle of the room, making collision sounds but not dispersing. Like we were all stuck in a black hole, and not in the lobby where I entered either. It looked like I had appeared at the coc point in a bedroom along with everything else. So I open it in the Geck, check the navmesh, and see there is two coc makers perhaps left over from the copy and paste of the hotel rooms. I delete the second coc (the one I was not appearing at), move it to the lobby and finalize the mesh again. I also ran havoc to make sure stuff was settled. Save and test it, and I now appear in the lobby but get stuck in the black hole glitch again. I have no idea what is causing this and have never seen this glitch else where in my testing. As mentioned it worked with my modded PLR before and the only things I added were FWE and MMM. I thought it might be MMM as I didn't know where the protection came from and the bank where I can enter had no issues (but list a robot encounter zone). But the protection was already there, and no encounter zones are set for the motel. I have not tested unloading either yet, but will update when I do. I just wanted to get input first to see if anyone has seen this issue before. I did try one more test of adding encounter zones to the motel but no luck. Low res Screen shot uploaded.
  3. Is there any way to make a custom coc for an interior cell in the SCK?
  4. So I've noticed slowly but surely as I continue playing quite a few interior cells have disappeared from my game e.g. Bradley's shack, Vault 21 and NCRCF Cell Block A, the doors when highlighted are just considered "door" with an option to open or close them, which does nothing, I can't COC inside any of the mentioned cells either, I was hoping for a fix and I've been searching for a while now for a possible fix, verifying the game's integrity etc, still no fix. Basically could somebody help me to fix this or re-add the cells seperately.
  5. So I've been working on a new worldspace mod for a very long time and I am having an issue where I "coc" into my worldspace and I arrive to see an all out war going on with some high level NPCs. Some of these NPCs include Jarls, members from the dark brotherhood, Cicero, Ancano, the dragon priest Morokei and even 2 mammoths. I know it sounds ridiculous but that's what's happening. There's about 20 recognizable npcs in total that spawn and they are all attacking Morokei. Has anyone ever experienced this? It was funny the first few times but now I can't get this to go away from my worldspace and my current town square is in a frenzy no matter where I try to "coc" in my world. I've spawned into this location for playtesting 100's of times and never saw this. The one thing I do notice is that the attack is always centered around the same spot. There must be some marker or some actor in my worldspace that it is using as the spawn location for the attack. I've removed many of the markers and even tried to move actors but the fight reigns on. Thanks for any help, guys!
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