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Found 6 results

  1. GOG Morrowind morrowind code patch morrowind script extender MGE 3.8 Tower System - very fast Running from MWSE or Morrowind Link. When I try to exit Morrowind, I get a black screen and the keyboard freezes. I found a work around, If you do alt tab in game then close window from the task bar it will quit properly. Need help... :mad: Thanks.
  2. Hello! As a part of MGSO I had fixes installed by Morrowind Code Patch. Now to use some better animations, I need a more recent version of MCP. Is it safe to run an updated MCP? If not, what's the workaround? Thanks.
  3. Hello, I have gotten a new PC on windows 10 I have had tons of modding experience with Morrowind past but have never seen this issue. Whenever I try to open Morrowind code patch I get a message box saying "See the log file blah blah blah X for details" I open the log file and I get this message... Traceback (most recent call last): File "mcp.py", line 8, in <module> File "c:\Program Files (x86)\Python (x86)\3.4\lib\site-packages\zipextimporter.py", line 116, in load_modulezipimport.ZipImportError: can't find module wx Can somebody please help me out :/
  4. According to the Morrowind Code Patch the scripts "PlayGroups" and "LoopGroups" can now be used on the player via Scripts or Console Commands. However, When I attempt to use the console to do this using the following commands: (With my player selected) PlayGroup Idle6 1 (With my player selected) PlayGroup Idle6 2 Player->Playgroup Idle6 1 Player->Platgroup Idle6 2 My character just freezes, unable to move. (My character can, however, spin and turn) Why does this happen? Am I doing something wrong? For reference, here are the quotes from the MCP Nexus Page and the Read Me of the Code Patch: My purpose for wanting to do this is that I want my character to be able to use Idle animations. For now, I merely wish to test to see if this can be done in the console, and if so, I plan on making a more refined version where you'll be able to equip something, like a ring, then a menu will pop up and you'll have the choice between multiple Idle animations to select.
  5. Have done all the quest lines in Oblivion and Skyrim and recently ordered the CDs for Morrowind GOTY edition. I have a few questions about installing the patches and wondering if some of my assumptions are correct. Here goes: Does the GOTY edition (which includes Tribunal and Bloodmoon) contain all the "official" patches? I assume the other two most often recommended patches- "Morrowind Patch Project" (formerly the Unofficial Patch Project) and "Morrowind Code Patch"- are both compatible and desirable. Which one should be installed first? Is the MPP version 1.6.5b by quorn as updated by BTB is the version to use? I downloaded MPP from BTB's site and it contains both his version and quorn's version in the Data file. Do I need to delete one of them? When I double click on the patch file it opens the Creation Kit... Why does it do that and will that interfere with proper loading? I have been using Nexus Mod Manager for Skyrim is there any change I need to make to use NMM for Morrowind? Many thanks
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