Search the Community
Showing results for tags 'code patch'.
-
GOG Morrowind morrowind code patch morrowind script extender MGE 3.8 Tower System - very fast Running from MWSE or Morrowind Link. When I try to exit Morrowind, I get a black screen and the keyboard freezes. I found a work around, If you do alt tab in game then close window from the task bar it will quit properly. Need help... :mad: Thanks.
- 1 reply
-
- mge
- code patch
-
(and 1 more)
Tagged with:
-
Graphics extenter full screen crash 3.8
Deleted43573962User posted a topic in Morrowind's Discussion
wrong forum, delete.. -
Hello, I have gotten a new PC on windows 10 I have had tons of modding experience with Morrowind past but have never seen this issue. Whenever I try to open Morrowind code patch I get a message box saying "See the log file blah blah blah X for details" I open the log file and I get this message... Traceback (most recent call last): File "mcp.py", line 8, in <module> File "c:\Program Files (x86)\Python (x86)\3.4\lib\site-packages\zipextimporter.py", line 116, in load_modulezipimport.ZipImportError: can't find module wx Can somebody please help me out :/
- 15 replies
-
- morrowind
- code patch
-
(and 1 more)
Tagged with:
-
According to the Morrowind Code Patch the scripts "PlayGroups" and "LoopGroups" can now be used on the player via Scripts or Console Commands. However, When I attempt to use the console to do this using the following commands: (With my player selected) PlayGroup Idle6 1 (With my player selected) PlayGroup Idle6 2 Player->Playgroup Idle6 1 Player->Platgroup Idle6 2 My character just freezes, unable to move. (My character can, however, spin and turn) Why does this happen? Am I doing something wrong? For reference, here are the quotes from the MCP Nexus Page and the Read Me of the Code Patch: My purpose for wanting to do this is that I want my character to be able to use Idle animations. For now, I merely wish to test to see if this can be done in the console, and if so, I plan on making a more refined version where you'll be able to equip something, like a ring, then a menu will pop up and you'll have the choice between multiple Idle animations to select.
- 5 replies
-
- morrowind
- code patch
- (and 8 more)
-
Have done all the quest lines in Oblivion and Skyrim and recently ordered the CDs for Morrowind GOTY edition. I have a few questions about installing the patches and wondering if some of my assumptions are correct. Here goes: Does the GOTY edition (which includes Tribunal and Bloodmoon) contain all the "official" patches? I assume the other two most often recommended patches- "Morrowind Patch Project" (formerly the Unofficial Patch Project) and "Morrowind Code Patch"- are both compatible and desirable. Which one should be installed first? Is the MPP version 1.6.5b by quorn as updated by BTB is the version to use? I downloaded MPP from BTB's site and it contains both his version and quorn's version in the Data file. Do I need to delete one of them? When I double click on the patch file it opens the Creation Kit... Why does it do that and will that interfere with proper loading? I have been using Nexus Mod Manager for Skyrim is there any change I need to make to use NMM for Morrowind? Many thanks
- 3 replies
-
- morrowind
- code patch
-
(and 7 more)
Tagged with:
